Store

From Official Barotrauma Wiki
Revision as of 13:27, 13 March 2022 by 31percent (talk | contribs)
Jump to: navigation, search
Data is potentially outdated
Last updated for version 0.10.5.1
Last mentioned in changelog 1.2.6.0
The current game version is 1.3.0.4


Main article: Campaign


The majority of Barotrauma's items can be bought from the Store, including some alien materials that normally require crew members to retrieve their respective artifacts in order to obtain said materials through deconstruction. The price and the availability of items depends on the Outpost type as well as the crew's RP in the area. Most of the items can also be found and harvested while exploring the vast Europan ocean, or fabricated on the sub with the proper materials. But some cannot be obtained naturally or are otherwise rare, which are mostly available in Store. All purchased supplies will be delivered to the sub when the crew leaves the Outpost. Items will appear in gray metal crates, spawning in the Storage compartment of the sub.


Store UI

(right screenshot)

  • The quantity shown below the item name (x6, x7, etc), is the number of that item that can currently be sold, including the factors mentioned in the Selling section below.
    • Note that the Combat Diving Suit near the top of the image to the right can only be sold after having removed any oxygen tank it was loaded with.
  • The Owned quantity is the total number of items in any location inside the submarine, excluding the factors that prevent items from being sold.

Economy

Most items have their own base price, meaning they can be traded in Store. Each Outpost type has a price multiplier that determines the actual price of an item in that Outpost's Store. These multipliers are dependent on the type of items and where those items are being traded.

Every item with a base price has 5 multipliers corresponding to each Outpost type. So even when several of these items aren't available for sale in specific Outpost types or anywhere at all, their actual price as if they were sold in those Outposts is still valid to calculate the profit the player may yield from selling these. The price is also heavily reliant on the RP of an Outpost.

All transactions are made through the Merchant of the Store. Every Merchant has a balance of 5,000 mk which doesn't fluctuate by itself. This value increases or decreases whenever the player buys or sells things in Store. Because of that, it is possible for the player to clear out a Merchant's balance in an Outpost.

Buying

Items are only available in limited supplies, having a fixed number in stock across all Outposts. The number of items in stock shares the same value as other Outposts of the same type. However, between different types of Outposts, this value may be different depending on the Outpost type. For every visit to a new Outpost, the stock of items in visited Outposts (highlighted on the Map) will increase by 1. The restocking doesn't occur if the crew decides to return to the Outpost they've just left without reaching the next destination first or if they reach an uninhabited Location. Once the crew reaches the next accessible Outpost, the restocking process will resume.

The buying price increases (-RP) or decreases (+RP) by 0.1% for every point of RP in an Outpost. This means the player can get a max discount of 10% if they manage to reach 100 RP. On the other hand, at -80 RP, hostile Merchants will raise the price, up to 8% higher. The price will continue to rise beyond -80 RP, but that is irrelevant as the crew becomes unable to do business with any shop owners by this point.

Store prices will adjust with the store balance. As its balance decreases, a store will offer less and less for any item.

Stores have Daily Specials and Requested Goods, which type and quality will change as the game progresses. Daily Specials are cheaper than usual, while Requested Goods are more profitable to sell.

The following list includes every base price of all purchasable item and the number of supplies in stock across 5 categories in different Outposts, at 0 RP, not accounting for individual store variables, Daily Specials or Requested Goods modifiers.

Item Store Prices List

The following table lists all items' base purchasing prices in each type of Outpost. When an item is not sold at this outpost, the value is greyed out.

Minimum stock is the initial stock of that item the store will have on a first visit.

These are purchasing prices (= player buys from the store) at 0 RP (Reputation Points), not accounting for individual store variables, Daily Specials or Requested Goods modifiers. Selling prices are always 80% of these values.


Item Difficulty/
Reputation
Requirements
Price / Min-Max Stock Uncraftable
Habitation Outpost
Habitation
Colony
Colony
Research Outpost
Research
Military Outpost
Military
Mining Outpost
Mining
Medical Merchant
Medical Merchant
Engineer Merchant
Engineering Merchant
Armory Merchant
Armory Merchant
Children of The Honkmother
Clown Merchant
The Church of Husk
Husk Merchant

Book of Chalices: On Becoming a Herald of the Tide
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
0 to 1

Book of Chalices: The Three Metamorphoses
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
1 to 2

Honkmotherian Scriptures: The Nine Pillars of Fun (I-III)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
2 to 3
20 mk
(not sold)

Honkmotherian Scriptures: The Nine Pillars of Fun (IV-VI)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
1 to 2
20 mk
(not sold)

Honkmotherian Scriptures: The Nine Pillars of Fun (VII-IX)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
(not sold)
20 mk
1 to 2
20 mk
(not sold)

Banana Peel
30 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)
30 mk
1 to 2
30 mk
(not sold)

Pomegrenade Seed
30 mk
(not sold)
36 mk
1
36 mk
2
27 mk
(not sold)
23 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)

Raptor Bane Seed
30 mk
(not sold)
36 mk
1
36 mk
2
27 mk
(not sold)
23 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)

Salt Vine Seed
30 mk
(not sold)
36 mk
1
36 mk
2
27 mk
(not sold)
23 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)

Tobacco Vine Seed
30 mk
(not sold)
36 mk
1
36 mk
2
27 mk
(not sold)
23 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)
30 mk
(not sold)

Accordion
50 mk
1
50 mk
1
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)

Banana
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
3 to 5
50 mk
(not sold)

Captain's Pipe
50 mk
1
50 mk
1
50 mk
1
50 mk
1
50 mk
1
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)

Guitar
50 mk
1
50 mk
1
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)

Harmonica
50 mk
1
50 mk
1
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)
50 mk
(not sold)

Seed Bag
60 mk
1
72 mk
1
54 mk
2
72 mk
(not sold)
45 mk
(not sold)
60 mk
(not sold)
60 mk
(not sold)
60 mk
(not sold)
60 mk
(not sold)
60 mk
(not sold)

Bike Horn
80 mk
1
80 mk
1
80 mk
(not sold)
80 mk
(not sold)
80 mk
(not sold)
80 mk
(not sold)
80 mk
(not sold)
80 mk
(not sold)
80 mk
3 to 5
80 mk
(not sold)

Watering Can
1% difficulty
80 mk
1
96 mk
1
72 mk
2
96 mk
(not sold)
60 mk
(not sold)
80 mk
(not sold)
80 mk
(not sold)
80 mk
(not sold)
80 mk
0 to 2
80 mk
(not sold)

Dementonite Cymbals
100 mk
(not sold)
100 mk
(not sold)
100 mk
(not sold)
100 mk
(not sold)
100 mk
(not sold)
100 mk
(not sold)
100 mk
(not sold)
100 mk
(not sold)
100 mk
100 mk
(not sold)

Pet Food
10% difficulty
120 mk
1
120 mk
1
120 mk
1
120 mk
1
120 mk
1
120 mk
(not sold)
120 mk
(not sold)
120 mk
(not sold)
120 mk
(not sold)
120 mk
(not sold)

Pipe Tobacco
132 mk
1
108 mk
2
120 mk
(not sold)
120 mk
(not sold)
120 mk
(not sold)
120 mk
(not sold)
120 mk
(not sold)
120 mk
(not sold)
120 mk
(not sold)
120 mk
(not sold)

Small Planter Box
1% difficulty
120 mk
1
144 mk
2
108 mk
1
144 mk
(not sold)
90 mk
(not sold)
120 mk
(not sold)
120 mk
(not sold)
120 mk
(not sold)
120 mk
(not sold)
120 mk
(not sold)

Rum
130 mk
(not sold)
130 mk
(not sold)
130 mk
(not sold)
130 mk
(not sold)
130 mk
(not sold)
130 mk
(not sold)
130 mk
(not sold)
130 mk
(not sold)
130 mk
0 to 3
130 mk
(not sold)

Fertilizer
1% difficulty
140 mk
1
168 mk
1
126 mk
1
168 mk
(not sold)
105 mk
(not sold)
140 mk
(not sold)
140 mk
(not sold)
140 mk
(not sold)
140 mk
0 to 2
140 mk
(not sold)

Commendation
40% difficulty
300 mk
(not sold)
270 mk
270 mk
(not sold)
300 mk
225 mk
(not sold)
300 mk
(not sold)
300 mk
(not sold)
300 mk
(not sold)
300 mk
(not sold)
300 mk
(not sold)

Mudraptor Egg
255 mk
(not sold)
270 mk
(not sold)
450 mk
1
330 mk
(not sold)
255 mk
(not sold)
300 mk
(not sold)
300 mk
(not sold)
300 mk
(not sold)
300 mk
(not sold)
300 mk
(not sold)

Art of Submarine Warfare
40% difficulty
350 mk
1
350 mk
1
350 mk
1
350 mk
1
350 mk
(not sold)
350 mk
(not sold)
350 mk
(not sold)
350 mk
(not sold)
350 mk
(not sold)
350 mk
(not sold)

Europan Medicine
40% difficulty
350 mk
1
350 mk
1
350 mk
1
350 mk
1
350 mk
(not sold)
350 mk
(not sold)
350 mk
(not sold)
350 mk
(not sold)
350 mk
(not sold)
350 mk
(not sold)

The Handy Seaman
40% difficulty
350 mk
1
350 mk
1
350 mk
1
350 mk
1
350 mk
(not sold)
350 mk
(not sold)
350 mk
(not sold)
350 mk
(not sold)
350 mk
(not sold)
350 mk
(not sold)

The Sailorʹs Guide
40% difficulty
350 mk
1
350 mk
1
350 mk
1
350 mk
1
350 mk
(not sold)
350 mk
(not sold)
350 mk
(not sold)
350 mk
(not sold)
350 mk
(not sold)
350 mk
(not sold)

Strange Eggs
15% difficulty
500 mk
(not sold)
600 mk
700 mk
1
500 mk
(not sold)
375 mk
(not sold)
500 mk
(not sold)
500 mk
(not sold)
500 mk
(not sold)
500 mk
(not sold)
500 mk
(not sold)

Medal
65% difficulty
600 mk
(not sold)
540 mk
540 mk
(not sold)
600 mk
450 mk
(not sold)
600 mk
(not sold)
600 mk
(not sold)
600 mk
(not sold)
600 mk
(not sold)
600 mk
(not sold)

Selling

The Sell tab will only show items on the crewmember speaking to the outpost trader. The Submarine tab will only show items that exist inside the submarine itself.

Players can only sell items in the Sell and Submarine tabs when:

  • Items are inside the player's numbered 1-0 inventory slots, or in the toolbelt equipment slot. All other equipment slots (clothing, armor, headset, etc) are ignored despite some being able to hold items (e.g. Medic's Fatigues and Auto-Injector Headset).
  • Items are located anywhere inside the submarine, even on the ground, whether inside a container or not. Items inside the outpost will not appear in the Store UI, nor will items that have been dropped in the ocean.
  • Items that can be loaded with anything are not loaded (e.g. pipe cannot be sold with tobacco inside, weapons cannot be sold with ammo loaded, etc). However, items that act as "ammo" are allowed to be sold whether or not they are loaded into an item (tobacco, ammo, welding fuel, oxygen tanks, etc).
  • Items that use durability are currently at or above 90% durability, including tanks, clips, batteries, etc. Items with 89% durability or less cannot be sold.

Items that have a base price can be sold in any Outposts, even when the Store in that particular Outpost doesn't have those items for sale. Selling an item doesn't add it to the Store merchandise or to the number of supplies in stock of that item if the Store also has it for sale. Therefore, once the player sells something, it's gone for good.


EASY WAY TO CALCULATE SELLING PRICE: Use the original price (see price list in Buying section) as a fixed value.

When selling an item, the player yields 80% of its original buying price (at 0 RP) in a specific Outpost type's Store.
For every 1 RP gained or lost, the selling price increases or decreases by 0.08%.
Therefore, being on good terms with an Outpost allows the player to get better deals when selling items, up to 88% of the original buying price at 100 RP. In contrast, the player yields much less from selling items in a hostile Outpost, down to only 73% of the original buying price at -80 RP. The value of items continues to lower beyond -80 RP, but by this point, the player won't be able to interact with the Merchant and should consider leaving the Outpost urgently unless they want to get hurt.

Trivia

  • The New Frontiers (v0.10) update introduces a couple of new items in Store that couldn't be bought before, but in turn, Watchman Clothes and Physicorium Shell appear to have been removed from the Store.
  • In version v0.9.10.0, the only items that appeared in 2 categories were Battery Cell and Oxygen Tank. In New Frontiers, Fulgurium Battery Cell and Oxygenite Tank were added in Store and are also sold in 2 separate categories at the same price and with the same in stock supplies.