Screwdriver: Difference between revisions

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{{Version|0.18.12.0}}
{{Version|1.0.9.0|Add media}}__NOTOC__
{{Items infobox
{{Items infobox  
| icon = Screwdriver.png
| description = Makes electrical repairs and rewiring possible.  
| iconwidth = 42
| caption = Inventory icon.
| sprite=Screwdriver sprite.png
| spritewidth = 58
| caption2 = Sprite.
| identifier = screwdriver
| description = Makes electrical repairs and rewiring possible.
| type = tool


| afflictions = yes
<!-- Weapon info-->
| lacerations = 5
| weapontype = melee
| bleeding = 2
| qualitybonuses = +10% Repair Speed
| stun = 0.2
| meleerange = 0.5
| attackspeed = 1
| attackspeed = 1
| structuredamage = 4
| itemdamage = 2
| severlimbsprobability = 0
 
| baseprice = 10


| outpostmultiplier =     1    | outpostminavailable =    10
| afflictions =
| citymultiplier =       1    | cityminavailable =        5
lacerations = 5;
| researchmultiplier =    1.25 | researchminavailable =    10
bleeding = 2;
| militarymultiplier =    1.25 | militaryminavailable =    10
stun = 0.05;
| minemultiplier =       1    | mineminavailable =        10
| engineeringmultiplier = 0.9  | engineeringminavailable = 10


| noreq = yes


<!-- Fabricating -->
| fabricator = Yes
| fabricator = Yes
| fabricatortime = 10
| fabricatortime = 10
| fabricatorskill = mechanical
| fabricatorskill = mechanical
| fabricatorskilllevel = 20
| fabricatorskilllevel = 20
| fabricatormaterials = {{Hyperlink|Iron}} (x2)
| fabricatormaterials = {{hl|Iron}} (x2)
 
<!-- Deconstructing -->
| deconstructor = Yes
| deconstructor = Yes
| deconstructortime = 20
| deconstructortime = 20
| deconstructormaterials = {{Hyperlink|Iron}}
| deconstructormaterials = {{hl|Iron}}
 
<!-- Price -->
| baseprice = 10
| outpostmultiplier = 1
| citymultiplier = 1
| researchmultiplier = 1.25
| militarymultiplier = 1.25
| minemultiplier = 1
| medicalmultiplier = 1
| engineeringmultiplier = 0.9
| armorymultiplier = 1
 
<!-- Availability (uncomment what is needed) -->
| unbuyable = true
 
<!-- | outpostunbuyable = true -->
| outpostminavailable = 10
 
<!-- | cityunbuyable = true -->
| cityminavailable = 5
 
<!-- | researchunbuyable = true -->
| researchminavailable = -10
 
<!-- | militaryunbuyable = true -->
| militaryminavailable = 10
 
<!-- | mineunbuyable = true -->
| mineminavailable = 10
 
| medicalunbuyable = true
<!-- | medicalminavailable = -->
 
<!-- | engineeringunbuyable = true -->
| engineeringminavailable = 10
 
| armoryunbuyable = true
<!-- | armoryminavailable = -->
 
<!-- Technical -->
| identifier = screwdriver
| category = Equipment
| tags = smallitem, simpletool, tool, electricalrepairtool, screwdriveritem
}}
}}


The '''Screwdriver''' is a basic tool.
<!-- What is the weapon -->
The '''{{PAGENAME}}''' is a Tool in [[Barotrauma]].
 
= Description =
<!-- General description of the weapon, what it's good at, what it's bad at, maybe some general tips.-->
The {{PAGENAME}} is a one-handed tool which can be used as a [[Handheld_Weapons#Melee_Weapons|Melee Weapon]]. It has a short range and inflicts a minor amount of {{hl|Lacerations|25}} and {{hl|Bleeding|25}}. It should exclusively be used as a last resort weapon as it has trouble dealing even with smaller [[Creatures]] like {{hl|Crawler|s=s}}. Its main purpose is performing [[Maintenance#Electrical Repairs|electrical repairs]] on [[installations]]. It is also used to rewire [[Connection Panels]] of any [[Installations|installations]] or [[Electrical Components|electrical components]].
 
 
<!-- How to obtain the weapon -->
It can be crafted by anyone or bought at any [[Outpost]].


= Function =
= Function =
<!--How to operate the weapon, used ammo, use the Controls template-->
{{Controls|one}}


The screwdriver's primary function is to perform [[Maintenance#Electrical Repairs|electrical repairs]] on certain installations, namely [[Nuclear Reactor]]s, [[Junction Box]]es, [[Navigation Terminal]]s, [[Sonar Monitor]]s, [[Status Monitor]]s, [[Battery|Batteries]] and [[Supercapacitor]]s.
<!-- List with facts about the weapons functionality and important tips -->
* It can be used to repair electrical installations by pressing the "Use" keybind ({{Key|E}} by default) on an installation to open the repair GUI and starting the repairs.
** Attempting a repair while not having the required [[Skills#Electrical Engineering|Electrical Engineering]] skill takes a lot longer and presents a risk of failure, which interrupts the repair and inflicts {{hl|Burn|25}} and {{hl|Stun|25}}.
* It can also be used to rewire [[Connection Panels]] of any [[Installations|installations]] or [[Electrical Components|electrical components]] inside the repair GUI.
** Attempting a rewiring while not having the required [[Skills#Electrical Engineering|Electrical Engineering]] skill presents a high risk of failure, which interrupts the rewiring and inflicts {{hl|Burn|25}} and {{hl|Stun|25}}.
* It's one-handed, meaning it can be dual-wielded, essentially doubling the DPS, but it does '''not''' increase the repair speed.
* {{Q|{{PAGENAME}}|10|Repair Speed}} <!-- Repair speed increased by 10% for every quality level -->


It can also be used on [[Connection Panels]] of any [[:Category:Installations|installation]] or [[:Category:Electrical Components|electrical component]] to [[Wiring|rewire]] them.
= Damage Values = 
<!-- Cargo table with damage values of this weapon, and potentially other similiar weapons as a comparison. Use the CargoDamage template. -->
{{CargoDamage|{{PAGENAME}}|Hardened Screwdriver|tabletype=melee}}


Lastly, it can be swung at enemies for a weak melee attack.
= Related Talents =
<!-- Talents that are required to craft the weapon, or are affecting it in some way, use the RelatedTalents template. Remove section if no related talents -->
{{RelatedTalents|Aggressive Engineering}}


= Usage =
= See Also =
<!-- Similiar or related items -->
* {{hl|Hardened Screwdriver}}


Screwdrivers are held with one hand. {{Key|mouse|left}}Left-clicking on an installation or electrical component with the tool equipped will open up its connection panel menu. Rewiring while below level 55 [[Skills#Electrical Engineering|Electrical Engineering]] presents a risk of failure, which interrupts the rewiring and inflicts {{Hyperlink|Burn|20|Affliction Burn}} 5 and {{Hyperlink|Stun|20|Affliction Stun}} 5 sec. Pressing {{Key|E}} on an installation in needs of repairs will start fixing it. Doing so while below level 55 Electrical Engineering will take longer.
= Media =
<!-- Images or videos showing off the weapon -->
<gallery widths=280 heights=200>


= Damage Values =
</gallery>
{{Main|Handheld Weapons}}


{{CargoDamage|Dementonite Screwdriver|Screwdriver|Hardened Screwdriver|tabletype=melee}}
<!-- Audio files -->
<gallery widths=200 heights=100>


= See Also =
</gallery>
 
{{Tools nav}}


* {{Hyperlink|Dementonite Screwdriver}}
* {{Hyperlink|Hardened Screwdriver}}


{{Items nav}}
{{Weapons nav|show-Handheldweapons=yes}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Melee Weapons]]
[[Category:Melee Weapons]]
[[Category:Tools]]

Latest revision as of 07:47, 31 January 2024

Data is up-to-date
Last updated for version 1.0.9.0
The current game version is 1.2.8.0
Notes: Add media
 
Screwdriver

Inventory icon


Sprite
Makes electrical repairs and rewiring possible.
Statistics
Afflictions
 Lacerations (5)*
 Bleeding (2)*
 Stun (0.05)*
Quality Bonuses +10% Repair Speed
Range 0.5 m
Attack Speed 1
Item Damage 2
Crafting
Fabricator
Requirements
Skill: Mechanical: 20
Iron (x2)
Fabrication time 10s
Deconstructor Yield
Iron
20s
Store
Base Price 10 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 3 mk
ColonyColony 3 mk
Research OutpostResearch 3 mk
Military OutpostMilitary 3 mk
Mining OutpostMining 3 mk
Medical MerchantMedical Merchant 3 mk
Engineer MerchantEngineer Merchant 2 mk
Armory MerchantArmory Merchant 3 mk
Children of The HonkmotherClown Merchant 3 mk
The Church of HuskHusk Merchant 3 mk
Technical
Identifier screwdriver
Categories Equipment
Tags smallitem, simpletool, tool, electricalrepairtool, screwdriveritem

The Screwdriver is a Tool in Barotrauma.

Description

The Screwdriver is a one-handed tool which can be used as a Melee Weapon. It has a short range and inflicts a minor amount of Lacerations and Bleeding. It should exclusively be used as a last resort weapon as it has trouble dealing even with smaller Creatures like Crawlers. Its main purpose is performing electrical repairs on installations. It is also used to rewire Connection Panels of any installations or electrical components.


It can be crafted by anyone or bought at any Outpost.

Function

The Screwdriver is held with one hand. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

  • It can be used to repair electrical installations by pressing the "Use" keybind (E by default) on an installation to open the repair GUI and starting the repairs.
    • Attempting a repair while not having the required Electrical Engineering skill takes a lot longer and presents a risk of failure, which interrupts the repair and inflicts Burn and Stun.
  • It can also be used to rewire Connection Panels of any installations or electrical components inside the repair GUI.
    • Attempting a rewiring while not having the required Electrical Engineering skill presents a high risk of failure, which interrupts the rewiring and inflicts Burn and Stun.
  • It's one-handed, meaning it can be dual-wielded, essentially doubling the DPS, but it does not increase the repair speed.
  • The Screwdriver gains 10% Repair Speed per quality level. (10% / 20% / 30%)

Damage Values

Item Afflictions Attack Speed Armor Penetration

Hardened Screwdriver
 Lacerations (7)*
 Bleeding (2)*
 Stun (0.08)*
1 25%

Screwdriver
 Lacerations (5)*
 Bleeding (2)*
 Stun (0.05)*
1 0%

Related Talents

Talent Tree Description

Aggressive Engineering
ID: aggressiveengineering
Engineer
General
Tier 2
You deal triple damage with Screwdrivers.

See Also

Media

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