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  • 89 members (0 subcategories, 0 files) - 15:53, 30 December 2023
  • {{main|Crafting Materials}} ...
    58 members (4 subcategories, 0 files) - 11:04, 17 May 2021
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  • ...nce gathered, they can be [[Deconstructor|deconstructed]] into various raw materials for [[Crafting]], or sold to outposts for [[Marks]]. ...
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  • #REDIRECT [[Template:Materials nav]] ...
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  • #redirect [[crafting_Materials#Rare Materials]] ...
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  • #REDIRECT [[Template talk:Materials nav]] ...
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  • <onlyinclude><includeonly>[[Category:Crafting Materials]]</includeonly> ...-size:120%;width:100%;" colspan="2"|{{Nav Left|Materials nav}}''[[Crafting Materials]]'' ...
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  • '''Crafting Materials''' are used in making different kinds of [[Items]] in the [[Fabricator]]. ==Raw Mineral Materials== ...
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  • {{main|Crafting Materials}} [[Category:Crafting Materials]] ...
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  • {{main|Crafting Materials}} [[Category:Crafting Materials]] ...
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  • {{main|Crafting Materials}} [[Category:Crafting Materials]] ...
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  • {{main|Crafting Materials}} '''Mineral Crafting Materials''' are extracted in a [[Deconstructor]] from [[Minerals]] collected in the ...
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  • #REDIRECT [[:Category:Mineral Crafting Materials]] ...
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Page text matches

  • ===Mineral Materials=== ===Organic materials=== ...
    435 bytes (52 words) - 22:13, 21 March 2023
  • '''Crafting Materials''' are used in making different kinds of [[Items]] in the [[Fabricator]]. ==Raw Mineral Materials== ...
    915 bytes (109 words) - 15:56, 29 December 2023
  • {{main|Crafting Materials}} '''Mineral Crafting Materials''' are extracted in a [[Deconstructor]] from [[Minerals]] collected in the ...
    17 members (0 subcategories, 0 files) - 11:01, 17 May 2021
  • #REDIRECT [[Crafting Materials#List of Raw Materials]] ...
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  • #REDIRECT [[Crafting Materials#List of Raw Materials]] ...
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  • Table displaying Crafting Materials for the [[Crafting Materials]] page. ===Mineral Materials=== ...
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  • {{main|Crafting Materials}} [[Category:Crafting Materials]] ...
    7 members (0 subcategories, 0 files) - 11:17, 17 May 2021
  • {{main|Crafting Materials}} [[Category:Crafting Materials]] ...
    15 members (0 subcategories, 0 files) - 11:05, 17 May 2021
  • {{main|Crafting Materials}} [[Category:Crafting Materials]] ...
    6 members (0 subcategories, 0 files) - 11:05, 17 May 2021
  • <onlyinclude><includeonly>[[Category:Crafting Materials]]</includeonly> ...-size:120%;width:100%;" colspan="2"|{{Nav Left|Materials nav}}''[[Crafting Materials]]'' ...
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  • #redirect [[Genetic Materials]] ...
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  • #REDIRECT [[Template:Materials nav]] ...
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  • #redirect [[crafting_Materials#Rare Materials]] ...
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  • {{main|Crafting Materials}} ...
    58 members (4 subcategories, 0 files) - 11:04, 17 May 2021
  • #REDIRECT [[Template talk:Materials nav]] ...
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  • #REDIRECT [[:Category:Mineral Crafting Materials]] ...
    0 members (0 subcategories, 0 files) - 10:41, 17 May 2021
  • {{version|1.0.13.2}}{{Main|Gatherable Materials|Minerals}} __NOTOC__ '''{{PAGENAME}}''' is a [[Crafting Materials#Rare_Materials|Rare Material]] used in advanced crafting recipes. ...
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  • = Gatherable Materials = = Crafting Materials = ...
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  • {{version|1.0.13.2}}{{Main|Gatherable Materials|Minerals}} __NOTOC__ '''{{PAGENAME}}s''' are a [[Crafting Materials#Rare_Materials|Rare Material]] used in advanced crafting recipes. ...
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  • {{version|1.0.13.2}}{{Main|Gatherable Materials|Minerals}} __NOTOC__ '''{{PAGENAME}}s''' are a [[Crafting Materials#Rare_Materials|Rare Material]] used in advanced crafting recipes. ...
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  • ...erent types of [[Genes|genetic materials]] is 99% less likely to taint the materials. Unlock recipe: {{hl|Advanced Gene Splicer}}. ...
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  • {{version|1.0.13.2}}{{Main|Gatherable Materials|Minerals}} __NOTOC__ '''{{PAGENAME}}s''' are a [[Crafting Materials#Rare_Materials|Rare Material]] used in advanced crafting recipes. ...
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  • Caused by using [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] in either a [[File:Gene Splicer.png|20px]] [[Gene Splicer]] or [[File:Adv | causes = [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] ...
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  • Table displaying Gatherable Materials for the [[Gatherable Materials]] and [[Plants]] pages. ...
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  • Caused by using [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] in either a [[File:Gene Splicer.png|20px]] [[Gene Splicer]] or [[File:Adv | causes = [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] ...
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  • | description = Stackable materials can have +2 items per stack in your inventory. ...
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  • Caused by using [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] in either a [[File:Gene Splicer.png|20px]] [[Gene Splicer]] or [[File:Adv | causes = [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] ...
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  • {{Version|1.2.6.0}}{{See|Gatherable Materials|Plants}} ...ructor|deconstructed]] into [[Crafting_Materials#List_of_Raw_Materials|raw materials]]. ...
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  • Caused by using [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] in either a [[File:Gene Splicer.png|20px]] [[Gene Splicer]] or [[File:Adv | causes = [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] ...
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  • Caused by using [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] in either a [[File:Gene Splicer.png|20px]] [[Gene Splicer]] or [[File:Adv | causes = [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] ...
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  • ...nce gathered, they can be [[Deconstructor|deconstructed]] into various raw materials for [[Crafting]], or sold to outposts for [[Marks]]. ...
    640 bytes (89 words) - 15:44, 29 December 2023
  • ...ced by the {{hl|Peanut}} [[Pets|Pet]]. It can be refined into some medical materials. [[Category:Materials]] ...
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  • '''{{PAGENAME}}s''' are one of the [[Crafting Materials#Rare_Materials|Rare Materials]] used in advanced crafting recipes. {{Materials Nav}} ...
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  • Caused by using [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] in either a [[File:Gene Splicer.png|20px]] [[Gene Splicer]] or [[File:Adv | causes = [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] ...
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  • Caused by using [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] in either a [[File:Gene Splicer.png|20px]] [[Gene Splicer]] or [[File:Adv | causes = [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] ...
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  • {{version|1.0.13.2}}{{Main|Gatherable Materials|Minerals}} __NOTOC__ '''{{PAGENAME}}s''' are a [[Crafting Materials#Rare_Materials|Rare Material]] used in advanced crafting recipes. ...
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  • '''Rubber''' is a Processed [[Crafting Materials|Material]] used for crafting many items. It cannot be crafted and is only o {{Materials Nav}} ...
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  • ...ied Genetic Material|Unidentified Genetic Material}}. You can sell genetic materials for 50% more. ...
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  • '''{{PAGENAME}}''' is a Processed [[Crafting Materials|Material]] used for crafting many items. {{Materials Nav}} ...
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  • {{Materials Nav}} [[Category:Crafting Materials]] ...
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  • Caused by using [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] in either a [[File:Gene Splicer.png|20px]] [[Gene Splicer]] or [[File:Adv | causes = [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] ...
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  • ...{{hl|FPGA Circuit|s=s|24}} and {{hl|Circuit Box|s=es|24}} with much fewer materials. ...
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  • ! align="center" | Materials ! align="center" | Organic Materials ...
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  • '''Ballistic Fiber''' is a Processed [[Crafting Materials|Material]] used for crafting various pieces of combat [[Gear]] and the rare {{Materials Nav}} ...
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  • In ''Barotrauma'', '''crafting''' is a system that allows players to use materials to create necessary items or recycle unnecessary ones. Used to craft different types of items from [[Raw_materials|raw materials]]. ...
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  • Game content and materials are copyright of Undertow Games, FakeFish Ltd. and Daedalic Entertainment G ...
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  • {{Materials Nav}} [[Category:Crafting Materials]] ...
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  • | description = Refining [[Genetics|genetic materials]] adds an additional 10% to their potency. ...
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  • '''Plastic''' is a Processed [[Crafting Materials|Material]] used for crafting many items. {{Materials Nav}} ...
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  • *[[Genetic Materials]] is still messy, has plenty of tables but needs words to go with them. |[[Genetic Materials]] ...
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  • ...anced form of the gene splicer, capable of activating two types of genetic materials at the same time. ...NAME}}''' is an equippable item that allows the player to splice [[Genetic Materials]] to gain semi-permanent new abilities. ...
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  • The '''Steel Bar''' is a Processed [[Crafting Materials|Material]] used for crafting many items. {{Materials Nav}} ...
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  • {{Materials Nav}} [[Category:Crafting Materials]] ...
    1 KB (166 words) - 12:24, 30 December 2023
  • ...le of scavenged metals which primarily serves to be deconstructed into raw materials. {{Materials Nav}} ...
    2 KB (173 words) - 05:07, 12 March 2024
  • The '''FPGA Circuit''' is a [[Crafting Materials|Material]] used for crafting many electrical devices. {{Materials Nav}} ...
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  • Caused by using [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] in either a [[File:Gene Splicer.png|20px]] [[Gene Splicer]] or [[File:Adv | causes = [[Genetic Material#Tainted Genes|Tainted Genetic Materials]] ...
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  • | fabricatormaterials || The required materials to craft the item. || <code><nowiki>{{lhl|Steel Bar|32}}</nowiki></code> || | medicalfabricatormaterials || The required materials to craft the item. || <code><nowiki>{{lhl|Iron Powder|32}}</nowiki></code> ...
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  • ! Materials ...
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  • '''Flash Powder''' is a processed [[Crafting Materials|material]] used for crafting several items. It can be crafted in a standard {{Materials Nav}} ...
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  • = Gatherable Materials = ...
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  • | description = A consignment of construction materials needs to be transported to [location2]. The crew chief here is prepared to | description = The security team at [location2] needs to be resupplied with materials for weapon fabrication. There's [reward] marks for you if you get these sup ...
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  • {{Materials nav}} ...
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  • [[Category:Materials]] ...
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  • ...into a human. Equip the splicer in the health interface and insert genetic materials in the splicer to activate the genes. Once spliced onto a living subject, g ...NAME}}''' is an equippable item that allows the player to splice [[Genetic Materials]] to gain semi-permanent new abilities. ...
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  • ...e:120%;width:100%;" colspan="2"|{{Nav Left|Gatherable nav}} ''[[Gatherable Materials]]'' ...
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  • = Gatherable Materials = ...
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  • ::I think it should be mentioned in relevant places (eg on [[Genetic Materials]] or even {{hl|Genetic Material (Mantis)}} if/when we make it, maybe the Eu ...
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  • ...Doctor]]<br><small>Scientist Tier 1</small>{{!}}{{!}}}}Refining [[Genetic Materials]] adds an additional 10% potency.<br>[[Medical Items]] you apply are 25% mo ...e: {{hl|Pressure Stabilizer}}.<br>Whenever you refine or combine [[Genetic Materials|genetic items]], gain 300 marks.<!-- ...
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  • '''Adrenaline''' is a medical [[Crafting Materials|crafting item]]. It can be used in the health GUI like all medical items, b ...
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  • {{Version|1.0.9.0}}{{Main|Genetic Materials}}{{Items infobox ...arched to create [[Genetic Materials#Unidentified Genetic Material|Genetic Materials]]. ...
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  • {{Materials Nav}} ...
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  • {{Materials Nav}} ...
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  • ...ase you can remove this table from this page.<br>For reference: [[Crafting Materials]] - [[Medical Items]] - [[Medical Fabricator]] - [[Fabricator & Deconstruct ...
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  • ...'A machine capable of manufacturing a wide range of items out of basic raw materials.'' ...A machine capable of manufacturing a wide range of items out of basic raw materials. ...
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  • {{Materials Nav}} ...
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  • ...l often yield sizeable amounts of [[Crafting Materials#Rare Materials|Rare Materials]], powerful [[Alien Ruins#Other|Alien Weaponry]], and sometimes even an Ali ...re Materials|Rare Materials]] and [[Genetic Materials|unidentified genetic materials]]. These are the main incentives for players to explore ruins they come acr ...
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  • {{Materials Nav}} ...
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  • The following table lists all Materials' base purchasing prices in each type of [[Outpost]]. When an item is not so ...
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  • {{Materials Nav}} ...
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  • {{Materials Nav}} ...
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  • {{Materials Nav}} ...
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  • ...he [[Alien Ruins#Minor Artifacts|Minor Alien Artifacts]] containing [[Rare Materials]]. ...
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  • ...he [[Alien Ruins#Minor Artifacts|Minor Alien Artifacts]] containing [[Rare Materials]]. ...
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  • ...he [[Alien Ruins#Minor Artifacts|Minor Alien Artifacts]] containing [[Rare Materials]]. ...
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  • {{Materials Nav}} ...
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  • {{Materials Nav}} ...
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  • ...lien Ruins]]. They have various uses, and can be deconstructed into [[Rare Materials]]. ...
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  • {{Materials Nav}} ...
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  • {{Materials Nav}} ...
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  • ..., to be [[Deconstructor|deconstructed]] into [[Crafting_Materials|Crafting Materials]] and [[Chemicals|Chemicals]]. Harvestable plants can be found inside [[Cav ...
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  • {{Materials Nav}} ...
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  • *[[Genetic Materials]] ...
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  • {{Materials Nav}} ...
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  • Outside of its deconstructed materials, {{PAGENAME}} has no other use. ...
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  • {{Materials Nav}} ...
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  • Outside of its deconstructed materials and decent sell price, the {{PAGENAME}} has no other use. ...
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  • ...un}}. The [[Advanced Gene Splicer]] allows a player to utilize two Genetic Materials simultaneously. ...
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  • {{Materials Nav}} ...
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  • When killed, creatures can be looted for various materials by grabbing the body (Default keybind {{key|G}}). Some examples are: ...
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  • ...A machine capable of manufacturing a wide range of items out of basic raw materials. ! Materials ...
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  • Outside of its deconstructed materials and high sell price, the {{PAGENAME}} has no other use. ...
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  • {{Materials Nav}} ...
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  • | description = A set of body armor, partially fashioned out of improvised materials by the Jovian Separatists. It's heavier than it looks. ...
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  • = Gatherable Materials = ...
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  • Tthe {{PAGENAME}} can be deconstructed into materials or be used as food for the [[Petraptor]]. ...
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  • |hazardous materials = '''[[Hazardous Materials]]'''{{#if: {{{singlecell|}}}|<br>| ...never you loot a reactor in a wreck for the first time, you will find rare materials.<!-- ...
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  • ...}}">[[File:Bornite.png|64x80px|link=Gatherable Materials]]<br>[[Gatherable Materials]]</div> ...[[File:Ballistic Fiber.png|68x80px|link=Crafting Materials]]<br>[[Crafting Materials]]</div> ...
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  • ...}}">[[File:Bornite.png|64x80px|link=Gatherable Materials]]<br>[[Gatherable Materials]]</div> ...[[File:Ballistic Fiber.png|64x80px|link=Crafting Materials]]<br>[[Crafting Materials]]</div> ...
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  • Outside of its deconstructed materials and high sell price, the {{PAGENAME}} has no other use. ...
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  • {{Materials Nav}} ...
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  • {{Materials Nav}} ...
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  • {{Materials Nav}} ...
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  • = Gatherable Materials = ...
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  • | description = An exceedingly large .61 revolver round. The unique alloy of materials allows for high penetration and stopping power. ...
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  • Outside of its deconstructed materials and high sell value, the {{PAGENAME}} has no other use. ...
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  • | description = Cuts through various materials using a jet of ionized oxygen. *It can be used to detach [[Gatherable Materials|Minerals]] from walls, which takes 4 seconds by default. ...
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  • ...on a given Abyss island.<ref name="abyssmaterial">GitHub source for Abyss materials, https://github.com/Regalis11/Barotrauma/blob/master/Barotrauma/BarotraumaS *In 0.16.6.1 (Rising Tides), the ability to find alien materials on Abyss islands was added.<ref name="risingtides">Feature listed under ''' ...
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  • <center>{{quote|Barsuk is a favorite among beginner captains. Using materials out of recycled hulls of destroyed submarines (many of which were Barsuks a ...
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  • ...d '''UGM''') is the main resource required for the creation of all genetic materials. UGM is looted from containers or creatures, or is purchased. To extract us ...ic buffs are increased for each 20% increment in quality, and some genetic materials have no different effects between different quality levels. For example: 20 ...
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  • ...exploring the vast Europan ocean, or fabricated on the sub with the proper materials. But some cannot be obtained naturally or are otherwise rare, which are mos ...le:Category Material.png|44x44px|link=Store/Material]]<br>[[Store/Material|Materials]]</div> ...
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  • {{Materials Nav}} ...
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  • {{Materials Nav}} ...
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  • {{Materials Nav}} ...
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  • ! class="unsortable" {{!}} Crafting Materials ...
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  • ...= A severely damaged diving suit that could be deconstructed for some raw materials. ...
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  • **[[Template:Materials nav]] ...
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  • ! Materials ...
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  • * Materials: {{Hyperlink|Aluminum}}, {{Hyperlink|Copper}}, {{Hyperlink|Iron}}, {{Hyperl ...link|Strange Egg||Strange Egg Orange Boy}}, which can be deconstructed for materials or used to hatch another Orange Boy. ...
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  • {{Materials Nav}} ...
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  • ! [[Genetic Materials#Genes|Genes]] ! [[Genetic Materials#Tainted Genes|Tainted Genes]] ...
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  • ! class="header" {{!}} [[Raw materials]]|}} ...
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  • {{Materials Nav}} ...
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  • ...A machine capable of manufacturing a wide range of items out of basic raw materials. ...
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  • ...scription = A box of containing a special concoction of chemicals and rare materials. The lens used splits the laser in three, allowing the laser to hit multipl ...
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  • = Gatherable Materials = ...
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  • * Materials: {{hl|Diver's Remains}} ...chance it will lay a {{hl|Mudraptor Egg}}, which can be deconstructed for materials or used to hatch either a Mudraptor or another Petraptor. ...
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  • ...wn">Medical plant spawn chances are found in ''...Barotrauma\Content\Items\Materials\medmaterials.xml''.</ref> ...aining [[Crafting Materials#Rare Materials|alien materials]] and [[Genetic Materials|genetic material]]. Submarine wrecks are also quite rare, and [[Thalamus]] ...
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  • * [[Template:Materials Nav]] |Chance to taint materials ...
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  • Material=[[:Category:Materials|Material]]| Material=, [[:Category:Materials|Material]]| ...
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  • *'''Chemicals''', which are mostly used as crafting materials for more advanced medicines, though usually have some effects on their own. ...
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  • ...tion = A heavy box of ammo for the flak cannon, loaded with high explosive materials. ...
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  • ...on [[Stabilozine]] for [[Medical Items#Antidotes|Antidotes]] or [[Genetic Materials]], or low on [[Alien Blood]] for [[Pulse Laser]] ammunition, fabricating Bl ...
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  • |crafting||[[Crafting Materials]]<br>Can probably be omitted when all ammo has their own page||<small><Item ...
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  • *It can be used to detach [[Gatherable Materials|Minerals]] from walls, which takes 4 seconds by default. ...
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  • ! style="width: 30%" | Materials to Craft ...
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  • {{Materials Nav}} ...
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  • A crate that is supplied when chemicals, medical supplies, water reactive materials, and paints are purchased. Has a capacity of 12 items. '''Waterproof'''. ...
    5 KB (669 words) - 10:51, 10 April 2024
  • ! [[Crafting Materials]]|}}{{#if: {{{deconstruction|}}} |<br> ...
    9 KB (787 words) - 19:12, 9 June 2022
  • ...adeye Carbine cannot be crafted, however, it can be deconstructed into raw materials. ...
    4 KB (609 words) - 19:49, 30 January 2024
  • ! colspan=2 | <div align=middle>Materials</div> ...
    6 KB (729 words) - 13:18, 19 January 2023
  • * It has a single slot for ammunition which can fit up to 8 materials. ...
    4 KB (582 words) - 13:27, 16 March 2024
  • ! class="infobox3 responsive-table" colspan="3" {{!}} [[Gatherable Materials|Gatherable]] ...eans there's an unavoidable FUCKING extra newline at the end of fabricator materials, when there's an alt recipe (eg coilgun ammo box) --> ...
    65 KB (4,900 words) - 07:02, 26 March 2024
  • ...achine Pistol cannot be crafted, however, it can be deconstructed into raw materials. ...
    5 KB (648 words) - 18:37, 24 April 2024
  • * Researching and refining [[Genetic Materials]]. ...
    5 KB (701 words) - 22:19, 14 December 2023
  • ...pensive compared to similar medicines. It requires some expensive and rare materials to craft, yet is barely much better than Morphine and Saline. Additionally, ...
    5 KB (626 words) - 14:37, 14 April 2024
  • ...rlink|Strange Egg||Strange Egg Psilotoad}}, which can be deconstructed for materials or used to hatch another Psilotoad. ...
    5 KB (735 words) - 05:35, 3 January 2024
  • * Researching and refining [[Genetic Materials]]. ...
    5 KB (737 words) - 17:41, 3 May 2023
  • ...perlink|Strange Egg||Strange Egg Balloon}}, which can be deconstructed for materials or used to hatch another Cthulhu. Other than that, it has no other unique i ...
    5 KB (789 words) - 05:26, 3 January 2024
  • | style="width:16%;"|{{EngineerTalent|hazardous materials|singlecell=yes}} ...
    11 KB (1,222 words) - 03:46, 19 March 2023
  • * Materials: {{Hyperlink|Aluminum}}, {{Hyperlink|Copper}}, {{Hyperlink|Iron}}, {{Hyperl ...
    5 KB (766 words) - 13:54, 15 July 2023
  • * The Hammerhead is seen to have a mouth in some promotional materials for the game. ...
    5 KB (682 words) - 11:03, 29 December 2023
  • ...Talent Gene Therapist.png|48px]]<br>'''Gene Splicer'''<br>Refining genetic materials adds an additional 10% to their potency. ...tions''' and '''Cities''' can sell genetic materials. You can sell genetic materials for 50% more. ...
    32 KB (4,737 words) - 10:58, 6 March 2023
  • ...yperlink|Strange Egg||Strange Egg Peanut}}, which can be deconstructed for materials or used to hatch another Peanut. ...
    5 KB (845 words) - 05:30, 3 January 2024
  • ...nt and is the source of different [[Crafting_Materials#Rare_Materials|Rare Materials]]. ...
    6 KB (942 words) - 21:41, 29 December 2023
  • | description = A prototype energy weapon built using the unique alien materials on Europa. The weapon induces a type of fission reaction at the end of the ...
    6 KB (789 words) - 14:46, 14 July 2023
  • ...lug-like creature that secretes a mucus that can be broken down for useful materials. ...
    8 KB (1,173 words) - 05:41, 3 January 2024
  • ...appears to be a large [[Endworm]] with parts of it shell replaced by alien materials and its mandibles replaced by alien turrets. It's also considerably shorter ...
    8 KB (1,051 words) - 20:23, 9 May 2023
  • Should a character have [[Genetic Materials|Husk Genetic Material]] implanted into them with a [[Gene Splicer|gene spli ...
    8 KB (1,219 words) - 21:25, 16 January 2024
  • * If defined, [[:Category:Crafting Materials]] is automatically added to the page. Additionally, based on the value an a ** rare = [[:Category:Rare Crafting Materials]] ...
    50 KB (5,913 words) - 09:13, 26 March 2024
  • |[[File:Incubation Bubble.png|75px]]'''Incubation Bubble'''||9||[[Genetic Materials]]||No|| ...
    11 KB (1,712 words) - 12:41, 18 January 2024
  • -'''Submarine Of Things''': You can craft '''FPGA Circuits''' with much less materials. ...
    12 KB (1,607 words) - 02:41, 28 November 2022
  • ! style="width: 8%;" | Crafting Materials ...
    14 KB (2,068 words) - 10:52, 11 February 2024
  • ! style="width: 8%;" | Crafting Materials ...
    14 KB (2,067 words) - 22:36, 4 April 2023
  • ...es especially, and every once in a while you luck out and can get a ton of materials or ammo for cheap. The bonus sell value changes nothing about it. Good for getting lots of genetic materials and getting rid of useless ones. ...
    32 KB (4,805 words) - 05:46, 12 March 2024
  • Game content and materials are copyright of Undertow Games, FakeFish Ltd. and Daedalic Entertainment G ...
    15 KB (2,399 words) - 22:36, 12 October 2022
  • ...own alien artifacts in a [[deconstructor]] may provide you with exotic raw materials. ...
    13 KB (1,987 words) - 22:33, 24 April 2024
  • ! class="infobox3 responsive-table" colspan="3" {{!}} [[Gatherable Materials|Gatherable]] ...
    56 KB (4,362 words) - 21:01, 2 May 2023
  • -Genetic Materials - Added trivia regarding console commands ...
    22 KB (3,390 words) - 17:02, 7 March 2024
  • ...edient matches multiple 'variable' ingredients (ingredients where multiple materials are valid, such as assault rifle magazines which require a munition tip, co * Fixed genetic materials not getting destroyed when a gene splicer gets moved to a duffel bag when a ...
    122 KB (19,499 words) - 15:18, 24 April 2024
  • ! class="infobox3 responsive-table" colspan="3" {{!}} [[Gatherable Materials|Gatherable]] ...
    55 KB (4,445 words) - 12:17, 30 October 2023
  • * Some submarine upgrades cost materials in addition to money. ...finding genetic materials with the "Gene Harvester" talent, fixed genetic materials sometimes being found on defense bots. ...
    537 KB (84,424 words) - 16:27, 30 December 2023
  • * Fuel rods can not be turned back to [[Raw materials|uranium/incendium bars]] if they have been used.}} ...
    117 KB (17,959 words) - 11:02, 29 December 2023