|Data is up-to-date
|Last updated for version 184.108.40.206
The current game version is 220.127.116.11
Tail (see values in Defense section)
1.8 walk - 7 run
2.5 slow - 6.5 fast
|Can Enter Submarine?
only 1 of the items marked with an asterisk * may drop at a time
| Mudraptor Shell *
| Mudraptor Egg *
Mudraptors are agile creatures and are one of the few creatures capable of entering the Submarine. Mudraptors possess two strong legs which allow them to walk in a bipedal posture, and an extremely sharp beak capable of breaching a Submarine's hulls. They can easily kill Humans by mauling them to death. Usually they have teal skin covered by many grey shells and tiny, almost vestigial hand-like appendages. The Unarmored Mudraptor variant lacks any armor, leaving it much more vulnerable.
Unarmored Mudraptors primarily appear in small groups and inside wrecks in the earlier biomes, and occasionally accompany larger Mudraptor swarms in more difficult levels. Mudraptors commonly appear in small groups of 1-3 individuals (depending on the difficulty) and will tend to stick together, breaching the Submarine and wreaking havoc together. They will target windows and Doors aggressively.
Due to their sharp beak, Mudraptors are extremely efficient at piercing Hulls and Doors and flooding the Submarine. Their size allows them to easily fit inside and run around the ship, making it difficult for players to run past them if they attempt to flee.
Mudraptors in the environment are hard to avoid, as they are aggressive towards light sources. This allows players to use Flares to distract them in a Cave. Additionally, utilizing a Decoy will draw the Mudraptors away from the submarine, allowing the captain to retreat from combat easily.
It is advised to take preventative measures when fighting Mudraptors, as they are significantly stronger than a player in land combat. Using a Coilgun with Piercing Ammunition Boxes is an incredibly effective method of neutralizing the threat before they get close to the sub, though it is important to note that Coilgun Ammunition Boxes are also viable. Alternatively, the Railgun is equally as effective although much slower. The Pulse Laser is the most expensive option, but is the quickest method.
If a player intends to fight a Mudraptor in close quarters combat, it is recommended to shoot facing their head to take advantage of the weak point and the unprotected body. The best weapons for dealing with the Mudraptors are ones with high stopping power, such as the Revolver or Shotgun. To maximize the chance of survival, it is recommended to dual-wield revolvers. It is important to aim for the head, as that is the weakest point of the Mudraptor.
It is important to note that if all other options have been exhausted, a player can quickly kill a Mudraptor using Raptor Bane Extract; a refined plant extract which is lethal to Mudraptors. It can be fired from a Syringe Gun, which allows the player to maintain a safe distance. If none of the above strategies are viable for the current situation, Mudraptors can be killed using melee weapons such as the Crowbar or Boarding Axe, however this method is incredibly dangerous and not recommended in the early game.
|Afflictions on hit
|Cthulhu • Defense Bot • Huskified Storage Container • Orange Boy • Peanut • Petraptor • Psilotoad
|Crawler • Crawler Hatchling • Fractal Guardian (Steam Cannon Fractal Guardian • EMP Fractal Guardian) • Hammerhead Spawn • Human • Husk • Husked Crawler • Husked Human • Leucocyte • Moloch Baby • Mudraptor (Mudraptor Unarmored) • Mudraptor Hatchling • Mudraptor Veteran • Swarm Feeder • Terminal Cells • Tiger Thresher • Tiger Thresher Hatchling
|Black Moloch • Bone Thresher Crawler Broodmother • Giant Spineling • Golden Hammerhead • Hammerhead (Moping Jack) • Hammerhead Matriarch • Moloch • Spineling • Watcher
|Charybdis • Endworm • Latcher