Revolver

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Data is potentially outdated
Last updated for version 0.10.6.2
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0
Revolver
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Inventory icon


Sprite
Statistics
Ammunition Revolver Round
Ammo Capacity 6
Skill Requirements
Skill Requirements
Weapons: 40
Handicap Spread/Inaccuracy +2
(0 → 2)
Crafting
Constructible? No
Deconstructor Yield
Store
Base Price 150 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 67 mk
ColonyColony 187 mk 56 mk
Research OutpostResearch N/A 56 mk
Military OutpostMilitary 135 mk 40 mk
Mining OutpostMining N/A 56 mk
Medical MerchantMedical Merchant N/A 45 mk
Engineer MerchantEngineer Merchant N/A 45 mk
Armory MerchantArmory Merchant N/A 45 mk
Children of The HonkmotherClown Merchant N/A 45 mk
The Church of HuskHusk Merchant N/A 45 mk
Technical
Identifier
Categories

The Revolver is a powerful ranged weapon.

Function

The Revolver functions as a one-handed ranged weapon. It is most useful for incapacitating or killing rogue crew members or smaller Creatures (Husks, Crawlers), as it won't be too effective against larger sea creatures. While the revolver can be bought from a Military or City Outpost, the Captain and Gunner spawn with one fully loaded.

Usage

The Revolver is held with one hand and must be loaded with Revolver Rounds to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

Damage Values

Item
Afflictions
Structure Damage
Projectile Speed
Reusable?
Source
Price
Revolver Round
Gunshot Wound: 30

Bleeding: 40

Stun: 0.4

5
Instant
No
Store only
27 - 38

Audio

v·d·e·h
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Ammo
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