Rifle
Data is potentially outdated | |
Last updated for version 1.0.7.0 Last mentioned in changelog 1.5.7.0 The current game version is 1.7.7.0 Notes: Add audio |
Rifle | |||||||||||||||||||||||||||||||||||
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A .30 caliber rifle with a manual reload mechanism. Slow rate of fire for unskilled users. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Quality Bonuses | +10% Affliction Strength | ||||||||||||||||||||||||||||||||||
Attack Speed | 0.5 | ||||||||||||||||||||||||||||||||||
Ammunition | Rifle Bullet | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 6 | ||||||||||||||||||||||||||||||||||
Ammo Max Stack | 12 | ||||||||||||||||||||||||||||||||||
Secondary Ammunition | 40mm Grenade 40mm Stun Grenade 40mm Acid Grenade 40mm Mini Nuke | ||||||||||||||||||||||||||||||||||
Secondary Ammo Capacity | 1 | ||||||||||||||||||||||||||||||||||
Secondary Ammo Max Stack | 8 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Weapons: 40
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Handicap | Reload time +3 (2 → 5) Spread 2 (No penalty) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Minimum Difficulty | 15% | ||||||||||||||||||||||||||||||||||
Base Price | 500 mk | ||||||||||||||||||||||||||||||||||
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The Rifle is a Handheld Ranged Weapon in Barotrauma.
Description
The Rifle is a two-handed long-range medium-size firearm. As a bolt-action weapon, it has to be reloaded after every shot which slows down the fire rate considerably, especially for characters with an inadequate Weapon Skill. However, its accuracy is pinpoint and it packs a punch, with every bullet dealing almost as much damage as a point-blank shot with a Riot Shotgun.
It can be crafted by a Security Officer with the Rifleman talent unlocked, or alternatively can be bought on Outposts with a difficulty of at least 15
Function
The Rifle is held with both hands and must be loaded with Rifle Bullets to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use. Despite being a bolt-action firearm, the rifle can be fired continuously until it runs out of bullets by holding .
- It has a single slot for ammunition which can contain up to 6 bullets.
- Rather uniquely, the Rifle also has a slot for a 40mm Grenade, which are used before the weapon starts using ammo from the internal magazine.
- An another unique feature of this weapon is the unskilled penalty - instead of increased spread, the reload time is increased significantly. From 2s at 40 skill and above to 5s at 0 skill.
- Like most two-handed weapons, the Rifle has a Flashlight slot. The inserted Flashlight automatically turns on whenever the weapon is drawn.
- It can be stored in the inventory, but not in Storage Containers.
Damage Values
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
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40mm Acid Grenade |
0% | 5 meters | |||
40mm Grenade |
100% | Impact: 40 Explosion (3m): 20
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3 meters | ||
40mm Mini Nuke |
Deep Tissue Injury (100)* Burn (100)* Bleeding (50)* Stun (5)* Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Radiation Sickness (30)* Explosion (10m): |
100% | Impact: 40 Explosion (5m): 300
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5 meters | |
40mm Stun Grenade |
0% | 3 meters | |||
Rifle Round |
60% | Impact: 15
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Related Talents
Talent | Tree | Description |
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Rifleman ID: rifleman
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Security Officer Gunner Spec. 1 |
Inflict 10% more damage with Rifles. Unlock recipe: Assault Rifle, Assault Rifle Magazine, Rifle, Rifle Round. |
Trivia
- The Rifle is actually fully automatic and has a capacity of 6 bullets, with the fire rate set very low to look like a reload between each shot.
Media
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A Security Officer using a Rifle loaded with Rifle Bullets an a single 40mm Grenade.
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Rifle Shot
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Rifle Grenade Shot
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Reload if weapon level less than 20 #1
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Reload if weapon level less than 20 #2
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Reload if weapon level around 20-50 #1
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Reload if weapon level around 20-50 #2
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Reload if weapon level over 50 #1
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Reload if weapon level over 50 #2