SMG: Difference between revisions

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(→‎Damage Values: updated stun to Thunder Under The Ice update value)
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{{Hyperlink|Bleeding||Affliction Bleeding}}: 15
{{Hyperlink|Bleeding||Affliction Bleeding}}: 15


{{Hyperlink|Stun||Affliction Stun}}: 0.125 sec.
{{Hyperlink|Stun||Affliction Stun}}: 0.15 sec.
| structuredamage = 2.5
| structuredamage = 2.5
| projectile = Instant
| projectile = Instant
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| raw = {{Hyperlink|Plastic|||Crafting Materials#Plastic}}
| raw = {{Hyperlink|Plastic|||Crafting Materials#Plastic}}
}}
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== Gallery ==
== Gallery ==
<gallery heights="200px" widths="350px">
<gallery heights="200px" widths="350px">

Revision as of 15:30, 17 June 2021

Data is potentially outdated
Last updated for version 0.10.6.2
The current game version is 1.2.8.0
SMG
Click to upload a new image.Dummy link
Inventory icon


Sprite
Statistics
Ammunition SMG Magazine
Ammo Capacity 20
Skill Requirements
Skill Requirements
Weapons: 50
Handicap Spread/Inaccuracy +6 (from 10 to 16)
Crafting
Constructible? No
Deconstructor Yield
Store
Base Price 300 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 135 mk
ColonyColony 375 mk 112 mk
Research OutpostResearch N/A 112 mk
Military OutpostMilitary 270 mk 81 mk
Mining OutpostMining N/A 112 mk
Medical MerchantMedical Merchant N/A 90 mk
Engineer MerchantEngineer Merchant N/A 90 mk
Armory MerchantArmory Merchant N/A 90 mk
Children of The HonkmotherClown Merchant N/A 90 mk
The Church of HuskHusk Merchant N/A 90 mk
Technical
Identifier
Categories

The SMG is a handheld weapon added as part of the Saints and Sinners update.

Function

The SMG is a short range weapon, shooting rounds from a detachable magazine. The SMG functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets. As for all firearms, ammo cannot be recovered. The SMG needs a Magazine to function, each of which holds 20 rounds (they can not be accessed directly).

SMG rounds inflict Bleeding and Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mud Raptors and Traitors.

It should be noted that the SMG has a large spread, which is made even larger for Characters with a Weapons skill lower than 50, greatly reducing its utility outside of point-blank range.

The SMG can be appealing to a submariner who desires plenty of firepower without sacrificing a significant potion of inventory space. Spare magazines can be efficiently carried (in a toolbox, for instance) and the contained ammunition within quickly adds up. This is further compounded by how the SMG can be reloaded rapidly compared to other small arms.

Usage

The SMG is held with both hands and must be loaded with an SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding Left Mouse. Depleted magazines cannot be refilled, thus, they should be deconstructed into Plastic.

Damage Values

Item
Afflictions
Structure Damage
Projectile Speed
Reusable?
Source
Price
Raw materials
SMG Round
Gunshot Wound: 15

Bleeding: 15

Stun: 0.15 sec.

2.5
Instant
No
Stores only
90-125 (per magazine)
File:.png Plastic


Gallery

Audio

Trivia

  • Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
  • The SMG can not be crafted, however it can be deconstructed into raw materials. The same applies to the SMG Magazines.
v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
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Headgear
Innerwear
Outerwear
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