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{{c|<!-- CRAFTING -->}}
{{c|<!-- CRAFTING -->}}
| talent = [[Talents#Security Officer Talents|Bootcamp]]
| talent = [[Bootcamp]]
| fabricatormaterials = {{hl|Magnesium}}<br>{{hl|Lead}}<br>{{hl|Steel Bar}}
| fabricatormaterials = {{hl|Magnesium}}<br>{{hl|Lead}}<br>{{hl|Steel Bar}}
| deconstructormaterials = {{hl|Lead}} <abbr title="Condition based on remaining ammo">(%*)</abbr><br>{{hl|Steel Bar}} <abbr title="Condition based on remaining ammo">(%*)</abbr>
| deconstructormaterials = {{hl|Lead}} <abbr title="Condition based on remaining ammo">(%*)</abbr><br>{{hl|Steel Bar}} <abbr title="Condition based on remaining ammo">(%*)</abbr>

Revision as of 14:46, 23 November 2021

Data is potentially outdated
Last updated for version 0.15.13.0
The current game version is 1.2.8.0
SMG Magazine

Inventory icon


Sprite
Statistics 
Used by SMG
Deadeye Carbine
Afflictions
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 [[color:#00ba76]] ()*
Structure damage 2.5
Shots per magazine 20
Crafting
Fabricator
Requirements
Talent: Bootcamp
Skill: Weapons: 40, Electrical: 40
Deconstructor Yield
Lead (%*)
Steel Bar (%*)
10s
Store
Base Price 100 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 45 mk
ColonyColony 37 mk
Research OutpostResearch 37 mk
Military OutpostMilitary 27 mk
Mining OutpostMining 37 mk
Medical MerchantMedical Merchant 30 mk
Engineer MerchantEngineer Merchant 30 mk
Armory MerchantArmory Merchant 30 mk
Children of The HonkmotherClown Merchant 30 mk
The Church of HuskHusk Merchant 30 mk
Technical
Identifier
Categories

SMG Magazines are SMG and Deadeye Carbine ammunition.




A magazine for .45 caliber SMG rounds.
–In-game description
v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives