PUCS: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
m (ver.)
m (added audio, removed stub note, changed wording to be specific to the PUCS)
Line 1: Line 1:
{{version|0.18.15.0|stub=yes|stubnote=Add media content}}
{{version|0.18.15.0}}
<center>{{Quote|The Protective Universal Crisis Suit, or PUCS for short, bestows its user with immense resistances to environmental hazards such as radiation and fire. The built-in air-filtration system allows the suit to utilize hull oxygen when possible, and the built-in computer injects the user with whatever medicine is placed inside the suit.|Item description}}</center>
<center>{{Quote|The Protective Universal Crisis Suit, or PUCS for short, bestows its user with immense resistances to environmental hazards such as radiation and fire. The built-in air-filtration system allows the suit to utilize hull oxygen when possible, and the built-in computer injects the user with whatever medicine is placed inside the suit.|Item description}}</center>
{{Items infobox
{{Items infobox
Line 42: Line 42:
The PUCS has a slot that can contain a single medical/chemical item, similar to the [[Auto-Injector Headset]], which is automatically used on the wearer when they reach or drop below 50% vitality. If wearing both auto-injector headset and PUCS, both will use their item simultaneously upon reaching the threshold. Auto-injecting an item bypasses the medical skill check for it and the wearer will always receive the maximum benefit of the item as if the check was passed, regardless of its skill requirement and the wearer's medical skill.
The PUCS has a slot that can contain a single medical/chemical item, similar to the [[Auto-Injector Headset]], which is automatically used on the wearer when they reach or drop below 50% vitality. If wearing both auto-injector headset and PUCS, both will use their item simultaneously upon reaching the threshold. Auto-injecting an item bypasses the medical skill check for it and the wearer will always receive the maximum benefit of the item as if the check was passed, regardless of its skill requirement and the wearer's medical skill.


Diving suits have a light which illuminates a small area in front of the player, this light will be on as long as the player is alive.
The PUCS has a light which illuminates a small area in front of the player, this light will be on as long as the player is alive.


Diving Suits can be stored in a [[Containers|Diving Suit Locker]].
The PUCS can be stored in a [[Containers|Diving Suit Locker]].
{| class="wikitable"
{| class="wikitable"
|+Supply effects when worn
|+Supply effects when worn
Line 110: Line 110:
<gallery widths="280" heights="200">
<gallery widths="280" heights="200">
File:PUCS ingame.png|Human wearing a PUCS.
File:PUCS ingame.png|Human wearing a PUCS.
</gallery>
<gallery widths=200 heights=100>
File:DivingSuitLoop2.ogg|The diving suit being used underwater.
File:ITEMS_divingSuitOxygenLeakLoop.ogg|The diving suit is leaking oxygen.
File:WarningBeep.ogg|The diving suit has run out of oxygen.
File:WarningBeepSlow.ogg|The diving suit is about to run out of oxygen.
</gallery>
</gallery>



Revision as of 11:51, 19 July 2022

Data is potentially outdated
Last updated for version 0.18.15.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0
The Protective Universal Crisis Suit, or PUCS for short, bestows its user with immense resistances to environmental hazards such as radiation and fire. The built-in air-filtration system allows the suit to utilize hull oxygen when possible, and the built-in computer injects the user with whatever medicine is placed inside the suit.
–Item description
PUCS
Click to upload a new image.Dummy link
Inventory icon


Sprite
Statistics
Breathing Supplies Oxygen Tank
Oxygenite Tank
Welding Fuel Tank
Incendium Fuel Tank
Breathing Supplies Capacity 1 Item Slot
Crafting
Fabricator
Requirements
Deconstructor Yield
Store
Base Price 670 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 201 mk
ColonyColony 201 mk
Research OutpostResearch 241 mk
Military OutpostMilitary 201 mk
Mining OutpostMining 221 mk
Medical MerchantMedical Merchant 201 mk
Engineer MerchantEngineer Merchant 201 mk
Armory MerchantArmory Merchant 201 mk
Children of The HonkmotherClown Merchant 201 mk
The Church of HuskHusk Merchant 201 mk
Technical
Identifier pucs
Categories

The PUCS is an outerwear suit that provides Oxygen, protects against attacks, and protects against High Pressure. The PUCS is an upgrade over the Combat Diving Suit, with significantly increased radiation, husk, and burn protection, at the cost of marginally reduced movement speed.

Function

The suit allows the player to breathe while underwater when an oxygen supply is provided. Unlike other Diving Suits, the PUCS will not drain oxygen from the tank while in an oxygenated room, and thus can safely be used without an oxygen supply, as long as the player does not enter water. It also protects the player from the pressure of the ocean, allowing them to exit the submarine and enter rooms that are pressurized due to breaches. The maximum depth of the suit is increased somewhat over regular diving suits, allowing the player to safely reach up to 6,000m in depth.

Players wearing a PUCS move 10% slower and have greatly reduced field of view. PUCS boosts the thrust of Underwater Scooters by 40%.

The PUCS has a slot that can contain a single medical/chemical item, similar to the Auto-Injector Headset, which is automatically used on the wearer when they reach or drop below 50% vitality. If wearing both auto-injector headset and PUCS, both will use their item simultaneously upon reaching the threshold. Auto-injecting an item bypasses the medical skill check for it and the wearer will always receive the maximum benefit of the item as if the check was passed, regardless of its skill requirement and the wearer's medical skill.

The PUCS has a light which illuminates a small area in front of the player, this light will be on as long as the player is alive.

The PUCS can be stored in a Diving Suit Locker.

Supply effects when worn
Item Effect Supply Duration
Oxygen Tank +1000 Air 5m 33s
Oxygenite Tank +1500 Air

+30% movement

16m 40s
Welding Fuel Tank Oxygen Low (+20/s)* 3m 20s
Incendium Fuel Tank Oxygen Low (+20/s)*

Burn (+0.1/s)*

3m 20s

*The movement speed bonus from an Oxygenite Tank is only granted when the current room has less than 50% oxygen quality, and the character is not swimming.

Protection values

Listed below are the damage reduction values for each blocked damage type.

Damage Type Damage Reduction (In %)
Bite Wounds -30%
Blunt Force Trauma -30%
Lacerations -30%
Gunshot Wound -30%
Burn -90%
Bleeding -30%
Husk Infection -95% note
Radiation Sickness -100%
Barotrauma/Pressure -100% Rated for 6 000m of pressure

Related talents

Talent Tree Description

Ph.D in Nuclear Physics
ID: phdinnuclearphysics
Engineer
Physicist
Spec. 4
Your attacks with Crowbars are 200% more powerful. Does not stack with Unstoppable Curiosity.

Unlock recipe: PUCS.

Trivia

The PUCS is likely a reference to the HEV (Hazardous Environment Suit) of the Half Life franchise. Similarly, the talent that unlocks the suit, Ph.D. in Nuclear Physics, references the protagonist of Half Life 1 and 2, Gordon Freeman. Gordon is a nuclear physicist who almost exclusively wears a specialized suit throughout the games and wields his signature crowbar, hence the 140% buff to crowbar attacks.

Media

See also

v·d·e·h
Gear
Headgear
Innerwear
Outerwear
Misc. Gear