User contributions for JP3885
14 August 2021
- 15:2815:28, 14 August 2021 diff hist +333 Fabricator & Deconstructor →List of items: Linked to Upgrades, added the Simplified Fabrication is generally better than Quicker Fabrication. Tag: visualeditor
- 14:5614:56, 14 August 2021 diff hist +26 Nuclear Reactor →Function: Reactor deterioration rate is proportional to turbine and fission. Tag: visualeditor
- 14:5414:54, 14 August 2021 diff hist +65 Engines →Function: Engines deteriorate according to their current force setting. Tag: visualeditor-switched
- 14:5114:51, 14 August 2021 diff hist +79 Pumps →Function: Added pumps deteriorate based on their pumping speed. Tag: visualeditor-switched
- 14:4514:45, 14 August 2021 diff hist +14 Junction Box →Function: Added wording that JBs only take damage if there is power running through the. Tag: visualeditor-switched
- 14:4014:40, 14 August 2021 diff hist 0 Skills →Weapons: Experience is awarded on damage rather than kill. Tag: visualeditor
- 14:2714:27, 14 August 2021 diff hist +433 Skills →Degree of Success: Corrected equation for calculating failure chance and used success chance instead. Noted the repairs use the same formula as item use, since repairables are also items. Tag: visualeditor
- 05:1305:13, 14 August 2021 diff hist +13 Jobs →Assistant: added that assistants gain 25% more experienced, added line break so the second sentence is below the first. Tag: visualeditor
- 05:1105:11, 14 August 2021 diff hist +144 Skills →Mechanics: Added that Assistants get 25% more experience and experience gain is multiplied by 5x if mode is not campaign. Taken from SkillSettings.xml Tag: visualeditor
- 05:0605:06, 14 August 2021 diff hist +279 Fabricator & Deconstructor →List of items: Added link to skills page, line about crafting times, explained the experience gain is based on the level requirement of the item. Tag: visualeditor
13 August 2021
- 00:4100:41, 13 August 2021 diff hist −45 m Skills →Weapons Tag: visualeditor
- 00:4100:41, 13 August 2021 diff hist −12 m Skills →Degree of Success Tag: visualeditor
- 00:3200:32, 13 August 2021 diff hist +92 Skills →Degree of Success: Added that Electrical Engineering improves manual reactor control Tag: visualeditor
- 00:2500:25, 13 August 2021 diff hist +1,205 Skills →Mechanics: Wrote subsection on Degree of Success which is how skill checks are calculated behind the scenes. Described precisely how skill checks affect fabricator crafting time. Corrected the skills are not percentage based, they are level based. Tag: visualeditor-switched
12 August 2021
- 20:5020:50, 12 August 2021 diff hist +125 m Nuclear Reactor →Manual Control: Added that electrical engineering affects manual control of the reactor by compensating for inaccuracy to some degree. Tag: visualeditor
- 18:5618:56, 12 August 2021 diff hist +1,022 Nuclear Reactor →Turbine output: Expanded information about temperature in reactors, added special case section for using only 1 Uranium rod. Tag: visualeditor
- 14:4614:46, 12 August 2021 diff hist +266 Nuclear Reactor →Fuel Efficiency: removed the word "power' from fuel efficiency section since it only explains how long rods last rather than how much power they output overall. Added that turbine output consumes heat constantly. Added that Max power output is reached at 5000 degrees and being less than 5000 degrees reduces max output proportionally. Tag: visualeditor
- 04:0404:04, 12 August 2021 diff hist −241 Nuclear Reactor →Fuel Rods: Removed bullet points about effective durability, as the relationship between heat potential and fission rate isn't the same when it is less than 100 Tag: visualeditor-switched
- 01:4201:42, 12 August 2021 diff hist −28 Nuclear Reactor →Fuel Efficiency
- 01:4101:41, 12 August 2021 diff hist −22 Nuclear Reactor →Indicators: Combined the fission rate and turbine output bullets into a single bullet. Added some bolding.