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Screwdriver: Difference between revisions

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(versioning; added to cleanup; updated fabricator materials; updated deconstruct-time; formatting; added Damage Values and See Also sections; updated structure damage; updated prices for merchants where that is possible)
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{{Version|0.15.22.1}}
{{Version|0.18.11.0|cleanup=yes|merchantengineering has no equivalent colony-type, needs to be set once the infobox is adjusted; 0.9 price, 10 minavailable}}
{{Items infobox
{{Items infobox
| icon = Screwdriver.png
| icon = Screwdriver.png
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| stun = 0.2
| stun = 0.2
| attackspeed = 1
| attackspeed = 1
| structuredamage = 2
| structuredamage = 4
| severlimbsprobability = 0
| severlimbsprobability = 0


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| outpostmultiplier = 1
| outpostmultiplier = 1
| citymultiplier = 0.9
| citymultiplier = 1
| researchmultiplier = 1.25
| researchmultiplier = 1.25
| militarymultiplier = 1.25
| militarymultiplier = 1.25
| minemultiplier = 1
| minemultiplier = 1


| outpostminavailable = 10
| cityminavailable = 5
| cityminavailable = 15
| researchminavailable = 10
| militaryminavailable = 10
| mineminavailable = 10


| noreq = yes
| noreq = yes
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| fabricatorskill = mechanical
| fabricatorskill = mechanical
| fabricatorskilllevel = 20
| fabricatorskilllevel = 20
| fabricatormaterials = {{Hyperlink|Iron}}
| fabricatormaterials = {{Hyperlink|Iron}} (x2)
| deconstructor = Yes
| deconstructor = Yes
| deconstructortime = 10
| deconstructortime = 20
| deconstructormaterials = {{Hyperlink|Iron}}
| deconstructormaterials = {{Hyperlink|Iron}}
}}
}}
The '''Screwdriver''' is a tool that can be acquired in ''[[Barotrauma]]''.
The '''Screwdriver''' is a tool that can be acquired in ''[[Barotrauma]]''.
==Function==
 
= Function =
 
The screwdriver's primary function is to perform [[Maintenance#Electrical Repairs|electrical repairs]] on certain installations, namely [[Nuclear Reactor]]s, [[Junction Box]]es, [[Navigation Terminal]]s, [[Sonar Monitor]]s, [[Status Monitor]]s, [[Battery|Batteries]] and [[Supercapacitor]]s.
The screwdriver's primary function is to perform [[Maintenance#Electrical Repairs|electrical repairs]] on certain installations, namely [[Nuclear Reactor]]s, [[Junction Box]]es, [[Navigation Terminal]]s, [[Sonar Monitor]]s, [[Status Monitor]]s, [[Battery|Batteries]] and [[Supercapacitor]]s.


It can also be used on [[Connection Panels]] of any [[:Category:Installations|installation]] or [[:Category:Electrical Components|electrical component]] to [[Wiring|rewire]] them.
It can also be used on [[Connection Panels]] of any [[:Category:Installations|installation]] or [[:Category:Electrical Components|electrical component]] to [[Wiring|rewire]] them.
==Usage==
 
Screwdrivers are held with one hand.  
= Usage =
{{Key|mouse|left}}Left-clicking on an installation or electrical component with the tool equipped will open up its connection panel menu. Rewiring while below level 55 [[Skills#Electrical Engineering|Electrical Engineering]] presents a risk of failure, which interrupts the rewiring and inflicts {{Hyperlink|Burn|20|Affliction Burn}} 5 and {{Hyperlink|Stun|20|Affliction Stun}} 5 sec.
 
Pressing {{Key|E}} on an installation in needs of repairs will start fixing it. Doing so while below level 55 Electrical Engineering will take longer.
Screwdrivers are held with one hand. {{Key|mouse|left}}Left-clicking on an installation or electrical component with the tool equipped will open up its connection panel menu. Rewiring while below level 55 [[Skills#Electrical Engineering|Electrical Engineering]] presents a risk of failure, which interrupts the rewiring and inflicts {{Hyperlink|Burn|20|Affliction Burn}} 5 and {{Hyperlink|Stun|20|Affliction Stun}} 5 sec. Pressing {{Key|E}} on an installation in needs of repairs will start fixing it. Doing so while below level 55 Electrical Engineering will take longer.
 
= Damage Values =
{{Main|Handheld Weapons}}
 
{{CargoDamage|Diving Knife|Dementonite Screwdriver|Screwdriver|Hardened Screwdriver|tabletype=melee}}
 
= See Also =
 
* {{Hyperlink|Dementonite Screwdriver}}
* {{Hyperlink|Hardened Screwdriver}}


{{Items nav}}
{{Items nav}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Melee Weapons]]
[[Category:Melee Weapons]]

Revision as of 18:50, 16 June 2022

Data is potentially outdated
Last updated for version 0.18.11.0
The current game version is 1.3.0.4
Notes: merchantengineering has no equivalent colony-type, needs to be set once the infobox is adjusted; 0.9 price, 10 minavailable
Screwdriver
Click to upload a new image.Dummy link
Inventory icon


Sprite
Makes electrical repairs and rewiring possible.
Statistics
Afflictions
Attack Speed 1
Severance chance 0%
Structure damage 4
Crafting
Fabricator
Requirements
Skill: Mechanical: 20
Iron (x2)
Fabrication time 10s
Deconstructor Yield
Iron
20s
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony 10 mk 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 12 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant N/A 3 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier screwdriver
Categories

The Screwdriver is a tool that can be acquired in Barotrauma.

Function

The screwdriver's primary function is to perform electrical repairs on certain installations, namely Nuclear Reactors, Junction Boxes, Navigation Terminals, Sonar Monitors, Status Monitors, Batteries and Supercapacitors.

It can also be used on Connection Panels of any installation or electrical component to rewire them.

Usage

Screwdrivers are held with one hand. Left MouseLeft-clicking on an installation or electrical component with the tool equipped will open up its connection panel menu. Rewiring while below level 55 Electrical Engineering presents a risk of failure, which interrupts the rewiring and inflicts Burn 5 and Stun 5 sec. Pressing E on an installation in needs of repairs will start fixing it. Doing so while below level 55 Electrical Engineering will take longer.

Damage Values

Main article: Handheld Weapons



Item Afflictions Attack Speed Armor Penetration

Dementonite Screwdriver
 Lacerations (7.5)*
 Psychosis (5)*
 Stun (0.2)*
1.11 0%

Diving Knife
 Lacerations (10)*
 Bleeding (10)*
 Stun (0.2)*
1.33 0%

Hardened Screwdriver
 Lacerations (7)*
 Bleeding (2)*
 Stun (0.08)*
1 25%

Screwdriver
 Lacerations (5)*
 Bleeding (2)*
 Stun (0.05)*
1 0%

See Also

v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc