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Difference between revisions of "SMG Magazine"

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m (updated damage values)
m (set maxstack/stacksize to 2)
 
(5 intermediate revisions by 4 users not shown)
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{{Version|0.16.7.0|stub=yes}}
+
{{Version|0.18.15.0|stub=yes}}
 
{{Items infobox
 
{{Items infobox
 
| noreq = yes
 
| noreq = yes
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| name = {{PAGENAME}}
 
| name = {{PAGENAME}}
 
| caption = A magazine for .45 caliber SMG rounds.
 
| caption = A magazine for .45 caliber SMG rounds.
 +
| identifier = smgmagazine
  
 
{{c|<!-- AMMUNITION -->}}
 
{{c|<!-- AMMUNITION -->}}
| afflictions = {{Affliction|Gunshot Wound|||13}}<br>{{Affliction|Bleeding|||13}}<br>{{Affliction|Stun|||0.15 sec.}}
+
| afflictions = yes
| gunshotwound = 13<!-- TODO: change gunshot, bleeding, and deep tissue to float in cargo declare -->
+
| gunshotwound = 12.5<!-- TODO: change gunshot, bleeding, and deep tissue to float in cargo declare -->
| bleeding = 13
+
| bleeding = 12.5
 
| stun = 0.15
 
| stun = 0.15
 
| structuredamage = 5
 
| structuredamage = 5
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| usedby = SMG
 
| usedby = SMG
 
| usedby2 = Deadeye Carbine
 
| usedby2 = Deadeye Carbine
 +
| maxstack = 2
 
| magazine = 21
 
| magazine = 21
 +
| severlimbsprobability = 10
  
 
{{c|<!-- CRAFTING -->}}
 
{{c|<!-- CRAFTING -->}}
 
| talent = [[Bootcamp]]
 
| talent = [[Bootcamp]]
 
| fabricatormaterials = {{hl|Magnesium}}<br>{{hl|Lead}}<br>{{hl|Steel Bar}}
 
| fabricatormaterials = {{hl|Magnesium}}<br>{{hl|Lead}}<br>{{hl|Steel Bar}}
| deconstructormaterials = {{hl|Lead}} <abbr title="Condition based on remaining ammo">(%*)</abbr><br>{{hl|Steel Bar}} <abbr title="Condition based on remaining ammo">(%*)</abbr>
+
| deconstructormaterials = {{hl|Lead}} <abbr title="Condition based on remaining ammo">(%*)</abbr><br>{{hl|Steel Bar}}
 
| deconstructortime = 10
 
| deconstructortime = 10
 
| fabricatorskill = weapons
 
| fabricatorskill = weapons
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{{c|<!-- STORE -->}}
 
{{c|<!-- STORE -->}}
 
| baseprice = 100
 
| baseprice = 100
| outpostmultiplier = 1.5
+
| outpostmultiplier = 1.5   | outpostunbuyable = true
| citymultiplier = 1.25
+
| citymultiplier = 1.25     | cityminavailable = 2      | cityunbuyable = true
| researchmultiplier = 1.25
+
| researchmultiplier = 1.25 | researchunbuyable = true
| militarymultiplier = 0.9
+
| militarymultiplier = 0.9   | militaryminavailable = 4
| minemultiplier = 1.25
+
| minemultiplier = 1.25     | mineunbuyable = true
| outpostunbuyable = true
+
| armorymultiplier = 0.9    | armoryminavailable = 4
| cityminavailable = 2
 
| researchunbuyable = true
 
| militaryminavailable = 4
 
| mineunbuyable = true
 
  
 
{{c|<!-- CONTAINERS -->}}
 
{{c|<!-- CONTAINERS -->}}
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'''SMG Magazines''' are {{hl|SMG}} and {{hl|Deadeye Carbine}} ammunition.
 
'''SMG Magazines''' are {{hl|SMG}} and {{hl|Deadeye Carbine}} ammunition.
  
 +
Can only be crafted by a [[Jobs#Security Officer|Security Officer]] with the [[Bootcamp]] talent.
 
= Related Talents =
 
= Related Talents =
  

Latest revision as of 16:24, 15 July 2022

Version Checkmark True.png Data is up-to-date
Last updated for version 0.18.15.0
The current game version is 0.18.15.1
 
SMG Magazine
SMG Magazine.png
A magazine for .45 caliber SMG rounds.

ID: smgmagazine
Stats
Type Ammunition, Talent Item
Used by SMG.png SMG
Deadeye Carbine.png Deadeye Carbine
Afflictions
Affliction Gunshot Wound.png Gunshot Wound (12.5)
Affliction Bleeding.png Bleeding (12.5)
Affliction Stun.png Stun (0.15)
Severance chance 10%
Structure damage 5
Shots per magazine 21
Maximum stack 2
Crafting
Fabricator
Requirements
Talent: Bootcamp
Skill: Weapons 40
 
Alternate recipe
Talent: Bootcamp
Skill: Weapons 40
Deconstructor Yield
Lead.png Lead (%*)
Steel Bar.png Steel Bar
Time.png 10s
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 37 mk
ColonyColony N/A 31 mk
Research OutpostResearch N/A 31 mk
Military OutpostMilitary 90 mk 22 mk
Mining OutpostMining N/A 31 mk 
Armory MerchantArmory Merchant  90 mk 22 mk

[[Category:{{{category}}}]]

SMG Magazines are SMG.png SMG and Deadeye Carbine.png Deadeye Carbine ammunition.

Can only be crafted by a Security Officer with the Bootcamp talent.

Related Talents

Talent Tier Description
Talent Bootcamp.png
Bootcamp
Security Officer Job Icon.pngSecurity Officer
Soldier Tier 1
Unlock recipe: SMG Magazine.png SMG Magazine.
Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience.
The deaths of assistants do not count.
Talent Munitions Expertise.png
Munitions Expertise
Security Officer Job Icon.pngSecurity Officer
Warden Tier 2
Unlock recipe: Explosive Slug.png Explosive Slug.
Gain 125% more Weapons skill from fabricating items.
Whenever you fabricate SMG ammo, shotgun ammo, or stun gun ammo, you have a 50% chance to gain twice as much output.

See Also


v·d·e·h
Weapons
Submarine Weapons

Turrets

Loaders

Other

Handheld Weapons

Ranged Weapons

Melee Weapons

Grenades

Ammunition & Explosives

Ammunition

Explosives