Stun
From Official Barotrauma Wiki
| Data is potentially outdated | |
| Last updated for version 0.16.7.0 Last mentioned in changelog 1.5.7.0 The current game version is 1.5.9.1 |
Stun
Inflicted by many Weapons.
The patient is dazed and unresponsive.
| Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
|---|---|---|---|---|---|---|---|
Stun ID: stunType: stun
|
No | No | -1/s | 0 - 30 | Character unconcious | N/A |
Incremental Stun
Inflicted by the Stun Baton, and Chloral Hydrate.
| Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
|---|---|---|---|---|---|---|---|
Incremental Stun ID: incrementalstunType: stun
|
No | No | 0 - 90: -5/s 90 - 100: -1/s |
0 - 20 | -20% Movement Speed Visual Effects |
N/A | |
| 20 - 40 | -40% Movement Speed Visual Effects | ||||||
| 40 - 60 | -50% Movement Speed Visual Effects | ||||||
| 60 - 80 | -60% Movement Speed Visual Effects | ||||||
| 80 - 90 | -70% Movement Speed Visual Effects | ||||||
| 90 - 100 | Visual Effects |
Progressive Stun
Inflicted by Stun Gun Darts.
Concussion
Has a 25% chance to increase by 10 strength after receiving at least 5
Internal Damage,
Blunt Force Trauma,
Bite Wounds or
Deep Tissue Injury to the Head.
The patient seems disoriented and has trouble focusing their eyes.
| Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
|---|---|---|---|---|---|---|---|
Concussion ID: concussionType: damage
|
No (Shown on Head) |
No | -0.01/s | 0 - 10 | Once every 30 - 60 seconds: Visual Effects |
N/A |