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SMG Magazine: Difference between revisions

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| usedby2 = Deadeye Carbine
| usedby2 = Deadeye Carbine
| magazine = 21
| magazine = 21
| severlimbsprobability = 5


{{c|<!-- CRAFTING -->}}
{{c|<!-- CRAFTING -->}}

Revision as of 12:46, 15 June 2022

Data is potentially outdated
Last updated for version 0.16.7.0
The current game version is 1.2.8.0
SMG Magazine

Inventory icon


Sprite
Statistics 
Used by SMG
Deadeye Carbine
Afflictions
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Severance chance 5%
Structure damage 5
Shots per magazine 21
Crafting
Fabricator
Requirements
Talent: Bootcamp
Skill: Weapons: 40
 
Alternate recipe
Skill: Weapons: 40
Deconstructor Yield
Lead (%*)
Steel Bar (%*)
10s
Store
Base Price 100 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 45 mk
ColonyColony 125 mk 37 mk
Research OutpostResearch N/A 37 mk
Military OutpostMilitary 90 mk 27 mk
Mining OutpostMining N/A 37 mk
Medical MerchantMedical Merchant N/A 30 mk
Engineer MerchantEngineer Merchant N/A 30 mk
Armory MerchantArmory Merchant N/A 30 mk
Children of The HonkmotherClown Merchant N/A 30 mk
The Church of HuskHusk Merchant N/A 30 mk
Technical
Identifier
Categories

SMG Magazines are SMG and Deadeye Carbine ammunition.

Related Talents

Talent Tier Description

Bootcamp
Security Officer
Soldier Tier 1
Unlock recipe: SMG Magazine.
Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience.
The deaths of assistants do not count.

Munitions Expertise
Security Officer
Warden Tier 2
Unlock recipe: Explosive Slug.
Gain 125% more Weapons skill from fabricating items.
Whenever you fabricate SMG ammo, shotgun ammo, or stun gun ammo, you have a 50% chance to gain twice as much output.

See Also

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives