Nuclear Depth Decoy

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Data is potentially outdated
Last updated for version 0.16.7.0
The current game version is 1.2.8.0
Nuclear Depth Decoy

A decoy that can be deployed via the depth charge launcher. Will sink while producing a loud acoustic signal to attract attention away from the sub.
Statistics 
Used by Depth Charge Tube
Afflictions
After Effect
10m: Radiation Sickness (10)*
After effect duration 10s
Explosion Radius 10 m
Structure damage 2 (impact)
2000 (explosion)
Crafting
Fabricator
Requirements
Skill: Weapons: 40
Deconstructor Yield
Store
Base Price 590 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 238 mk
ColonyColony N/A 221 mk
Research OutpostResearch N/A 221 mk
Military OutpostMilitary 531 mk 159 mk
Mining OutpostMining N/A 221 mk
Medical MerchantMedical Merchant N/A 177 mk
Engineer MerchantEngineer Merchant N/A 177 mk
Armory MerchantArmory Merchant N/A 177 mk
Children of The HonkmotherClown Merchant N/A 177 mk
The Church of HuskHusk Merchant N/A 177 mk
Technical
Identifier nucleardepthdecoy
Categories

Nuclear Depth Decoys are Depth Charge ammunition. Similar to the Nuclear Shell, they set off a nuclear blast when they impact! Upon launch from the tube, decoy shells give off the sonar beacon's effect, which can attract sound-sensitive Creatures. This sound lasts for 20 seconds. They can additionally be loaded with items, most notably with explosives, which will be set off when the shell touches something. The shell can be picked up for re-use after launch but before impact, as long as you have careful hands!

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Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
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Throwable
Ammunition & Explosives
Ammunition
Explosives