Organ Damage: Difference between revisions
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{{Version|0.16.7.0}} __NOTOC__ | |||
= [[File:Affliction Organ Damage.png|40px]] Organ Damage = | |||
A side effect of some medical items, such as [[Broad-spectrum Antibiotics]]. | |||
''The patient is suffering from sharp pain in their internal organs. There is no visible damage to the epidermis.'' | |||
{{Affliction table | |||
| name = Organ Damage | |||
| identifier = organdamage | |||
| type = damage | |||
| limb = '''No'''<br>(Shown on Torso) | |||
| scaled = '''Yes''' | |||
| treatments = {{str|Fentanyl|-75|-50||72}}<br>{{str|Deusizine|-60|-40||72}}<br>{{str|Morphine|-50|25||30}}<br>{{str|Opium|-20|-10||15}}<br>{{str|Tonic Liquid|-12|0||5}}<br>{{str|Pomegrenade Extract|-6.25|-3.125||20}} | |||
| causes = {{str|Broad-spectrum Antibiotics|+33|+60||25}}<br>{{str|Liquid Oxygenite|+30|+90||72}}<br>{{str|Methamphetamine|+15|+30||35}}<br>{{str|Chloral Hydrate|+2.5|||-}} <span style="cursor:help; color:#a23dd1;" title="Total affliction strength change when shot from a Syringe Gun">'''(+1.25)'''</span><br>{{str|Antibiotic Glue|0|+6.25||35}} | |||
| range1 = 0 - 200 | |||
| effect1 = [[File:Orders healandrescue.png|20px]]'''-0 → -2''' [[Vitality]] | |||
}} | |||
== Related Talents == | |||
{{TalentTable | |||
|{{CaptainTalent|drunken sailor}} | |||
|{{CaptainTalent|commander}} | |||
|{{EngineerTalent|just a scratch}} | |||
|{{EngineerTalent|melodic respite}} | |||
|{{MechanicTalent|pyromaniac}} | |||
|{{MedicTalent|double duty}} | |||
|{{SecurityTalent|stonewall}} | |||
|{{AssistantTalent|still kicking}} | |||
|{{AssistantTalent|enroll into clown college}} | |||
|{{AssistantTalent|true potential}} | |||
}} | |||
{{Afflictions Nav}} | |||
[[Category:Afflictions]] |
Revision as of 14:37, 13 May 2022
Data is potentially outdated | |
Last updated for version 0.16.7.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.4.1 |
Organ Damage
A side effect of some medical items, such as Broad-spectrum Antibiotics.
The patient is suffering from sharp pain in their internal organs. There is no visible damage to the epidermis.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Organ Damage ID: organdamage Type: damage
|
No (Shown on Torso) |
Yes | None | 0 - 200 | -0 → -2 Vitality | Fentanyl (-75 | -50)* 72 Deusizine (-60 | -40)* 72 Morphine (-50 | 25)* 30 Opium (-20 | -10)* 15 Tonic Liquid (-12 | 0)* 5 Pomegrenade Extract (-6.25 | -3.125)* 20 |
Broad-spectrum Antibiotics (+33 | +60)* 25 Liquid Oxygenite (+30 | +90)* 72 Methamphetamine (+15 | +30)* 35 Chloral Hydrate (+2.5)* - (+1.25) Antibiotic Glue (0 | +6.25)* 35 |
Related Talents
Talent | Tier | Description |
---|---|---|
Drunken Sailor |
Captain Gunslinger Tier 3 |
Gain 25% physical damage resistance and 50% stun resistance while drunk. When you play a Harmonica, a random ally on your current submarine has a 4% chance to gain a random skill point every second. |
Commander |
Captain Shipmaster Tier 1 |
Whenever you give an order to another character, apply Inspiration to that character, giving them 25% physical damage resistance and a bonus of 10 to all skills. Giving an order to a new character removes the effect from the last character. |
Just a Scratch |
Engineer Electrician Tier 1 |
When you are below 50% health, normal damage types slowly heal by themsleves. |
Melodic Respite |
Engineer Electrician Tier 2 |
When you play a guitar, you and allies near you gain the following attributes for up to 480 seconds: +15% Attack Power +15% Repair Speed +15% Physical damage resistance |
Pyromaniac |
Mechanic Technician Tier 3 |
When you inflict burning damage on an enemy, gain 40% physical damage resistance for 5 seconds. Inflict 25% more burning damage. |
Double Duty |
Medical Doctor Xenologist Tier 2 |
As long as you are outside your sub, take 25% less physical damage. As long as you are inside your submarine, gain a bonus of 20 to Medicine. |
Stonewall |
Security Officer Warden Tier 3 |
Whenever you are attacked, gain an additional 30% physical damage resistance and 30% Stun resistance for 4 seconds. |
Still Kicking |
Assistant Grayshirt Tier 3 |
Whenever you fall below 0 health, rapidly heal normal damage types and remove stun over a short duration. This effect can only occur once per life each round. |
Enroll Into Clown College |
Assistant Clown Tier 1 |
As long as you are wearing a full clown outfit, you gain Clown Power. Clown Power allows you to honk your horn to give nearby characters an additional 30% skill gain for a short while. Clown Power gives you an additional 25% physical damage resistance. |
True Potential |
Assistant Clown Tier 4 |
Clown Power allows you to honk your horn to slowly heal nearby allies. Clown Power allows you to hit characters with a Toy Hammer for a 0.75% chance to implode them. Clown Power gives you an additional 25% physical damage resistance. |