Skills: Difference between revisions

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|-
|-
| style="text-align:left;" | {{Hyperlink|Railgun}}
| style="text-align:left;" | {{Hyperlink|Railgun}}
| style="text-align:center;" | 50%
| style="text-align:center;" | 50
|Slower rotation, railgun crosshair takes longer to align with aim position.
|Slower rotation, railgun crosshair takes longer to align with aim position.
|-
|-
| style="text-align:left;" | {{Hyperlink|Coilgun}}
| style="text-align:left;" | {{Hyperlink|Coilgun}}
| style="text-align:center;" | 50%
| style="text-align:center;" | 50
|Slower rotation, railgun crosshair takes longer to align with aim position.
|Slower rotation, railgun crosshair takes longer to align with aim position.
|-
|-
| style="text-align:left;" | {{Hyperlink|Harpoon Gun}}
| style="text-align:left;" | {{Hyperlink|Harpoon Gun}}
| style="text-align:center;" | 30%
| style="text-align:center;" | 30
|Higher spread of fire.
|Wider firing spread.
|-
|-
| style="text-align:left;" | {{Hyperlink|Syringe Gun}}
| style="text-align:left;" | {{Hyperlink|Syringe Gun}}
| style="text-align:center;" | 15%
| style="text-align:center;" | 15
|Higher spread of fire.
|Wider firing spread.
|-
|-
| style="text-align:left;" | {{Hyperlink|Revolver}}
| style="text-align:left;" | {{Hyperlink|Revolver}}
| style="text-align:center;" | 40%
| style="text-align:center;" | 40
|Higher spread of fire.
|Wider firing spread.
|-
|-
| style="text-align:left;" | {{Hyperlink|SMG}}
| style="text-align:left;" | {{Hyperlink|SMG}}
| style="text-align:center;" | 50%
| style="text-align:center;" | 50
|Higher spread of fire.
|Wider firing spread.
|-
|-
| style="text-align:left;" | {{Hyperlink|Flamer}}
| style="text-align:left;" | {{Hyperlink|Flamer}}
| style="text-align:center;" | 20%
| style="text-align:center;" | 20
|Fuel used up 50% faster.
|Fuel used up 50% faster.
|-
|-
| style="text-align:left;" | {{Hyperlink|Grenade Launcher}}
| style="text-align:left;" | {{Hyperlink|Grenade Launcher}}
| style="text-align:center;" | 60%
| style="text-align:center;" | 60
|Higher spread of fire.
|Wider firing spread.
|-
|-
| style="text-align:left;" | {{Hyperlink|Riot Shotgun}}
| style="text-align:left;" | {{Hyperlink|Riot Shotgun}}
| style="text-align:center;" | 60%
| style="text-align:center;" | 60
|Higher spread of fire.
|Wider firing spread.
|-
|-
| style="text-align:left;" | {{Hyperlink|Stun Gun}}
| style="text-align:left;" | {{Hyperlink|Stun Gun}}
| style="text-align:center;" | 20%
| style="text-align:center;" | 20
|Higher spread of fire.
|Wider firing spread.
|}
|}


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|-
|-
| style="text-align:left;" | {{Hyperlink|Plasma Cutter}}
| style="text-align:left;" | {{Hyperlink|Plasma Cutter}}
| style="text-align:center;" | 30%
| style="text-align:center;" | 30
|{{Hyperlink|Oxygen Tank}} / {{Hyperlink|Oxygenite Tank}} is used up 3x faster.
|{{Hyperlink|Oxygen Tank}} / {{Hyperlink|Oxygenite Tank}} is used up 3x faster.
|-
|-
| style="text-align:left;" | {{Hyperlink|Welding Tool}}
| style="text-align:left;" | {{Hyperlink|Welding Tool}}
| style="text-align:center;" | 20%
| style="text-align:center;" | 20
|{{Hyperlink|Welding Fuel Tank}} / {{Hyperlink|Incendium Fuel Tank}} is used up 3x faster.
|{{Hyperlink|Welding Fuel Tank}} / {{Hyperlink|Incendium Fuel Tank}} is used up 3x faster.
|-
|-
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|-
|-
| style="text-align:left;" | {{Hyperlink|Nuclear Reactor|40}}
| style="text-align:left;" | {{Hyperlink|Nuclear Reactor|40}}
| style="text-align:center;" |30%
| style="text-align:center;" |30
|-
|-
| style="text-align:left;" | {{Hyperlink|Fabricator}}
| style="text-align:left;" | {{Hyperlink|Fabricator}}
| style="text-align:center;" |40%
| style="text-align:center;" |40
|-
|-
| style="text-align:left;" | {{Hyperlink|Medical Fabricator}}
| style="text-align:left;" | {{Hyperlink|Medical Fabricator}}
| style="text-align:center;" |30%
| style="text-align:center;" |30
|-
|-
| style="text-align:left;" | {{Hyperlink|Deconstructor}}
| style="text-align:left;" | {{Hyperlink|Deconstructor}}
| style="text-align:center;" |30%
| style="text-align:center;" |30
|-
|-
| style="text-align:left;" | {{Hyperlink|Pump|40}}
| style="text-align:left;" | {{Hyperlink|Pump|40}}
| style="text-align:center;" |40%
| style="text-align:center;" |40
|-
|-
| style="text-align:left;" | {{Hyperlink|Engine|40}}
| style="text-align:left;" | {{Hyperlink|Engine|40}}
| style="text-align:center;" |30%
| style="text-align:center;" |30
|-
|-
| style="text-align:left;" | {{Hyperlink|Oxygen Generator}}
| style="text-align:left;" | {{Hyperlink|Oxygen Generator}}
| style="text-align:center;" |30%
| style="text-align:center;" |30
|-
|-
| style="text-align:left;" | {{Hyperlink|Coilgun}} Loader
| style="text-align:left;" | {{Hyperlink|Coilgun}} Loader
| style="text-align:center;" |40%
| style="text-align:center;" |40
|-
|-
| style="text-align:left;" | {{Hyperlink|Railgun}} Loader
| style="text-align:left;" | {{Hyperlink|Railgun}} Loader
| style="text-align:center;" |40%
| style="text-align:center;" |40
|-
|-
| style="text-align:left;" | {{Hyperlink|Doors|15}}
| style="text-align:left;" | {{Hyperlink|Doors|15}}
| style="text-align:center;" |40%
| style="text-align:center;" |40
|-
|-
|}
|}
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|-
|-
| style="text-align:left;" | {{Hyperlink|Junction Box}}
| style="text-align:left;" | {{Hyperlink|Junction Box}}
| style="text-align:center;" |40%
| style="text-align:center;" |40
|-
|-
| style="text-align:left;" | {{Hyperlink|Navigation Terminal}}
| style="text-align:left;" | {{Hyperlink|Navigation Terminal}}
| style="text-align:center;" |40%
| style="text-align:center;" |40
|-
|-
| style="text-align:left;" | {{Hyperlink|Sonar Monitor}}
| style="text-align:left;" | {{Hyperlink|Sonar Monitor}}
| style="text-align:center;" |40%
| style="text-align:center;" |40
|-
|-
| style="text-align:left;" | {{Hyperlink|Status Monitor}}
| style="text-align:left;" | {{Hyperlink|Status Monitor}}
| style="text-align:center;" |40%
| style="text-align:center;" |40
|-
|-
| style="text-align:left;" | {{Hyperlink|Battery}}
| style="text-align:left;" | {{Hyperlink|Battery}}
| style="text-align:center;" |40%
| style="text-align:center;" |40
|-
|-
| style="text-align:left;" | {{Hyperlink|Supercapacitor}}
| style="text-align:left;" | {{Hyperlink|Supercapacitor}}
| style="text-align:center;" |40%
| style="text-align:center;" |40
|}
|}


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|-
|-
| style="text-align:left;" | {{Hyperlink|Nuclear Reactor|40}}
| style="text-align:left;" | {{Hyperlink|Nuclear Reactor|40}}
| style="text-align:center;" |80%
| style="text-align:center;" |80
|-
|-
| style="text-align:left;" | {{Hyperlink|Engine|40}}
| style="text-align:left;" | {{Hyperlink|Engine|40}}
| style="text-align:center;" |80%
| style="text-align:center;" |80
|-
|-
| style="text-align:left;" | {{Hyperlink|Oxygen Generator}}
| style="text-align:left;" | {{Hyperlink|Oxygen Generator}}
| style="text-align:center;" |80%
| style="text-align:center;" |80
|-
|-
| style="text-align:left;" | {{Hyperlink|Pump|40}}
| style="text-align:left;" | {{Hyperlink|Pump|40}}
| style="text-align:center;" |80%
| style="text-align:center;" |80
|-
|-
| style="text-align:left;" | {{Hyperlink|Junction Box}}
| style="text-align:left;" | {{Hyperlink|Junction Box}}
| style="text-align:center;" |50%
| style="text-align:center;" |50
|-
|-
| style="text-align:left;" | {{Hyperlink|Navigation Terminal}}
| style="text-align:left;" | {{Hyperlink|Navigation Terminal}}
| style="text-align:center;" |50%
| style="text-align:center;" |50
|-
|-
| style="text-align:left;" | {{Hyperlink|Sonar Monitor}}
| style="text-align:left;" | {{Hyperlink|Sonar Monitor}}
| style="text-align:center;" |50%
| style="text-align:center;" |50
|-
|-
| style="text-align:left;" | {{Hyperlink|Status Monitor}}
| style="text-align:left;" | {{Hyperlink|Status Monitor}}
| style="text-align:center;" |50%
| style="text-align:center;" |50
|-
|-
| style="text-align:left;" | {{Hyperlink|Battery}}
| style="text-align:left;" | {{Hyperlink|Battery}}
| style="text-align:center;" |50%
| style="text-align:center;" |50
|-
|-
| style="text-align:left;" | {{Hyperlink|Supercapacitor}}
| style="text-align:left;" | {{Hyperlink|Supercapacitor}}
| style="text-align:center;" |50%
| style="text-align:center;" |50
|-
|-
| style="text-align:left;" | {{Hyperlink|Charging Dock}}
| style="text-align:left;" | {{Hyperlink|Charging Dock}}
| style="text-align:center;" |50%
| style="text-align:center;" |50
|}
|}


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|-
|-
| style="text-align:left;" | {{Hyperlink|Syringe Gun}}
| style="text-align:left;" | {{Hyperlink|Syringe Gun}}
| style="text-align:center;" | 30%
| style="text-align:center;" | 30
|Higher spread of fire.
|Wider firing spread.
|}
|}



Revision as of 16:58, 20 June 2020

Skills are percentage-based levels determining how capable a character is at performing a specific task. Depending on the job the character has, they will be given a ranged percentage of skill in each field.

Weapons

Determines a character's effectiveness with certain weapons. Not having the required skill level to use a weapon will hinder its performance in a particular field, and not having the required skill level to craft items will make the item take longer to craft.

Security Officers, followed by Captains have the highest level of weapon skill in the crew.

Ways to improve the Weapons Skill:

  • Firing weapons
  • Killing enemies with weapons
Weapon Skill Level Handicap on Insufficient Skill
Railgun 50 Slower rotation, railgun crosshair takes longer to align with aim position.
Coilgun 50 Slower rotation, railgun crosshair takes longer to align with aim position.
Harpoon Gun 30 Wider firing spread.
Syringe Gun 15 Wider firing spread.
Revolver 40 Wider firing spread.
SMG 50 Wider firing spread.
Flamer 20 Fuel used up 50% faster.
Grenade Launcher 60 Wider firing spread.
Riot Shotgun 60 Wider firing spread.
Stun Gun 20 Wider firing spread.

Mechanical Engineering

Determines whether a character can operate certain Tools safely and what can be crafted in the Fabricator. Not having the required skill level can cause the tools to be less efficient and makes items take longer to craft.

Mechanics have the highest level of mechanical engineering skill in the crew.

Ways to improve the Mechanical Engineering Skill:

  • Repairing hulls
  • Performing mechanical repairs on Installations
  • Manufacturing items requiring the Mechanical Engineering skill in the Fabricator
Tool Skill Level Effect on Insufficient Skill
Plasma Cutter 30 Oxygen Tank / Oxygenite Tank is used up 3x faster.
Welding Tool 20 Welding Fuel Tank / Incendium Fuel Tank is used up 3x faster.


In addition the Mechanical Engineering skill is used to determine how long it takes for a character to perform mechanical repairs on installations.

Installation Repair Skill Level
Nuclear Reactor 30
Fabricator 40
Medical Fabricator 30
Deconstructor 30
Pump 40
Engine 30
Oxygen Generator 30
Coilgun Loader 40
Railgun Loader 40
File:Doors.png Doors 40

Electrical Engineering

Determines if a character can rewire installations and how long it takes to perform electrical repairs.

Engineers have the highest level of electrical engineering skill in the crew.

Ways to improve the Electrical Engineering Skill:

  • Performing electrical repairs
  • Manufacturing items requiring Electrical Engineering skill in the Fabricator
Installation Repair Skill Level
Junction Box 40
Navigation Terminal 40
Sonar Monitor 40
Status Monitor 40
Battery 40
Supercapacitor 40

Rewiring Requirements

A character attempting to rewire an Installation without proper skill may get stunned.

Installation Rewiring Skill Level
Nuclear Reactor 80
Engine 80
Oxygen Generator 80
Pump 80
Junction Box 50
Navigation Terminal 50
Sonar Monitor 50
Status Monitor 50
Battery 50
Supercapacitor 50
Charging Dock 50

Medical

Determines how proficient a character is at treating their wounds and the wounds of others. Not having the required skill level can cause incorrect diagnosis of conditions, ineffective applying of Chemicals and makes chemicals take longer to craft.

Medical doctors have the highest level of medical skill in the crew.

Ways to improve the Medical Skill:

Item Skill Level Handicap on Insufficient Skill
Syringe Gun 30 Wider firing spread.

Helm

Determines how good a character is at steering a submarine. Depending on the skill level the Navigation Terminal has a longer/shorter time delay between receiving the desired X/Y velocity and setting the Engines and Pumps to the right speed and water level.

Captains have the highest level of helm skill in the crew.

Ways to improve the Helm Skill:

  • Manually steering the submarine