Skills: Difference between revisions

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== Weapons ==
== Weapons ==
 
Determines a character's effectiveness with certain [[:Category:Weapons|weapons]]. Not having the required skill level to use a weapon will hinder its performance in a particular field. [[Jobs#Captain|Captains]] and [[Jobs#Security Officer|security officers]] have the highest level of weapon skill in the crew.   
Weapon skill determines a character's effectiveness with certain [[:Category:Weapons|weapons]]. Not having the required skill level to use a weapon will hinder its performance in a particular field. [[Jobs#Captain|Captains]] and [[Jobs#Security Officer|security officers]] have the highest level of weapon skill in the crew.   


'''Ways to improve the "Weapons" Skill:'''  
'''Ways to improve the "Weapons" Skill:'''  
 
* Firing weapons
- Firing weapons [Confirmed]
* Killing enemies with weapons  
 
- Killing enemies with weapons [Confirmed]


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== Mechanical Engineering ==
== Mechanical Engineering ==
The mechanical engineering skill determines whether a character can operate a [[:Category:Tools|tool]] safely and what can be crafted on a [[Fabricator]]. Not having the required skill level can cause the tool to malfunction and harm the player and limits what can the player construct. [[Jobs#Mechanics|Mechanics]] have the highest level of mechanical engineering skill in the crew.
Determines whether a character can operate a [[:Category:Tools|tool]] safely and what can be crafted on a [[Fabricator]]. Not having the required skill level can cause the tool to malfunction and harm the player and limits what can the player construct. [[Jobs#Mechanics|Mechanics]] have the highest level of mechanical engineering skill in the crew.


'''Way(s) to improve the "Mechanical Engineering" Skill:'''
'''Way(s) to improve the "Mechanical Engineering" Skill:'''
* Repairing hull breach
* Performing mechanical repair
* Manufacturing items requiring the Mechanical Engineering skill in the [[Fabricator]]


- Repairing hull breach [Confirmed] - 10 xp per full hull hp repaired
- Performing mechanical repair [Confirmed]
- Manufacturing items requiring mechanical engineering skill in the fabricator [Confirmed]
- Deconstructing doesn't seem to give xp [Unconfirmed]
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In addition the mechanical engineering skill is used to determine whether a character is capable of performing [[Maintenance#Mechanical Repairs|mechanical repairs]] on [[:Category:Installations|installations]].
In addition the Mechanical Engineering skill is used to determine whether a character is capable of performing [[Maintenance#Mechanical Repairs|mechanical repairs]] on [[:Category:Installations|installations]].


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== Electrical Engineering ==
== Electrical Engineering ==
Electrical engineering skill determines whether a character can perform [[Maintenance#Electrical Repairs|electrical repairs]] on [[:Category:Installations|installations]]. [[Jobs#Engineers|Engineers]] have the highest level of electrical engineering skill in the crew.
Determines whether a character can perform [[Maintenance#Electrical Repairs|electrical repairs]] on [[:Category:Installations|installations]]. [[Jobs#Engineers|Engineers]] have the highest level of electrical engineering skill in the crew.


'''Way(s) to improve the "Electrical Engineering" Skill:'''
'''Way(s) to improve the "Electrical Engineering" Skill:'''
 
* Performing electrical repairs
- Performing electrical repair [Confirmed]
* Manufacturing items requiring Electrical Engineering skill in the [[Fabricator]]
 
- Manufacturing items requiring Electrical engineering skill in the fabricator [Confirmed]
 
- Editing wires [Unconfirmed]
 
- Deconstructing doesn't seem to give xp [Unconfirmed]


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== Medical ==
== Medical ==
 
Determines how good a character is at treating himself and others. [[Jobs#Medical_Doctor|Medical doctors]] have the highest level of medical skill in the crew.
The medical skill determines how good a character is at treating himself and others. [[Jobs#Medical_Doctor|Medical doctors]] have the highest level of medical skill in the crew.


'''Way(s) to improve the "Medical" Skill:'''
'''Way(s) to improve the "Medical" Skill:'''
 
* Manufacturing items requiring medical skill in the [[Fabricator]] and [[Medical Fabricator]]
- Manufacturing items requiring medical skill in the fabricator [Confirmed]
* Reviving characters from a critical state


== Helm ==
== Helm ==
 
Determines how good a character is at steering a submarine. [[Jobs#Captain|Captains]] have the highest level of helm skill in the crew.
The helm skill determines how good a character is at steering a submarine. [[Jobs#Captain|Captains]] have the highest level of helm skill in the crew.


'''Way(s) to improve the "Helm" Skill:'''
'''Way(s) to improve the "Helm" Skill:'''
 
* Manually steering the submarine
- Steering the submarine in MANUAL STEERING mode(10 xp from time to time)


== Initiative ==
== Initiative ==
Determines how often [[Bots]] will act on their own without given orders.
Higher skill makes them more likely to treat minor/distant wounded characters and doing other low priority tasks, like fixing walls even when it isn't their job.


[[Category:Barotrauma]]
[[Category:Barotrauma]][[Category:Game Mechanics]]

Revision as of 00:44, 16 February 2020

Template:Outdated Skills are percentage-based levels determining how capable a character is at performing a specific task. Depending on the job the character has, they will be given a ranged percentage of skill in each field.

Weapons

Determines a character's effectiveness with certain weapons. Not having the required skill level to use a weapon will hinder its performance in a particular field. Captains and security officers have the highest level of weapon skill in the crew.

Ways to improve the "Weapons" Skill:

  • Firing weapons
  • Killing enemies with weapons
Weapon Skill Level Handicap on Insufficient Skill
Harpoon Gun 30% Shorter firing distance.

Mechanical Engineering

Determines whether a character can operate a tool safely and what can be crafted on a Fabricator. Not having the required skill level can cause the tool to malfunction and harm the player and limits what can the player construct. Mechanics have the highest level of mechanical engineering skill in the crew.

Way(s) to improve the "Mechanical Engineering" Skill:

  • Repairing hull breach
  • Performing mechanical repair
  • Manufacturing items requiring the Mechanical Engineering skill in the Fabricator
Tool Skill Level Effect on Insufficient Skill
Plasma Cutter 30% The oxygen tank will explode, hurting and stunning the character.
Welding Tool 20% The welding fuel tank will explode, hurting and stunning the character.

In addition the Mechanical Engineering skill is used to determine whether a character is capable of performing mechanical repairs on installations.

Structure Repair Skill Level
Nuclear Reactor 40%
Engine 40%

Electrical Engineering

Determines whether a character can perform electrical repairs on installations. Engineers have the highest level of electrical engineering skill in the crew.

Way(s) to improve the "Electrical Engineering" Skill:

  • Performing electrical repairs
  • Manufacturing items requiring Electrical Engineering skill in the Fabricator
Structure Repair Skill Level Effect on Insufficient Skill
Junction Box 40% Attempts to alter wiring will stun the character.
Nuclear Reactor 40%

Medical

Determines how good a character is at treating himself and others. Medical doctors have the highest level of medical skill in the crew.

Way(s) to improve the "Medical" Skill:

Helm

Determines how good a character is at steering a submarine. Captains have the highest level of helm skill in the crew.

Way(s) to improve the "Helm" Skill:

  • Manually steering the submarine

Initiative

Determines how often Bots will act on their own without given orders. Higher skill makes them more likely to treat minor/distant wounded characters and doing other low priority tasks, like fixing walls even when it isn't their job.