Railgun: Difference between revisions

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{{version|0.14.6.0}}
{{Installations infobox
{{Installations infobox
| name = Railgun
| name = Railgun
| image = Railgun.png
| image = Railgun.png
| category = Machines
| category = Machines
| powerconsumption = 20000
| powerconsumption = 16000
| imagewidth = 200
| imagewidth = 200
}}
}}
{{Installations infobox
{{Installations infobox
| name = Railgun Loader
| name = Railgun Loader
| image = Railgunloader.png
| image = Railgun Loader Fully Loaded.png
| imagewidth = 75
| imagewidth = 100
| category = Machines
| itemslots = 6 shell slots
}}
{{Installations infobox
| name = Railgun Controller
| image = Railgun controller.png
| imagewidth = 50
| category = Machines
| category = Machines
| itemslots = 5 shell slots
}}
}}
The '''railgun''' is a [[:Category:Installations|stationary]] [[:Category:Weapons|weapon]] in ''[[Barotrauma]]''. It is technically composed of three [[:Category:Installations|installations]]: the railgun proper (which itself is made up of the base and barrel), the railgun controller, and the railgun loader.
==Function==
The railgun uses railgun shells as ammunition. Those must be loaded by hand in the railgun loader; up to 6 shells can be loaded at a time. The usual railgun shells are hollow and can be filled with an item. This feature allows for the placement of explosives (for example a [[C-4 Block]]) inside, creating more damaging munitions if need be. '''Nuclear Railgun Shells''' are special ammunitions of extreme destructive power, which can be precious to bring down some creatures, such as a [[Moloch]] or a [[Charybdis]]. Due to the large radius of the ensuing explosion, it is however highly recommended to use this type of ammunition at a distance.


The best railgun ammunition comes in the form of the [[Ancient Weapon]], which is incredibly rare. While the damage it does against [[:category:Creatures|Creatures]] is the same as the Nuclear Railgun Shell, the resulting explosion does five times more damage against structures than the Nuclear Railgun Shell, making it ideal for [[submarine]] VS [[submarine]] combat.
The '''Railgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo.


A railgun loader must be connected to one or more railguns proper in the submarine editor, it can not be connected outside of the editor. A railgun controller is connected to one or more railguns proper with [[Wiring|wiring]] through their respective connection panels. Both the railgun controller and the railgun proper require power to function; however, the railgun loader does not require any power. A railgun proper requires a [[Supercapacitor|supercapacitor]], which needs to be charged before firing, and each shot will use up some amount of this store to function as its power supply in order to be able to fire. Connecting the railgun proper directly to the power network will leave it unable to fire. Note that attempting to fire a railgun with no shell loaded doesn't empty the capacitor.
==Functions & Usage ==
'''Railguns''' fire medium velocity shells that deal high amounts of damage to anything they hit. They are typically slow-firing and require high precision to be useful.
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Railguns'''. Firing '''Railguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as shells from their linked '''Loaders'''.


The railgun proper, when edited in the submarine editor, is given a pair of numbers under RotationLimits formatted thus: 0,180. These numbers are angles that describe the limits that the railgun proper can be rotated when aiming. A railgun proper with the RotationLimits set at 0,180 will be able to rotate from the right down and around to the left. A railgun proper with its RotationLimits set at 180,360, contrastingly, will be able to rotate from the left up and around to the right.
==Ammunition==
There are 4 types of '''Railgun''' shells:


==Usage==
'''Standard;''' typically filled with explosives that would otherwise go unused in other shells.
To use a railgun, the character must be positioned in front of a railgun controller and, when the railgun controller is highlighted, click 'e' on the keyboard. The railgun(s) proper can then be aimed while holding the right mouse button, and fired, using a shell loaded in the associated railgun loader(s), by clicking the left mouse button.
<br>'''Physicorium;''' typically used for single targets where the '''Nuclear Shell''' would be too overkill.
<br>'''Nuclear;''' good when used against enemy, submarines, large groups of creatures or single enemies with high HP and many limbs.
<br>'''Canister;''' good against medium-sized groups of creatures or single medium-health creatures. Can be recycled with [[lead]].


==Damage Values==
All '''Railgun''' shells, except for the '''Canister Shell''', can hold 1 small to medium-sized item that is "used" upon impact.
{{Damage table
{{Damage table
| item = [[Railgun Shell]]
| item = Railgun Shell
| image = Railgun Shell.png
| image = Railgun Shell.png
| attackdamage = 100
| imagewidth = 120
| bleedingdamage = 10
| ammocount = 1
| structuredamage = 200
| afflictions = '''On Impact:'''<br>{{Affliction|Lacerations|||250}}<br>{{Affliction|Bleeding|||50}}<br>{{Affliction|Stun|||15 sec}}<br>'''From Explosion:'''<br>{{Affliction|Deep Tissue Injury|||500}}<br>{{Affliction|Stun|||5 sec}}
| damagetype = Blunt
| penetration = 60%
| stick = No
| structuredamage = '''On Impact:'''<br>55<br>'''From Explosion:'''<br>100
| cost = 200
| explosionrange = 3
| raw = 2 Steel Bars, Polycarbonate Bar
| cost =  
| item2 = [[Nuclear Shell]]
| crafting = {{Hyperlink|Steel Bar}}
| image2 = Nuclear Shell.png
| item2 = Physicorium Shell
| attackdamage2 = 1,000
| image2 = Physicorium Shell.png
| bleedingdamage2 = 10
| imagewidth2 = 120
| structuredamage2 = 200
| ammocount2 = 1
| damagetype2 = Blunt
| afflictions2 = '''On Impact:'''<br>{{Affliction|Lacerations|||800}}<br>{{Affliction|Bleeding|||50}}<br>{{Affliction|Stun|||15 sec}}<br>'''From Explosion:'''<br>{{Affliction|Deep Tissue Injury|||500}}<br>{{Affliction|Stun|||5 sec}}
| stick2 = No
| penetration2 = 60%
| cost2 = 500
| structuredamage2 = '''On Impact:'''<br>200<br>'''From Explosion:'''<br>100
| raw2 = 2 Steel Bars, Polycarbonate Bar, Uranium Bar
| explosionrange2 = 3
| item3 = [[Ancient Weapon]]
| cost2 =  
| image3 = Ancient Weapon.png
| crafting2 = {{Hyperlink|Physicorium Bar}}
| attackdamage3 = 1,000
| item3 = Nuclear Shell
| bleedingdamage3 = 10
| image3 = Nuclear Shell.png
| structuredamage3 = 500
| imagewidth3 = 120
| damagetype3 = Blunt
| ammocount3 = 1
| stick3 = No
| afflictions3 = '''On Impact:'''<br>{{Affliction|Lacerations|||250}}<br>{{Affliction|Bleeding|||50}}<br>{{Affliction|Stun|||15 sec}}<br>'''From Explosion:'''<br>{{Affliction|Deep Tissue Injury|||400}}<br>{{Affliction|Burn|||300}}<br>{{Affliction|Radiation Sickness|||100}}<br>{{Affliction|Stun|||20 sec}}
| cost3 = N/A<ref group="note" name="note">Cannot be purchased.</ref>
| penetration3 = 60%
| raw3 = None
| structuredamage3 = '''On Impact:'''<br>75<br>'''From Explosion:'''<br>100
| explosionrange3 = 10
| cost3 =
| crafting3 = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Uranium}}<br>{{Hyperlink|IC-4 Block}}
| item4 = Canister Shell
| image4 = Canister Shell.png
| imagewidth4 = 120
| ammocount4 = 1*11
| afflictions4 = '''Per Pellet:'''<br>{{Affliction|Gunshot Wound|||70}}<br>{{Affliction|Bleeding|||3}}<br>{{Affliction|Stun|||2 sec}}
| penetration4 = 20%
| structuredamage4 = '''Per Pellet:'''<br>15
| explosionrange4 = <nowiki>-</nowiki>
| cost4 =  
| crafting4 = {{Hyperlink|Lead}}<br>{{Hyperlink|Steel Bar}}
}}
}}
<references group="note" />


On top of inflicting damage upon direct hit, certain ammunition also have secondary effects activated upon contact.
==Connection Panel==
{{Damage table
{{Connection panel
| item = [[Nuclear Shell]], explosion
|input1=Power_In
| attackdamage = 1,000
|input1color=red
| structuredamage = 1,000
|input1tt=Power for firing the Railgun.
| stundamage = 10
|input2=Position_In
| force = 50
|input2tt=Sets the firing angle of the Railgun (0-360).
| explosionrange = 1,000
|input3=Trigger_In
| damagetype = Splash
|input3tt=Fires the Railgun when it receives a signal.
| item2 = [[Ancient Weapon]], explosion
|input4=Toggle_Light
| attackdamage2 = 1,000
|input4tt=Toggles the state of the Railgun's light.
| structuredamage2 = 5,000
|input5=Set_Light
| stundamage2 = 10
|input5tt=Sets the state of the Railgun's light.
| force2 = 50
| explosionrange2 = 1,000
| damagetype2 = Splash
}}
}}
{{Installations nav}}
 
==Audio==
<gallery widths="280" heights="150">
File:Railgun1.ogg|Railgun firing 1
File:Railgun2.ogg|Railgun firing 2
File:Railgun3.ogg|Railgun firing 3
File:RailgunStart.ogg|Railgun starting rotation
File:RailgunStop.ogg|Railgun stopping rotation
File:RailgunLoop.ogg|Railgun rotation loop
</gallery>
 
{{Weapons nav|show-Subweapons=yes}}


[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Installations]]
[[Category:Installations]]
[[Category:Submarine Weapons]]

Revision as of 20:39, 2 August 2021


Data is potentially outdated
Last updated for version 0.14.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0
Railgun
Statistics*
Power Consumption 16000 kW
Technical
Identifier {{{identifier}}}
Categories Machines
Railgun Loader
Statistics*
Item Slots 5 shell slots
Technical
Identifier {{{identifier}}}
Categories Machines

The Railgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.

Functions & Usage

Railguns fire medium velocity shells that deal high amounts of damage to anything they hit. They are typically slow-firing and require high precision to be useful.
Like other Turrets, Periscopes are typically used to aim and fire Railguns. Firing Railguns draws power from their connected Supercapacitors, as well as shells from their linked Loaders.

Ammunition

There are 4 types of Railgun shells:

Standard; typically filled with explosives that would otherwise go unused in other shells.
Physicorium; typically used for single targets where the Nuclear Shell would be too overkill.
Nuclear; good when used against enemy, submarines, large groups of creatures or single enemies with high HP and many limbs.
Canister; good against medium-sized groups of creatures or single medium-health creatures. Can be recycled with lead.

All Railgun shells, except for the Canister Shell, can hold 1 small to medium-sized item that is "used" upon impact.

Item
Shots
Afflictions on Hit
Armor Penetration
Structure Damage
Explosion Radius (m)
Crafting Materials
Railgun Shell
1
On Impact:
Lacerations (250)*
Bleeding (50)*
Stun (15 sec)*
From Explosion:
Deep Tissue Injury (500)*
Stun (5 sec)*
60%
On Impact:
55
From Explosion:
100
3
Steel Bar
Physicorium Shell
1
On Impact:
Lacerations (800)*
Bleeding (50)*
Stun (15 sec)*
From Explosion:
Deep Tissue Injury (500)*
Stun (5 sec)*
60%
On Impact:
200
From Explosion:
100
3
Physicorium Bar
Nuclear Shell
1
On Impact:
Lacerations (250)*
Bleeding (50)*
Stun (15 sec)*
From Explosion:
Deep Tissue Injury (400)*
Burn (300)*
Radiation Sickness (100)*
Stun (20 sec)*
60%
On Impact:
75
From Explosion:
100
10
Steel Bar
Uranium
IC-4 Block
Canister Shell
1*11
Per Pellet:
Gunshot Wound (70)*
Bleeding (3)*
Stun (2 sec)*
20%
Per Pellet:
15
-
Lead
Steel Bar


Connection Panel

Connection Panel for Railgun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Railgun.
Sets the firing angle of the Railgun (0-360).
Fires the Railgun when it receives a signal.
Toggles the state of the Railgun's light.
Sets the state of the Railgun's light.
Requires: Screwdriver

Audio

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
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Ranged Weapons
Melee Weapons
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Ammunition & Explosives
Ammunition
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