Stun: Difference between revisions

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(→‎Stun Weapons: removed items that don't directly stun)
(progressive stun)
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Downed characters have 5% stun until they are recovered.
Downed characters have 5% stun until they are recovered.
== Incremental Stun ==
{{:Incremental Stun}}


==Stun Weapons==
==Stun Weapons==
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|15
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== Progressive Stun ==
{{:Progressive Stun}}
== Incremental Stun ==
{{:Incremental Stun}}


==Stun Table==
==Stun Table==

Revision as of 18:07, 3 May 2021

Data is potentially outdated
Last updated for an unknown version
Last mentioned in changelog 1.2.8.0
The current game version is 1.2.8.0
See also: Afflictions
The patient is dazed and unresponsive.


Stun is a non-lethal affliction that renders the victim motionless while in effect. It forces the afflicted character into ragdoll mode, hides the inventory, and prevents communication. Stunned characters can be [G]rabbed by other players, and their inventory freely accessed.

Most commonly caused by a Stun Batons and Stun Guns, most attacks deal a momentary stun on impact.

Characters recover from stuns at a rate of 1% per second. Methamphetamine and Hyperzine increase recovery rate from stuns.

Larger creatures are more resistant to stuns.

Downed characters have 5% stun until they are recovered.

Stun Weapons

The following weapons have high stun effect.

Weapon Base Stun Duration
Stun Grenade 25
Incendium Grenade 25
Grenade Launcher ( 40mm Stun Grenade) 15

Progressive Stun

Data is potentially outdated
Last updated for version 1.2.6.0
Last mentioned in changelog 1.2.8.0
The current game version is 1.2.8.0

Progressive Stun

Inflicted by Stun Gun Darts. Not to be mistaken with Stun or Incremental Stun.


Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Progressive Stun
ID: progressivestun
Type: stun
No No 0 - 9:
+2/s

9-99:
+18/s

99-100:
+10/s
0-9 -0% → -70% Movement Speed
Visual Effects
N/A N/A
9 - 99 -0% → -70% Movement Speed
Visual Effects
99 - 100 +100 Incremental Stun
-100 Progressive Stun
Visual Effects

Related Talents

Talent Tree Description

Beat Cop
ID: beatcop
Security Officer
Enforcer
Spec. 2
Inflict 25% more stun. Doubled against monsters inside the submarine.


v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)

Incremental Stun

Data is potentially outdated
Last updated for version 1.0.7.0
Last mentioned in changelog 1.2.8.0
The current game version is 1.2.8.0

Incremental Stun

Inflicted by the Stun Baton, and Chloral Hydrate. Not to be mistaken with Stun or Progressive Stun


Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Incremental Stun
ID: incrementalstun
Type: stun
No No 0 - 90:
-5/s

90 - 100:
-1/s
0 - 90 -0% → -70% Movement Speed
Visual Effects
N/A Chloral Hydrate (125 | 62.5)* Desirable Medical Skill30
90 - 100 Stun
+3 Nausea per second
Visual Effects


Related Talents

Talent Tree Description

Beat Cop
ID: beatcop
Security Officer
Enforcer
Spec. 2
Inflict 25% more stun. Doubled against monsters inside the submarine.


v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)


Stun Table

This table lists the duration of stuns on different creatures

NPC Stun Duration (Seconds)
Stun Gun ( Stun Gun ) Stun Baton ( Battery Cell ) Stun Baton ( Fulgurium Battery Cell ) Stun Grenade Grenade Launcher ( 40mm Stun Grenade) Chloral Hydrate
Humanoids 10 15 30 25 15 10
Crawlers 15 20 30 22 22 15
Mudraptors 8 13 25 25 26 4
Tiger Threshers 6 10 20 25 10 6
Bone Threshers 3 5 10 22 5 3
Hammerheads 4 0 0 25 5 4
Molochs 0 0 0 25 0 0
v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)