Opium
From Official Barotrauma Wiki
Data is potentially outdated | |
Last updated for version 0.15.13.0 The current game version is 1.3.0.4 |
Opium | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Medical Usage | |||||||||||||||
Desirable Medical Skill | 15 | ||||||||||||||
Success
Damage (Affliction Type) (-20)* Burn (-20)* Oxygen Low (17.5)* Opiate Addiction (5)* Opiate Overdose (8.8)* Opiate Withdrawal (-15)* 5 seconds |
Failure
Damage (Affliction Type) (-10)* Burn (-10)* Oxygen Low (30)* Opiate Addiction (15)* Opiate Overdose (15)* Opiate Withdrawal (-15)* 5 seconds | ||||||||||||||
Crafting | |||||||||||||||
Constructible? | No | ||||||||||||||
Deconstructible? | No | ||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | 40 mk | 12 mk | |||||||||||||
Colony | 36 mk | 10 mk | |||||||||||||
Research | 36 mk | 10 mk | |||||||||||||
Military | N/A | 13 mk | |||||||||||||
Mining | N/A | 13 mk | |||||||||||||
Medical Merchant | N/A | 12 mk | |||||||||||||
Engineer Merchant | N/A | 12 mk | |||||||||||||
Armory Merchant | N/A | 12 mk | |||||||||||||
Clown Merchant | N/A | 12 mk | |||||||||||||
Husk Merchant | N/A | 12 mk | |||||||||||||
|
“ | A relatively mild opioid obtained from aquatic poppy. Most commonly used to manufacture morphine and fentanyl. | „ |
–Item description |
Opium is a basic chemical item used to cure Internal Damage and Burns.
Usage
Crafting
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Opium (x2) | Medical 18 30 |
Morphine |
20 | Opium |
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Sulphurite Shard Morphine |
Talent: Super Soldiers 55 |
Combat Stimulant |
20 | Sulphuric Acid Opium |
Morphine Adrenaline Ethanol |
Medical 50 45 |
Fentanyl |
20 | Opium Adrenaline Ethanol |
Blood Sample Vial |
20 | Opium | ||
Aquatic Poppy |
5 | 3 Opium |
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |
Crafting Materials | |
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Raw Mineral Materials | |
Raw Organic Materials | |
Processed Materials | |
Rare Materials |