Railgun: Difference between revisions
m (Updated shell stats) Tag: visualeditor |
m (Added armor penetration) Tag: visualeditor |
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| imagewidth = 120 | | imagewidth = 120 | ||
| afflictions = {{hl|Lacerations||Affliction Lacerations}}: 250<br>{{hl|Bleeding||Affliction Bleeding}}: 50<br>{{hl|Stun||Affliction Stun}}: 15s | | afflictions = {{hl|Lacerations||Affliction Lacerations}}: 250<br>{{hl|Bleeding||Affliction Bleeding}}: 50<br>{{hl|Stun||Affliction Stun}}: 15s | ||
60% armor penetration | |||
| penetration = 60% | |||
| structuredamage = 55 | | structuredamage = 55 | ||
| isfragile = True | | isfragile = True | ||
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| imagewidth2 = 120 | | imagewidth2 = 120 | ||
| afflictions2 = {{hl|Lacerations||Affliction Lacerations}}: 800<br>{{hl|Bleeding||Affliction Bleeding}}: 50<br>{{hl|Stun||Affliction Stun}}: 15s | | afflictions2 = {{hl|Lacerations||Affliction Lacerations}}: 800<br>{{hl|Bleeding||Affliction Bleeding}}: 50<br>{{hl|Stun||Affliction Stun}}: 15s | ||
60% armor penetration | |||
| penetration2 = 60% | |||
| structuredamage2 = 200 | | structuredamage2 = 200 | ||
| isfragile2 = True | | isfragile2 = True | ||
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| imagewidth3 = 120 | | imagewidth3 = 120 | ||
| afflictions3 = {{hl|Lacerations||Affliction Lacerations}}: 250<br>{{hl|Bleeding||Affliction Bleeding}}: 50<br>{{hl|Stun||Affliction Stun}}: 15s | | afflictions3 = {{hl|Lacerations||Affliction Lacerations}}: 250<br>{{hl|Bleeding||Affliction Bleeding}}: 50<br>{{hl|Stun||Affliction Stun}}: 15s | ||
60% armor penetration | |||
| penetration3 = 60% | |||
| structuredamage3 = 75 | | structuredamage3 = 75 | ||
| isfragile3 = True | | isfragile3 = True | ||
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| imagewidth4 = 120 | | imagewidth4 = 120 | ||
| afflictions4 = {{hl|Gunshot Wound||Affliction Gunshot Wound}}: 770 (70 x 11 pellets) <br>{{hl|Bleeding}}: 33 (3 x 11)<br>{{hl|Stun}}: 22s (2 x 11) | | afflictions4 = {{hl|Gunshot Wound||Affliction Gunshot Wound}}: 770 (70 x 11 pellets) <br>{{hl|Bleeding}}: 33 (3 x 11)<br>{{hl|Stun}}: 22s (2 x 11) | ||
20% armor penetration | |||
| penetration4 = 20% | |||
| structuredamage4 = 165 (15 x 11) | | structuredamage4 = 165 (15 x 11) | ||
| isfragile4 = Reloadable with Lead | | isfragile4 = Reloadable with Lead | ||
| raw4 = {{hl|Lead}} <br>{{hl|Steel Bar}} | | raw4 = {{hl|Lead}} <br>{{hl|Steel Bar}} | ||
}} | }} | ||
Explosion damage: | Explosion damage: | ||
{{Weapon table | {{Weapon table |
Revision as of 17:37, 22 July 2021
Data is potentially outdated | |
Last updated for version 0.14.6.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.3.0.4 |
Railgun | ||||||||
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Statistics* | ||||||||
Power Consumption | 16000 kW | |||||||
Firerate | 0.2 RPS | |||||||
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Railgun Loader | ||||||||
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Statistics* | ||||||||
Item Slots | 5 shell slots | |||||||
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Periscope | ||||||||
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The Railgun is submarine mounted installation weapon. It is the strongest projectile weapon and most damaging weapon, capable of killing a Human in one hit.
Function
The Railgun is a slow firing weapon that shoots highly damaging shells. Railgun Shells are loaded in a Railgun Loader. The shells are hollow and can be filled with a small item. The payload will be activated on impact. Explosives in particular can be loaded in shells to greatly increase damage potential. The Railgun requires a large quantity of power to fire.
Nuclear Railgun Shells are special shell of extreme destructive power. Due to the large radius of the explosion, it is recommended to use this type of ammunition at a distance.
Usage
To use a railgun, the character must be positioned in front of a periscope wired to the railgun. When the periscope is highlighted, press the left mouse button. The railgun can then be used and fired, using a shell loaded in the associated railgun loader(s), by clicking the left mouse button. To leave the periscope you have to press the right mouse button.
Damage Values
Railgun shells deal massive damage on impact, and create a small radius, high damage explosion.
Railgun shells are hollow and can be filled with an item. The payload will be activated on impact. Explosives in particular can be loaded in shells to greatly increase damage potential.
Railgun shells have an extremely high chance of severing limbs, increasing their potency against large creatures with parts that can be severed while alive.
Impact Damage:
Item |
Afflictions |
Structure Damage |
Is Fragile? |
Raw materials |
---|---|---|---|---|
Railgun Shell |
Lacerations: 250 Bleeding: 50 Stun: 15s 60% armor penetration |
55 |
True |
Steel Bar |
Physicorium Shell |
Lacerations: 800 Bleeding: 50 Stun: 15s 60% armor penetration |
200 |
True |
Physicorium Bar |
Nuclear Shell |
Lacerations: 250 Bleeding: 50 Stun: 15s 60% armor penetration |
75 |
True |
Steel Bar Uranium IC-4 Block |
Canister Shell |
Gunshot Wound: 770 (70 x 11 pellets) Bleeding: 33 (3 x 11) Stun: 22s (2 x 11) 20% armor penetration |
165 (15 x 11) |
Reloadable with Lead |
Lead Steel Bar |
Explosion damage:
Item |
Afflictions |
Structure Damage |
Explosion Range (m) |
---|---|---|---|
Shell explosion |
Deep Tissue Injury: 500 Stun: 5s |
100 |
2.5 |
Shell explosion |
Deep Tissue Injury: 500 Stun: 5s |
100 |
3.0 |
Nuclear Shell explosion |
Deep Tissue Injury: 600 Burn: 300 Radiation Sickness: 100 Stun: 20s |
1000 |
10.0 |
Audio
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Railgun firing 1
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Railgun firing 2
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Railgun firing 3
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Railgun starting rotation
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Railgun stopping rotation
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Railgun rotation loop