Railgun: Difference between revisions

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m (→‎Ammunition: Added that Canister shells can be recycled with lead.)
Tag: visualeditor
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<!-- Extra information, pictures, infoboxes etc. -->
 
{{version|0.14.6.0}}
{{version|0.14.6.0}}
{{Installations infobox
{{Installations infobox
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<!-- What it is -->
The '''Railgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo.
The '''Railgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo.


<!-- What it is used for, and how it is used -->
==Functions & Usage ==
==Functions & Usage ==
'''Railguns''' fire medium velocity shells that deal high amounts of damage to anything they hit. They are typically slow-firing and require high precision to be useful.
'''Railguns''' fire medium velocity shells that deal high amounts of damage to anything they hit. They are typically slow-firing and require high precision to be useful.
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Railguns'''. Firing '''Railguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as shells from their linked '''Loaders'''.
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Railguns'''. Firing '''Railguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as shells from their linked '''Loaders'''.


<!-- Damage Tables and general ammunition usages -->
==Ammunition==
==Ammunition==
There are 4 types of '''Railgun''' shells:
There are 4 types of '''Railgun''' shells:


'''Standard;'''   typically filled with explosives that would otherwise go unused in other shells.
'''Standard;''' typically filled with explosives that would otherwise go unused in other shells.
<br>'''Physicorium;''' typically used for single targets where the '''Nuclear Shell''' would be too overkill.
<br>'''Physicorium;''' typically used for single targets where the '''Nuclear Shell''' would be too overkill.
<br>'''Nuclear;'''     good when used against enemy, submarines, large groups of creatures or single enemies with high HP and many limbs.
<br>'''Nuclear;''' good when used against enemy, submarines, large groups of creatures or single enemies with high HP and many limbs.
<br>'''Canister;'''   good against medium-sized groups of creatures or single medium-health creatures.
<br>'''Canister;''' good against medium-sized groups of creatures or single medium-health creatures. Can be recycled with [[lead]].


All '''Railgun''' shells, except for the '''Canister Shell''', can hold 1 small to medium-sized item that is "used" upon impact.
All '''Railgun''' shells, except for the '''Canister Shell''', can hold 1 small to medium-sized item that is "used" upon impact.
{{Damage table
{{Damage table
| item = Railgun Shell
| item = Railgun Shell
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}}
}}


<!-- What it's wiring interface looks like -->
==Connection Panel==
==Connection Panel==
{{Connection panel
{{Connection panel
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}}
}}


<!-- Sounds it makes -->
==Audio==
==Audio==
<gallery widths="280" heights="150">
<gallery widths="280" heights="150">
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</gallery>
</gallery>


<!-- Navboxes -->
{{Weapons nav|show-Subweapons=yes}}
{{Weapons nav|show-Subweapons=yes}}


<!-- Categories -->
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Installations]]
[[Category:Installations]]
[[Category:Submarine Weapons]]
[[Category:Submarine Weapons]]

Revision as of 20:39, 2 August 2021


Data is potentially outdated
Last updated for version 0.14.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.3.0.4
Railgun
Statistics*
Power Consumption 16000 kW
Technical
Identifier {{{identifier}}}
Categories Machines
Railgun Loader
Statistics*
Item Slots 5 shell slots
Technical
Identifier {{{identifier}}}
Categories Machines

The Railgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.

Functions & Usage

Railguns fire medium velocity shells that deal high amounts of damage to anything they hit. They are typically slow-firing and require high precision to be useful.
Like other Turrets, Periscopes are typically used to aim and fire Railguns. Firing Railguns draws power from their connected Supercapacitors, as well as shells from their linked Loaders.

Ammunition

There are 4 types of Railgun shells:

Standard; typically filled with explosives that would otherwise go unused in other shells.
Physicorium; typically used for single targets where the Nuclear Shell would be too overkill.
Nuclear; good when used against enemy, submarines, large groups of creatures or single enemies with high HP and many limbs.
Canister; good against medium-sized groups of creatures or single medium-health creatures. Can be recycled with lead.

All Railgun shells, except for the Canister Shell, can hold 1 small to medium-sized item that is "used" upon impact.

Item
Shots
Afflictions on Hit
Armor Penetration
Structure Damage
Explosion Radius (m)
Crafting Materials
Railgun Shell
1
On Impact:
Lacerations (250)*
Bleeding (50)*
Stun (15 sec)*
From Explosion:
Deep Tissue Injury (500)*
Stun (5 sec)*
60%
On Impact:
55
From Explosion:
100
3
Steel Bar
Physicorium Shell
1
On Impact:
Lacerations (800)*
Bleeding (50)*
Stun (15 sec)*
From Explosion:
Deep Tissue Injury (500)*
Stun (5 sec)*
60%
On Impact:
200
From Explosion:
100
3
Physicorium Bar
Nuclear Shell
1
On Impact:
Lacerations (250)*
Bleeding (50)*
Stun (15 sec)*
From Explosion:
Deep Tissue Injury (400)*
Burn (300)*
Radiation Sickness (100)*
Stun (20 sec)*
60%
On Impact:
75
From Explosion:
100
10
Steel Bar
Uranium
IC-4 Block
Canister Shell
1*11
Per Pellet:
Gunshot Wound (70)*
Bleeding (3)*
Stun (2 sec)*
20%
Per Pellet:
15
-
Lead
Steel Bar


Connection Panel

Connection Panel for Railgun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Railgun.
Sets the firing angle of the Railgun (0-360).
Fires the Railgun when it receives a signal.
Toggles the state of the Railgun's light.
Sets the state of the Railgun's light.
Requires: Screwdriver

Audio

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives