Pulse Laser: Difference between revisions

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| imagewidth2 = 80
| imagewidth2 = 80
| ammocount2 = 28
| ammocount2 = 28
| afflictions2 = {{Affliction|Burn|||33}}<!--actually "burndamage", TODO check out-->
| afflictions2 = {{Affliction|Burn|||33}} x 3<!--actually "burndamage", TODO check out-->
{{Affliction|Stun|||0.2s}}
{{Affliction|Stun|||0.2s}} x 3
| structuredamage2 = 15 (Impact)
| structuredamage2 = 15 x 3 (Impact)
15 (Explosion)
15 x 3 (Explosion)
| explosionrange2 = 1.5m
| explosionrange2 = 1.5m
| explosionforce2 = 10
| explosionforce2 = 10
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{{Hyperlink|Alien Blood}}
{{Hyperlink|Alien Blood}}
}}
}}
==Audio==
==Audio==
<gallery widths="280" heights="150">
<gallery widths="280" heights="150">

Revision as of 14:31, 27 June 2021

Data is potentially outdated
Last updated for version 0.14.6.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.3.0.4

Template:Stub

Pulse Laser
Statistics*
Power Consumption 1000 kW
Technical
Identifier {{{identifier}}}
Categories Machines
Pulse Laser Loader
Statistics*
Item Slots 1 Ammunition box slot
Technical
Identifier {{{identifier}}}
Categories Machines
Periscope
Technical
Identifier {{{identifier}}}
Categories Machines

The Pulse Laser is a stationary submarine weapon in Barotrauma. It is composed of three installations: the Pulse Laser itself, the Periscope, and the Pulse Laser Loader. The Pulse Laser requires Fuel Boxes, a Periscope and power to function.

Function and Usage

Damage Values

Template:Damage table/fixedweapons

Audio

See Also

v·d·e·h
Installations
Submarine Weapons
Small Turrets
Large Turrets
Loaders
Other
Navigation
Machines
Electrical
Structure
Other
Alien