Difference between revisions of "SMG Magazine"
From Official Barotrauma Wiki
Wheatley1001 (talk | contribs) m (updated damage values) |
m (set maxstack/stacksize to 2) |
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(5 intermediate revisions by 4 users not shown) | |||
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− | {{Version|0. | + | {{Version|0.18.15.0|stub=yes}} |
{{Items infobox | {{Items infobox | ||
| noreq = yes | | noreq = yes | ||
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| name = {{PAGENAME}} | | name = {{PAGENAME}} | ||
| caption = A magazine for .45 caliber SMG rounds. | | caption = A magazine for .45 caliber SMG rounds. | ||
+ | | identifier = smgmagazine | ||
{{c|<!-- AMMUNITION -->}} | {{c|<!-- AMMUNITION -->}} | ||
− | | afflictions = | + | | afflictions = yes |
− | | gunshotwound = | + | | gunshotwound = 12.5<!-- TODO: change gunshot, bleeding, and deep tissue to float in cargo declare --> |
− | | bleeding = | + | | bleeding = 12.5 |
| stun = 0.15 | | stun = 0.15 | ||
| structuredamage = 5 | | structuredamage = 5 | ||
Line 15: | Line 16: | ||
| usedby = SMG | | usedby = SMG | ||
| usedby2 = Deadeye Carbine | | usedby2 = Deadeye Carbine | ||
+ | | maxstack = 2 | ||
| magazine = 21 | | magazine = 21 | ||
+ | | severlimbsprobability = 10 | ||
{{c|<!-- CRAFTING -->}} | {{c|<!-- CRAFTING -->}} | ||
| talent = [[Bootcamp]] | | talent = [[Bootcamp]] | ||
| fabricatormaterials = {{hl|Magnesium}}<br>{{hl|Lead}}<br>{{hl|Steel Bar}} | | fabricatormaterials = {{hl|Magnesium}}<br>{{hl|Lead}}<br>{{hl|Steel Bar}} | ||
− | | deconstructormaterials = {{hl|Lead}} <abbr title="Condition based on remaining ammo">(%*)</abbr><br>{{hl|Steel Bar}} | + | | deconstructormaterials = {{hl|Lead}} <abbr title="Condition based on remaining ammo">(%*)</abbr><br>{{hl|Steel Bar}} |
| deconstructortime = 10 | | deconstructortime = 10 | ||
| fabricatorskill = weapons | | fabricatorskill = weapons | ||
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{{c|<!-- STORE -->}} | {{c|<!-- STORE -->}} | ||
| baseprice = 100 | | baseprice = 100 | ||
− | | outpostmultiplier = 1.5 | + | | outpostmultiplier = 1.5 | outpostunbuyable = true |
− | | citymultiplier = 1.25 | + | | citymultiplier = 1.25 | cityminavailable = 2 | cityunbuyable = true |
− | | researchmultiplier = 1.25 | + | | researchmultiplier = 1.25 | researchunbuyable = true |
− | | militarymultiplier = 0.9 | + | | militarymultiplier = 0.9 | militaryminavailable = 4 |
− | | minemultiplier = 1.25 | + | | minemultiplier = 1.25 | mineunbuyable = true |
− | | | + | | armorymultiplier = 0.9 | armoryminavailable = 4 |
− | | | ||
− | | | ||
− | |||
− | |||
{{c|<!-- CONTAINERS -->}} | {{c|<!-- CONTAINERS -->}} | ||
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'''SMG Magazines''' are {{hl|SMG}} and {{hl|Deadeye Carbine}} ammunition. | '''SMG Magazines''' are {{hl|SMG}} and {{hl|Deadeye Carbine}} ammunition. | ||
+ | Can only be crafted by a [[Jobs#Security Officer|Security Officer]] with the [[Bootcamp]] talent. | ||
= Related Talents = | = Related Talents = | ||
Latest revision as of 16:24, 15 July 2022
![]() |
Data is up-to-date |
Last updated for version 0.18.15.0 The current game version is 0.18.15.1 |
SMG Magazine | ||
---|---|---|
![]() A magazine for .45 caliber SMG rounds. ID: smgmagazine
| ||
Stats | ||
Type | Ammunition, Talent Item | |
Used by | ![]() ![]() | |
Afflictions | ||
Severance chance | 10% | |
Structure damage | 5 | |
Shots per magazine | 21 | |
Maximum stack | 2 | |
Crafting | ||
Fabricator Requirements |
||
Alternate recipe | ||
Deconstructor Yield | ||
Store | ||
![]() |
Buy | Sell |
![]() |
N/A | 37 mk |
![]() |
N/A | 31 mk |
![]() |
N/A | 31 mk |
![]() |
90 mk | 22 mk |
![]() |
N/A | 31 mk |
![]() |
90 mk | 22 mk |
[[Category:{{{category}}}]]
SMG Magazines are SMG and
Deadeye Carbine ammunition.
Can only be crafted by a Security Officer with the Bootcamp talent.
Related Talents
Talent | Tier | Description |
---|---|---|
![]() Bootcamp |
![]() Soldier Tier 1 |
Unlock recipe: ![]() Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience. The deaths of assistants do not count. |
![]() Munitions Expertise |
![]() Warden Tier 2 |
Unlock recipe: ![]() Gain 125% more Weapons skill from fabricating items. Whenever you fabricate SMG ammo, shotgun ammo, or stun gun ammo, you have a 50% chance to gain twice as much output. |
See Also