Skills

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Skills are percentage-based levels determining how capable a character is at performing a specific task. Depending on the job the character has, they will be given a ranged percentage of skill in each field.

Weapons

Determines a character's effectiveness with certain weapons. Not having the required skill level to use a weapon will hinder its performance in a particular field, and not having the required skill level to craft items will make the item take longer to craft.

Security Officers, followed by Captains have the highest level of weapon skill in the crew.

Ways to improve the Weapons Skill:

  • Firing weapons
  • Killing enemies with weapons
Weapon Skill Level Handicap on Insufficient Skill
Railgun 50% Slower rotation, railgun crosshair takes longer to align with aim position.
Coilgun 50% Slower rotation, railgun crosshair takes longer to align with aim position.
Harpoon Gun 30% Higher spread of fire.
Syringe Gun 15% Higher spread of fire.
Revolver 40% Higher spread of fire.
SMG 50% Higher spread of fire.
Flamer 20% Fuel used up 50% faster.
Grenade Launcher 60% Higher spread of fire.
Riot Shotgun 60% Higher spread of fire.
Stun Gun 20% Higher spread of fire.

Mechanical Engineering

Determines whether a character can operate certain Tools safely and what can be crafted in the Fabricator. Not having the required skill level can cause the tools to be less efficient and makes items take longer to craft.

Mechanics have the highest level of mechanical engineering skill in the crew.

Ways to improve the Mechanical Engineering Skill:

  • Repairing hulls
  • Performing mechanical repairs on Installations
  • Manufacturing items requiring the Mechanical Engineering skill in the Fabricator
Tool Skill Level Effect on Insufficient Skill
Plasma Cutter 30% Oxygen Tank / Oxygenite Tank is used up 3x faster.
Welding Tool 20% Welding Fuel Tank / Incendium Fuel Tank is used up 3x faster.


In addition the Mechanical Engineering skill is used to determine how long it takes for a character to perform mechanical repairs on installations.

Installation Repair Skill Level
Nuclear Reactor 30%
Fabricator 40%
Medical Fabricator 30%
Deconstructor 30%
Pump 40%
Engine 30%
Oxygen Generator 30%
Coilgun Loader 40%
Railgun Loader 40%
File:Doors.png Doors 40%

Electrical Engineering

Determines if a character can rewire installations and how long it takes to perform electrical repairs.

Engineers have the highest level of electrical engineering skill in the crew.

Ways to improve the Electrical Engineering Skill:

  • Performing electrical repairs
  • Manufacturing items requiring Electrical Engineering skill in the Fabricator
Installation Repair Skill Level
Junction Box 40%
Navigation Terminal 40%
Sonar Monitor 40%
Status Monitor 40%
Battery 40%
Supercapacitor 40%

Rewiring Requirements

A character attempting to rewire an Installation without proper skill may get stunned.

Installation Rewiring Skill Level
Nuclear Reactor 80%
Engine 80%
Oxygen Generator 80%
Pump 80%
Junction Box 50%
Navigation Terminal 50%
Sonar Monitor 50%
Status Monitor 50%
Battery 50%
Supercapacitor 50%
Charging Dock 50%

Medical

Determines how proficient a character is at treating their wounds and the wounds of others. Not having the required skill level can cause incorrect diagnosis of conditions, ineffective applying of Chemicals and makes chemicals take longer to craft.

Medical doctors have the highest level of medical skill in the crew.

Ways to improve the Medical Skill:

Item Skill Level Handicap on Insufficient Skill
Syringe Gun 30% Higher spread of fire.

Helm

Determines how good a character is at steering a submarine. Depending on the skill level the Navigation Terminal has a longer/shorter time delay between receiving the desired X/Y velocity and setting the Engines and Pumps to the right speed and water level.

Captains have the highest level of helm skill in the crew.

Ways to improve the Helm Skill:

  • Manually steering the submarine