SMG

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Data is potentially outdated
Last updated for version 0.17.15.0
The current game version is 1.3.0.4
SMG
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Inventory icon


Sprite
A .45 caliber submachine gun.
Statistics
Ammunition SMG Magazine
Depleted Fuel SMG Magazine
Ammo Capacity 21
Skill Requirements
Skill Requirements
Weapons: 50
Handicap Spread/Inaccuracy +6 (from 10 to 16)
Crafting
Constructible? No
Deconstructor Yield
Store
Base Price 300 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 135 mk
ColonyColony 375 mk 112 mk
Research OutpostResearch N/A 112 mk
Military OutpostMilitary 270 mk 81 mk
Mining OutpostMining N/A 112 mk
Medical MerchantMedical Merchant N/A 90 mk
Engineer MerchantEngineer Merchant N/A 90 mk
Armory MerchantArmory Merchant N/A 90 mk
Children of The HonkmotherClown Merchant N/A 90 mk
The Church of HuskHusk Merchant N/A 90 mk
Technical
Identifier
Categories

The SMG is a handheld weapon added as part of the Saints and Sinners update.

Function

The SMG is a short-range weapon, shooting rounds from a detachable magazine. The SMG functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets. As for all firearms, ammo cannot be recovered. The SMG needs a Magazine to function, each of which holds 21 rounds (they cannot be accessed directly).

SMG rounds inflict Bleeding and Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mudraptors and Traitors.

It should be noted that the SMG has a large spread, which is made even larger for Characters with a Weapons skill lower than 50, greatly reducing its utility outside of point-blank range.

Unlike the Riot Shotgun, the SMG can be stored in Toolbelts and Storage Containers.

Deconstructing a full SMG magazine will yield 1 lead and 1 steel bar. Deconstructing an empty magazine will yield only 1 steel bar. Empty magazines can be recycled by security officers with the Bootcamp talent.

Usage

The SMG is held with both hands and must be loaded with an SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding Left Mouse.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Depleted Fuel SMG Magazine
21
 Gunshot Wound (19.5)*
 (15 x 1.3 weapon damage modifier)
 Bleeding (6.5)*
 (5 x 1.3 weapon damage modifier)
 Radiation Sickness (13)*
 (10 x 1.3 weapon damage modifier)
 Stun (0.195)*
 (0.15 x 1.3 weapon damage modifier)
25%
Impact: 6.5
.

SMG Magazine
21
 Gunshot Wound (16.25)*
 (12.5 x 1.3 weapon damage modifier)
 Bleeding (16.25)*
 (12.5 x 1.3 weapon damage modifier)
 Stun (0.26)* (10% chance)
 (0.2 x 1.3 weapon damage modifier)
0%
Impact: 5.2
.

Related Talents

Talent Tier Description

Bootcamp
Security Officer
Soldier Tier 1
Unlock recipe: SMG Magazine.
Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience.
The deaths of assistants do not count.

Munitions Expertise
Security Officer
Warden Tier 2
Unlock recipe: Explosive Slug.
Gain 125% more Weapons skill from fabricating items.
Whenever you fabricate SMG ammo, shotgun ammo, or stun gun ammo, you have a 50% chance to gain twice as much output.

Expert Commando
Security Officer
Soldier Tier 3
When firing a ranged weapon while crouched, you gain 70% reduction to spread and your attacks are 20% more powerful, but your firing rate is 30% slower.
Recover from Bleeding much more quickly.

Gallery

Audio

Trivia

  • Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
  • The SMG cannot be crafted, however it can be deconstructed into raw materials.
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