Security Officer

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Revision as of 00:07, 22 December 2022 by G3jzer (talk | contribs) (Overhauled the page. Moved most stuff from Jobs page here.)
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Data is potentially outdated
Last updated for version 0.20.16.1
Last mentioned in changelog 1.2.7.0
The current game version is 1.4.5.0
Notes: Add more info

The Security Officer is a playable Job.

The backbone of violence.

Description

Security Officers are responsible for keeping the submarine safe from threats, both in and outside the submarine.

There can be a maximum of 2 Security Officers auto-assigned to a submarine, though none are required.

Security Officers have 110 base vitality, 10 more than the default 100.

Hired Security Officers cost 15% more than usual.

Responsibilities

  • Keeping crewmates safe.
  • Operating Turrets.
  • Repelling intruders.
  • Keeping the order.
  • Fabrication of Weapons and Ammunition.

Starting Skills

Skills that a Security Officer starts with:

Equipment

All Security Officers start with the same equipment:

The Security Officer has 3 loadouts, each with different Clothing:
Loadout #1

Loadout #2

Loadout #3

Talents

General and specialization Talents of Security Officers.

General

Buff

Gain an additional 50% Buff Duration. Gain an additional 25% Opiate addiction resistance.

First Aid Training

Gain a bonus of 15 to Medical. Medical items are 35% more potent when applied to you.

Physical Conditioning

Gain an additional 10% Movement Speed. Gain an additional 30% Oxygen low resistance.

Protect and Serve

Gain 30% bonus XP and 100% more reputation when completing a Escort mission.

Swole

Gain an additional 10% Maximum Health.
Gain an additional 25% Melee Power.

War Stories

At the end of each round, if you killed any enemies, create a Art of Submarine Warfare in your inventory. Reading it gives Weapons skill to the reader; the skill gain is determined by the amount of enemies killed during the round.

Bootcamp

Gain an additional 50% experience, until you have obtained 5 talent points.

When you have 5 or more talent points, gain +15 Bonus Weapons Skill instead.


By the Book

Whenever you finish at least one mission, your crew gains an additional 1250 marks and 200 experience for each captured, live enemy human on board your ship, up to a maximum of 2500 marks and 400 experience.

Don't Push It

Unlock recipe: Bandolier, Explosive Slug.

Munitions Expertise

Unlock recipe: SMG Magazine, Shotgun Shell.

Weaponsmith

Weapons you fabricate are of 1 higher quality. Unlock recipe: Riot Shotgun, SMG.
Frogman Enforcer Gunner

Boarding Party

Unlock recipe: Boarding Axe, Slipsuit, Harpoon Coil-Rifle.

Pacification Kit

Unlock recipe: Autoshotgun, Fulgurium Stun Gun Dart, Riot Shield.

Rifleman

Inflict 10% more damage with Rifles. Unlock recipe: Assault Rifle, Assault Rifle Magazine, Rifle, Rifle Round.

Scavenger

Whenever you open a container outside your submarine for the first time, you have a 25% chance of finding additional items.

Slayer

Gain an additional 25% attack power with harpoons. If you are in the open sea, gain an additional 50% attack power to Harpoons instead.

Beat Cop

Inflict 25% more stun. Doubled against monsters inside the submarine.

Stonewall

Whenever you are attacked, gain an additional 25% physical damage resistance and 25% stun resistance for 4 seconds.

Commando

When firing a ranged weapon while crouched, you gain 70% reduction to spread and inflict 10% more damage.

Tandem Fire

As long as you are manning a turret alongside another allied crewmember, both of your attacks are 20% more powerful. Only the closest allied crewmember gains this effect.

Daring Dolphin

Gain an additional 25% Swimming Speed.

Easy Turtle

Take 20% less damage from attacks while you are in water.

Crusty Seaman

Recover from bleeding much more quickly.

Inordinate Exsanguination

Inflict 100% more Bleeding damage.

Extra Powder

Explosions have 20% larger radius and deal 10% more damage. Explosives you fabricate are of 1 higher quality.

Gun Runner

You move 25% faster while carrying turret ammunition. Walk 20% faster while aiming.

Spec-Ops

Unlock recipe: Thermal Goggles. Inflict double (non-turret) damage against full health enemies.

Implacable

Whenever you fall below 0 health, you will remain fully conscious and your attacks are 25% more powerful for 15 seconds. This effect can only occur once per life each round.

Warlord

Inflict 10% more damage with ranged weapons for every nearby enemy. Up to 50%. Unlock recipe: HMG, HMG Magazine.
  • The "additional items" from Scavenger means respawning the container loot.
  • Implacable does not heal the conditions that would cause you to go unconscious, it simply prevents going unconscious for 15 seconds. As such, you will pass out (and possibly succumb to your injuries) if 15 seconds pass and you have not raised your vitality above 0.
  • Holding the crouch key underwater will still activate Commando even though crouching is impossible underwater.
  • Crusty Seaman increases the rate of recovery from bleed from 0.1 per second to 1 per second, a 10x increase.
  • Tandem Fire simply checks for players operating periscopes with no regard if that periscope is actually linked to a turret.
  • The Tandem Fire buff lasts for 2 seconds and increases attack power, allowing for stronger attacks after stopping using a periscope for a brief time.