Railgun: Difference between revisions

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The '''Railgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo.
The '''Railgun''' is a [[Submarine Weapons|Submarine Weapon]] in ''[[Barotrauma]]''. Similar to other turrets, it requires a loader to be linked to it for ammo.


==Functions & Usage ==
== Functions & Usage ==
'''Railguns''' fire medium velocity shells that deal high amounts of damage to anything they hit. They are typically slow-firing and require high precision to be useful.
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Railguns'''. Firing '''Railguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as shells from their linked '''Loaders'''.


==Ammunition==
Railguns fire medium velocity shells that deal high amounts of damage to anything they hit. They are typically slow-firing and require high precision to be useful.
There are 4 types of '''Railgun''' shells:


'''Standard;''' typically filled with explosives that would otherwise go unused in other shells.
Like other turrets, [[periscope]]s are typically used to aim and fire railguns. Firing railguns draws power from their connected [[supercapacitor]]s, as well as shells from their linked loaders.
<br>'''Physicorium;''' typically used for single targets where the '''Nuclear Shell''' would be too overkill.
<br>'''Nuclear;''' good when used against enemy, submarines, large groups of creatures or single enemies with high HP and many limbs.
<br>'''Canister;''' good against medium-sized groups of creatures or single medium-health creatures. Can be recycled with [[lead]].


All '''Railgun''' shells, except for the '''Canister Shell''', can hold 1 small to medium-sized item that is "used" upon impact.
== Ammunition ==
{{Damage table
 
| item = Railgun Shell
There are 4 types of railgun shells:
| image = Railgun Shell.png
 
| imagewidth = 120
*{{Hyperlink|Railgun Shell|s=s}} are typically filled with explosives to increase damage.
| ammocount = 1
*{{Hyperlink|Physicorium Shell|s=s}} are typically used for single targets. Their main advantage over normal shells is the increased direct damage.
| afflictions = '''On Impact:'''<br>{{Affliction|Lacerations|||250}}<br>{{Affliction|Bleeding|||50}}<br>{{Affliction|Stun|||15 sec}}<br>'''From Explosion:'''<br>{{Affliction|Deep Tissue Injury|||500}}<br>{{Affliction|Stun|||5 sec}}
*{{Hyperlink|Nuclear Shell|s=s}} deal damage in a large radius, most typically used against [[Missions#Pirate_Missions|other submarines]].
| penetration = 60%
*{{Hyperlink|Canister Shell|s=s}} are good against medium-sized groups of creatures or single medium-health creatures. Can be recycled with [[lead]].
| structuredamage = '''On Impact:'''<br>55<br>'''From Explosion:'''<br>100
 
| explosionrange = 3
All railgun shells, except for the canister shell, can hold 1 small to medium-sized item that is "used" upon impact.
| cost =
 
| crafting = {{Hyperlink|Steel Bar}}
{{CargoDamage|tabletype=sub}}
| item2 = Physicorium Shell
 
| image2 = Physicorium Shell.png
== Connection Panel ==
| imagewidth2 = 120
| ammocount2 = 1
| afflictions2 = '''On Impact:'''<br>{{Affliction|Lacerations|||800}}<br>{{Affliction|Bleeding|||50}}<br>{{Affliction|Stun|||15 sec}}<br>'''From Explosion:'''<br>{{Affliction|Deep Tissue Injury|||500}}<br>{{Affliction|Stun|||5 sec}}
| penetration2 = 60%
| structuredamage2 = '''On Impact:'''<br>200<br>'''From Explosion:'''<br>100
| explosionrange2 = 3
| cost2 =
| crafting2 = {{Hyperlink|Physicorium Bar}}
| item3 = Nuclear Shell
| image3 = Nuclear Shell.png
| imagewidth3 = 120
| ammocount3 = 1
| afflictions3 = '''On Impact:'''<br>{{Affliction|Lacerations|||250}}<br>{{Affliction|Bleeding|||50}}<br>{{Affliction|Stun|||15 sec}}<br>'''From Explosion:'''<br>{{Affliction|Deep Tissue Injury|||400}}<br>{{Affliction|Burn|||300}}<br>{{Affliction|Radiation Sickness|||100}}<br>{{Affliction|Stun|||20 sec}}
| penetration3 = 60%
| structuredamage3 = '''On Impact:'''<br>75<br>'''From Explosion:'''<br>100
| explosionrange3 = 10
| cost3 =
| crafting3 = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Uranium}}<br>{{Hyperlink|IC-4 Block}}
| item4 = Canister Shell
| image4 = Canister Shell.png
| imagewidth4 = 120
| ammocount4 = 1*11
| afflictions4 = '''Per Pellet:'''<br>{{Affliction|Gunshot Wound|||70}}<br>{{Affliction|Bleeding|||3}}<br>{{Affliction|Stun|||2 sec}}
| penetration4 = 20%
| structuredamage4 = '''Per Pellet:'''<br>15
| explosionrange4 = <nowiki>-</nowiki>
| cost4 =  
| crafting4 = {{Hyperlink|Lead}}<br>{{Hyperlink|Steel Bar}}
}}


==Connection Panel==
{{Connection panel
{{Connection panel
|input1=Power_In
|input1=Power_In
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}}
}}


==Audio==
== Audio ==
 
<gallery widths="280" heights="150">
<gallery widths="280" heights="150">
File:Railgun1.ogg|Railgun firing 1
File:Railgun1.ogg|Railgun firing 1

Revision as of 20:53, 26 December 2021

Data is potentially outdated
Last updated for version 0.15.22.1
Last mentioned in changelog 1.1.18.0
The current game version is 1.3.0.4
Railgun
Statistics*
Power Consumption 16000 kW
Technical
Identifier {{{identifier}}}
Categories Machines

Railgun Loader
Statistics*
Item Slots 5 shell slots
Technical
Identifier {{{identifier}}}
Categories Machines


The Railgun is a Submarine Weapon in Barotrauma. Similar to other turrets, it requires a loader to be linked to it for ammo.

Functions & Usage

Railguns fire medium velocity shells that deal high amounts of damage to anything they hit. They are typically slow-firing and require high precision to be useful.

Like other turrets, periscopes are typically used to aim and fire railguns. Firing railguns draws power from their connected supercapacitors, as well as shells from their linked loaders.

Ammunition

There are 4 types of railgun shells:

  • Railgun Shells are typically filled with explosives to increase damage.
  • Physicorium Shells are typically used for single targets. Their main advantage over normal shells is the increased direct damage.
  • Nuclear Shells deal damage in a large radius, most typically used against other submarines.
  • Canister Shells are good against medium-sized groups of creatures or single medium-health creatures. Can be recycled with lead.

All railgun shells, except for the canister shell, can hold 1 small to medium-sized item that is "used" upon impact.


ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Canister Shell
 Lacerations (550)*
 (11 projectiles x 50)
 Bleeding (220)*
 (11 projectiles x 20)
 Stun (22)*
 (11 projectiles x 2)
30%
Impact: 330
.

Nuclear Shell
 Bleeding (50)*
 Stun (15)*
Explosion (15m):
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (40)* (5% chance)
 Stun (30)*
50%
Impact: 100
Explosion (15m): 600
15 meters

Physicorium Shell
 Bleeding (100)*
 Stun (15)*
Explosion (3.5m):
 Stun (7)*
80%
Impact: 200
Explosion (3.5m): 50
3.5 meters

Railgun Shell
 Bleeding (50)*
 Stun (15)*
Explosion (2.5m):
 Stun (7)*
50%
Impact: 100
Explosion (2.5m): 50
2.5 meters

Connection Panel

Connection Panel for Railgun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Railgun.
Sets the firing angle of the Railgun (0-360).
Fires the Railgun when it receives a signal.
Toggles the state of the Railgun's light.
Sets the state of the Railgun's light.
Requires: Screwdriver

Audio

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives