Orange Boy: Difference between revisions
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{{Version|0.12.0.3}} | |||
{{Creatures infobox | {{Creatures infobox | ||
| image = Orange Boy | | image = Orange Boy.png | ||
| hp = 30 | | hp = 30 | ||
| swimspeed = 1.3 (Slow) <br> 3.6 (Fast) | | swimspeed = 1.3 (Slow) <br> 3.6 (Fast) | ||
Line 8: | Line 9: | ||
| hearing = 1 | | hearing = 1 | ||
| behavior = Never | | behavior = Never | ||
}} | }} | ||
The ''' | The '''Orange Boy''' is a [[Pets|Pet]]. | ||
Taking care of the onboard | Taking care of the onboard Pets is the next level of things to keep the crew busy when it is not too busy. | ||
= Description = | = Description = | ||
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The Orange Boy has two inventory slots that can be accessed when alive and grabbed by the player. Any small items can be stored here, but mostly one of the slots is for the {{Hyperlink|Pet Name Tag||ID Card icon}} if the player wishes to name the Pet. If it dies, the body will splatter and any contents in its inventory will be destroyed. | The Orange Boy has two inventory slots that can be accessed when alive and grabbed by the player. Any small items can be stored here, but mostly one of the slots is for the {{Hyperlink|Pet Name Tag||ID Card icon}} if the player wishes to name the Pet. If it dies, the body will splatter and any contents in its inventory will be destroyed. | ||
It also has two hidden | It also has two kinds of hidden behaviors that the crew needs to pay attention to: Hunger and Happiness. | ||
== Hunger == | == Hunger == | ||
Every Pet needs to eat to relinquish their '''Hunger''', which increases by 0.03% every second. At 30% Hunger, Pets become hungry and the | Every Pet needs to eat to relinquish their '''Hunger''', which increases by 0.03% every second. At 30% Hunger, Pets become hungry and the [[File:Pet Hunger.png|30px|link=Pets#Hunger]] Hunger icon will appear above their head to notify the crew that they need feeding. The player can feed them by dropping an appropriate food item on the ground and the tamed Creature will approach and consume it immediately. It stops requiring food when Hunger is below 30%. | ||
There are three Pet Food types that Pets can consume: type 1, type 2, and type 3. The Orange Boy can only eat Pet Food type 3, which satiates 50% Hunger and increases 5% Happiness. | There are three Pet Food types that Pets can consume: type 1, type 2, and type 3. The Orange Boy can only eat Pet Food type 3, which satiates 50% Hunger and increases 5% Happiness. | ||
* Fruits: {{Hyperlink|Pomegrenade}} and {{Hyperlink|Raptor Bane}}. (NOTE: {{Hyperlink|Mutated Pomegrenade}} and {{Hyperlink|Mutated Raptor Bane}} are also Pet Food type 3 but | Items that are classified as Pet Food type 3 include: | ||
* Fruits: {{Hyperlink|Pomegrenade}} and {{Hyperlink|Raptor Bane}}. (NOTE: The {{Hyperlink|Mutated Pomegrenade}} and the {{Hyperlink|Mutated Raptor Bane}} are also Pet Food type 3 but are deemed risky and unreliable as the Mutated Pomegrenade explodes on impact when dropped and the Mutated Raptor Bane splatters on impact when dropped) | |||
* Materials: {{Hyperlink|Aluminum}}, {{Hyperlink|Copper}}, {{Hyperlink|Iron}}, {{Hyperlink|Lead}}, {{Hyperlink|Tin}}, {{Hyperlink|Titanium}}, {{Hyperlink|Steel Bar}}, and {{Hyperlink|Titanium-Aluminum Alloy}}. | * Materials: {{Hyperlink|Aluminum}}, {{Hyperlink|Copper}}, {{Hyperlink|Iron}}, {{Hyperlink|Lead}}, {{Hyperlink|Tin}}, {{Hyperlink|Titanium}}, {{Hyperlink|Steel Bar}}, and {{Hyperlink|Titanium-Aluminum Alloy}}. | ||
* Medical: {{Hyperlink|Saline|20}}. | * Medical: {{Hyperlink|Saline|20}}. | ||
== Happiness == | == Happiness == | ||
The '''Happiness''' is the state of Pets | The '''Happiness''' is the state of Pets that ensures the occurrence of high quality item production. | ||
The Orange Boy's Happiness decreases by 0.016% every second and can be increased by being fed or played with. There is a 6 second cooldown before the player can play with it again. | The Orange Boy's Happiness decreases by 0.016% every second and can be increased by being fed or played with. There is a 6 second cooldown before the player can play with it again. | ||
When Happiness is high enough, the | When Happiness is high enough and Hunger is below 30%, the [[File:Pet Positive.png|30px]] Happy icon will appear above its head. But if Happiness is low enough regardless of Hunger rate, the [[File:Pet Negative.png|30px]] Sad icon will appear instead. | ||
== Production == | |||
When well-fed (0-30% Hunger), the Orange Boy will start producing some items at a specific rate, most commonly a pile of {{Hyperlink|Poop}}. At 50% Happiness and beyond, it may produce the {{Hyperlink|Chitin Chunk}}. At 80% Happiness and beyond, there is a 15% chance it will lay the {{Hyperlink|Strange Egg||Strange Egg Orange Boy}}, which can be deconstructed for materials or used to hatch another Orange Boy. | |||
All produced items are dropped on the ground from the respective Pets, which can be harvested simply by picking them up. | |||
= Audio = | = Audio = |
Revision as of 09:22, 14 April 2021
Data is potentially outdated | |
Last updated for version 0.12.0.3 The current game version is 1.3.0.4 |
Orange Boy | ||
---|---|---|
Stats | ||
Health
30 |
Sight: 1 | |
Hearing: 1 | ||
Armor
N/A |
Weakpoints
None | |
Immunities
N/A |
Vulnerabilities
N/A | |
Behavior | ||
Walk speed
0.5 (Walk) |
Swim speed
1.3 (Slow) | |
Aggressive?
Never |
Can Enter Submarine?
Yes | |
Drops only 1 of the items marked with an asterisk * may drop at a time | ||
Items | Chance | |
N/A | N/A |
The Orange Boy is a Pet.
Taking care of the onboard Pets is the next level of things to keep the crew busy when it is not too busy.
Description
The Orange Boy appears to be some type of crustacean with big flaps for limbs.
Its Halloween outfit is the sheriff costume, which is mainly the sheriff hat with a star badge attached to it.
In-game
The Orange Boy has two inventory slots that can be accessed when alive and grabbed by the player. Any small items can be stored here, but mostly one of the slots is for the File:ID Card icon.png Pet Name Tag if the player wishes to name the Pet. If it dies, the body will splatter and any contents in its inventory will be destroyed.
It also has two kinds of hidden behaviors that the crew needs to pay attention to: Hunger and Happiness.
Hunger
Every Pet needs to eat to relinquish their Hunger, which increases by 0.03% every second. At 30% Hunger, Pets become hungry and the Hunger icon will appear above their head to notify the crew that they need feeding. The player can feed them by dropping an appropriate food item on the ground and the tamed Creature will approach and consume it immediately. It stops requiring food when Hunger is below 30%.
There are three Pet Food types that Pets can consume: type 1, type 2, and type 3. The Orange Boy can only eat Pet Food type 3, which satiates 50% Hunger and increases 5% Happiness.
Items that are classified as Pet Food type 3 include:
- Fruits: Pomegrenade and Raptor Bane. (NOTE: The Mutated Pomegrenade and the Mutated Raptor Bane are also Pet Food type 3 but are deemed risky and unreliable as the Mutated Pomegrenade explodes on impact when dropped and the Mutated Raptor Bane splatters on impact when dropped)
- Materials: Aluminum, Copper, Iron, Lead, Tin, Titanium, Steel Bar, and Titanium-Aluminum Alloy.
- Medical: Saline.
Happiness
The Happiness is the state of Pets that ensures the occurrence of high quality item production.
The Orange Boy's Happiness decreases by 0.016% every second and can be increased by being fed or played with. There is a 6 second cooldown before the player can play with it again.
When Happiness is high enough and Hunger is below 30%, the Happy icon will appear above its head. But if Happiness is low enough regardless of Hunger rate, the Sad icon will appear instead.
Production
When well-fed (0-30% Hunger), the Orange Boy will start producing some items at a specific rate, most commonly a pile of Poop. At 50% Happiness and beyond, it may produce the Chitin Chunk. At 80% Happiness and beyond, there is a 15% chance it will lay the Strange Egg, which can be deconstructed for materials or used to hatch another Orange Boy.
All produced items are dropped on the ground from the respective Pets, which can be harvested simply by picking them up.
Audio
-
The Orange Boy noise when idle 1
-
The Orange Boy noise when idle 2
-
The Orange Boy noise when idle 3
-
The Orange Boy sad noise
-
The Orange Boy happy noise
-
The Orange Boy noise when hurt 1
-
The Orange Boy noise when hurt 2
Trivia
- The Orange Boy's appearance bears a striking resemblance to the now extinct Mantis. It may be a subspecies or a domesticated breed of Mantis.
Creatures | ||
---|---|---|
Pets | Cthulhu • Defense Bot • Huskified Storage Container • Orange Boy • Peanut • Petraptor • Psilotoad | |
Small | Crawler • Crawler Hatchling • Fractal Guardian (Steam Cannon Fractal Guardian • EMP Fractal Guardian) • Hammerhead Spawn • Human • Husk • Husked Crawler • Husked Human • Leucocyte • Moloch Baby • Mudraptor (Mudraptor Unarmored) • Mudraptor Hatchling • Mudraptor Veteran • Swarm Feeder • Terminal Cells • Tiger Thresher • Tiger Thresher Hatchling | |
Large | Black Moloch • Bone Thresher Crawler Broodmother • Giant Spineling • Golden Hammerhead • Hammerhead (Moping Jack) • Hammerhead Matriarch • Moloch • Spineling • Watcher | |
Abyssal | Charybdis • Endworm • Latcher | |
Ending |
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