Store

From Official Barotrauma Wiki
Revision as of 19:02, 20 August 2020 by Astraltor (talk | contribs) (all items can be found in salvage)
Jump to: navigation, search

Main article: Campaign


UPDATED v0.10.4.0

The majority of Barotrauma's items can be bought from the Store, including some alien materials that normally require crew members to retrieve their respective artifacts in order to obtain said materials through deconstruction. The price and availability of items will depend on the Outpost type as well as the crew's RP in the area. Most of the items can also be found and harvested while exploring the vast Europan ocean, or fabricated on the sub with the proper materials, but some cannot be obtained naturally and are only available in Store. All purchased supplies will be delivered to the sub when the crew leaves the Outpost.

Items are now only available in limited supplies, having a fixed number in stock across all Outposts. The number of items in stock shares the same value with other Outposts of the same type, except for the Colony the player starts in, for all the items in its Store have 1 fewer supply in stock compared to other Colonies. For every visit to a new Outpost, the stock of items in visited Outposts (highlighted on the Map) will increase by 1. The restocking doesn't occur if the crew decide to return to the Outpost they've just left without reaching the next destination first or if they reach a Natural Formation since this location counts as a checkpoint until the crew reach the next accessible Outpost, where the restocking process will then continue.

Every Merchant's balance is 5,000 mk and doesn't appear to fluctuate on its own. Players now have the ability to sell items as long as they're within the inventory. As RP affects the price of all items, buying price and selling price will vary. At 0 RP in any Outpost, the player can sell an item and yield 80% of the its buying price in the Store they're making a transaction in. For every 1 RP gained or lost, the selling price increases or decreases by 0.08%. Therefore, being on good terms with an Outpost allows the player to get better deals when selling items, up to 88% of the price at 100 RP. In contrast, the player will yield much less from selling items in a hostile Outpost, down to only 73% of the price at -80 RP. Similarly, the buying price, which increases or decreases by 0.1% for every positive or negative 1 RP. This means the player can get a max discount of 10% if they manage to reach 100 RP of any given Outpost. On the other hand, Merchants who hate them will kick up the price, up to 8% higher at -80 RP. The price will continue to change beyond -80 RP, but that is irrelevant when the whole Outpost crack down on the crew.

The following list includes every price of all purchasable items and the number of supplies in stock in different Outposts (Starting Colony not included) at 0 RP.

Equipment

Job gears, first aid, weaponry, ammunition, devices and tools are types of items the crew can expect to find while browsing Equipment.

Item Colony Habitation Outpost Military Outpost Mining Outpost Research Outpost Not Craftable?
Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock

40mm Grenade
- - - - 90 5 - - - - -

40mm Stun Grenade
- - - - 108 5 - - - - -

Admiral's Hat
67 2 75 2 75 2 75 2 75 2

Admiral's Uniform
135 2 150 2 150 2 150 2 150 2

Antibiotic Glue
126 3 - - 140 3 - - 126 4 -

Assistant Clothes
135 2 150 2 150 2 150 2 150 2

Ballistic Helmet
210 2 - - 157 4 - - - - -
File:Bandage icon.png
Bandage
36 16 40 11 40 16 30 11 36 11 -

Baseball Cap
67 4 75 3 75 3 75 3 75 3

Battery Cell
106 10 112 6 137 8 125 7 150 8 -
File:Body Armor Icon.png
Body Armor
360 2 - - 270 4 - - - - -

Boiler Suit
135 2 150 2 150 2 150 2 150 2

C-4 Block
200 3 - - 144 4 - - - - -

Coilgun Ammunition Box
120 7 130 4 90 16 120 4 130 4 -

Commando's Fatigues
135 2 150 2 150 2 150 2 150 2

Compound N
187 3 - - 135 5 - - - - -

Crew Chief's Outfit
67 2 75 2 75 2 75 2 75 2

Crowbar
9 16 10 11 12 11 10 11 12 11 -

Detonator
125 2 - - 90 3 - - - -

Diving Knife
37 9 45 7 27 16 37 3 37 3 -

Diving Mask
85 8 90 6 100 7 125 16 100 6 -

Diving Suit
212 5 225 3 250 4 312 6 250 4 -

Doctor's Uniform
135 2 150 2 150 2 150 2 150 2

EMP Grenade
218 2 - - 157 5 - - 218 3 -

Engineer's Jumpsuit
135 2 150 2 150 2 150 2 150 2

Exploding Ammunition Box
360 2 - - 270 9 - - - - -
File:Explosive Harpoon icon.png
Explosive Harpoon
312 4 - - 225 7 - - - - -

Fire Extinguisher
90 5 100 4 100 3 100 3 100 3 -

Flamer
- - - - 93 2 - - - -

Flare
135 11 150 7 187 9 150 11 187 7 -

Flashlight
157 4 175 3 218 3 175 3 218 3 -

Frag Grenade
312 3 - - 225 4 - - - - -

Fulgurium Battery Cell
250 2 - - 250 2 - - 250 3 -

Grenade Launcher
- - - - 900 2 - - - -
File:Gunner Helmet.png
Gunner's Helmet
210 2 - - 157 4 - - - - -

Gunner's Uniform
135 2 150 2 150 2 150 2 150 2

Handcuffs
27 3 30 2 27 4 - - - - -

Handheld Sonar
135 3 150 2 187 2 150 2 187 3 -

Harpoon
37 7 - - 27 13 - - - - -

Harpoon Gun
93 3 112 2 67 4 93 2 93 2 -

Hazmat Suit
135 2 150 2 150 2 150 2 150 2
File:Headset Icon.png
Headset
135 11 150 4 150 7 150 7 150 5 -

Health Scanner HUD
180 2 - - 187 2 - - 150 9 -

IC-4 Block
- - - - 360 2 - - - - -
File:Incendium Grenade Icon.png
Incendium Grenade
- - - - 247 3 - - - - -

Mechanic's Jumpsuit
135 2 150 2 150 2 150 2 150 2

Medical Officer's Outfit
67 2 75 2 75 2 75 2 75 2

Medic's Fatigues
135 2 150 2 150 2 150 2 150 2

Miner's Overalls
67 2 75 2 75 2 75 2 75 2
File:Outpost Dweller's Attire.png
Outpost Dweller's Attire
67 2 75 2 75 2 75 2 75 2

Outpost Security Uniform
67 2 75 2 75 2 75 2 75 2

Oxygen Tank
67 16 75 11 75 11 93 21 75 11 -

Oxygenite Tank
- - - - - - 218 2 - - -

Piercing Ammunition Box
300 2 - - 225 9 - - - - -

Plasma Cutter
67 6 75 4 93 3 67 11 93 3 -
File:Plastiseal icon.png
Plastiseal
90 6 100 4 100 6 75 4 90 7 -

Quartermaster's Outfit
67 2 75 2 75 2 75 2 75 2

Renegade's Hat
67 2 75 2 75 2 75 2 75 2

Renegade's Jacket
135 2 150 2 150 2 150 2 150 2

Researcher's Outfit
67 2 75 2 75 2 75 2 75 2

Revolver
187 2 - - 135 4 - - - -

Revolver Round
37 13 45 7 27 25 37 13 37 7

Riot Helmet
210 2 - - 157 4 - - - - -

Riot Shotgun
625 2 - - 450 4 - - - -

Screwdriver
9 16 10 11 12 11 10 11 12 11 -

Security Officer's Uniform
135 2 150 2 150 2 150 2 150 2

Shotgun Shell
50 5 - - 36 13 - - - -

SMG
375 2 - - 270 3 - - - -

SMG Magazine
125 2 - - 90 5 - - - -

Sonar Beacon
135 2 - - 187 2 150 2 187 2 -

Station Administrator's Outfit
67 2 75 2 75 2 75 2 75 2

Stun Baton
275 3 - - 198 7 - - - - -
File:Stun Grenade Icon.png
Stun Grenade
156 4 - - 112 7 - - - - -

Stun Gun
250 3 - - 180 5 - - - - -

Stun Gun Dart
100 4 - - 72 7 - - - - -

Syringe Gun
90 2 - - - - - - 125 2 -

Toolbox
22 7 25 5 31 2 31 9 31 2 -

UEX
93 5 112 3 67 5 75 5 93 2 -
File:Underwater Scooter Icon.png
Underwater Scooter
127 7 135 5 150 6 187 5 150 4 -

Veteran's Cap
67 2 75 2 75 2 75 2 75 2

Veteran's Jacket
135 2 150 2 150 2 150 2 150 2

Welding Fuel Tank
108 8 120 7 150 4 108 16 150 4 -

Welding Tool
67 6 75 4 93 3 67 11 93 3 -

Wrench
9 16 10 11 12 11 10 11 12 11 -

Electrical

Everything an Engineer can dream of having, is all here in Electrical, mostly consisted of wiring components, alarms, detectors and wires.

Item Colony Habitation Outpost Military Outpost Mining Outpost Research Outpost
Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock

Abs Component
90 6 100 6 100 6 100 6 125 6

Acos Component
90 6 100 6 100 6 100 6 125 6

Adder Component
90 6 100 6 100 6 100 6 125 6

Alarm Buzzer
90 6 100 6 100 6 100 6 125 6

And Component
90 6 100 6 100 6 100 6 125 6

Asin Component
90 6 100 6 100 6 100 6 125 6

Atan Component
90 6 100 6 100 6 100 6 125 6

Battery Cell
106 10 112 6 137 8 125 7 150 8

Black Wire
45 6 50 6 50 6 50 6 50 6

Blue Wire
45 6 50 6 50 6 50 6 50 6

Brown Wire
45 6 50 6 50 6 50 6 50 6

Button
150 11 150 6 150 6 150 6 150 11

Ceil Component
90 6 100 6 100 6 100 6 125 6

Color Component
90 6 100 6 100 6 100 6 125 6

Cos Component
90 6 100 6 100 6 100 6 125 6

Delay Component
90 6 100 6 100 6 100 6 125 6

Divide Component
90 6 100 6 100 6 100 6 125 6
File:Emergency Siren Icon.png
Emergency Siren
135 6 150 6 150 6 150 6 187 6

Equals Component
90 6 100 6 100 6 100 6 125 6

Exponentiation Component
90 6 100 6 100 6 100 6 125 6

Factorial Component
90 6 100 6 100 6 100 6 125 6

Floor Component
90 6 100 6 100 6 100 6 125 6

FPGA Circuit
72 6 80 6 80 6 80 6 100 6

Fulgurium Battery Cell
250 2 - - 250 2 - - 250 3

Greater Component
90 6 100 6 100 6 100 6 125 6

Green Wire
45 6 50 6 50 6 50 6 50 6

Lever
100 11 100 6 100 6 100 6 100 11

Light Component
99 6 110 6 110 6 110 6 137 6

Memory Component
90 6 100 6 100 6 100 6 125 6

Modulo Component
90 6 100 6 100 6 100 6 125 6
File:Motion Detector Icon.png
Motion Detector
117 6 130 6 130 6 130 6 162 6

Multiply Component
90 6 100 6 100 6 100 6 125 6

Not Component
90 6 100 6 100 6 100 6 125 6

Or Component
90 6 100 6 100 6 100 6 125 6

Orange Wire
45 6 50 6 50 6 50 6 50 6

Oscillator
90 6 100 6 100 6 100 6 125 6
File:Oxygen Detector Icon.png
Oxygen Detector
90 6 100 6 100 6 100 6 125 6

Red Wire
45 6 50 6 50 6 50 6 50 6

RegEx Find Component
90 6 100 6 100 6 100 6 125 6

Relay Component
90 6 100 6 100 6 100 6 125 6

Round Component
90 6 100 6 100 6 100 6 125 6

Signal Check Component
90 6 100 6 100 6 100 6 125 6

Sin Component
90 6 100 6 100 6 100 6 125 6
File:Smoke Detector Icon.png
Smoke Detector
117 6 130 6 130 6 130 6 162 6

Square Root Component
90 6 100 6 100 6 100 6 125 6

Subtract Component
90 6 100 6 100 6 100 6 125 6

Switch
100 11 100 6 100 6 100 6 100 11

Tan Component
90 6 100 6 100 6 100 6 125 6
File:Water Detector Icon.png
Water Detector
117 6 130 6 130 6 130 6 162 6

Wifi Component
90 6 100 6 100 6 100 6 125 6

Wire
45 6 50 6 50 6 50 6 50 6

Xor Component
90 6 100 6 100 6 100 6 125 6

Material

Most of the components needed to fabricate items for the Mechanics and everything Doctors work with such as plants and chemicals can be purchased in Material. Generally, crafting materials can be found and harvested anywhere in Europa's ocean. However, the sources of these are randomized and it can take some time, so it may be better to buy what is needed from the Store to save time since the prices are fairly affordable, or it may not be as most of these items are sold cheaply and exclusively in Mining and Research Outpost.

Item Colony Habitation Outpost Military Outpost Mining Outpost Research Outpost Store Exclusive
Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock

Adrenaline
- - - - 54 2 - - 54 3 ?

Alien Blood
- - - - - - - - 144 3 -

Aluminum
- - - - - - 33 11 - - -

Anabolic Steroids
315 2 - - 385 3 - - 315 2 -
File:Anaparalyzant Icon.png
Anaparalyzant
54 2 60 2 66 2 66 2 54 2 -

Antirad
270 2 300 2 330 2 330 2 270 2 -

Aquatic Poppy
187 2 - - - - - - 135 3 -
File:Ballistic Fiber Icon.png
Ballistic Fiber
187 3 - - 135 5 135 3 165 2 -

Blood Pack
216 4 240 2 240 6 180 2 216 6 -

Broad-spectrum Antibiotics
36 7 40 4 - - - - 36 9 -

Calcium
- - - - - - 24 11 - - -

Calyxanide
675 4 750 4 825 4 825 4 675 6 -

Carbon
- - - - - - 8 21 - - -

Chloral Hydrate
90 2 - - 110 2 - - 90 3 -

Chlorine
- - - - - - 8 21 - - -

Copper
- - - - - - 17 11 - - -

Cyanide
180 2 - - 220 2 - - 180 2 -

Cyanide Antidote
243 2 270 2 297 2 297 2 243 2 -

Deliriumine
225 2 - - 275 2 - - 225 2 -

Deliriumine Antidote
315 2 350 2 385 2 385 2 315 2 -

Dementonite Bar
- - - - - - 180 2 200 2 -
File:Deusizine icon.png
Deusizine
- - - - - - - - 450 2 -

Elastin
36 4 - - - - - - 36 5 -

Elastin Plant
187 4 - - - - - - 135 7 -

Ethanol
54 9 60 7 66 7 66 7 54 11 -

Fentanyl
225 3 - - 250 2 - - 225 3 -

Fiber Plant
125 4 - - - - - - 90 7 -

Flash Powder
112 5 - - 81 8 - - 99 7 -

Fulgurium Bar
- - - - - - 180 2 220 2 -

Haloperidol
117 4 130 4 143 4 143 4 117 6 -

Hyperzine
- - - - 495 2 - - 405 2 -

Incendium Bar
- - - - - - 180 2 200 2 -

Iron
- - - - - - 4 21 - - -

Lead
- - - - - - 14 11 - - -

Lithium
- - - - - - 70 6 - - -

Liquid Oxygenite
72 3 - - - - - - 72 4 -

Magnesium
- - - - - - 52 6 - - -

Methamphetamine
45 3 - - 55 2 - - 45 4 -

Morbusine
585 2 - - 715 2 - - 585 2 -

Morbusine Antidote
675 2 750 2 825 2 825 2 675 2 -

Morphine
90 10 100 7 100 9 75 7 90 10 -

Naloxone
144 4 160 4 176 4 176 4 144 6 -

Nitroglycerin
187 3 - - 135 5 - - - -

Opium
36 4 40 3 - - - - 36 6 -
File:Organic Fiber Icon.png
Organic Fiber
37 9 39 5 27 4 27 3 30 8 -

Paralyxis
- - - - - - 180 2 200 2 -
File:Paralyzant Icon.png
Paralyzant
315 2 - - 385 2 - - 315 2 -

Phosphorus
- - - - - - 12 11 - - -

Physicorium Bar
- - - - - - 180 2 200 2 -

Plastic
56 11 58 8 40 10 40 16 45 13 -

Potassium
- - - - - - 8 21 - - -

Radiotoxin
180 2 - - 220 2 - - 180 2 -

Rubber
25 14 26 10 18 9 18 7 20 8 -

Saline
45 11 50 6 50 11 37 6 45 16 -

Sea Yeast Shroom
250 2 - - - - - - 180 3 -

Silicon
- - - - - - 24 11 - - -

Slime Bacteria
187 2 - - - - - - 135 3 -

Sodium
- - - - - - 26 11 - - -

Stabilozine
36 6 40 4 - - - - 36 9 -

Steel Bar
25 11 26 8 18 16 18 21 20 7 -

Sufforin
180 2 - - 220 2 - - 180 2 -

Sufforin Antidote
270 2 300 2 330 2 330 2 270 2 -

Sulphuric Acid
- - - - 72 2 - - 72 3 -

Thorium
- - - - - - 100 6 - - -

Tin
- - - - - - 8 21 - - -

Titanium
- - - - - - 52 6 - - -

Titanium-Aluminium Alloy
187 4 - - 135 6 135 11 165 3 -

Tonic Liquid
67 8 75 4 82 9 82 4 67 11 -

Uranium
- - - - - - 40 6 - - -

Velonaceps Calyx Eggs
780 2 - - - - - - 600 2 -

Zinc
- - - - - - 20 11 - - -

Misc

Depth Charge ammunition and Railgun ammunition, different types of fuel rods, Oxygen Tank, creature loots and musical instruments are found in Misc.

Item Colony Habitation Outpost Military Outpost Mining Outpost Research Outpost Store Exclusive
Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock
File:Accordion Icon.png
Accordion
- - 50 2 - - - - - -

Adrenaline Gland
275 3 - - - - - - 300 4 ?

Depth Charge Shell
93 3 112 2 67 5 93 2 93 2 -

Depth Decoy Shell
312 3 - - 225 3 - - - - -

Fuel Rod
135 4 150 3 150 3 150 3 150 3 -

Guitar
- - 50 2 - - - - - -

Harmonica
- - 50 2 - - - - - -

Mudraptor Egg
- - - - - - - - 1,200 2 ?

Nuclear Depth Charge
312 2 - - 225 2 - - - - -

Nuclear Depth Decoy
- - - - 360 2 - - - - -

Nuclear Shell
- - - - 225 2 - - - - -

Oxygen Tank
67 16 75 11 75 11 93 21 75 11 -

Oxygenite Tank
- - - - - - 218 2 - - -

Railgun Shell
93 5 112 4 67 11 93 3 93 3 -

Swim Bladder
250 3 - - - - - - 275 4 -

Thorium Fuel Rod
225 2 - - - - - - - - -

Alien

Currently, there are only 2 Alien minerals to purchase in this category, which can also be obtained from ruins.

Item Colony Habitation Outpost Military Outpost Mining Outpost Research Outpost
Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock Marks (mk) In stock

Oxygenite Shard
- - - - - - 180 2 230 2

Sulphurite Shard
- - - - - - 180 2 230 2

Trivia

  • The New Frontiers update introduces a couple new items in Store that couldn't be bought before, but in turn Watchman Clothes and Physicorium Shell appear to have been removed from the Store.
  • In the last version (v0.9.10.0), the only items that appear in 2 categories were Battery Cell and Oxygen Tank. In New Frontiers, Fulgurium Battery Cell and Oxygenite Tank were introduced in Store that are also sold in 2 separate categories but with the same price and in stock supplies.

Gallery