Railgun: Difference between revisions

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{{Cleanup}}
 
{{version}}
{{version|0.14.6.0}}
{{Installations infobox
{{Installations infobox
| name = Railgun
| name = Railgun
| image = Railgun.png
| image = Railgun.png
| category = Machines
| category = Machines
| powerconsumption = 20000
| powerconsumption = 16000
| imagewidth = 200
| imagewidth = 200
}}
}}
{{Installations infobox
{{Installations infobox
| name = Railgun Loader
| name = Railgun Loader
| image = Railgunloader.png
| image = Railgun Loader Fully Loaded.png
| imagewidth = 75
| imagewidth = 100
| category = Machines
| category = Machines
| itemslots = 6 shell slots
| itemslots = 5 shell slots
}}
}}
{{Installations infobox
| name = Periscope
| image = Periscope.png
| imagewidth = 50
| category = Machines
}}
The '''railgun''' is a [[:Category:Installations|stationary]] [[:Category:Weapons|weapon]] in ''[[Barotrauma]]''. It is technically composed of three [[:Category:Installations|installations]]: the railgun proper (which itself is made up of the base and barrel), the [[Periscope|periscope]], and the [[Railgun Loader|railgun loader]].
== Function ==
The railgun uses railgun shells as ammunition. Those must be loaded by hand in the railgun loader; up to 5 shells can be loaded at a time, though more are possible if there are multiple loaders. Railgun shells are hollow and can be filled with an item. The payload will be activated on impact. [[Explosives]] in particular can be loaded in shells to greatly increase damage potential.
'''Nuclear Railgun Shells''' are special ammunitions of extreme destructive power, which can be precious to bring down some creatures, such as a [[Moloch]] or a [[Charybdis]]. Due to the large radius of the ensuing explosion, it is however highly recommended to use this type of ammunition at a distance. 


The best railgun ammunition comes in the form of the [[Ancient Weapon]], which is incredibly rare. While the damage it does against [[:category:Creatures|Creatures]] is the same as the Nuclear Railgun Shell, the resulting explosion does five times more damage against structures than the Nuclear Railgun Shell, making it ideal for [[submarine]] VS [[submarine]] combat.
The '''Railgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo.


A railgun loader must be connected to one or more railguns proper in the submarine editor, it can not be connected outside of the editor.
==Functions & Usage ==
'''Railguns''' fire medium velocity shells that deal high amounts of damage to anything they hit. They are typically slow-firing and require high precision to be useful.
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Railguns'''. Firing '''Railguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as shells from their linked '''Loaders'''.


A railgun controller is connected to one or more railguns proper with [[wiring]] through their respective connection panels. Both the railgun controller and the railgun proper require power to function; however, the railgun loader does not require any power. A railgun proper requires a [[supercapacitor]], which needs to be charged before firing, and each shot will use up some amount of this store to function as its power supply in order to be able to fire. Connecting the railgun proper directly to the power network will leave it unable to fire. Note that attempting to fire a railgun with no shell loaded doesn't empty the capacitor. 
==Ammunition==
There are 4 types of '''Railgun''' shells:


The railgun proper, when edited in the submarine editor, is given a pair of numbers under RotationLimits formatted thus: 0,180. These numbers are angles that describe the limits that the railgun proper can be rotated when aiming. A railgun proper with the RotationLimits set at 0,180 will be able to rotate from the right down and around to the left. A railgun proper with its RotationLimits set at 180,360, contrastingly, will be able to rotate from the left up and around to the right.  
'''Standard;''' typically filled with explosives that would otherwise go unused in other shells.
<br>'''Physicorium;''' typically used for single targets where the '''Nuclear Shell''' would be too overkill.
<br>'''Nuclear;''' good when used against enemy, submarines, large groups of creatures or single enemies with high HP and many limbs.
<br>'''Canister;''' good against medium-sized groups of creatures or single medium-health creatures. Can be recycled with [[lead]].


== Usage ==
All '''Railgun''' shells, except for the '''Canister Shell''', can hold 1 small to medium-sized item that is "used" upon impact.
To use a railgun, the character must be positioned in front of a periscope wired to the railgun. When the periscope is highlighted, press the left mouse button. The railgun can then be used and fired, using a shell loaded in the associated railgun loader(s), by clicking the left mouse button. To leave the periscope you have to press the right mouse button.
{{Damage table
 
| item = Railgun Shell
== Damage Values ==
Railgun shells (excepting the Nuclear Shell) pierce through 3 targets.
 
Railgun shells are hollow and can be filled with an item. The payload will be activated on first impact. [[Explosives]] in particular can be loaded in shells to greatly increase damage potential.
 
{{Weapon table
| item = [[Railgun Shell]]
| image = Railgun Shell.png
| image = Railgun Shell.png
| imagewidth = 120
| imagewidth = 120
| afflictions = [[File:Affliction_Lacerations.png|24x24px|link=Internal Damage|Lacerations]] Strength: 175<br>[[File:Affliction_bleeding.png|24x24px|link=Bleeding]] Strength: 75<br>[[File:Affliction_stun.png|24x24px|link=Stun]] Strength: 15
| ammocount = 1
| structuredamage = 55
| afflictions = '''On Impact:'''<br>{{Affliction|Lacerations|||250}}<br>{{Affliction|Bleeding|||50}}<br>{{Affliction|Stun|||15 sec}}<br>'''From Explosion:'''<br>{{Affliction|Deep Tissue Injury|||500}}<br>{{Affliction|Stun|||5 sec}}
| projectile = N/A
| penetration = 60%
| issticky = False
| structuredamage = '''On Impact:'''<br>55<br>'''From Explosion:'''<br>100
| isfragile = False
| explosionrange = 3
| raw = {{Hyperlink|Steel Bar}}
| cost =  
| item2 = [[Nuclear Shell]]
| crafting = {{Hyperlink|Steel Bar}}
| image2 = Nuclear Shell.png
| item2 = Physicorium Shell
| image2 = Physicorium Shell.png
| imagewidth2 = 120
| imagewidth2 = 120
| afflictions2 = [[File:Affliction_Lacerations.png|24x24px|link=Internal Damage|Lacerations]] Strength: 135
| ammocount2 = 1
| structuredamage2 = 75
| afflictions2 = '''On Impact:'''<br>{{Affliction|Lacerations|||800}}<br>{{Affliction|Bleeding|||50}}<br>{{Affliction|Stun|||15 sec}}<br>'''From Explosion:'''<br>{{Affliction|Deep Tissue Injury|||500}}<br>{{Affliction|Stun|||5 sec}}
| projectile2 = N/A
| penetration2 = 60%
| issticky2 = False
| structuredamage2 = '''On Impact:'''<br>200<br>'''From Explosion:'''<br>100
| isfragile2 = False
| explosionrange2 = 3
| raw2 = {{Hyperlink|Steel Bar}}, {{Hyperlink|Uranium}}, {{Hyperlink|UEX}}
| cost2 =  
| item3 = [[Physicorium Railgun Shell]]
| crafting2 = {{Hyperlink|Physicorium Bar}}
| image3 = Physicorium Shell.png
| item3 = Nuclear Shell
| image3 = Nuclear Shell.png
| imagewidth3 = 120
| imagewidth3 = 120
| afflictions3 = [[File:Affliction_Lacerations.png|24x24px|link=Internal Damage|Lacerations]] Strength: 250<br>[[File:Affliction_bleeding.png|24x24px|link=Bleeding]] Strength: 25<br>[[File:Affliction_stun.png|24x24px|link=Stun]] Strength: 15
| ammocount3 = 1
| structuredamage3 = 200
| afflictions3 = '''On Impact:'''<br>{{Affliction|Lacerations|||250}}<br>{{Affliction|Bleeding|||50}}<br>{{Affliction|Stun|||15 sec}}<br>'''From Explosion:'''<br>{{Affliction|Deep Tissue Injury|||400}}<br>{{Affliction|Burn|||300}}<br>{{Affliction|Radiation Sickness|||100}}<br>{{Affliction|Stun|||20 sec}}
| projectile3 = N/A
| penetration3 = 60%
| issticky3 = False
| structuredamage3 = '''On Impact:'''<br>75<br>'''From Explosion:'''<br>100
| isfragile3 = False
| explosionrange3 = 10
| raw3 = {{Hyperlink|Physicorium Bar}}
| cost3 =
| crafting3 = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Uranium}}<br>{{Hyperlink|IC-4 Block}}
| item4 = Canister Shell
| image4 = Canister Shell.png
| imagewidth4 = 120
| ammocount4 = 1*11
| afflictions4 = '''Per Pellet:'''<br>{{Affliction|Gunshot Wound|||70}}<br>{{Affliction|Bleeding|||3}}<br>{{Affliction|Stun|||2 sec}}
| penetration4 = 20%
| structuredamage4 = '''Per Pellet:'''<br>15
| explosionrange4 = <nowiki>-</nowiki>
| cost4 =  
| crafting4 = {{Hyperlink|Lead}}<br>{{Hyperlink|Steel Bar}}
}}
}}


On top of inflicting damage upon direct hit, certain ammunition also have secondary effects activated upon contact.
==Connection Panel==
{{Weapon table
{{Connection panel
| item = [[Nuclear Shell]] explosion
|input1=Power_In
| image = Nuclear Shell.png
|input1color=red
| imagewidth = 120
|input1tt=Power for firing the Railgun.
| afflictions = [[File:Affliction_Deep_Tissue_Injury.png|24x24px|link=Internal Damage|Deep Tissue Injuries]] Strength: 400<br>[[File:Affliction_burn.png|24x24px|link=Burn]] Strength: 300<br>[[File:Affliction_radiationsickness.png|24x24px|link=Radiation Sickness]] Strength: 100<br>[[File:Affliction_stun.png|24x24px|link=Stun]] Strength: 20
|input2=Position_In
| explosion = 10.0m
|input2tt=Sets the firing angle of the Railgun (0-360).
| structuredamage = 1000
|input3=Trigger_In
|input3tt=Fires the Railgun when it receives a signal.
|input4=Toggle_Light
|input4tt=Toggles the state of the Railgun's light.
|input5=Set_Light
|input5tt=Sets the state of the Railgun's light.
}}
}}


== Audio ==
==Audio==
<gallery widths="280" heights="150">
<gallery widths="280" heights="150">
File:Railgun1.ogg|Railgun firing 1
File:Railgun1.ogg|Railgun firing 1
Line 94: Line 99:
</gallery>
</gallery>


{{Installations nav}}
{{Weapons nav|show-Subweapons=yes}}


[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Installations]]
[[Category:Installations]]
[[Category:Submarine Weapons]]

Revision as of 20:39, 2 August 2021


Data is potentially outdated
Last updated for version 0.14.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0
Railgun
Statistics*
Power Consumption 16000 kW
Technical
Identifier {{{identifier}}}
Categories Machines
Railgun Loader
Statistics*
Item Slots 5 shell slots
Technical
Identifier {{{identifier}}}
Categories Machines

The Railgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.

Functions & Usage

Railguns fire medium velocity shells that deal high amounts of damage to anything they hit. They are typically slow-firing and require high precision to be useful.
Like other Turrets, Periscopes are typically used to aim and fire Railguns. Firing Railguns draws power from their connected Supercapacitors, as well as shells from their linked Loaders.

Ammunition

There are 4 types of Railgun shells:

Standard; typically filled with explosives that would otherwise go unused in other shells.
Physicorium; typically used for single targets where the Nuclear Shell would be too overkill.
Nuclear; good when used against enemy, submarines, large groups of creatures or single enemies with high HP and many limbs.
Canister; good against medium-sized groups of creatures or single medium-health creatures. Can be recycled with lead.

All Railgun shells, except for the Canister Shell, can hold 1 small to medium-sized item that is "used" upon impact.

Item
Shots
Afflictions on Hit
Armor Penetration
Structure Damage
Explosion Radius (m)
Crafting Materials
Railgun Shell
1
On Impact:
Lacerations (250)*
Bleeding (50)*
Stun (15 sec)*
From Explosion:
Deep Tissue Injury (500)*
Stun (5 sec)*
60%
On Impact:
55
From Explosion:
100
3
Steel Bar
Physicorium Shell
1
On Impact:
Lacerations (800)*
Bleeding (50)*
Stun (15 sec)*
From Explosion:
Deep Tissue Injury (500)*
Stun (5 sec)*
60%
On Impact:
200
From Explosion:
100
3
Physicorium Bar
Nuclear Shell
1
On Impact:
Lacerations (250)*
Bleeding (50)*
Stun (15 sec)*
From Explosion:
Deep Tissue Injury (400)*
Burn (300)*
Radiation Sickness (100)*
Stun (20 sec)*
60%
On Impact:
75
From Explosion:
100
10
Steel Bar
Uranium
IC-4 Block
Canister Shell
1*11
Per Pellet:
Gunshot Wound (70)*
Bleeding (3)*
Stun (2 sec)*
20%
Per Pellet:
15
-
Lead
Steel Bar


Connection Panel

Connection Panel for Railgun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Railgun.
Sets the firing angle of the Railgun (0-360).
Fires the Railgun when it receives a signal.
Toggles the state of the Railgun's light.
Sets the state of the Railgun's light.
Requires: Screwdriver

Audio

v·d·e·h
Weapons
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Turrets
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Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
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Ammunition & Explosives
Ammunition
Explosives