Skills: Difference between revisions
(Aded info on how to improve skills and how much xp it gives. However the text needs more visual clarity) |
(various typos) |
||
Line 8: | Line 8: | ||
IMPROVING | IMPROVING | ||
- | -Firing weapons | ||
-Killing enemies with weapons | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 32: | Line 32: | ||
-Performing mechanical repair(xp unknown) | -Performing mechanical repair(xp unknown) | ||
-Manufacturing items | -Manufacturing items requiring mechanical engineering skill in the fabricator(xp unknown) | ||
-Deconstructing | -Deconstructing doesn't seem to give xp(verification needed) | ||
{| class="wikitable" | {| class="wikitable" | ||
! class="header" | Tool | ! class="header" | Tool | ||
Line 73: | Line 73: | ||
-Editing wires(verification needed) | -Editing wires(verification needed) | ||
-Manufacturing items | -Manufacturing items requiring Electrical engineering skill in the fabricator(xp unknown) | ||
-Deconstructing | -Deconstructing doesn't seem to give xp(verification needed) | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 96: | Line 96: | ||
IMPROVING | IMPROVING | ||
-Manufacturing items | -Manufacturing items requiring medical skill in the fabricator(xp unknown) | ||
== Helm == | == Helm == |
Revision as of 21:34, 16 January 2020
Template:Outdated Skills are percentage-based levels determining how capable a character is at performing a specific task. Depending on the job the character has, they will be given a ranged percentage of skill in each field.
Weapons
Weapon skill determines a character's effectiveness with certain weapons. Not having the required skill level to use a weapon will hinder its performance in a particular field. Captains and security officers have the highest level of weapon skill in the crew.
IMPROVING
-Firing weapons
-Killing enemies with weapons
Weapon | Skill Level | Handicap on Insufficient Skill |
---|---|---|
Harpoon Gun | 30% | Shorter firing distance. |
Mechanical Engineering
The mechanical engineering skill determines whether a character can operate a tool safely and what can be crafted on a Fabricator. Not having the required skill level can cause the tool to malfunction and harm the player and limits what can the player construct. Mechanics have the highest level of mechanical engineering skill in the crew.
IMPROVING
-Repairing hull breach(10xp per full hul hp repaired)
-Performing mechanical repair(xp unknown)
-Manufacturing items requiring mechanical engineering skill in the fabricator(xp unknown)
-Deconstructing doesn't seem to give xp(verification needed)
Tool | Skill Level | Effect on Insufficient Skill |
---|---|---|
Plasma Cutter | 30% | The oxygen tank will explode, hurting and stunning the character. |
Welding Tool | 20% | The welding fuel tank will explode, hurting and stunning the character. |
In addition the mechanical engineering skill is used to determine whether a character is capable of performing mechanical repairs on installations.
Structure | Repair Skill Level |
---|---|
Nuclear Reactor | 40% |
Engine | 40% |
Electrical Engineering
Electrical engineering skill determines whether a character can perform electrical repairs on installations. Engineers have the highest level of electrical engineering skill in the crew.
IMPROVING
-Performing electrical repair(xp unknown)
-Editing wires(verification needed)
-Manufacturing items requiring Electrical engineering skill in the fabricator(xp unknown)
-Deconstructing doesn't seem to give xp(verification needed)
Structure | Repair Skill Level | Effect on Insufficient Skill |
---|---|---|
Junction Box | 40% | Attempts to alter wiring will stun the character. |
Nuclear Reactor | 40% |
Medical
The medical skill determines how good a character is at treating himself and others. Medical doctors have the highest level of medical skill in the crew.
IMPROVING
-Manufacturing items requiring medical skill in the fabricator(xp unknown)
Helm
The helm skill determines how good a character is at steering a submarine. Captains have the highest level of helm skill in the crew.
IMPROVING
-Steering the submarine in MANUAL STEERING mode(10 xp from time to time)