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(→‎Function: i reject your nonsense and replace it with my own. hopefully this is more useful than whatever it was before.)
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{{Cleanup}}
{{version|1.2.6.0|stub=yes|stubnote=Add images.}}
{{version}}
{{Installations infobox
{{Installations infobox
| name = Railgun
| imagewidth = 200
| image = Railgun.png
| identifier = railgun
| category = Machines
| description = A heavy turret that uses electromagnetic force to launch shells at very high velocities. Requires very large surges of power (usually supplied by supercapacitors) and has a low rate of fire, and as such it's most often used against large and heavily armored targets.
| category = Machine
| category2 = Weapons
| tags = turret
| powerconsumption = 20000
| powerconsumption = 20000
| imagewidth = 200
| reload = 5
| weapons = 50
| handicap = Spring Stiffness -48 (50 → 2)<br>Spring Damping -9.5 (10 → 0.5)<br>Rotation Speed -7 (8 → 1)
| weapontype = largeturret
| loader = Railgun Loader
| ammo = {{hl|Railgun Shell}}<br>{{hl|Canister Shell}}<br>{{hl|Physicorium Shell}}<br>{{hl|Nuclear Shell}}
| ammocount = 4
}}
}}
{{Installations infobox
{{Installations infobox
| name = Railgun Loader
| name = Railgun Loader
| image = Railgunloader.png
| imagewidth = 100
| imagewidth = 75
| identifier = railgunloadersmall
| category = Machines
| description = Feeds railgun ammunition into a linked railgun.
| itemslots = 6 shell slots
| category = Machine
| category2 = Weapons
| tags = railgunequipment,railgunammosource,turretammosource,railgunammoloader
| itemslots = 5 Railgun Shell slots
| repairtype = Mechanical
| repairskill = 55
}}
}}
{{Installations infobox
| name = Periscope
| image = Periscope.png
| imagewidth = 50
| category = Machines
}}
The '''railgun''' is a [[:Category:Installations|stationary]] [[:Category:Weapons|weapon]] in ''[[Barotrauma]]''. It is technically composed of three [[:Category:Installations|installations]]: the railgun proper (which itself is made up of the base and barrel), the [[Periscope|periscope]], and the [[Railgun Loader|railgun loader]].


== Function ==
The '''Railgun''' is a [[Submarine Weapons|Submarine Weapon]] in ''[[Barotrauma]]''. Similar to other turrets, it requires a loader to be linked to it for ammo.
The Railgun is a slow firing weapon that shoots highly damaging shells. Railgun Shells are loaded in a Railgun Loader. Railgun shells are hollow and can be filled with a small item. The payload will be activated on impact. [[Explosives]] in particular can be loaded in shells to greatly increase damage potential. The Railgun requires a large quantity of power to fire.
 
= Functions & Usage =
 
Railguns fire high velocity shells that deal high amounts of damage to anything they hit.
 
Like other turrets, [[periscope]]s are typically used to aim and fire railguns. Firing railguns draws power from their connected [[supercapacitor]]s, as well as shells from their linked loaders.
 
= Ammunition =
 
There are 4 types of railgun shells:
 
*{{Hyperlink|Railgun Shell|s=s}} are typically filled with explosives to increase damage.
*{{Hyperlink|Physicorium Shell|s=s}} are typically used for single targets. Their main advantage over normal shells is the increased direct damage.
*{{Hyperlink|Nuclear Shell|s=s}} deal damage in a large radius, most typically used against [[Missions#Pirate_Missions|other submarines]]. Their large explosion radius makes friendly fire a common risk.
*{{Hyperlink|Canister Shell|s=s}} are good against medium-sized groups of creatures or single medium-health creatures. Can be recycled with [[lead]].
 
All railgun shells, except for the canister shell, can hold 1 small to medium-sized item that is "used" upon impact. Notably, this can be used to detonate [[explosives]], such as {{Hyperlink|C-4 Block|20|s=s}}, {{Hyperlink|Frag Grenade|20|s=s}}, or {{Hyperlink|40mm Grenade|20|s=s}}. [[Medical Items]], however, will not affect the target.
 
<!-- someone mentioned poisons work in rail shells, someone else can test and report back -->


'''Nuclear Railgun Shells''' are special shell of extreme destructive power. Due to the large radius of the explosion, it is recommended to use this type of ammunition at a distance.
{{CargoDamage|tabletype=sub}}


== Usage ==
= Submarines =
To use a railgun, the character must be positioned in front of a periscope wired to the railgun. When the periscope is highlighted, press the left mouse button. The railgun can then be used and fired, using a shell loaded in the associated railgun loader(s), by clicking the left mouse button. To leave the periscope you have to press the right mouse button.


== Damage Values ==
A list of submarines with this turret.
Railgun shells deal massive damage on impact, and create a small radius, high damage explosion.
{{SubsWithWeapon}}


Railgun shells are hollow and can be filled with an item. The payload will be activated on impact. [[Explosives]] in particular can be loaded in shells to greatly increase damage potential.
= Connection Panel =


Impact Damage:
{{Connection panel
{{Weapon table
|input1=Power_In
| item = Railgun Shell
|input1color=red
| image = Railgun Shell.png
|input1tt=Power for firing the Railgun.
| imagewidth = 120
|input2=Position_In
| afflictions = {{hl|Lacerations||Affliction Lacerations}}: 150<br>{{hl|Bleeding||Affliction Bleeding}}: 100<br>{{hl|Stun||Affliction Stun}}: 15s
|input2tt=Sets the firing angle of the Railgun (0-360).
| structuredamage = 55
|input3=Trigger_In
| isfragile = True
|input3tt=Fires the Railgun when it receives a signal.
| raw = {{Hyperlink|Steel Bar}}
|input4=Toggle_Light
| item2 = Physicorium Shell
|input4tt=Toggles the state of the Railgun's light.
| image2 = Physicorium Shell.png
|input5=Set_Light
| imagewidth2 = 120
|input5tt=Sets the state of the Railgun's light.
| afflictions2 = {{hl|Lacerations||Affliction Lacerations}}: 250<br>{{hl|Bleeding||Affliction Bleeding}}: 100<br>{{hl|Stun||Affliction Stun}}: 15s
| structuredamage2 = 200
| isfragile2 = True
| raw2 = {{Hyperlink|Physicorium Bar}}
| item3 = Nuclear Shell
| image3 = Nuclear Shell.png
| imagewidth3 = 120
| afflictions3 = {{hl|Lacerations||Affliction Lacerations}}: 150<br>{{hl|Bleeding||Affliction Bleeding}}: 100<br>{{hl|Stun||Affliction Stun}}: 15s
| structuredamage3 = 75
| isfragile3 = True
| raw3 = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Uranium}}<br>{{Hyperlink|UEX}}
}}
}}


Explosion damage:
= See Also =
{{Weapon table
 
| item = Shell explosion
*{{hyperlink|Coilgun|50}}
| image = Railgun Shell.png
*{{hyperlink|Pulse Laser|50}}
| imagewidth = 120
*{{hyperlink|Chaingun|50}}
| afflictions = {{hl|Deep Tissue Injury||Affliction Deep Tissue Injury}}: 500<br>{{hl|Stun||Affliction Stun}}: 5s
*{{hyperlink|Flak Cannon|50}}
| explosion = 3.0
*{{hyperlink|Double Coilgun|50}}
| structuredamage = 100
 
| item2 = Shell explosion
= Media =
| image2 = Physicorium Shell.png
| imagewidth2 = 120
| afflictions2 = {{hl|Deep Tissue Injury||Affliction Deep Tissue Injury}}: 500<br>{{hl|Stun||Affliction Stun}}: 5s
| explosion2 = 3.0
| structuredamage2 = 100
| item3 = Nuclear Shell explosion
| image3 = Nuclear Shell.png
| imagewidth3 = 120
| afflictions3 = {{hl|Deep Tissue Injury||Affliction Deep Tissue Injury}}: 400<br>{{hl|Burn||Affliction Burn}}: 300<br>{{hl|Radiation Sickness||Affliction Radiation Sickness}}: 100<br>{{hl|Stun||Affliction Stun}}: 20s
| explosion3 = 10.0
| structuredamage3 = 1000
}}


== Audio ==
<gallery widths=200 heights=100>
<gallery widths="280" heights="150">
File:Railgun1.ogg|Railgun firing 1
File:Railgun1.ogg|Railgun firing 1
File:Railgun2.ogg|Railgun firing 2
File:Railgun2.ogg|Railgun firing 2
Line 92: Line 91:
File:RailgunLoop.ogg|Railgun rotation loop
File:RailgunLoop.ogg|Railgun rotation loop
</gallery>
</gallery>
{{Weapons nav|show-Subweapons=yes}}


{{Installations nav}}
{{Installations nav}}


[[Category:Weapons]]
[[Category:Installations]]
[[Category:Installations]]
[[Category:Submarine Weapons]]

Latest revision as of 23:40, 3 January 2024

Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0
Stub Notes: Add images.
Railgun

A heavy turret that uses electromagnetic force to launch shells at very high velocities. Requires very large surges of power (usually supplied by supercapacitors) and has a low rate of fire, and as such it's most often used against large and heavily armored targets.
Statistics*
Skill Requirement Weapons: 50
Handicap Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)
Power Consumption 20000 kW
Firerate 0.2 RPS
Technical
Identifier railgun
Categories Machine, Weapons
Tags turret
Railgun Loader

Feeds railgun ammunition into a linked railgun.
Statistics*
Item Slots 5 Railgun Shell slots
Repairable
Required Skill Mechanical Engineering 55
Required Item Wrench
Technical
Identifier railgunloadersmall
Categories Machine, Weapons
Tags railgunequipment,railgunammosource,turretammosource,railgunammoloader

The Railgun is a Submarine Weapon in Barotrauma. Similar to other turrets, it requires a loader to be linked to it for ammo.

Functions & Usage

Railguns fire high velocity shells that deal high amounts of damage to anything they hit.

Like other turrets, periscopes are typically used to aim and fire railguns. Firing railguns draws power from their connected supercapacitors, as well as shells from their linked loaders.

Ammunition

There are 4 types of railgun shells:

  • Railgun Shells are typically filled with explosives to increase damage.
  • Physicorium Shells are typically used for single targets. Their main advantage over normal shells is the increased direct damage.
  • Nuclear Shells deal damage in a large radius, most typically used against other submarines. Their large explosion radius makes friendly fire a common risk.
  • Canister Shells are good against medium-sized groups of creatures or single medium-health creatures. Can be recycled with lead.

All railgun shells, except for the canister shell, can hold 1 small to medium-sized item that is "used" upon impact. Notably, this can be used to detonate explosives, such as C-4 Blocks, Frag Grenades, or 40mm Grenades. Medical Items, however, will not affect the target.


ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Canister Shell
 Lacerations (550)*
 (11 projectiles x 50)
 Bleeding (220)*
 (11 projectiles x 20)
 Stun (22)*
 (11 projectiles x 2)
30%
Impact: 330
.

Nuclear Shell
 Bleeding (50)*
 Stun (15)*
Explosion (15m):
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (40)* (5% chance)
 Stun (30)*
50%
Impact: 100
Explosion (15m): 600
15 meters

Physicorium Shell
 Bleeding (100)*
 Stun (15)*
Explosion (3.5m):
 Stun (7)*
80%
Impact: 200
Explosion (3.5m): 50
3.5 meters

Railgun Shell
 Bleeding (50)*
 Stun (15)*
Explosion (2.5m):
 Stun (7)*
50%
Impact: 100
Explosion (2.5m): 50
2.5 meters

Submarines

A list of submarines with this turret.

Connection Panel

Connection Panel for Railgun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Railgun.
Sets the firing angle of the Railgun (0-360).
Fires the Railgun when it receives a signal.
Toggles the state of the Railgun's light.
Sets the state of the Railgun's light.
Requires: Screwdriver

See Also

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives


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Installations
Submarine Weapons
Small Turrets
Large Turrets
Loaders
Other
Navigation
Machines
Electrical
Structure
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