Store

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Revision as of 19:54, 13 February 2021 by 31percent (talk | contribs) (mentioned daily specials, requested goods and other store changes from 0.12.0.2)
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Data is potentially outdated
Last updated for version 0.10.5.1
Last mentioned in changelog 1.2.6.0
The current game version is 1.2.8.0


Main article: Campaign


The majority of Barotrauma's items can be bought from the Store, including some alien materials that normally require crew members to retrieve their respective artifacts in order to obtain said materials through deconstruction. The price and the availability of items depends on the Outpost type as well as the crew's RP in the area. Most of the items can also be found and harvested while exploring the vast Europan ocean, or fabricated on the sub with the proper materials. But some cannot be obtained naturally or are otherwise rare, which are mostly available in Store. All purchased supplies will be delivered to the sub when the crew leaves the Outpost. Items will appear in gray metal crates, spawning in the Storage compartment of the sub.


Economy

Most items have their own base price, meaning they can be traded in Store. Each Outpost type has a price multiplier that determines the actual price of an item in that Outpost's Store. These multipliers are dependent on the type of items and where those items are being traded.

Every item with a base price has 5 multipliers corresponding to each Outpost type. So even when several of these items aren't available for sale in specific Outpost types or anywhere at all, their actual price as if they were sold in those Outposts is still valid to calculate the profit the player may yield from selling these. The price is also heavily reliant on the RP of an Outpost.

All transactions are made through the Merchant of the Store. Every Merchant has a balance of 5,000 mk which doesn't fluctuate by itself. This value increases or decreases whenever the player buys or sells things in Store. Because of that, it is possible for the player to clear out a Merchant's balance in an Outpost.

Buying

Items are only available in limited supplies, having a fixed number in stock across all Outposts. The number of items in stock shares the same value as other Outposts of the same type. However, between different types of Outposts, this value may be different depending on the Outpost type. For every visit to a new Outpost, the stock of items in visited Outposts (highlighted on the Map) will increase by 1. The restocking doesn't occur if the crew decides to return to the Outpost they've just left without reaching the next destination first or if they reach an uninhabited Location. Once the crew reaches the next accessible Outpost, the restocking process will resume.

The buying price increases (-RP) or decreases (+RP) by 0.1% for every point of RP in an Outpost. This means the player can get a max discount of 10% if they manage to reach 100 RP. On the other hand, at -80 RP, hostile Merchants will raise the price, up to 8% higher. The price will continue to rise beyond -80 RP, but that is irrelevant as the crew becomes unable to do business with any shop owners by this point.

Store prices will adjust with the store balance. As its balance decreases, a store will offer less and less for any item.

Stores have Daily Specials and Requested Goods, which type and quality will change as the game progresses. Daily Specials are cheaper than usual, while Requested Goods are more profitable to sell.

The following list includes every base price of all purchasable item and the number of supplies in stock across 5 categories in different Outposts, at 0 RP, not accounting for individual store variables, Daily Specials or Requested Goods modifiers.

Equipment

Job gears, first aid, weaponry, ammunition, devices and tools are types of items the crew can expect to find while browsing Equipment.

Item Colony Habitation Outpost Military Outpost Mining Outpost Research Outpost Uncraftable
Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock

40mm Grenade
- - - - 90 4 - - - - -

40mm Stun Grenade
- - - - 108 4 - - - - -

Admiral's Hat
67 1 75 1 75 1 75 1 75 1
File:Admiral's Uniform icon.png
Admiral's Uniform
135 1 150 1 150 1 150 1 150 1

Antibiotic Glue
126 2 - - 140 2 - - 126 3 -
File:Assistant Clothes icon.png
Assistant Clothes
135 1 150 1 150 1 150 1 150 1

Ballistic Helmet
210 1 - - 157 3 - - - - -
File:Bandage icon.png
Bandage
36 15 40 10 40 15 30 10 36 10 -

Baseball Cap
67 3 75 2 75 2 75 2 75 2

Battery Cell
106 9 112 5 137 7 125 6 150 7 -

Body Armor
360 1 - - 270 3 - - - - -
File:Boiler Suit icon.png
Boiler Suit
135 1 150 1 150 1 150 1 150 1

C-4 Block
200 2 - - 144 3 - - - - -

Coilgun Ammunition Box
120 6 130 3 90 15 120 3 130 3 -
File:Commando's Fatigues icon.png
Commando's Fatigues
135 1 150 1 150 1 150 1 150 1

Compound N
187 2 - - 135 4 - - - - -

Crew Chief's Outfit
67 1 75 1 75 1 75 1 75 1
Error creating thumbnail: File missing
Crowbar
9 15 10 10 12 10 10 10 12 10 -

Detonator
125 1 - - 90 2 - - - -

Diving Knife
37 8 45 6 27 15 37 2 37 2 -

Diving Mask
85 7 90 5 100 6 125 15 100 5 -

Diving Suit
212 4 225 2 250 3 312 5 250 3 -
File:Doctor's Uniform icon.png
Doctor's Uniform
135 1 150 1 150 1 150 1 150 1

EMP Grenade
218 1 - - 157 4 - - 218 2 -
File:Engineer's Jumpsuit icon.png
Engineer's Jumpsuit
135 1 150 1 150 1 150 1 150 1

Exploding Ammunition Box
360 1 - - 270 8 - - - - -
File:Explosive Harpoon icon.png
Explosive Harpoon
312 3 - - 225 6 - - - - -

Fire Extinguisher
90 4 100 3 100 2 100 2 100 2 -

Flamer
- - - - 93 1 - - - -

Flare
135 10 150 6 187 8 150 10 187 6 -

Flashlight
157 3 175 2 218 2 175 2 218 2 -

Frag Grenade
312 2 - - 225 3 - - - - -

Fulgurium Battery Cell
250 1 - - 250 1 - - 250 2 -

Grenade Launcher
- - - - 900 1 - - - -

Gunner's Helmet
210 1 - - 157 3 - - - - -
File:Gunner's Uniform icon.png
Gunner's Uniform
135 1 150 1 150 1 150 1 150 1

Handcuffs
27 2 30 1 27 3 - - - - -

Handheld Sonar
135 2 150 1 187 1 150 1 187 2 -
File:Harpoon icon.png
Harpoon
37 6 - - 27 12 - - - - -

Harpoon Gun
93 2 112 1 67 3 93 1 93 1 -
File:Hazmat Suit icon.png
Hazmat Suit
135 1 150 1 150 1 150 1 150 1

Headset
135 10 150 3 150 6 150 6 150 4 -

Health Scanner HUD
180 1 - - 187 1 - - 150 8 -

IC-4 Block
- - - - 360 1 - - - - -
File:Incendium Grenade icon.png
Incendium Grenade
- - - - 247 2 - - - - -
File:Mechanic's Jumpsuit icon.png
Mechanic's Jumpsuit
135 1 150 1 150 1 150 1 150 1

Medical Officer's Outfit
67 1 75 1 75 1 75 1 75 1
File:Medic's Fatigues icon.png
Medic's Fatigues
135 1 150 1 150 1 150 1 150 1

Miner's Overalls
67 1 75 1 75 1 75 1 75 1
File:Outpost Dweller's Attire.png
Outpost Dweller's Attire
67 1 75 1 75 1 75 1 75 1

Outpost Security Uniform
67 1 75 1 75 1 75 1 75 1

Oxygen Tank
67 15 75 10 75 10 93 20 75 10 -

Oxygenite Tank
- - - - - - 218 1 - - -

Piercing Ammunition Box
300 1 - - 225 8 - - - - -

Plasma Cutter
67 5 75 3 93 2 67 10 93 2 -
File:Plastiseal icon.png
Plastiseal
90 5 100 3 100 5 75 3 90 6 -

Quartermaster's Outfit
67 1 75 1 75 1 75 1 75 1

Renegade's Hat
67 1 75 1 75 1 75 1 75 1
File:Renegade's Jacket icon.png
Renegade's Jacket
135 1 150 1 150 1 150 1 150 1

Researcher's Outfit
67 1 75 1 75 1 75 1 75 1

Revolver
187 1 - - 135 3 - - - -

Revolver Round
37 12 45 6 27 24 37 12 37 6

Riot Helmet
210 1 - - 157 3 - - - - -

Riot Shotgun
625 1 - - 450 3 - - - -

Screwdriver
9 15 10 10 12 10 10 10 12 10 -
File:Security Officer's Uniform icon.png
Security Officer's Uniform
135 1 150 1 150 1 150 1 150 1

Shotgun Shell
50 4 - - 36 12 - - - -
File:SMG icon.png
SMG
375 1 - - 270 2 - - - -

SMG Magazine
125 1 - - 90 4 - - - -

Sonar Beacon
135 1 - - 187 1 150 1 187 1 -

Sprayer
108 5 120 3 150 2 108 10 150 2 -

Station Administrator's Outfit
67 1 75 1 75 1 75 1 75 1

Stun Baton
275 2 - - 198 6 - - - - -
File:Stun Grenade icon.png
Stun Grenade
156 3 - - 112 6 - - - - -

Stun Gun
250 2 - - 180 4 - - - - -

Stun Gun Dart
100 3 - - 72 6 - - - - -

Syringe Gun
90 1 - - - - - - 125 1 -

Toolbox
22 6 25 4 31 1 31 8 31 1 -

UEX
93 4 112 2 67 4 75 4 93 1 -

Underwater Scooter
127 6 135 4 150 5 187 4 150 3 -

Veteran's Cap
67 1 75 1 75 1 75 1 75 1
File:Veteran's Jacket icon.png
Veteran's Jacket
135 1 150 1 150 1 150 1 150 1

Watering Can
96 1 80 1 - - - - 72 2 -

Welding Fuel Tank
108 7 120 6 150 3 108 15 150 3 -

Welding Tool
67 5 75 3 93 2 67 10 93 2 -

Wrench
9 15 10 10 12 10 10 10 12 10 -

Electrical

Everything an Engineer can dream of having, is all here in Electrical, mostly consisted of wiring components, alarms, detectors and wires.

Item Colony Habitation Outpost Military Outpost Mining Outpost Research Outpost
Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock

Abs Component
90 5 100 5 100 5 100 5 125 5

Acos Component
90 5 100 5 100 5 100 5 125 5

Adder Component
90 5 100 5 100 5 100 5 125 5

Alarm Buzzer
90 5 100 5 100 5 100 5 125 5

And Component
90 5 100 5 100 5 100 5 125 5

Asin Component
90 5 100 5 100 5 100 5 125 5

Atan Component
90 5 100 5 100 5 100 5 125 5

Battery Cell
106 9 112 5 137 7 125 6 150 7

Black Wire
45 5 50 5 50 5 50 5 50 5

Blue Wire
45 5 50 5 50 5 50 5 50 5

Brown Wire
45 5 50 5 50 5 50 5 50 5

Button
150 10 150 5 150 5 150 5 150 10

Ceil Component
90 5 100 5 100 5 100 5 125 5

Color Component
90 5 100 5 100 5 100 5 125 5

Cos Component
90 5 100 5 100 5 100 5 125 5

Delay Component
90 5 100 5 100 5 100 5 125 5

Divide Component
90 5 100 5 100 5 100 5 125 5
File:Emergency Siren icon.png
Emergency Siren
135 5 150 5 150 5 150 5 187 5

Equals Component
90 5 100 5 100 5 100 5 125 5

Exponentiation Component
90 5 100 5 100 5 100 5 125 5

Factorial Component
90 5 100 5 100 5 100 5 125 5

Floor Component
90 5 100 5 100 5 100 5 125 5

FPGA Circuit
72 5 80 5 80 5 80 5 100 5

Fulgurium Battery Cell
250 1 - - 250 1 - - 250 2

Greater Component
90 5 100 5 100 5 100 5 125 5

Green Wire
45 5 50 5 50 5 50 5 50 5

Lever
100 10 100 5 100 5 100 5 100 10

Light Component
99 5 110 5 110 5 110 5 137 5

Memory Component
90 5 100 5 100 5 100 5 125 5

Modulo Component
90 5 100 5 100 5 100 5 125 5
File:Motion Detector icon.png
Motion Detector
117 5 130 5 130 5 130 5 162 5

Multiply Component
90 5 100 5 100 5 100 5 125 5

Not Component
90 5 100 5 100 5 100 5 125 5

Or Component
90 5 100 5 100 5 100 5 125 5

Orange Wire
45 5 50 5 50 5 50 5 50 5

Oscillator
90 5 100 5 100 5 100 5 125 5
File:Oxygen Detector icon.png
Oxygen Detector
90 5 100 5 100 5 100 5 125 5

Red Wire
45 5 50 5 50 5 50 5 50 5

RegEx Find Component
90 5 100 5 100 5 100 5 125 5

Relay Component
90 5 100 5 100 5 100 5 125 5

Round Component
90 5 100 5 100 5 100 5 125 5

Signal Check Component
90 5 100 5 100 5 100 5 125 5

Sin Component
90 5 100 5 100 5 100 5 125 5
File:Smoke Detector icon.png
Smoke Detector
117 5 130 5 130 5 130 5 162 5

Square Root Component
90 5 100 5 100 5 100 5 125 5

Subtract Component
90 5 100 5 100 5 100 5 125 5

Switch
100 10 100 5 100 5 100 5 100 10

Tan Component
90 5 100 5 100 5 100 5 125 5
File:Water Detector icon.png
Water Detector
117 5 130 5 130 5 130 5 162 5

Wifi Component
90 5 100 5 100 5 100 5 125 5

Wire
45 5 50 5 50 5 50 5 50 5

Xor Component
90 5 100 5 100 5 100 5 125 5

Material

Most of the components needed to fabricate items for the Mechanics, everything Doctors work with such as plants and chemicals, plus gardening related items can be purchased in Material. Generally, crafting materials can be found and harvested anywhere in Europa's ocean. However, the sources of these are randomized and harvesting is overall time-consuming, so it may be better to buy them from the Mining Outpost's Store to save time since the prices are fairly affordable.

Item Colony Habitation Outpost Military Outpost Mining Outpost Research Outpost Store/Mission
Exclusive
Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock

Adrenaline
- - - - 54 1 - - 54 2 -

Alien Blood
- - - - - - - - 144 2 -

Aluminum
- - - - - - 33 10 - - -

Anabolic Steroids
315 1 - - 385 2 - - 315 1 -

Anaparalyzant
180 1 200 1 220 1 220 1 180 1 -

Antirad
112 1 125 1 137 1 137 1 112 1 -

Aquatic Poppy
187 1 - - - - - - 135 2 -

Ballistic Fiber
187 2 - - 135 4 135 2 165 1 -

Black Paint
58 2 71 2 78 2 78 2 78 2 -

Blood Pack
216 3 240 1 240 5 180 1 216 5 -

Blue Paint
58 2 71 2 78 2 78 2 78 2 -

Broad-spectrum Antibiotics
36 6 40 3 - - - - 36 8 -

Calcium
- - - - - - 24 10 - - -

Calyxanide
225 3 250 3 275 3 275 3 225 5 -

Carbon
- - - - - - 8 20 - - -

Chloral Hydrate
90 1 - - 110 1 - - 90 2 -

Chlorine
- - - - - - 8 20 - - -

Copper
- - - - - - 17 10 - - -

Cyanide
180 1 - - 220 1 - - 180 1 -

Cyanide Antidote
112 1 125 1 137 1 137 1 112 1 -

Deliriumine
225 1 - - 275 1 - - 225 1 -

Deliriumine Antidote
112 1 125 1 137 1 137 1 112 1 -

Dementonite Bar
- - - - - - 180 1 200 1 -
File:Deusizine icon.png
Deusizine
- - - - - - - - 450 1 -

Elastin
36 3 - - - - - - 36 4 -

Elastin Plant
187 3 - - - - - - 135 6 -

Ethanol
54 8 60 6 66 6 66 6 54 10 -

Fentanyl
225 2 - - 250 1 - - 225 2 -

Fertilizer
168 1 140 1 - - - - 126 2 -

Fiber Plant
125 3 - - - - - - 90 6 -

Flash Powder
112 4 - - 81 7 - - 99 6 -

Fulgurium Bar
- - - - - - 180 1 220 1 -

Green Paint
58 2 71 2 78 2 78 2 78 2 -

Haloperidol
117 3 130 3 143 3 143 3 117 5 -

Hyperzine
- - - - 495 1 - - 405 1 -

Incendium Bar
- - - - - - 180 1 200 1 -

Iron
- - - - - - 4 20 - - -

Lead
- - - - - - 14 10 - - -

Lithium
- - - - - - 70 5 - - -

Liquid Oxygenite
72 2 - - - - - - 72 3 -

Magnesium
- - - - - - 52 5 - - -

Methamphetamine
45 2 - - 55 1 - - 45 3 -

Morbusine
585 1 - - 715 1 - - 585 1 -

Morbusine Antidote
315 1 350 1 385 1 385 1 315 1 -

Morphine
90 9 100 6 100 8 75 6 90 9 -

Naloxone
144 3 160 3 176 3 176 3 144 5 -

Nitroglycerin
187 2 - - 135 4 - - - -

Opium
36 3 40 2 - - - - 36 5 -

Organic Fiber
37 8 39 4 27 3 27 2 30 7 -

Paralyxis
- - - - - - 180 1 200 1 -

Paralyzant
315 1 - - 385 1 - - 315 1 -

Phosphorus
- - - - - - 12 10 - - -
File:Physicorium Bar icon.png
Physicorium Bar
- - - - - - 180 1 200 1 -

Plastic
56 10 58 7 40 9 40 15 45 12 -

Pomegrenade Extract
96 2 - - - - - - 72 2 -

Pomegrenade Seed
36 1 - - - - - - 27 2 -

Potassium
- - - - - - 8 20 - - -

Radiotoxin
180 1 - - 220 1 - - 180 1 -

Raptor Bane Extract
325 1 - - - - - - 250 1 -

Raptor Bane Seed
36 1 - - - - - - 27 2 -

Red Paint
58 2 71 2 78 2 78 2 78 2 -

Rubber
25 13 26 9 18 8 18 6 20 7 -

Saline
45 10 50 5 50 10 37 5 45 15 -

Salt Vine Seed
36 1 - - - - - - 27 2 -

Sea Yeast Shroom
250 1 - - - - - - 180 2 -

Seed Bag
72 1 60 1 - - - - 54 2 -

Silicon
- - - - - - 24 10 - - -

Slime Bacteria
187 1 - - - - - - 135 2 -

Small Planter Box
144 1 120 1 - - - - 108 2 -

Sodium
- - - - - - 26 10 - - -

Stabilozine
36 5 40 3 - - - - 36 8 -

Steel Bar
25 10 26 7 18 15 18 20 20 6 -

Sufforin
180 1 - - 220 1 - - 180 1 -

Sufforin Antidote
112 1 125 1 137 1 137 1 112 1 -

Sulphuric Acid
- - - - 72 1 - - 72 2 -

Thorium
- - - - - - 100 5 - - -

Tin
- - - - - - 8 20 - - -

Titanium
- - - - - - 52 5 - - -

Titanium-Aluminium Alloy
187 3 - - 135 5 135 10 165 2 -

Tobacco Vine Seed
36 1 - - - - - - 27 2 -

Tonic Liquid
67 7 75 3 82 8 82 3 67 10 -

Uranium
- - - - - - 40 5 - - -

Velonaceps Calyx Eggs
780 1 - - - - - - 600 1 -

White Paint
58 2 71 2 78 2 78 2 78 2 -

Zinc
- - - - - - 20 10 - - -

Misc

Sub related items such as fuels and ammunition, creature loots, recreational items and other accessories are found in Misc.

Item Colony Habitation Outpost Military Outpost Mining Outpost Research Outpost Store Exclusive
Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock

Accordion
- - 50 1 - - - - - -

Adrenaline Gland
275 2 - - - - - - 300 3 -

Depth Charge Shell
93 2 112 1 67 4 93 1 93 1 -

Depth Decoy Shell
312 2 - - 225 2 - - - - -

Fuel Rod
135 3 150 2 150 2 150 2 150 2 -

Guitar
- - 50 1 - - - - - -

Harmonica
- - 50 1 - - - - - -

Mudraptor Egg
- - - - - - - - 1,200 1 -

Nuclear Depth Charge
312 1 - - 225 1 - - - - -

Nuclear Depth Decoy
- - - - 360 1 - - - - -

Nuclear Shell
- - - - 225 1 - - - - -

Oxygen Tank
67 15 75 10 75 10 93 20 75 10 -

Oxygenite Tank
- - - - - - 218 1 - - -

Pipe Tobacco
1 2 1 1 - - - - - - -

Railgun Shell
93 4 112 3 67 10 93 2 93 2 -

Swim Bladder
250 2 - - - - - - 275 3 -

Thorium Fuel Rod
225 1 - - - - - - - - -

Alien

There are only 2 Alien minerals to purchase in this category, which can also be obtained from ruins.

Item Colony Habitation Outpost Military Outpost Mining Outpost Research Outpost
Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock

Oxygenite Shard
- - - - - - 180 1 230 1

Sulphurite Shard
- - - - - - 180 1 230 1

Selling

Players can sell items as long as those items are in the inventory slots, but not the equipment slots. Items that have a base price can be sold in any Outposts, even when the Store in that particular Outpost doesn't have those items for sale. Selling an item doesn't add it to the Store merchandise or to the number of supplies in stock of that item if the Store also has it for sale. Therefore, once the player sells something, it's gone for good.


EASY WAY TO CALCULATE SELLING PRICE: Use the original price (see price list in Buying section) as a fixed value.

When selling an item, the player yields 80% of its original buying price (at 0 RP) in a specific Outpost type's Store.
For every 1 RP gained or lost, the selling price increases or decreases by 0.08%.
Therefore, being on good terms with an Outpost allows the player to get better deals when selling items, up to 88% of the original buying price at 100 RP. In contrast, the player yields much less from selling items in a hostile Outpost, down to only 73% of the original buying price at -80 RP. The value of items continues to lower beyond -80 RP, but by this point, the player won't be able to interact with the Merchant and should consider leaving the Outpost urgently unless they want to get hurt.

Trivia

  • The New Frontiers (v0.10) update introduces a couple of new items in Store that couldn't be bought before, but in turn, Watchman Clothes and Physicorium Shell appear to have been removed from the Store.
  • In version v0.9.10.0, the only items that appeared in 2 categories were Battery Cell and Oxygen Tank. In New Frontiers, Fulgurium Battery Cell and Oxygenite Tank were added in Store and are also sold in 2 separate categories at the same price and with the same in stock supplies.