|Data is potentially outdated|
|Last updated for version 220.127.116.11|
The current game version is 18.104.22.168
Stub Notes: Add images.
A heavy turret that uses electromagnetic force to launch shells at very high velocities. Requires very large surges of power (usually supplied by supercapacitors) and has a low rate of fire, and as such it's most often used against large and heavily armored targets.
|Skill Requirement||Weapons: 50|
|Handicap||Spring Stiffness -48 (50 → 2)|
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)
|Power Consumption||20000 kW|
Feeds railgun ammunition into a linked railgun.
|Item Slots||5 Railgun Shell slots|
|Required Skill||Mechanical Engineering 55|
Functions & Usage
Railguns fire high velocity shells that deal high amounts of damage to anything they hit.
There are 4 types of railgun shells:
- Railgun Shells are typically filled with explosives to increase damage.
- Physicorium Shells are typically used for single targets. Their main advantage over normal shells is the increased direct damage.
- Nuclear Shells deal damage in a large radius, most typically used against other submarines. Their large explosion radius makes friendly fire a common risk.
- Canister Shells are good against medium-sized groups of creatures or single medium-health creatures. Can be recycled with lead.
All railgun shells, except for the canister shell, can hold 1 small to medium-sized item that is "used" upon impact. Notably, this can be used to detonate explosives, such as C-4 Blocks, Frag Grenades, or 40mm Grenades. Medical Items, however, will not affect the target.
|Item||Shots||Afflictions||Armor Penetration||Structure Damage||Explosion Range|
Explosion (15m): 600
Explosion (3.5m): 50
Explosion (2.5m): 50
A list of submarines with this turret.
|Connection Panel for Railgun|
Hover over pins to see their descriptions.
Railgun firing 1
Railgun firing 2
Railgun firing 3
Railgun starting rotation
Railgun stopping rotation
Railgun rotation loop