Skills

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Data is potentially outdated
Last updated for version 0.10.5.1
Last mentioned in changelog 1.1.18.0
The current game version is 1.3.0.3

Skills are percentage-based levels determining how capable a character is at performing a specific task. Depending on the job the character has, they will be given a ranged percentage of skill in each field.

Weapons

Determines a character's effectiveness with certain weapons. Not having the required skill level to use a weapon will hinder its performance in a particular field, and not having the required skill level to craft items will make the item take longer to craft.

Security Officers, followed by Captains have the highest level of weapon skill in the crew.

Ways to improve the Weapons Skill:

  • Firing weapons
  • Killing enemies with weapons
  • Crafting weapons and ammunition
Weapon Skill Level Handicap on Insufficient Skill
Railgun 50 Slower rotation, railgun crosshair takes longer to align with aim position.
Coilgun 50 Slower rotation, railgun crosshair takes longer to align with aim position.
Harpoon Gun 30 Firing spread +9 (from 1 to 10).
Syringe Gun 15 (Weapons)

30 (Medical)

Firing spread +10 (from 0 to 10).
Revolver 40 Firing spread +2 (from 0 to 2).
SMG 50 Firing spread +6 (from 10 to 16).
Flamer 20 Fuel used up 50% faster.
Grenade Launcher 60 Firing spread +9 (from 1 to 10).
Riot Shotgun 60 Firing spread +9 (from 1 to 10).
Stun Gun 20 Firing spread +2 (from 0 to 2).

Mechanical Engineering

Determines whether a character can operate certain Tools safely and what can be crafted in the Fabricator. Not having the required skill level can cause the tools to be less efficient and makes items take longer to craft.

Mechanics have the highest level of mechanical engineering skill in the crew.

Ways to improve the Mechanical Engineering Skill:

  • Repairing hulls
  • Performing mechanical repairs on Installations
  • Manufacturing items requiring the Mechanical Engineering skill in the Fabricator
Tool Skill Level Effect on Insufficient Skill
Plasma Cutter 30 Oxygen Tank / Oxygenite Tank is used up 3x faster.
Welding Tool 20 Welding Fuel Tank / Incendium Fuel Tank is used up 3x faster.

In addition, the Mechanical Engineering skill is used to determine how well a character performs mechanical repairs on certain installations. If the skill requirement is not met, repairs will be longer, and present a risk of failure - relative to the level gap - where the character will suffer light injuries.

Installation Repair Skill Level Repair Time Afflictions on failure
Nuclear Reactor 55 5 | 25 Stun: 5
Lacerations: 5
Fabricator 55 5 | 25 Stun: 5
Lacerations: 5
Medical Fabricator 55 5 | 25 Stun: 5
Lacerations: 5
Deconstructor 55 5 | 25 Stun: 5
Lacerations: 5
Pump 55 5 | 25 Stun: 5
Lacerations: 5
Engine 55 5 | 25 Stun: 5
Lacerations: 5
Oxygen Generator 55 5 | 25 Stun: 5
Lacerations: 15
Coilgun Loader 55 5 | 25 Stun: 5
Lacerations: 5
Railgun Loader 55 5 | 25 Stun: 5
Lacerations: 5
File:Doors.png Doors 55 10 | 25 Stun: 5
Lacerations: 5

Electrical Engineering

Determines if a character can rewire installations safely and how long it takes to perform electrical repairs.

Engineers have the highest level of electrical engineering skill in the crew.

Ways to improve the Electrical Engineering Skill:

  • Performing electrical repairs
  • Manufacturing items requiring Electrical Engineering skill in the Fabricator

Rewiring and Electrical Repairs Requirements

A character attempting to rewire Installations without the proper skill risks getting Stunned (5) and Burned (5).

Repairs have no such risk, but will take five times longer (25 seconds instead of 5).

Installation Rewiring Skill Level Repair Skill Level
Nuclear Reactor 55 (see Mechanical skill)
Engine 55
Oxygen Generator 0
Shuttle Oxygen Generator 55
Pump 55
Junction Box 55 55
Shuttle Navigation Terminal 55 55
Navigation Terminal 55 55
Sonar Monitor 55 55
Status Monitor 55 55
Supercapacitor 55 55
Battery 55 55
Shuttle Battery 55 Can't be repaired
Doesn't deteriorate
Charging Dock 55

Medical

Determines how proficient a character is at treating their wounds and the wounds of others. Not having the required skill level can cause incorrect diagnosis of conditions, ineffective usage of Chemicals, and ineffective or even harmful CPR.

Medical doctors have the highest level of medical skill in the crew.

Ways to improve the Medical Skill:

  • Manufacturing items requiring medical skill in the Fabricator and Medical Fabricator
  • Reviving characters from a critical state
  • Healing other crewmembers. Experience gained = 0.1 * [vitality healed] / [current medical skill]
Item Skill Level Handicap on Insufficient Skill
Syringe Gun 30 (Medical)

15 (Weapons)

Firing spread +10 (from 0 to 10).

Helm

Determines how good a character is at steering a submarine. Depending on the skill level the Navigation Terminal has a longer/shorter time delay between receiving the desired X/Y velocity and setting the Engines and Pumps to the right speed and water level. Also determines the bonus to the engines max output. The engines output must not be mistaken with the submarine's velocity.

Captains have the highest level of helm skill in the crew.

Ways to improve the Helm Skill:

  • Manually steering the submarine or a drone
  • Manufacturing pipe tobacco