Screwdriver: Difference between revisions
(versioning; added to cleanup; updated fabricator materials; updated deconstruct-time; formatting; added Damage Values and See Also sections; updated structure damage; updated prices for merchants where that is possible) |
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{{Version|0.18.11.0 | {{Version|0.18.11.0|merchantengineering has no equivalent colony-type, needs to be set once the infobox is adjusted; 0.9 price, 10 minavailable}} | ||
{{Items infobox | {{Items infobox | ||
| icon = Screwdriver.png | | icon = Screwdriver.png | ||
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}} | }} | ||
The '''Screwdriver''' is a tool | The '''Screwdriver''' is a basic tool. | ||
= Function = | = Function = | ||
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It can also be used on [[Connection Panels]] of any [[:Category:Installations|installation]] or [[:Category:Electrical Components|electrical component]] to [[Wiring|rewire]] them. | It can also be used on [[Connection Panels]] of any [[:Category:Installations|installation]] or [[:Category:Electrical Components|electrical component]] to [[Wiring|rewire]] them. | ||
Lastly, it can be swung at enemies for a weak melee attack. | |||
= Usage = | = Usage = | ||
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{{Main|Handheld Weapons}} | {{Main|Handheld Weapons}} | ||
{{CargoDamage | {{CargoDamage|Dementonite Screwdriver|Screwdriver|Hardened Screwdriver|tabletype=melee}} | ||
= See Also = | = See Also = |
Revision as of 02:13, 22 June 2022
Data is potentially outdated | |
Last updated for version 0.18.11.0 The current game version is 1.2.8.0 Notes: merchantengineering has no equivalent colony-type, needs to be set once the infobox is adjusted; 0.9 price, 10 minavailable |
Screwdriver | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite Makes electrical repairs and rewiring possible. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Attack Speed | 1 | ||||||||||||||||||||||||||||||||||
Severance chance | 0% | ||||||||||||||||||||||||||||||||||
Structure damage | 4 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Mechanical: 20
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 10 mk | ||||||||||||||||||||||||||||||||||
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The Screwdriver is a basic tool.
Function
The screwdriver's primary function is to perform electrical repairs on certain installations, namely Nuclear Reactors, Junction Boxes, Navigation Terminals, Sonar Monitors, Status Monitors, Batteries and Supercapacitors.
It can also be used on Connection Panels of any installation or electrical component to rewire them.
Lastly, it can be swung at enemies for a weak melee attack.
Usage
Screwdrivers are held with one hand. Left-clicking on an installation or electrical component with the tool equipped will open up its connection panel menu. Rewiring while below level 55 Electrical Engineering presents a risk of failure, which interrupts the rewiring and inflicts Burn 5 and Stun 5 sec. Pressing on an installation in needs of repairs will start fixing it. Doing so while below level 55 Electrical Engineering will take longer.
Damage Values
Main article: Handheld Weapons
Item | Afflictions | Attack Speed | Armor Penetration |
---|---|---|---|
Dementonite Screwdriver |
1.11 | 0% | |
Hardened Screwdriver |
1 | 25% | |
Screwdriver |
1 | 0% |