Skills: Difference between revisions

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{{Outdated|Needs to be up to date with the [[Version_history/Alpha|current steam version]].}}
{{Version|0.10.5.1}}
'''Skills''' are percentage-based levels determining how capable a character is at performing a specific task. Depending on the [[Jobs|job]] the character has, they will be given a ranged percentage of skill in each field.
'''Skills''' are percentage-based levels determining how capable a character is at performing a specific task. Depending on the [[Jobs|job]] the character has, they will be given a ranged percentage of skill in each field.
== Weapons ==
Determines a character's effectiveness with certain [[:Category:Weapons|weapons]]. Not having the required skill level to use a weapon will hinder its performance in a particular field, and not having the required skill level to craft items will make the item take longer to craft.


== Weapons ==
[[Jobs#Security Officer|Security Officers]], followed by [[Jobs#Captain|Captains]] have the highest level of weapon skill in the crew.  
Determines a character's effectiveness with certain [[:Category:Weapons|weapons]]. Not having the required skill level to use a weapon will hinder its performance in a particular field. [[Jobs#Captain|Captains]] and [[Jobs#Security Officer|security officers]] have the highest level of weapon skill in the crew.


'''Ways to improve the "Weapons" Skill:'''  
'''Ways to improve the Weapons Skill:'''
* Firing weapons
* Firing weapons
* Killing enemies with weapons  
* Killing enemies with weapons  
 
*Crafting weapons and ammunition
{| class="wikitable"
{| class="wikitable"
! class="header" | Weapon
! class="header" | Weapon
Line 14: Line 15:
! class="header" | Handicap on Insufficient Skill
! class="header" | Handicap on Insufficient Skill
|-
|-
| style="text-align:center;" | [[Harpoon Gun]]
| style="text-align:left;" | {{Hyperlink|Railgun}}
| style="text-align:center;" | 30%
| style="text-align:center;" | 50
|Shorter firing distance.
|Slower rotation, railgun crosshair takes longer to align with aim position.
|-
|-
| style="text-align:left;" | {{Hyperlink|Coilgun}}
| style="text-align:center;" | 50
|Slower rotation, railgun crosshair takes longer to align with aim position.
|-
| style="text-align:left;" | {{Hyperlink|Harpoon Gun}}
| style="text-align:center;" | 30
|Firing spread +9 (from 1 to 10).
|-
| style="text-align:left;" | {{Hyperlink|Syringe Gun}}
| style="text-align:center;" | 15 (Weapons)
30 ([[#Medical|Medical]])
|Firing spread +10 (from 0 to 10).
|-
| style="text-align:left;" | {{Hyperlink|Revolver}}
| style="text-align:center;" | 40
|Firing spread +2 (from 0 to 2).
|-
| style="text-align:left;" | {{Hyperlink|SMG}}
| style="text-align:center;" | 50
|Firing spread +6 (from 10 to 16).
|-
| style="text-align:left;" | {{Hyperlink|Flamer}}
| style="text-align:center;" | 20
|Fuel used up 50% faster.
|-
| style="text-align:left;" | {{Hyperlink|Grenade Launcher}}
| style="text-align:center;" | 60
|Firing spread +9 (from 1 to 10).
|-
| style="text-align:left;" | {{Hyperlink|Riot Shotgun}}
| style="text-align:center;" | 60
|Firing spread +9 (from 1 to 10).
|-
| style="text-align:left;" | {{Hyperlink|Stun Gun}}
| style="text-align:center;" | 20
|Firing spread +2 (from 0 to 2).
|}
|}
== Mechanical Engineering ==
Determines whether a character can operate certain [[:Category:Tools|Tools]] safely and what can be crafted in the [[Fabricator]]. Not having the required skill level can cause the tools to be less efficient and makes items take longer to craft.


== Mechanical Engineering ==
[[Jobs#Mechanics|Mechanics]] have the highest level of mechanical engineering skill in the crew.
Determines whether a character can operate a [[:Category:Tools|tool]] safely and what can be crafted on a [[Fabricator]]. Not having the required skill level can cause the tool to malfunction and harm the player and limits what can the player construct. [[Jobs#Mechanics|Mechanics]] have the highest level of mechanical engineering skill in the crew.


'''Way(s) to improve the "Mechanical Engineering" Skill:'''
'''Ways to improve the Mechanical Engineering Skill:'''
* Repairing hull breach
* Repairing hulls
* Performing mechanical repair
* Performing mechanical repairs on [[Installations]]
* Manufacturing items requiring the Mechanical Engineering skill in the [[Fabricator]]
* Manufacturing items requiring the Mechanical Engineering skill in the [[Fabricator]]
{| class="wikitable"
{| class="wikitable"
! class="header" | Tool
! class="header" | Tool
Line 33: Line 70:
! class="header" | Effect on Insufficient Skill
! class="header" | Effect on Insufficient Skill
|-
|-
| style="text-align:center;" | [[Plasma Cutter]]
| style="text-align:left;" | {{Hyperlink|Plasma Cutter}}
| style="text-align:center;" | 30%
| style="text-align:center;" | 30
|The [[Oxygen Tank|oxygen tank]] will explode, hurting and stunning the character.
|{{Hyperlink|Oxygen Tank}} / {{Hyperlink|Oxygenite Tank}} is used up 3x faster.
|-
|-
| style="text-align:center;" | [[Welding Tool]]
| style="text-align:left;" | {{Hyperlink|Welding Tool}}
| style="text-align:center;" | 20%
| style="text-align:center;" | 20
|The [[Welding Tool#Welding Fuel Tank|welding fuel tank]] will explode, hurting and stunning the character.
|{{Hyperlink|Welding Fuel Tank}} / {{Hyperlink|Incendium Fuel Tank}} is used up 3x faster.
|-
|-
|}
|}
 
In addition, the Mechanical Engineering skill is used to determine how well a character performs [[Maintenance#Mechanical Repairs|mechanical repairs]] on certain [[:Category:Installations|installations]]. If the skill requirement is not met, repairs will be longer, and present a risk of failure - relative to the level gap - where the character will suffer light injuries.
In addition the Mechanical Engineering skill is used to determine whether a character is capable of performing [[Maintenance#Mechanical Repairs|mechanical repairs]] on [[:Category:Installations|installations]].
 
{| class="wikitable"
{| class="wikitable"
! class="header" | Structure
! class="header" | Installation
! class="header" | Repair Skill Level
! class="header" | Repair Skill Level
! class="header" | <span class="explain" title="Skilled | Unskilled, in seconds">Repair Time</span>
! class="header" | Afflictions on failure
|-
| style="text-align:left;" | {{Hyperlink|Oxygen Generator}}
| rowspan="10" style="text-align:center;" |<big>55</big>
| rowspan="9" style="text-align:center;" |5 <span style="color:#c90c0c;"><nowiki>| 25</nowiki></span>
| style="text-align:center;" |[[Stun]]: 5<br>[[Afflictions#Internal Damage|Lacerations]]: 15
|-
| style="text-align:left;" | {{Hyperlink|Nuclear Reactor|40}}
| rowspan="9" style="text-align:center;" |[[Stun]]: 5<br>[[Afflictions#Internal Damage|Lacerations]]: 5
|-
| style="text-align:left;" | {{Hyperlink|Fabricator}}
|-
| style="text-align:left;" | {{Hyperlink|Medical Fabricator}}
|-
| style="text-align:left;" | {{Hyperlink|Deconstructor}}
|-
| style="text-align:left;" | {{Hyperlink|Pump|40}}
|-
| style="text-align:left;" | {{Hyperlink|Engine|40}}
|-
|-
| style="text-align:center;" |[[Nuclear Reactor]]
| style="text-align:left;" | {{Hyperlink|Coilgun Loader|20}}
| style="text-align:center;" |40%
|-
|-
| style="text-align:center;" |[[Engine]]
| style="text-align:left;" | {{Hyperlink|Railgun Loader|30}}
| style="text-align:center;" |40%
|-
| style="text-align:left;" | {{Hyperlink|Doors|15}}
| style="text-align:center;" |10 <span style="color:#c90c0c;">| 25</span>
|-
|-
|}
|}
== Electrical Engineering ==
Determines if a character can rewire [[:Category:Installations|installations]] safely and how long it takes to perform [[Maintenance#Electrical Repairs|electrical repairs]].


== Electrical Engineering ==
[[Jobs#Engineers|Engineers]] have the highest level of electrical engineering skill in the crew.
Determines whether a character can perform [[Maintenance#Electrical Repairs|electrical repairs]] on [[:Category:Installations|installations]]. [[Jobs#Engineers|Engineers]] have the highest level of electrical engineering skill in the crew.


'''Way(s) to improve the "Electrical Engineering" Skill:'''
'''Ways to improve the Electrical Engineering Skill:'''
* Performing electrical repairs
* Performing electrical repairs
* Manufacturing items requiring Electrical Engineering skill in the [[Fabricator]]
* Manufacturing items requiring Electrical Engineering skill in the [[Fabricator]]
<big>'''Rewiring and Electrical Repairs Requirements'''</big>


A character attempting to rewire [[Installations]] without the proper skill risks getting [[Stun]]ned (5) and [[Afflictions#Burn|Burned]] (5).
Repairs have no such risk, but will take five times longer (25 seconds instead of 5).
{| class="wikitable"
{| class="wikitable"
! class="header" | Structure
! class="header" | Installation
! class="header" | Rewiring Skill Level
! class="header" | Repair Skill Level
! class="header" | Repair Skill Level
! class="header" | Effect on Insufficient Skill
|-
|-
| style="text-align:center;" |[[Junction Box]]
| style="text-align:left;" | {{Hyperlink|Oxygen Generator}}
| style="text-align:center;" |40%
| style="text-align:center;" |<abbr title="Probably unintended">0</abbr>
| Attempts to alter wiring will stun the character.
| rowspan="5" |(see Mechanical skill)
|-
| style="text-align:left;" | {{Hyperlink|Shuttle Oxygen Generator||Shuttle Oxygen Generator|Oxygen Generator}}
| style="text-align:center;" rowspan="13" |<big>55</big>
|-
| style="text-align:left;" | {{Hyperlink|Nuclear Reactor|40}}
|-
| style="text-align:left;" | {{Hyperlink|Engine|40}}
|-
| style="text-align:left;" | {{Hyperlink|Pump|40}}
|-
| style="text-align:left;" | {{Hyperlink|Junction Box}}
| rowspan="7" style="text-align:center;" |<big>55</big>
|-
| style="text-align:left;" | {{Hyperlink|Shuttle Navigation Terminal}}
|-
| style="text-align:left;" | {{Hyperlink|Navigation Terminal}}
|-
| style="text-align:left;" | {{Hyperlink|Sonar Monitor}}
|-
| style="text-align:left;" | {{Hyperlink|Status Monitor}}
|-
| style="text-align:left;" | {{Hyperlink|Supercapacitor}}
|-
| style="text-align:left;" | {{Hyperlink|Battery}}
|-
| style="text-align:left;" | {{Hyperlink|Shuttle Battery}}
| style="text-align:center;" rowspan=2 |Can't be repaired<br>Doesn't deteriorate
|-
|-
| style="text-align:center;" |[[Nuclear Reactor]]
| style="text-align:left;" | {{Hyperlink|Charging Dock}}
| style="text-align:center;" |40%
|}
|}
== Medical ==
Determines how proficient a character is at treating their wounds and the wounds of others. Not having the required skill level can cause incorrect diagnosis of conditions, ineffective usage of Chemicals, and ineffective or even harmful [[CPR]].


== Medical ==
[[Jobs#Medical_Doctor|Medical doctors]] have the highest level of medical skill in the crew.
Determines how proficient a character is at treating their wounds and the wounds of others. [[Jobs#Medical_Doctor|Medical doctors]] have the highest level of medical skill in the crew.


'''Way(s) to improve the "Medical" Skill:'''
'''Ways to improve the Medical Skill:'''
* Manufacturing items requiring medical skill in the [[Fabricator]] and [[Medical Fabricator]]
* Manufacturing items requiring medical skill in the [[Fabricator]] and [[Medical Fabricator]]
* Reviving characters from a critical state
* Reviving characters from a critical state
 
* Healing other crewmembers. Experience gained = 0.1 * [vitality healed] / [current medical skill]
{| class="wikitable"
! class="header" | Item
! class="header" | Skill Level
! class="header" | Handicap on Insufficient Skill
|-
| style="text-align:left;" | {{Hyperlink|Syringe Gun}}
| style="text-align:center;" | 30 (Medical)
15 ([[#Weapons|Weapons]])
|Firing spread +10 (from 0 to 10).
|}
== Helm ==
== Helm ==
Determines how good a character is at steering a submarine. [[Jobs#Captain|Captains]] have the highest level of helm skill in the crew.
Determines how good a character is at steering a submarine. Depending on the skill level the [[Navigation Terminal]] has a longer/shorter time delay between receiving the desired X/Y velocity and setting the Engines and Pumps to the right speed and water level.
 
Also determines the bonus to the engines max output. The engines output must not be mistaken with the submarine's velocity.
'''Way(s) to improve the "Helm" Skill:'''
* Manually steering the submarine


== Initiative ==
[[Jobs#Captain|Captains]] have the highest level of helm skill in the crew.
Determines how often [[Bots]] will act on their own without given orders.
Higher skill makes them more likely to treat minor/distant wounded characters and doing other low priority tasks, like fixing walls even when it isn't their job.


[[Category:Barotrauma]][[Category:Game Mechanics]]
'''Ways to improve the Helm Skill:'''
* Manually steering the submarine or a drone
*Manufacturing pipe tobacco
[[Category:Game Mechanics]]

Revision as of 01:01, 19 February 2021

Data is potentially outdated
Last updated for version 0.10.5.1
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0

Skills are percentage-based levels determining how capable a character is at performing a specific task. Depending on the job the character has, they will be given a ranged percentage of skill in each field.

Weapons

Determines a character's effectiveness with certain weapons. Not having the required skill level to use a weapon will hinder its performance in a particular field, and not having the required skill level to craft items will make the item take longer to craft.

Security Officers, followed by Captains have the highest level of weapon skill in the crew.

Ways to improve the Weapons Skill:

  • Firing weapons
  • Killing enemies with weapons
  • Crafting weapons and ammunition
Weapon Skill Level Handicap on Insufficient Skill
Railgun 50 Slower rotation, railgun crosshair takes longer to align with aim position.
Coilgun 50 Slower rotation, railgun crosshair takes longer to align with aim position.
Harpoon Gun 30 Firing spread +9 (from 1 to 10).
Syringe Gun 15 (Weapons)

30 (Medical)

Firing spread +10 (from 0 to 10).
Revolver 40 Firing spread +2 (from 0 to 2).
SMG 50 Firing spread +6 (from 10 to 16).
Flamer 20 Fuel used up 50% faster.
Grenade Launcher 60 Firing spread +9 (from 1 to 10).
Riot Shotgun 60 Firing spread +9 (from 1 to 10).
Stun Gun 20 Firing spread +2 (from 0 to 2).

Mechanical Engineering

Determines whether a character can operate certain Tools safely and what can be crafted in the Fabricator. Not having the required skill level can cause the tools to be less efficient and makes items take longer to craft.

Mechanics have the highest level of mechanical engineering skill in the crew.

Ways to improve the Mechanical Engineering Skill:

  • Repairing hulls
  • Performing mechanical repairs on Installations
  • Manufacturing items requiring the Mechanical Engineering skill in the Fabricator
Tool Skill Level Effect on Insufficient Skill
Plasma Cutter 30 Oxygen Tank / Oxygenite Tank is used up 3x faster.
Welding Tool 20 Welding Fuel Tank / Incendium Fuel Tank is used up 3x faster.

In addition, the Mechanical Engineering skill is used to determine how well a character performs mechanical repairs on certain installations. If the skill requirement is not met, repairs will be longer, and present a risk of failure - relative to the level gap - where the character will suffer light injuries.

Installation Repair Skill Level Repair Time Afflictions on failure
Oxygen Generator 55 5 | 25 Stun: 5
Lacerations: 15
Nuclear Reactor Stun: 5
Lacerations: 5
Fabricator
Medical Fabricator
Deconstructor
Pump
Engine
Coilgun Loader
Railgun Loader
File:Doors.png Doors 10 | 25

Electrical Engineering

Determines if a character can rewire installations safely and how long it takes to perform electrical repairs.

Engineers have the highest level of electrical engineering skill in the crew.

Ways to improve the Electrical Engineering Skill:

  • Performing electrical repairs
  • Manufacturing items requiring Electrical Engineering skill in the Fabricator

Rewiring and Electrical Repairs Requirements

A character attempting to rewire Installations without the proper skill risks getting Stunned (5) and Burned (5).

Repairs have no such risk, but will take five times longer (25 seconds instead of 5).

Installation Rewiring Skill Level Repair Skill Level
Oxygen Generator 0 (see Mechanical skill)
Shuttle Oxygen Generator 55
Nuclear Reactor
Engine
Pump
Junction Box 55
Shuttle Navigation Terminal
Navigation Terminal
Sonar Monitor
Status Monitor
Supercapacitor
Battery
Shuttle Battery Can't be repaired
Doesn't deteriorate
Charging Dock

Medical

Determines how proficient a character is at treating their wounds and the wounds of others. Not having the required skill level can cause incorrect diagnosis of conditions, ineffective usage of Chemicals, and ineffective or even harmful CPR.

Medical doctors have the highest level of medical skill in the crew.

Ways to improve the Medical Skill:

  • Manufacturing items requiring medical skill in the Fabricator and Medical Fabricator
  • Reviving characters from a critical state
  • Healing other crewmembers. Experience gained = 0.1 * [vitality healed] / [current medical skill]
Item Skill Level Handicap on Insufficient Skill
Syringe Gun 30 (Medical)

15 (Weapons)

Firing spread +10 (from 0 to 10).

Helm

Determines how good a character is at steering a submarine. Depending on the skill level the Navigation Terminal has a longer/shorter time delay between receiving the desired X/Y velocity and setting the Engines and Pumps to the right speed and water level. Also determines the bonus to the engines max output. The engines output must not be mistaken with the submarine's velocity.

Captains have the highest level of helm skill in the crew.

Ways to improve the Helm Skill:

  • Manually steering the submarine or a drone
  • Manufacturing pipe tobacco