Railgun: Difference between revisions

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(→‎Damage Values: add canister shell... it doens't work. fml)
m (→‎Ammunition: Added that Canister shells can be recycled with lead.)
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{{Cleanup}}
 
{{version}}
{{version|0.14.6.0}}
{{Installations infobox
{{Installations infobox
| name = Railgun
| name = Railgun
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| category = Machines
| category = Machines
| powerconsumption = 16000
| powerconsumption = 16000
| reload = 5
| imagewidth = 200
| imagewidth = 200
}}
}}
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| itemslots = 5 shell slots
| itemslots = 5 shell slots
}}
}}
{{Installations infobox
| name = Periscope
| image = Periscope.png
| imagewidth = 50
| category = Machines
}}
The '''Railgun''' is submarine mounted [[:Category:Installations|installation]] [[:Category:Weapons|weapon]]. It is the strongest projectile weapon and most damaging weapon, capable of killing a [[Human]] in one hit.
==Function ==
The Railgun is a slow firing weapon that shoots highly damaging shells. Railgun Shells are loaded in a Railgun Loader. The shells are hollow and can be filled with a small item. The payload will be activated on impact. [[Explosives]] in particular can be loaded in shells to greatly increase damage potential. The Railgun requires a large quantity of power to fire.


'''Nuclear Railgun Shells''' are special shell of extreme destructive power. Due to the large radius of the explosion, it is recommended to use this type of ammunition at a distance.
The '''Railgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo.
==Usage ==
 
To use a railgun, the character must be positioned in front of a periscope wired to the railgun. When the periscope is highlighted, press the left mouse button. The railgun can then be used and fired, using a shell loaded in the associated railgun loader(s), by clicking the left mouse button. To leave the periscope you have to press the right mouse button.
==Functions & Usage ==
==Damage Values==
'''Railguns''' fire medium velocity shells that deal high amounts of damage to anything they hit. They are typically slow-firing and require high precision to be useful.
Railgun shells deal massive damage on impact, and create a small radius, high damage explosion.
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Railguns'''. Firing '''Railguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as shells from their linked '''Loaders'''.


Railgun shells are hollow and can be filled with an item. The payload will be activated on impact. [[Explosives]] in particular can be loaded in shells to greatly increase damage potential.
==Ammunition==
There are 4 types of '''Railgun''' shells:


Railgun shells have an extremely high chance of severing limbs, increasing their potency against large creatures with parts that can be severed while alive.
'''Standard;''' typically filled with explosives that would otherwise go unused in other shells.
<br>'''Physicorium;''' typically used for single targets where the '''Nuclear Shell''' would be too overkill.
<br>'''Nuclear;''' good when used against enemy, submarines, large groups of creatures or single enemies with high HP and many limbs.
<br>'''Canister;''' good against medium-sized groups of creatures or single medium-health creatures. Can be recycled with [[lead]].


Impact Damage:
All '''Railgun''' shells, except for the '''Canister Shell''', can hold 1 small to medium-sized item that is "used" upon impact.
{{Weapon table
{{Damage table
| item = Railgun Shell
| item = Railgun Shell
| image = Railgun Shell.png
| image = Railgun Shell.png
| imagewidth = 120
| imagewidth = 120
| afflictions = {{hl|Lacerations||Affliction Lacerations}}: 150<br>{{hl|Bleeding||Affliction Bleeding}}: 100<br>{{hl|Stun||Affliction Stun}}: 15s
| ammocount = 1
| structuredamage = 55
| afflictions = '''On Impact:'''<br>{{Affliction|Lacerations|||250}}<br>{{Affliction|Bleeding|||50}}<br>{{Affliction|Stun|||15 sec}}<br>'''From Explosion:'''<br>{{Affliction|Deep Tissue Injury|||500}}<br>{{Affliction|Stun|||5 sec}}
| isfragile = True
| penetration = 60%
| raw = {{Hyperlink|Steel Bar}}
| structuredamage = '''On Impact:'''<br>55<br>'''From Explosion:'''<br>100
| explosionrange = 3
| cost =  
| crafting = {{Hyperlink|Steel Bar}}
| item2 = Physicorium Shell
| item2 = Physicorium Shell
| image2 = Physicorium Shell.png
| image2 = Physicorium Shell.png
| imagewidth2 = 120
| imagewidth2 = 120
| afflictions2 = {{hl|Lacerations||Affliction Lacerations}}: 800<br>{{hl|Bleeding||Affliction Bleeding}}: 50<br>{{hl|Stun||Affliction Stun}}: 15s
| ammocount2 = 1
| structuredamage2 = 200
| afflictions2 = '''On Impact:'''<br>{{Affliction|Lacerations|||800}}<br>{{Affliction|Bleeding|||50}}<br>{{Affliction|Stun|||15 sec}}<br>'''From Explosion:'''<br>{{Affliction|Deep Tissue Injury|||500}}<br>{{Affliction|Stun|||5 sec}}
| isfragile2 = True
| penetration2 = 60%
| raw2 = {{Hyperlink|Physicorium Bar}}
| structuredamage2 = '''On Impact:'''<br>200<br>'''From Explosion:'''<br>100
| explosionrange2 = 3
| cost2 =  
| crafting2 = {{Hyperlink|Physicorium Bar}}
| item3 = Nuclear Shell
| item3 = Nuclear Shell
| image3 = Nuclear Shell.png
| image3 = Nuclear Shell.png
| imagewidth3 = 120
| imagewidth3 = 120
| afflictions3 = {{hl|Lacerations||Affliction Lacerations}}: 150<br>{{hl|Bleeding||Affliction Bleeding}}: 100<br>{{hl|Stun||Affliction Stun}}: 15s
| ammocount3 = 1
| structuredamage3 = 75
| afflictions3 = '''On Impact:'''<br>{{Affliction|Lacerations|||250}}<br>{{Affliction|Bleeding|||50}}<br>{{Affliction|Stun|||15 sec}}<br>'''From Explosion:'''<br>{{Affliction|Deep Tissue Injury|||400}}<br>{{Affliction|Burn|||300}}<br>{{Affliction|Radiation Sickness|||100}}<br>{{Affliction|Stun|||20 sec}}
| isfragile3 = True
| penetration3 = 60%
| raw3 = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Uranium}}<br>{{Hyperlink|IC-4 Block}}
| structuredamage3 = '''On Impact:'''<br>75<br>'''From Explosion:'''<br>100
| item3 = Canister Shell
| explosionrange3 = 10
| image3
| cost3 =  
| afflictions3 = {{hl|Gunshot Wounds}}: 770 (70 x 11 pellets)<br>{{hl|Bleeding}}: 33 (3 x 11)<br>{{hl|Stun}}: 22s (2 x 11)
| crafting3 = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Uranium}}<br>{{Hyperlink|IC-4 Block}}
| item4 = Canister Shell
| image4 = Canister Shell.png
| imagewidth4 = 120
| ammocount4 = 1*11
| afflictions4 = '''Per Pellet:'''<br>{{Affliction|Gunshot Wound|||70}}<br>{{Affliction|Bleeding|||3}}<br>{{Affliction|Stun|||2 sec}}
| penetration4 = 20%
| structuredamage4 = '''Per Pellet:'''<br>15
| explosionrange4 = <nowiki>-</nowiki>
| cost4 =
| crafting4 = {{Hyperlink|Lead}}<br>{{Hyperlink|Steel Bar}}
}}
}}
Explosion damage:
 
{{Weapon table
==Connection Panel==
| item = Shell explosion
{{Connection panel
| image = Railgun Shell.png
|input1=Power_In
| imagewidth = 120
|input1color=red
| afflictions = {{hl|Deep Tissue Injury||Affliction Deep Tissue Injury}}: 500<br>{{hl|Stun||Affliction Stun}}: 5s
|input1tt=Power for firing the Railgun.
| explosion = 3.0
|input2=Position_In
| structuredamage = 100
|input2tt=Sets the firing angle of the Railgun (0-360).
| item2 = Shell explosion
|input3=Trigger_In
| image2 = Physicorium Shell.png
|input3tt=Fires the Railgun when it receives a signal.
| imagewidth2 = 120
|input4=Toggle_Light
| afflictions2 = {{hl|Deep Tissue Injury||Affliction Deep Tissue Injury}}: 500<br>{{hl|Stun||Affliction Stun}}: 5s
|input4tt=Toggles the state of the Railgun's light.
| explosion2 = 3.0
|input5=Set_Light
| structuredamage2 = 100
|input5tt=Sets the state of the Railgun's light.
| item3 = Nuclear Shell explosion
| image3 = Nuclear Shell.png
| imagewidth3 = 120
| afflictions3 = {{hl|Deep Tissue Injury||Affliction Deep Tissue Injury}}: 400<br>{{hl|Burn||Affliction Burn}}: 300<br>{{hl|Radiation Sickness||Affliction Radiation Sickness}}: 100<br>{{hl|Stun||Affliction Stun}}: 20s
| explosion3 = 10.0
| structuredamage3 = 1000
}}
}}


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File:RailgunLoop.ogg|Railgun rotation loop
File:RailgunLoop.ogg|Railgun rotation loop
</gallery>
</gallery>
== See Also==
 
*[[Coilgun]]
{{Weapons nav|show-Subweapons=yes}}
*[[Electrical Discharge Coil]]
 
*[[Depth Charge]]
{{Installations nav}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Installations]]
[[Category:Installations]]
[[Category:Submarine Weapons]]
[[Category:Submarine Weapons]]

Revision as of 20:39, 2 August 2021


Data is potentially outdated
Last updated for version 0.14.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0
Railgun
Statistics*
Power Consumption 16000 kW
Technical
Identifier {{{identifier}}}
Categories Machines
Railgun Loader
Statistics*
Item Slots 5 shell slots
Technical
Identifier {{{identifier}}}
Categories Machines

The Railgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.

Functions & Usage

Railguns fire medium velocity shells that deal high amounts of damage to anything they hit. They are typically slow-firing and require high precision to be useful.
Like other Turrets, Periscopes are typically used to aim and fire Railguns. Firing Railguns draws power from their connected Supercapacitors, as well as shells from their linked Loaders.

Ammunition

There are 4 types of Railgun shells:

Standard; typically filled with explosives that would otherwise go unused in other shells.
Physicorium; typically used for single targets where the Nuclear Shell would be too overkill.
Nuclear; good when used against enemy, submarines, large groups of creatures or single enemies with high HP and many limbs.
Canister; good against medium-sized groups of creatures or single medium-health creatures. Can be recycled with lead.

All Railgun shells, except for the Canister Shell, can hold 1 small to medium-sized item that is "used" upon impact.

Item
Shots
Afflictions on Hit
Armor Penetration
Structure Damage
Explosion Radius (m)
Crafting Materials
Railgun Shell
1
On Impact:
Lacerations (250)*
Bleeding (50)*
Stun (15 sec)*
From Explosion:
Deep Tissue Injury (500)*
Stun (5 sec)*
60%
On Impact:
55
From Explosion:
100
3
Steel Bar
Physicorium Shell
1
On Impact:
Lacerations (800)*
Bleeding (50)*
Stun (15 sec)*
From Explosion:
Deep Tissue Injury (500)*
Stun (5 sec)*
60%
On Impact:
200
From Explosion:
100
3
Physicorium Bar
Nuclear Shell
1
On Impact:
Lacerations (250)*
Bleeding (50)*
Stun (15 sec)*
From Explosion:
Deep Tissue Injury (400)*
Burn (300)*
Radiation Sickness (100)*
Stun (20 sec)*
60%
On Impact:
75
From Explosion:
100
10
Steel Bar
Uranium
IC-4 Block
Canister Shell
1*11
Per Pellet:
Gunshot Wound (70)*
Bleeding (3)*
Stun (2 sec)*
20%
Per Pellet:
15
-
Lead
Steel Bar


Connection Panel

Connection Panel for Railgun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Railgun.
Sets the firing angle of the Railgun (0-360).
Fires the Railgun when it receives a signal.
Toggles the state of the Railgun's light.
Sets the state of the Railgun's light.
Requires: Screwdriver

Audio

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives