Skills: Difference between revisions
(various typos) |
|||
Line 6: | Line 6: | ||
Weapon skill determines a character's effectiveness with certain [[:Category:Weapons|weapons]]. Not having the required skill level to use a weapon will hinder its performance in a particular field. [[Jobs#Captain|Captains]] and [[Jobs#Security Officer|security officers]] have the highest level of weapon skill in the crew. | Weapon skill determines a character's effectiveness with certain [[:Category:Weapons|weapons]]. Not having the required skill level to use a weapon will hinder its performance in a particular field. [[Jobs#Captain|Captains]] and [[Jobs#Security Officer|security officers]] have the highest level of weapon skill in the crew. | ||
'''Ways to improve the "Weapons" Skill:''' | |||
-Firing weapons | - Firing weapons [Confirmed] | ||
-Killing enemies with weapons | - Killing enemies with weapons [Confirmed] | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 26: | Line 26: | ||
The mechanical engineering skill determines whether a character can operate a [[:Category:Tools|tool]] safely and what can be crafted on a [[Fabricator]]. Not having the required skill level can cause the tool to malfunction and harm the player and limits what can the player construct. [[Jobs#Mechanics|Mechanics]] have the highest level of mechanical engineering skill in the crew. | The mechanical engineering skill determines whether a character can operate a [[:Category:Tools|tool]] safely and what can be crafted on a [[Fabricator]]. Not having the required skill level can cause the tool to malfunction and harm the player and limits what can the player construct. [[Jobs#Mechanics|Mechanics]] have the highest level of mechanical engineering skill in the crew. | ||
'''Way(s) to improve the "Mechanical Engineering" Skill:''' | |||
-Repairing hull breach | - Repairing hull breach [Confirmed] - 10 xp per full hull hp repaired | ||
-Performing mechanical repair | - Performing mechanical repair [Confirmed] | ||
-Manufacturing items requiring mechanical engineering skill in the fabricator | - Manufacturing items requiring mechanical engineering skill in the fabricator [Confirmed] | ||
-Deconstructing doesn't seem to give xp | - Deconstructing doesn't seem to give xp [Unconfirmed] | ||
{| class="wikitable" | {| class="wikitable" | ||
! class="header" | Tool | ! class="header" | Tool | ||
Line 67: | Line 67: | ||
Electrical engineering skill determines whether a character can perform [[Maintenance#Electrical Repairs|electrical repairs]] on [[:Category:Installations|installations]]. [[Jobs#Engineers|Engineers]] have the highest level of electrical engineering skill in the crew. | Electrical engineering skill determines whether a character can perform [[Maintenance#Electrical Repairs|electrical repairs]] on [[:Category:Installations|installations]]. [[Jobs#Engineers|Engineers]] have the highest level of electrical engineering skill in the crew. | ||
'''Way(s) to improve the "Electrical Engineering" Skill:''' | |||
-Performing electrical repair | - Performing electrical repair [Confirmed] | ||
- | - Manufacturing items requiring Electrical engineering skill in the fabricator [Confirmed] | ||
- | - Editing wires [Unconfirmed] | ||
-Deconstructing doesn't seem to give xp | - Deconstructing doesn't seem to give xp [Unconfirmed] | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 94: | Line 94: | ||
The medical skill determines how good a character is at treating himself and others. [[Jobs#Medical_Doctor|Medical doctors]] have the highest level of medical skill in the crew. | The medical skill determines how good a character is at treating himself and others. [[Jobs#Medical_Doctor|Medical doctors]] have the highest level of medical skill in the crew. | ||
'''Way(s) to improve the "Medical" Skill:''' | |||
-Manufacturing items requiring medical skill in the fabricator | - Manufacturing items requiring medical skill in the fabricator [Confirmed] | ||
== Helm == | == Helm == | ||
Line 102: | Line 102: | ||
The helm skill determines how good a character is at steering a submarine. [[Jobs#Captain|Captains]] have the highest level of helm skill in the crew. | The helm skill determines how good a character is at steering a submarine. [[Jobs#Captain|Captains]] have the highest level of helm skill in the crew. | ||
'''Way(s) to improve the "Helm" Skill:''' | |||
-Steering the submarine in MANUAL STEERING mode(10 xp from time to time) | - Steering the submarine in MANUAL STEERING mode(10 xp from time to time) | ||
== Initiative == | == Initiative == | ||
[[Category:Barotrauma]] | [[Category:Barotrauma]] |
Revision as of 00:25, 31 January 2020
Template:Outdated Skills are percentage-based levels determining how capable a character is at performing a specific task. Depending on the job the character has, they will be given a ranged percentage of skill in each field.
Weapons
Weapon skill determines a character's effectiveness with certain weapons. Not having the required skill level to use a weapon will hinder its performance in a particular field. Captains and security officers have the highest level of weapon skill in the crew.
Ways to improve the "Weapons" Skill:
- Firing weapons [Confirmed]
- Killing enemies with weapons [Confirmed]
Weapon | Skill Level | Handicap on Insufficient Skill |
---|---|---|
Harpoon Gun | 30% | Shorter firing distance. |
Mechanical Engineering
The mechanical engineering skill determines whether a character can operate a tool safely and what can be crafted on a Fabricator. Not having the required skill level can cause the tool to malfunction and harm the player and limits what can the player construct. Mechanics have the highest level of mechanical engineering skill in the crew.
Way(s) to improve the "Mechanical Engineering" Skill:
- Repairing hull breach [Confirmed] - 10 xp per full hull hp repaired
- Performing mechanical repair [Confirmed]
- Manufacturing items requiring mechanical engineering skill in the fabricator [Confirmed]
- Deconstructing doesn't seem to give xp [Unconfirmed]
Tool | Skill Level | Effect on Insufficient Skill |
---|---|---|
Plasma Cutter | 30% | The oxygen tank will explode, hurting and stunning the character. |
Welding Tool | 20% | The welding fuel tank will explode, hurting and stunning the character. |
In addition the mechanical engineering skill is used to determine whether a character is capable of performing mechanical repairs on installations.
Structure | Repair Skill Level |
---|---|
Nuclear Reactor | 40% |
Engine | 40% |
Electrical Engineering
Electrical engineering skill determines whether a character can perform electrical repairs on installations. Engineers have the highest level of electrical engineering skill in the crew.
Way(s) to improve the "Electrical Engineering" Skill:
- Performing electrical repair [Confirmed]
- Manufacturing items requiring Electrical engineering skill in the fabricator [Confirmed]
- Editing wires [Unconfirmed]
- Deconstructing doesn't seem to give xp [Unconfirmed]
Structure | Repair Skill Level | Effect on Insufficient Skill |
---|---|---|
Junction Box | 40% | Attempts to alter wiring will stun the character. |
Nuclear Reactor | 40% |
Medical
The medical skill determines how good a character is at treating himself and others. Medical doctors have the highest level of medical skill in the crew.
Way(s) to improve the "Medical" Skill:
- Manufacturing items requiring medical skill in the fabricator [Confirmed]
Helm
The helm skill determines how good a character is at steering a submarine. Captains have the highest level of helm skill in the crew.
Way(s) to improve the "Helm" Skill:
- Steering the submarine in MANUAL STEERING mode(10 xp from time to time)