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'''{{PAGENAME}}''' is a [[:Category:Medical Items|Medical Item]] in ''Barotrauma''.
'''{{PAGENAME}}''' is a very useful [[:Category:Medical Items|Medical Item]] used to effectively treat some common injuries.


==Function==
__TOC__


Treats {{hl|bleeding}} and {{hl|burn}} over time.
=Function=
{{PAGENAME}} is used to treat {{hl|Bleeding|20}} and {{hl|Burn|20|s=s}}. When applied, it will reduce the affliction strength of both by 50 over a period of 5 seconds. This will only affect the limb on which the {{PAGENAME}} is applied. This will translate to a maximum of 50 [[Vitality]] recovery from Burns for a character with 100 max Vitality, though usually a single limb will not be burned to this degree. Bleeding does not reduce Vitality appreciably, but instead, {{PAGENAME}} is effective at reducing the rate of [[Bloodloss]] that Bleeding causes. {{PAGENAME}} is one of the few Medical Item to only apply its effects to a single limb. It functions similarly to [[Bandage]]s and [[Antibiotic Glue]].
<br>
{{hl|Bleeding|20}} is caused by many attacks from [[Creatures]] and hostile [[Humans]]. {{hl|Burn|20|s=s}} are caused by [[Fire]]s, failing an electrical repair, various weapons such as [[Flamer]]s and [[Ancient Weapon]]s, [[Explosives]], [[Radiation Sickness]], and some Creature attacks, such as [[Fractal Guardian]]s and [[Watcher]]s.


=Usage=
Like all [[:Category:Medicines|Medical Items]], {{PAGENAME}} can be applied via the Health GUI (Default Key {{Key|H}}). See [[Medical Items#Usage|this page]] for more information on usage.
<br><br>
{{PAGENAME}} cannot be loaded into a {{hl|Syringe Gun|20}}, though it can be swung by hand.
<br><br>
{{PAGENAME}} is not used in any crafting recipes.
<br><br>
Even though {{PAGENAME}} can be applied by hand on another character, this is not recommended, as targeting a specific limb is difficult, and the effects will only be applied to whichever limb is hit.
=Notes=
{{PAGENAME}} is a [[Medical Items|Medical Item]] that is used to effectively treat some of the most common [[Affliction]]s: [[Bleeding]] and [[Burn]]s. An uncommon property of {{PAGENAME}} is that it only applies its effects to a single limb. This generally means that several {{PAGENAME}} are necessary to fully treat a character, and in general it is advised for [[Jobs#Medical Doctor|Medics]] to carry more than a single stack at all times. Non-medics may also consider carrying some, due to their somewhat low [[Skills#Medical|Medical Skill]] requirement and general effectiveness.<br>
Since high levels of Bleeding can drain [[Vitality]] quickly, {{PAGENAME}} are extremely useful at stabilizing a downed character. If a downed crewmate is not being actively attacked by a [[Creatures|Creature]], Bleeding is often the most pressing threat to their life, and is the cause of the most preventable deaths. {{PAGENAME}} can be used fairly generously in the case of catastrophic Bleeding, as it is both reasonably cheap and has no side effects on use.
<br><br>
{{PAGENAME}} is effective for most non-emergency and some emergency cases, and is also quite cheap to craft. The more advanced [[Antibiotic Glue]] functions similarly to {{PAGENAME}}, however while it treats Burns and Bleeding twice as effectively, it is much more expensive, and since it is also limb-specific, much of its healing power is often wasted. A single {{PAGENAME}} per limb is sufficient for most cases, though two may be used for very severe injuries.
<br><br>
Since both Bleeding and Burns heal themselves over time (as well as [[Bloodloss]]), if a character is not in immediate danger, simply waiting can be an acceptable substitute to {{PAGENAME}}, especially in the case of minor wounds, in which case it is not recommended to waste {{PAGENAME}}. The {{hl|Health Scanner HUD|20}} will show the affliction strength, and this may be used to judge whether using {{PAGENAME}} is necessary. It should be noted however that the Health Scanner HUD sums the damage over the entire character, so this may not give an accurate picture. The affliction strength bar should be referred to instead - this will appear under each Affliction when clicking on a limb in the Health GUI - one {{PAGENAME}} will heal 50% of this bar.
=Trivia=
* Prior to 0.18.11.0 (3rd Anniversary Update), crafting yielded 2 Plastiseal for each [[Bandage]], against the current 1 to 1 crafting recipe. Nonetheless, it is still a recommended upgrade.
{{Medical nav}}
{{Medical nav}}

Revision as of 12:10, 23 June 2022

Data is potentially outdated
Last updated for version 0.18.12.0
The current game version is 1.2.8.0

Main article: Medical Items


Plastiseal
A synthetic skin with hemostatic properties, able to quickly seal most wounds.
Medical Usage
Desirable Medical Skill 22
Success
Bleeding (-50)*
Burn (-50)*
Duration of the effects 5 seconds
Failure
Bleeding (-37.5)*
Burn (-37.5)*
Duration of the effects in case of failure 5 seconds
Crafting
Fabricator Skill Medical 16
Medical Fabricator
Requirements
(produces 3 items)
Bandage (x3)
Elastin
Time to fabricate 25s
Deconstructible? No
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 30 mk
ColonyColony N/A 27 mk
Research OutpostResearch N/A 27 mk
Military OutpostMilitary N/A 30 mk
Mining OutpostMining N/A 22 mk
Medical MerchantMedical Merchant 90 mk 27 mk
Engineer MerchantEngineer Merchant N/A 30 mk
Armory MerchantArmory Merchant N/A 30 mk
Children of The HonkmotherClown Merchant N/A 30 mk
The Church of HuskHusk Merchant N/A 30 mk
Technical
Identifier antibleeding2
Categories

Plastiseal is a very useful Medical Item used to effectively treat some common injuries.

Function

Plastiseal is used to treat Bleeding and Burns. When applied, it will reduce the affliction strength of both by 50 over a period of 5 seconds. This will only affect the limb on which the Plastiseal is applied. This will translate to a maximum of 50 Vitality recovery from Burns for a character with 100 max Vitality, though usually a single limb will not be burned to this degree. Bleeding does not reduce Vitality appreciably, but instead, Plastiseal is effective at reducing the rate of Bloodloss that Bleeding causes. Plastiseal is one of the few Medical Item to only apply its effects to a single limb. It functions similarly to Bandages and Antibiotic Glue.
Bleeding is caused by many attacks from Creatures and hostile Humans. Burns are caused by Fires, failing an electrical repair, various weapons such as Flamers and Ancient Weapons, Explosives, Radiation Sickness, and some Creature attacks, such as Fractal Guardians and Watchers.

Usage

Like all Medical Items, Plastiseal can be applied via the Health GUI (Default Key H). See this page for more information on usage.

Plastiseal cannot be loaded into a Syringe Gun, though it can be swung by hand.

Plastiseal is not used in any crafting recipes.

Even though Plastiseal can be applied by hand on another character, this is not recommended, as targeting a specific limb is difficult, and the effects will only be applied to whichever limb is hit.

Notes

Plastiseal is a Medical Item that is used to effectively treat some of the most common Afflictions: Bleeding and Burns. An uncommon property of Plastiseal is that it only applies its effects to a single limb. This generally means that several Plastiseal are necessary to fully treat a character, and in general it is advised for Medics to carry more than a single stack at all times. Non-medics may also consider carrying some, due to their somewhat low Medical Skill requirement and general effectiveness.
Since high levels of Bleeding can drain Vitality quickly, Plastiseal are extremely useful at stabilizing a downed character. If a downed crewmate is not being actively attacked by a Creature, Bleeding is often the most pressing threat to their life, and is the cause of the most preventable deaths. Plastiseal can be used fairly generously in the case of catastrophic Bleeding, as it is both reasonably cheap and has no side effects on use.

Plastiseal is effective for most non-emergency and some emergency cases, and is also quite cheap to craft. The more advanced Antibiotic Glue functions similarly to Plastiseal, however while it treats Burns and Bleeding twice as effectively, it is much more expensive, and since it is also limb-specific, much of its healing power is often wasted. A single Plastiseal per limb is sufficient for most cases, though two may be used for very severe injuries.

Since both Bleeding and Burns heal themselves over time (as well as Bloodloss), if a character is not in immediate danger, simply waiting can be an acceptable substitute to Plastiseal, especially in the case of minor wounds, in which case it is not recommended to waste Plastiseal. The Health Scanner HUD will show the affliction strength, and this may be used to judge whether using Plastiseal is necessary. It should be noted however that the Health Scanner HUD sums the damage over the entire character, so this may not give an accurate picture. The affliction strength bar should be referred to instead - this will appear under each Affliction when clicking on a limb in the Health GUI - one Plastiseal will heal 50% of this bar.

Trivia

  • Prior to 0.18.11.0 (3rd Anniversary Update), crafting yielded 2 Plastiseal for each Bandage, against the current 1 to 1 crafting recipe. Nonetheless, it is still a recommended upgrade.
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Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes