Skills: Difference between revisions
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| style="text-align:left;" | {{Hyperlink|Railgun}} | | style="text-align:left;" | {{Hyperlink|Railgun}} | ||
| style="text-align:center;" | 50 | | style="text-align:center;" | 50 | ||
|Slower rotation, railgun crosshair takes longer to align with aim position. | |Slower rotation, railgun crosshair takes longer to align with aim position. | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Coilgun}} | | style="text-align:left;" | {{Hyperlink|Coilgun}} | ||
| style="text-align:center;" | 50 | | style="text-align:center;" | 50 | ||
|Slower rotation, railgun crosshair takes longer to align with aim position. | |Slower rotation, railgun crosshair takes longer to align with aim position. | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Harpoon Gun}} | | style="text-align:left;" | {{Hyperlink|Harpoon Gun}} | ||
| style="text-align:center;" | 30 | | style="text-align:center;" | 30 | ||
| | |Wider firing spread. | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Syringe Gun}} | | style="text-align:left;" | {{Hyperlink|Syringe Gun}} | ||
| style="text-align:center;" | 15 | | style="text-align:center;" | 15 | ||
| | |Wider firing spread. | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Revolver}} | | style="text-align:left;" | {{Hyperlink|Revolver}} | ||
| style="text-align:center;" | 40 | | style="text-align:center;" | 40 | ||
| | |Wider firing spread. | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|SMG}} | | style="text-align:left;" | {{Hyperlink|SMG}} | ||
| style="text-align:center;" | 50 | | style="text-align:center;" | 50 | ||
| | |Wider firing spread. | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Flamer}} | | style="text-align:left;" | {{Hyperlink|Flamer}} | ||
| style="text-align:center;" | 20 | | style="text-align:center;" | 20 | ||
|Fuel used up 50% faster. | |Fuel used up 50% faster. | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Grenade Launcher}} | | style="text-align:left;" | {{Hyperlink|Grenade Launcher}} | ||
| style="text-align:center;" | 60 | | style="text-align:center;" | 60 | ||
| | |Wider firing spread. | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Riot Shotgun}} | | style="text-align:left;" | {{Hyperlink|Riot Shotgun}} | ||
| style="text-align:center;" | 60 | | style="text-align:center;" | 60 | ||
| | |Wider firing spread. | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Stun Gun}} | | style="text-align:left;" | {{Hyperlink|Stun Gun}} | ||
| style="text-align:center;" | 20 | | style="text-align:center;" | 20 | ||
| | |Wider firing spread. | ||
|} | |} | ||
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|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Plasma Cutter}} | | style="text-align:left;" | {{Hyperlink|Plasma Cutter}} | ||
| style="text-align:center;" | 30 | | style="text-align:center;" | 30 | ||
|{{Hyperlink|Oxygen Tank}} / {{Hyperlink|Oxygenite Tank}} is used up 3x faster. | |{{Hyperlink|Oxygen Tank}} / {{Hyperlink|Oxygenite Tank}} is used up 3x faster. | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Welding Tool}} | | style="text-align:left;" | {{Hyperlink|Welding Tool}} | ||
| style="text-align:center;" | 20 | | style="text-align:center;" | 20 | ||
|{{Hyperlink|Welding Fuel Tank}} / {{Hyperlink|Incendium Fuel Tank}} is used up 3x faster. | |{{Hyperlink|Welding Fuel Tank}} / {{Hyperlink|Incendium Fuel Tank}} is used up 3x faster. | ||
|- | |- | ||
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|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Nuclear Reactor|40}} | | style="text-align:left;" | {{Hyperlink|Nuclear Reactor|40}} | ||
| style="text-align:center;" |30 | | style="text-align:center;" |30 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Fabricator}} | | style="text-align:left;" | {{Hyperlink|Fabricator}} | ||
| style="text-align:center;" |40 | | style="text-align:center;" |40 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Medical Fabricator}} | | style="text-align:left;" | {{Hyperlink|Medical Fabricator}} | ||
| style="text-align:center;" |30 | | style="text-align:center;" |30 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Deconstructor}} | | style="text-align:left;" | {{Hyperlink|Deconstructor}} | ||
| style="text-align:center;" |30 | | style="text-align:center;" |30 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Pump|40}} | | style="text-align:left;" | {{Hyperlink|Pump|40}} | ||
| style="text-align:center;" |40 | | style="text-align:center;" |40 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Engine|40}} | | style="text-align:left;" | {{Hyperlink|Engine|40}} | ||
| style="text-align:center;" |30 | | style="text-align:center;" |30 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Oxygen Generator}} | | style="text-align:left;" | {{Hyperlink|Oxygen Generator}} | ||
| style="text-align:center;" |30 | | style="text-align:center;" |30 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Coilgun}} Loader | | style="text-align:left;" | {{Hyperlink|Coilgun}} Loader | ||
| style="text-align:center;" |40 | | style="text-align:center;" |40 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Railgun}} Loader | | style="text-align:left;" | {{Hyperlink|Railgun}} Loader | ||
| style="text-align:center;" |40 | | style="text-align:center;" |40 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Doors|15}} | | style="text-align:left;" | {{Hyperlink|Doors|15}} | ||
| style="text-align:center;" |40 | | style="text-align:center;" |40 | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Junction Box}} | | style="text-align:left;" | {{Hyperlink|Junction Box}} | ||
| style="text-align:center;" |40 | | style="text-align:center;" |40 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Navigation Terminal}} | | style="text-align:left;" | {{Hyperlink|Navigation Terminal}} | ||
| style="text-align:center;" |40 | | style="text-align:center;" |40 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Sonar Monitor}} | | style="text-align:left;" | {{Hyperlink|Sonar Monitor}} | ||
| style="text-align:center;" |40 | | style="text-align:center;" |40 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Status Monitor}} | | style="text-align:left;" | {{Hyperlink|Status Monitor}} | ||
| style="text-align:center;" |40 | | style="text-align:center;" |40 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Battery}} | | style="text-align:left;" | {{Hyperlink|Battery}} | ||
| style="text-align:center;" |40 | | style="text-align:center;" |40 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Supercapacitor}} | | style="text-align:left;" | {{Hyperlink|Supercapacitor}} | ||
| style="text-align:center;" |40 | | style="text-align:center;" |40 | ||
|} | |} | ||
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|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Nuclear Reactor|40}} | | style="text-align:left;" | {{Hyperlink|Nuclear Reactor|40}} | ||
| style="text-align:center;" |80 | | style="text-align:center;" |80 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Engine|40}} | | style="text-align:left;" | {{Hyperlink|Engine|40}} | ||
| style="text-align:center;" |80 | | style="text-align:center;" |80 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Oxygen Generator}} | | style="text-align:left;" | {{Hyperlink|Oxygen Generator}} | ||
| style="text-align:center;" |80 | | style="text-align:center;" |80 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Pump|40}} | | style="text-align:left;" | {{Hyperlink|Pump|40}} | ||
| style="text-align:center;" |80 | | style="text-align:center;" |80 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Junction Box}} | | style="text-align:left;" | {{Hyperlink|Junction Box}} | ||
| style="text-align:center;" |50 | | style="text-align:center;" |50 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Navigation Terminal}} | | style="text-align:left;" | {{Hyperlink|Navigation Terminal}} | ||
| style="text-align:center;" |50 | | style="text-align:center;" |50 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Sonar Monitor}} | | style="text-align:left;" | {{Hyperlink|Sonar Monitor}} | ||
| style="text-align:center;" |50 | | style="text-align:center;" |50 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Status Monitor}} | | style="text-align:left;" | {{Hyperlink|Status Monitor}} | ||
| style="text-align:center;" |50 | | style="text-align:center;" |50 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Battery}} | | style="text-align:left;" | {{Hyperlink|Battery}} | ||
| style="text-align:center;" |50 | | style="text-align:center;" |50 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Supercapacitor}} | | style="text-align:left;" | {{Hyperlink|Supercapacitor}} | ||
| style="text-align:center;" |50 | | style="text-align:center;" |50 | ||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Charging Dock}} | | style="text-align:left;" | {{Hyperlink|Charging Dock}} | ||
| style="text-align:center;" |50 | | style="text-align:center;" |50 | ||
|} | |} | ||
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|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Syringe Gun}} | | style="text-align:left;" | {{Hyperlink|Syringe Gun}} | ||
| style="text-align:center;" | 30 | | style="text-align:center;" | 30 | ||
| | |Wider firing spread. | ||
|} | |} | ||
Revision as of 16:58, 20 June 2020
Skills are percentage-based levels determining how capable a character is at performing a specific task. Depending on the job the character has, they will be given a ranged percentage of skill in each field.
Weapons
Determines a character's effectiveness with certain weapons. Not having the required skill level to use a weapon will hinder its performance in a particular field, and not having the required skill level to craft items will make the item take longer to craft.
Security Officers, followed by Captains have the highest level of weapon skill in the crew.
Ways to improve the Weapons Skill:
- Firing weapons
- Killing enemies with weapons
Weapon | Skill Level | Handicap on Insufficient Skill |
---|---|---|
Railgun | 50 | Slower rotation, railgun crosshair takes longer to align with aim position. |
Coilgun | 50 | Slower rotation, railgun crosshair takes longer to align with aim position. |
Harpoon Gun | 30 | Wider firing spread. |
Syringe Gun | 15 | Wider firing spread. |
Revolver | 40 | Wider firing spread. |
SMG | 50 | Wider firing spread. |
Flamer | 20 | Fuel used up 50% faster. |
Grenade Launcher | 60 | Wider firing spread. |
Riot Shotgun | 60 | Wider firing spread. |
Stun Gun | 20 | Wider firing spread. |
Mechanical Engineering
Determines whether a character can operate certain Tools safely and what can be crafted in the Fabricator. Not having the required skill level can cause the tools to be less efficient and makes items take longer to craft.
Mechanics have the highest level of mechanical engineering skill in the crew.
Ways to improve the Mechanical Engineering Skill:
- Repairing hulls
- Performing mechanical repairs on Installations
- Manufacturing items requiring the Mechanical Engineering skill in the Fabricator
Tool | Skill Level | Effect on Insufficient Skill |
---|---|---|
Plasma Cutter | 30 | Oxygen Tank / Oxygenite Tank is used up 3x faster. |
Welding Tool | 20 | Welding Fuel Tank / Incendium Fuel Tank is used up 3x faster. |
In addition the Mechanical Engineering skill is used to determine how long it takes for a character to perform mechanical repairs on installations.
Installation | Repair Skill Level |
---|---|
Nuclear Reactor | 30 |
Fabricator | 40 |
Medical Fabricator | 30 |
Deconstructor | 30 |
Pump | 40 |
Engine | 30 |
Oxygen Generator | 30 |
Coilgun Loader | 40 |
Railgun Loader | 40 |
File:Doors.png Doors | 40 |
Electrical Engineering
Determines if a character can rewire installations and how long it takes to perform electrical repairs.
Engineers have the highest level of electrical engineering skill in the crew.
Ways to improve the Electrical Engineering Skill:
- Performing electrical repairs
- Manufacturing items requiring Electrical Engineering skill in the Fabricator
Installation | Repair Skill Level |
---|---|
Junction Box | 40 |
Navigation Terminal | 40 |
Sonar Monitor | 40 |
Status Monitor | 40 |
Battery | 40 |
Supercapacitor | 40 |
Rewiring Requirements
A character attempting to rewire an Installation without proper skill may get stunned.
Installation | Rewiring Skill Level |
---|---|
Nuclear Reactor | 80 |
Engine | 80 |
Oxygen Generator | 80 |
Pump | 80 |
Junction Box | 50 |
Navigation Terminal | 50 |
Sonar Monitor | 50 |
Status Monitor | 50 |
Battery | 50 |
Supercapacitor | 50 |
Charging Dock | 50 |
Medical
Determines how proficient a character is at treating their wounds and the wounds of others. Not having the required skill level can cause incorrect diagnosis of conditions, ineffective applying of Chemicals and makes chemicals take longer to craft.
Medical doctors have the highest level of medical skill in the crew.
Ways to improve the Medical Skill:
- Manufacturing items requiring medical skill in the Fabricator and Medical Fabricator
- Reviving characters from a critical state
Item | Skill Level | Handicap on Insufficient Skill |
---|---|---|
Syringe Gun | 30 | Wider firing spread. |
Helm
Determines how good a character is at steering a submarine. Depending on the skill level the Navigation Terminal has a longer/shorter time delay between receiving the desired X/Y velocity and setting the Engines and Pumps to the right speed and water level.
Captains have the highest level of helm skill in the crew.
Ways to improve the Helm Skill:
- Manually steering the submarine