Skills
Skills are percentage-based levels determining how capable a character is at performing a specific task. Depending on the job the character has, they will be given a ranged percentage of skill in each field.
Weapons
Weapon skill determines a character's effectiveness with certain weapons. Not having the required skill level to use a weapon will hinder its performance in a particular field. Captains and security officers have the highest level of weapon skill in the crew.
Weapon | Skill Level | Handicap on Insufficient Skill |
---|---|---|
Harpoon Gun | 30% | Shorter firing distance. |
Construction
Construction skill determines whether a character can operate a tool safely. Not having the required skill level can cause the tool to malfunction and harm the player. Mechanics have the highest level of construction skill in the crew.
Tool | Skill Level | Effect on Insufficient Skill |
---|---|---|
Plasma Cutter | 30% | The oxygen tank will explode, hurting and stunning the character. |
Welding Tool | 20% | The welding fuel tank will explode, hurting and stunning the character. |
In addition the construction skill is used to determine whether a character is capable of performing mechanical repairs on installations.
Structure | Repair Skill Level |
---|---|
Nuclear Reactor | 40% |
Electrical Engineering
Electrical engineering skill determines whether a character can perform electrical repairs on installations. Engineers have the highest level of electrical engineering skill in the crew.
Structure | Repair Skill Level |
---|---|
Junction Box | 40% |
Nuclear Reactor | 40% |