Shipyard

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Revision as of 10:16, 31 July 2021 by 31percent (talk | contribs) (added weapon customization, moved TOC to the right, merged and moved loaders and monitors since they have no unique upgrades. Data should be up to date.)
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Last updated for version 0.14.6.0
The current game version is 1.2.8.0

Main article: Campaign


The Shipyard introduces Submarine customization and progression, which is available in every Outpost.

Submarine

See also: Submarines

The NPC in charge of selling Submarines wears a Boiler Suit with a submarine icon above them. Their station is the Maintenance bay, easily recognized from all the Submarine Blueprints hanging on the wall.

When interacting with them, an interface similar to the Outpost Terminal appears, showing all available subs for sale, with the fixed price and its class specified, along with the options to either Purchase or Purchase and Switch (This function is identical to the Switch option in the Outpost Terminal). There are 10 vanilla subs available for sale, plus any up to date modded subs the player/host may have installed.

Sub Class Description Price
Azimuth Scout Superior speed, sleek design, and quality-of-life systems make this submarine a favorite among wealthy Coalition captains who manage to make it to retirement. 10,000 mk
Dugong Scout Compared to larger vessels, the Dugong series is overshadowed in all aspects except one: their reliability for their price is world class. They're lacking firepower and speed, so smart maneuvering is key. 6,000 mk
Orca Scout With a relatively high top speed and fantastic ascent and descent characteristics due to her 3 large ballast tanks, Orca class subs are agile vessels, let down only by their small compliment of weapons, unreliable engine and reactors with a greater than average hunger for fuel. 9,000 mk
Humpback Attack A former military vessel, WH4-L3 'Humpback' has been outfitted to withstand most of the dangers in deep Europa. Her relatively high velocity is offset by low maneuverability. As she's still boasting an older model reactor, power needs to be supplemented by a backup battery array or the crew will find themselves unable to run all of the new equipment. 7,800 mk
Kastrull Attack The Kastrull is a dependable attack sub class bringing plenty of firepower to any fight, and although it's not very nimble, it does sport a drone gunship as standard. Keep in mind that with its experimental open ballast tanks, low tolerance to flooding and numerous crew stations, a large, experienced crew will get the most out of this sub. 21,000 mk
Typhon Attack Typhon class subs are known for their brutish appearance, reasonable array of light and heavy firepower, and their general dependability. Any captain should be aware of their poor rate of descent and unimpressive top speed. 11,500 mk
Typhon 2 Attack Typhon 2 is an overhauled version of the venerable Typhon class of sub. Serving as a heavy gunship, the Typhon 2 class subs remain slow and ugly, but with the benefits of better survivability for their crews. 20,000 mk
Berilia Transport Berilia is one of the biggest cargo ships on Europa. Its two engines and three ballasts require a copious amount of power to operate, and keeping the machinery in good working condition is a handful for even a moderately large crew. 15,326 mk
R-29 "Big Rig" Transport R-29 is a heavyweight transport ship. While not terribly well armed against Europa's underwater denizens, it has been retrofitted with two powerful electric discharge coils. Original design by rav2n. 14,500 mk
Remora Deep diver A range of customization options are available for Remora. In this model, some of the main hull space has been replaced by a detachable ballast and a remote-controlled drone. A large crew is needed to operate this submarine. 16,000 mk

Improvement

Subs may have their hulls and systems upgraded in a variety of ways to improve durability and effectiveness. These are purchased from the engineering crew chief at any station, who is usually in the station engineering section with the reactor and the oxygen generator. They can be seen wearing a Crew Chief's Outfit with an Upgrade icon above them.

The crew chief offers multiple Upgrades per Upgrade category to further improve them, but each additional Upgrade in the same category also costs more than the one before. Thus, more money buys more and nicer things. Each sub may be upgraded independently of all the other subs, so how many different subs the player chooses to invest their hard-earned marks in is up to them. The crew chief also offers sub Maintenance services to ensure the safety of the crew on their next trip, provided they can afford such services.

When purchasing and switching to a new submarine, it will only be delivered and available for use once the crew leaves the Outpost. During this period, the Upgrade interface will become inaccessible as the crew chief isn't able to work on any of the crew's newly purchased subs until they have been delivered.

The pricing of their Upgrades and Maintenance services is dependent on the RP of the current Outpost, specifically 1 RP is equivalent to 0.5% of the price. Therefore, the maximum discount is 50% off at 100 RP, and at -80 RP they will charge 40% extra. Much like Store, the price gets higher beyond -80 RP as the entire Outpost hound for the crew's blood.

Upgrades

There are 13 parts of a standard sub, each with different types of Upgrades and each Upgrade has multiple levels. There is a total of 22 different Upgrades across all parts. Once the first level of an Upgrade is purchased, the second level will cost more than the last by a percentage. Each Upgrade has a different initial and maximum percentage spike in price and depending on the number of levels, the percentage price spike of 2 consecutive levels is different between all Upgrades.

The following tables show all values regarding each Upgrade in different Upgrade categories at 0 RP.

Hulls

Upgrade Description Effect per Level Maximum Level Base price
Tougher Hulls Increase submarine hull durability and crush depth. +10% Durability
+5% Crush depth
10 2000 mk
Level values
Level Durability Crush Depth Price
1 10% 5% 2000 mk
2 20% 10% 2320 mk
3 30% 15% 2714 mk
4 40% 20% 3202 mk
5 50% 25% 3810 mk
6 60% 30% 4572 mk
7 70% 35% 5532 mk
8 80% 40% 6749 mk
9 90% 45% 8301 mk
10 100% 50% 10293 mk

Junction Boxes

Upgrade Description Effect per Level Maximum Level Base price
Fire Resistance Decrease the probability of fires occurring. -3% 5 1000 mk
Level values
Level Fire Probability Price
1 -3% 1000 mk
2 -6% 1160 mk
3 -9% 1357 mk
4 -12% 1601 mk
5 -15% 1905 mk
Enhanced Resistors Resist damage from excessive voltage. +2% 10 1500 mk
Level values
Level Excessive Voltage
Resistance
Price
1 2% 1500 mk
2 4% 1657 mk
3 6% 1839 mk
4 8% 2050 mk
5 10% 2296 mk
6 12% 2583 mk
7 14% 2918 mk
8 16% 3311 mk
9 18% 3774 mk
10 20% 4321 mk

Pumps

Upgrade Description Effect per Level Maximum Level Base price
Faster Pumps Increase the speed at which water is pumped in or out of the sub. +5% 10 2000 mk
Level values
Level Pump Speed Price
1 5% 2000 mk
2 10% 2320 mk
3 15% 2714 mk
4 20% 3202 mk
5 25% 3810 mk
6 30% 4572 mk
7 35% 5532 mk
8 40% 6749 mk
9 45% 8301 mk
10 50% 10293 mk
Energy Efficiency Decrease power consumption. -1% 10 1000 mk
Level values
Level Power Consumption Price
1 -1% 1000 mk
2 -2% 1155 mk
3 -3% 1339 mk
4 -4% 1559 mk
5 -5% 1824 mk
6 -6% 2143 mk
7 -7% 2528 mk
8 -8% 2995 mk
9 -9% 3564 mk
10 -10% 4258 mk

Supercapacitors

Upgrade Description Effect per Level Maximum Level Base price
Enhanced Supercapacitor Capacity Increase maximum energy storage capacity. +5% 5 2000 mk
Level values
Level Pump Speed Price
1 5% 2000 mk
2 10% 2420 mk
3 15% 2952 mk
4 20% 3630 mk
5 25% 4501 mk
Enhanced Battery Charging Increase maximum recharge rate. +5% 5 2000 mk
Level values
Level Charge Rate Price
1 +5% 2000 mk
2 10% 2420 mk
3 15% 2952 mk
4 20% 3630 mk
5 25% 4501 mk

Batteries

Upgrade Description Effect per Level Maximum Level Base price
Enhanced Battery Capacity Increase maximum energy storage capacity. +5% 5 2000 mk
Level values
Level Pump Speed Price
1 5% 2000 mk
2 10% 2420 mk
3 15% 2952 mk
4 20% 3630 mk
5 25% 4501 mk
Enhanced Battery Charging Increase maximum recharge rate. +5% 5 2000 mk
Level values
Level Charge Rate Price
1 +5% 2000 mk
2 10% 2420 mk
3 15% 2952 mk
4 20% 3630 mk
5 25% 4501 mk

Fabricators

Upgrade Description Effect per Level Maximum Level Base price
Quicker Fabrication Decrease the time needed to fabricate items. -5% 10 1500 mk
Level values
Level Fabrication Time Price
1 -5% 1500 mk
2 -10% 1657 mk
3 -15% 1839 mk
4 -20% 2050 mk
5 -25% 2296 mk
6 -30% 2583 mk
7 -35% 2918 mk
8 -40% 3311 mk
9 -45% 3774 mk
10 -50% 4321 mk
Simplified Fabrication Lower the skill levels required for item fabrication. -3% 5 2000 mk
Level values
Level Required Skill Price
1 -3% 2000 mk
2 -6% 2420 mk
3 -9% 2952 mk
4 -12% 3630 mk
5 -15% 4501 mk
Energy Efficiency Decrease power consumption. -1% 10 1000 mk
Level values
Level Power Consumption Price
1 -1% 1000 mk
2 -2% 1155 mk
3 -3% 1339 mk
4 -4% 1559 mk
5 -5% 1824 mk
6 -6% 2143 mk
7 -7% 2528 mk
8 -8% 2995 mk
9 -9% 3564 mk
10 -10% 4258 mk

Deconstructors

Upgrade Description Effect per Level Maximum Level Base price
Quicker Deconstruction Decrease the time needed to deconstruct items. -5% 10 1500 mk
Level values
Level Deconstruction Time Price
1 -5% 1500 mk
2 -10% 1657 mk
3 -15% 1839 mk
4 -20% 2050 mk
5 -25% 2296 mk
6 -30% 2583 mk
7 -35% 2918 mk
8 -40% 3311 mk
9 -45% 3774 mk
10 -50% 4321 mk
Energy Efficiency Decrease power consumption. -1% 10 1000 mk
Level values
Level Power Consumption Price
1 -1% 1000 mk
2 -2% 1155 mk
3 -3% 1339 mk
4 -4% 1559 mk
5 -5% 1824 mk
6 -6% 2143 mk
7 -7% 2528 mk
8 -8% 2995 mk
9 -9% 3564 mk
10 -10% 4258 mk

Weapons

Upgrade Description Effect per Level Maximum Level Base price
Quicker Guns Increase the rotation speed of Coilguns and Railguns when operated by insufficiently skilled crew. +10% 10 1000 mk
Level values
Level Rotation Speed Price
1 10% 1000 mk
2 20% 1205 mk
3 30% 1458 mk
4 40% 1771 mk
5 50% 2160 mk
6 60% 2646 mk
7 70% 3254 mk
8 80% 4018 mk
9 90% 4982 mk
10 100% 6202 mk
Enhanced Periscopes Increase the view range and light range of all weapons. +2% View range
+8% Light range
5 4000 mk
Level values
Level View Range Light Range Price
1 2% 8% 4000 mk
2 4% 16% 4640 mk
3 6% 24% 5428 mk
4 8% 32% 6405 mk
5 10% 40% 7621 mk
Energy Efficiency Decrease power consumption. -5% 5 1500 mk
Level values
Level Power Consumption Price
1 -5% 1500 mk
2 -10% 1740 mk
3 -15% 2035 mk
4 -20% 2401 mk
5 -25% 2857 mk

Customization

On top of general upgrades, which apply to all weapons, individual turret hardpoints can be customized to any one of the four available turret types. Once owned, a weapon can be installed at will for free in upgrade shops, although only on their original slot.

Uninstall current turret free
Coilgun 5,000 mk
Railgun 5,000 mk
Chaingun 7,500 mk
Pulse Laser 7,500 mk

Engines

Upgrade Description Effect per Level Maximum Level Base price
Engine Power Increase maximum submarine speed. 5% 5 3500 mk
Level values
Level Sub Speed Price
1 5% 3500 mk
2 10% 4060 mk
3 15% 4750 mk
4 20% 5605 mk
5 25% 6669 mk
Energy Efficiency Decrease power consumption. -1% 10 1000 mk
Level values
Level Power Consumption Price
1 -1% 1000 mk
2 -2% 1155 mk
3 -3% 1339 mk
4 -4% 1559 mk
5 -5% 1824 mk
6 -6% 2143 mk
7 -7% 2528 mk
8 -8% 2995 mk
9 -9% 3564 mk
10 -10% 4258 mk

Reactors

Upgrade Description Effect per Level Maximum Level Base price
Reactor Efficiency Increase reactor power output. +2% 5 2500 mk
Level values
Level Power Output Price
1 2% 2500 mk
2 4% 2900 mk
3 6% 3393 mk
4 8% 4003 mk
5 10% 4763 mk
Fuel Efficiency Decrease fuel consumption rate. -7% 10 1500 mk
Level values
Level Fuel Consumption Price
1 -7% 1500 mk
2 -14% 1807 mk
3 -21% 2186 mk
4 -28% 2655 mk
5 -35% 3239 mk
6 -42% 3967 mk
7 -49% 4879 mk
8 -56% 6025 mk
9 -63% 7471 mk
10 -70% 9301 mk
Thermal Tolerance Increase the time reactors can stay at critical temperature before meltdown. +10% 10 1000 mk
Level values
Level Time Before Meltdown Price
1 10% 1000 mk
2 20% 1105 mk
3 30% 1226 mk
4 40% 1366 mk
5 50% 1529 mk
6 60% 1720 mk
7 70% 1943 mk
8 80% 2205 mk
9 90% 2513 mk
10 100% 2877 mk

Oxygen Generators

Upgrade Description Effect per Level Maximum Level Base price
Oxygen Generator Efficiency Increase the amount of oxygen generated. +5% 5 2000 mk
Level values
Level Oxygen Generated Price
1 5% 2000 mk
2 10% 2220 mk
3 15% 2486 mk
4 20% 2809 mk
5 25% 3202 mk
Energy Efficiency Decrease power consumption. -1% 10 1000 mk
Level values
Level Power Consumption Price
1 -1% 1000 mk
2 -2% 1155 mk
3 -3% 1339 mk
4 -4% 1559 mk
5 -5% 1824 mk
6 -6% 2143 mk
7 -7% 2528 mk
8 -8% 2995 mk
9 -9% 3564 mk
10 -10% 4258 mk

Loaders and Monitors

Loaders and Monitors do not have any unique Upgrades, only general Machine Repairs Upgrades.

Machine Repairs Upgrades

These are available for all Upgrade categories except for Hulls and Weapons.

Upgrade Description Effect per Level Maximum Level Base price
Enhanced Durability Equipment will take longer to start deteriorating. +5% 10 2000 mk
Level values
Level Deterioration Delay Price
1 5% 2000 mk
2 10% 2220 mk
3 15% 2486 mk
4 20% 2809 mk
5 25% 3202 mk
6 30% 3682 mk
7 35% 4271 mk
8 40% 4997 mk
9 45% 5896 mk
10 50% 7016 mk
Enhanced Redundant Systems Equipment will deteriorate more slowly. -5% 10 2000 mk
Level values
Level Deterioration Speed Price
1 -5% 2000 mk
2 -10% 2220 mk
3 -15% 2486 mk
4 -20% 2809 mk
5 -25% 3202 mk
6 -30% 3682 mk
7 -35% 4271 mk
8 -40% 4997 mk
9 -45% 5896 mk
10 -50% 7016 mk
Quicker Repairs Decrease the amount of time needed to repair equipment when unskilled. 5% 5 1000 mk
Level values
Level Repair Speed Price
1 5% 1000 mk
2 10% 1110 mk
3 15% 1243 mk
4 20% 1404 mk
5 25% 1600 mk
Simplified Repairs Decrease the skill level required to repair items. -5% 5 1500 mk
Level values
Level Required Skill Price
1 -5% 1500 mk
2 -10% 1665 mk
3 -15% 1864 mk
4 -20% 2106 mk
5 -25% 2400 mk

Maintenance

Keeping the sub and its installations in good condition is crucial for the crew's survival when traversing the Europa's ocean. Sub Maintenance can be done manually by anyone, preferably individuals skilled in those aspects, mainly Mechanics.

Manually repairing things can be a tedious and difficult task depending on the structure of a sub and the current state of a sub. The quickest way to maintain a sub is to just stop by an Outpost, spend money in Maintenance services, and get everything repaired automatically instead.

However, things like shuttles (drones) that come with certain subs can't be recovered manually if they get destroyed or the crew happens to lose them along the way. The only way to retrieve the lost shuttle is to replace it for a new one in Maintenance.

There are 2 types of services in Maintenance: Repair and Replace. The repair service is available for purchase once per visit to an Outpost. The replace service is only available for subs with built-in shuttles that have lost said shuttles and also only purchasable once per visit to an Outpost.

The price of the services is shown below at 0 RP.

Service Price
Repair All Walls 500 mk
Repair All Items 500 mk
Replace Lost Shuttles 1,000 mk