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{{Version|0.16.7.0|cleanup=yes|cleanupnote=Rewrite ingame section, add new screens in gallery, detailed armor definition, update mudraptor shell image.}}{{See also|Mudraptor Veteran}}
{{Version|1.2.6.0}}{{See also|Mudraptor Veteran}}
{{Creatures infobox
{{Creatures infobox
| image = Mudraptor.png
| image = Mudraptor.png
| hp = 120
| combatstrength = 240
| species = Mudraptor <!-- Mudraptor_unarmored for the unarmored one -->
| hp = 150
| mass = 24.494452
| swimspeed = 2.5 slow - 6.5 fast
| swimspeed = 2.5 slow - 6.5 fast
| walkspeed = 1.8 walk - 8 run
| walkspeed = 1.8 walk - 7 run
| armor = Armor pieces covering body<br>(destructible)
| weakpoints = Head
| weakpoints = Body beneath armor (x2)
| armorval = Armor plates covering the body (see values in Defense section)
| armorval = 90%
| entersub = Yes
| entersub = Yes
| sight = 0.8
| sight = 1
| hearing = 1
| hearing = 1
| behavior = Always
| drops = {{Hyperlink|Hydroxyapatite}}
| chance = 100
| drops2 = {{Hyperlink|Diver's Remains}} '''*'''
| chance2 = 22.72
| drops3 = {{Hyperlink|Mudraptor Shell}} '''*'''
| chance3 = 4.54
| drops4 = {{Hyperlink|Mudraptor Egg||Mudraptor Egg Small}} '''*'''
| chance4 = 4.54


| limb1 = Head
| limb1 = Head
| limb1alldamage = 2
| limb1alldamage = 1.5
| limb1bleeding = 2
| limb1bleeding = 1.5
| limb1burn = 1
| limb1burn = 1.5
| limb1minseverancedamage = 16
| limb1severanceprobabilitymodifier =


| limb2 = Armor
| limb2 = Armor
Line 23: Line 36:
| limb2bleeding = 0
| limb2bleeding = 0
| limb2burn = 0.25
| limb2burn = 0.25
| limb2minseverancedamage = 0.8
| limb2severanceprobabilitymodifier = 100


| attack1 = Jaw
| attack1 = Jaw
| attack1target = any
| attack1target = Any
| attack1context = Inside
| attack1structuredamage = 18
| attack1structuredamage = 18
| attack1itemdamage = 12
| attack1cooldown = 1
| attack1cooldown = 1
| attack1bitewounds = 10
| attack1duration = 0.2
| attack1bleeding = 10
| attack1afflictions =
| attack1bleedingchance = 75
bitewounds = 10;
| attack1stun = 0.2
bleeding = 10, chance = 0.75;
stun = 0.2;
| attack1force = 30


| attack2 = Head Armor
| attack2 = Head Armor
| attack2target = any
| attack2target = Any
| attack2context = Ground
| attack2structuredamage = 60
| attack2structuredamage = 60
| attack2itemdamage = 40
| attack2cooldown = 6
| attack2cooldown = 6
| attack2bitewounds = 60
| attack2duration = 0.3
| attack2stun = 3
| attack2afflictions =
bitewounds = 60;
stun = 3;
| attack2force = 20


| attack3 = Water Attack
| attack3 = Water Attack
| attack3target = any
| attack3target = Any
| attack3context = Outside
| attack3structuredamage = 60
| attack3structuredamage = 60
| attack3itemdamage = 40
| attack3cooldown = 3
| attack3cooldown = 3
| attack3bitewounds = 30
| attack3duration = 0.3
| attack3bleeding = 20
| attack3afflictions =
| attack3bleedingchance = 50
bitewounds = 30;
| attack3stun = 0.5
bleeding = 20, chance = 0.5;
stun = 0.5;
| attack3force = 20


| attack4 = Right Foot
| attack4 = Right Foot
| attack4target = character
| attack4target = Character
| attack4context = Ground
| attack4structuredamage = 0
| attack4structuredamage = 0
| attack4itemdamage = 0
| attack4cooldown = 5
| attack4cooldown = 5
| attack4bitewounds = 10
| attack4duration = 1
| attack4bleeding = 5
| attack4afflictions =  
| attack4bleedingchance = 50
bitewounds = 10;
| attack4stun = 1
bleeding = 5, chance = 0.5;
 
stun = 1;
| drops = {{Hyperlink|Hydroxyapatite}}
| attack4force = 10
| chance = 100%
| drops2 = {{Hyperlink|Mudraptor Shell}} '''*'''
| chance2 = 6%
| drops3 = {{Hyperlink|Mudraptor Egg||Mudraptor Egg Small}} '''*'''
| chance3 = 6%
}}
 
{{Creatures infobox
| name = Mudraptor Hatchling
| image = Mudraptor Hatchling.png
| hp = 60
| swimspeed = 2.5 slow - 5 fast
| walkspeed = 1.8 walk - 5 run
| armor = Armor pieces covering body<br>(destructible)
| weakpoints = Body beneath armor (x2)
| armorval = 90%
| entersub = Yes
| sight = 0.8
| hearing = 1
}}
}}
The '''Mudraptor''' is a [[:Category:Creatures|creature]] from ''[[Barotrauma]]'' resembling a grotesque mix between a dinosaur and a shrimp. They are the second most common creatures in the ocean, after [[Crawler|Crawlers]].
==Description==
''Mudraptors'' are medium but agile creatures, and are one of the few creatures capable of entering the Submarine. ''Mudraptors'' possess two strong legs which allow them to walk in a bipedal posture, and an extremely sharp beak capable of breaching the [[Submarine]] hulls and kill [[Human|Humans]] by [[Afflictions#Bleeding|Bleeding]] them to death. They have teal skin, covered by many grey shells and tiny, almost vestigial hand-like appendages.
''Mudraptors'' commonly appear in small groups of 1-3 individuals (upper/lower limit depending on the local difficulty), and will tend to stick together, breaching the Submarine and wreaking havoc together.


==In-game==
The '''Mudraptor''' is a [[Creatures|creature]] from ''[[Barotrauma]]'' resembling a grotesque mix between a dinosaur and a shrimp. They are the second most common creature after [[Crawler|Crawlers]].
Due to their sharp beak, ''Mudraptors'' are extremely efficient at piercing Hulls and [[Doors]], flooding the Submarine, and their size allows them to easily fit inside and run around the ship. Should they find a way in; they will peck to death each and every [[Human]] on board.
__TOC__
=Description=
Mudraptors are agile creatures and are one of the few creatures capable of entering the Submarine. Mudraptors possess two strong legs which allow them to walk in a bipedal posture, and an extremely sharp beak capable of breaching a [[Submarine]]'s hulls. They can easily kill [[Human]]s by mauling them to death. They have teal skin covered by many grey shells and tiny, almost vestigial hand-like appendages.


''Mudraptors'' are comparatively weaker than most other [[Creatures]], however they are the most powerful creature capable of breaching into the submarine, totaling at 120 HP (Slightly more than a Human). Their Armor will also protect fully protect them from [[Afflictions#Bleeding|Bleeding]], and halve the effect of [[Afflictions#Internal Damage|Internal Damage]]. If one intends to fight a mudraptor, it is recommended to shoot their unprotected areas, like their legs and underside (which are easy targets, as they are naturally exposed when they are walking) as damage done there is 100% more effective. However, the best course of action is shooting them before they have a chance to breach into the Submarine, as a [[Railgun]] will make short work of ''Mudraptors'', whether they are armored or not.
=In-Game=
Mudraptors commonly appear in small groups of 1-3 individuals (depending on the difficulty) and will tend to stick together, breaching the Submarine and wreaking havoc together. They will target windows and [[Door]]s aggressively.


''Mudraptors'' in the environment are hard to avoid, as nothing but a [[Depth Charge|Decoy]] will distract them from attacking, furthermore, they are aggressive towards light sources.
Due to their sharp beak, Mudraptors are extremely efficient at piercing Hulls and [[Doors]] and flooding the Submarine. Their size allows them to easily fit inside and run around the ship, making it difficult for players to run past them if they attempt to flee.


Killing a ''Mudraptor'' allows the Crew to always extract one unit of [[Minerals#Hydroxyapatite|Hydroxyapatite]] from its carcass, and roughly 6.25% of the time, they will yield an intact [[Mudraptor Shell]].
Mudraptors in the environment are hard to avoid, as they are aggressive towards light sources. This allows players to use [[Flare]]s to distract them in a [[Cave]]. Additionally, utilizing a [[Depth Decoy Shell|Decoy]] will draw the Mudraptors away from the submarine, allowing the captain to retreat from combat easily.
Hydroxiapatite is a mineral which can be deconstructed into [[Crafting Materials#Calcium|Calcium]] and two units of [[Crafting Materials#Phosphorus|Phosphorus]].


Mudraptor Hatchlings have half the vitality and deal 25% less damage (affliction strength). Despite having no visible armor yet, they share their elders' armor values (as of 0.12.0.2).
=Combat Strategies=
It is advised to take preventative measures when fighting Mudraptors, as they are significantly stronger than a player in land combat. Using a [[Coilgun]] with [[Piercing Ammunition Box]]es is an incredibly effective method of neutralizing the threat before they get close to the sub, though it is important to note that [[Coilgun Ammunition Box]]es are also viable. Alternatively, the [[Railgun]] is equally as effective although much slower. The [[Pulse Laser]] is the most expensive option, but is the quickest method.


==Attacks==
If a player intends to fight a Mudraptor in close quarters combat, it is recommended to shoot their unprotected areas, like their legs and underside (which are easy targets as they are naturally exposed when they are walking). The best weapons for dealing with the Mudraptor's armor are ones with high stopping power, such as the [[Revolver]] or [[Shotgun]]. To maximize the chance of survival, it is recommended to dual-wield revolvers. It is important to aim for the head, as that is the weakest point of the Mudraptor if the armor is broken.  
{{Damage table
| item = Head
| context = Ground
| afflictions = {{Hyperlink|Bite Wounds}} 60<br>{{Hyperlink|Stun}} 3 sec
| structuredamage = 60
| duration = 0.3 sec
| cooldown = 6 sec
| targettype = Any


| item2 = Jaw
It is important to note that if all other options have been exhausted, a player can quickly kill a Mudraptor using [[Raptor Bane Extract]]; a refined plant extract which is lethal to Mudraptors. It can be fired from a [[Syringe Gun]], which allows the player to maintain a safe distance. If none of the above strategies are viable for the current situation, Mudraptors can be killed using melee weapons such as the [[Crowbar]] or [[Boarding Axe]], however this method is incredibly dangerous and not recommended in the early game. Onboard flooded submarines, Mudraptors can sustain near 100% stun uptime, resulting in unprepared or isolated humans being stunlocked to death.
| context2 = Any
| afflictions2 = {{Hyperlink|Bite Wounds}} 10<br>{{Hyperlink|Bleeding}} 10 (75% chance)<br>{{Hyperlink|Stun}} 0.2 sec
| structuredamage2 = 18
| duration2 = 0.2 sec
| cooldown2 = 1 sec
| targettype2 = Any


| item3 = Water Attack
=Attacks=
| context3 = Water
{{Attacks}}
| afflictions3 = {{Hyperlink|Bite Wounds}} 30<br>{{Hyperlink|Bleeding}} 20 (50% chance)<br>{{Hyperlink|Stun}} 0.5 sec
=Defense=
| structuredamage3 = 60
{{Damage multipliers|imagewidth = 700}}
| duration3 = 0.3 sec
| cooldown3 = 3 sec
| targettype3 = Any


| item4 = Right Foot
=Variants=
| context4 = Ground
*{{hl|Mudraptor Veteran|100}}
| afflictions4 = {{Hyperlink|Bite Wounds}} 10<br>{{Hyperlink|Bleeding}} 5<br>{{Hyperlink|Stun}} 1 sec
*{{hl|Mudraptor Hatchling|100}}
| structuredamage4 = 0
*{{hl|Petraptor|100}}
| duration4 = 1 sec
| cooldown4 = 5 sec
| targettype4 = Any
}}


==Defense==
=Trivia=
{{Damage multipliers|hideimage=yes}}
 
== Trivia ==
* The Mudraptor is the Steam Release replacement for the legacy [[Mantis]].
* The Mudraptor is the Steam Release replacement for the legacy [[Mantis]].
* Mudraptors are prone to getting stuck inside the Submarine, as they sometimes will breach into rooms without valid paths.
* Mudraptors are prone to getting stuck inside the Submarine, as they sometimes will breach into rooms without valid paths.
Line 142: Line 126:
* The name Mudraptor was chosen by the community, its early instances were named as ''Manta.''
* The name Mudraptor was chosen by the community, its early instances were named as ''Manta.''


==Changelog==
=Media=
*{{v|0.16.6.0}} Added the [[Mudraptor Veteran]] variant.
<gallery widths="280px" heights="200px">
*{{v|0.12.0.2}} Added the Hatchling variant.
File:Mudraptor attack sub.png|Mudraptors attacking a submarine
 
File:mudraptor_size_comparison.PNG|A Mudraptor compared with a [[Human]]
==Gallery==
File:Mudraptor Door.png|A Mudraptor breaking down a door
<gallery heights="250px" widths="300px">
File:Mudraptor attack sub.png|A Mudraptor attacking a submarine.
File:Mudraptor attack crew.png|A Mudraptor attacking a crew member.
File:Mudraptor Door.png|A Mudraptor breaking down a door.
</gallery>
</gallery>


==Audio==
<gallery widths="200" heights="100">
<gallery widths="280" heights="150">
File:MUDRAPTOR attack1.ogg|Attack
File:MUDRAPTOR attack1.ogg|Attack 1
File:MUDRAPTOR damage1.ogg|Damage
File:MUDRAPTOR damage1.ogg|Damage 1
File:MUDRAPTOR idle1.ogg|Idle
File:MUDRAPTOR idle1.ogg|Idle 1
File:MUDRAPTOR death1.ogg|Death
File:MUDRAPTOR death1.ogg|Death 1
</gallery>
</gallery>
{{Creatures nav}}
{{Creatures nav}}
[[Category:Creatures]]
[[Category:Creatures]]

Latest revision as of 11:03, 29 December 2023

Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0
See also: Mudraptor Veteran


Mudraptor

ID: Mudraptor
Stats
Health

150

Sight: 1
Hearing: 1
Armor

Armor plates covering the body (see values in Defense section)

Weakpoints

Head

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

1.8 walk - 7 run

Swim speed

2.5 slow - 6.5 fast

Aggressive?

Always

Can Enter Submarine?

Yes

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
Hydroxyapatite 100% (1/1)
Diver's Remains *
22.72% (1/4.4)
Mudraptor Shell *
4.54% (1/22)
Mudraptor Egg *
4.54% (1/22)


The Mudraptor is a creature from Barotrauma resembling a grotesque mix between a dinosaur and a shrimp. They are the second most common creature after Crawlers.

Description

Mudraptors are agile creatures and are one of the few creatures capable of entering the Submarine. Mudraptors possess two strong legs which allow them to walk in a bipedal posture, and an extremely sharp beak capable of breaching a Submarine's hulls. They can easily kill Humans by mauling them to death. They have teal skin covered by many grey shells and tiny, almost vestigial hand-like appendages.

In-Game

Mudraptors commonly appear in small groups of 1-3 individuals (depending on the difficulty) and will tend to stick together, breaching the Submarine and wreaking havoc together. They will target windows and Doors aggressively.

Due to their sharp beak, Mudraptors are extremely efficient at piercing Hulls and Doors and flooding the Submarine. Their size allows them to easily fit inside and run around the ship, making it difficult for players to run past them if they attempt to flee.

Mudraptors in the environment are hard to avoid, as they are aggressive towards light sources. This allows players to use Flares to distract them in a Cave. Additionally, utilizing a Decoy will draw the Mudraptors away from the submarine, allowing the captain to retreat from combat easily.

Combat Strategies

It is advised to take preventative measures when fighting Mudraptors, as they are significantly stronger than a player in land combat. Using a Coilgun with Piercing Ammunition Boxes is an incredibly effective method of neutralizing the threat before they get close to the sub, though it is important to note that Coilgun Ammunition Boxes are also viable. Alternatively, the Railgun is equally as effective although much slower. The Pulse Laser is the most expensive option, but is the quickest method.

If a player intends to fight a Mudraptor in close quarters combat, it is recommended to shoot their unprotected areas, like their legs and underside (which are easy targets as they are naturally exposed when they are walking). The best weapons for dealing with the Mudraptor's armor are ones with high stopping power, such as the Revolver or Shotgun. To maximize the chance of survival, it is recommended to dual-wield revolvers. It is important to aim for the head, as that is the weakest point of the Mudraptor if the armor is broken.

It is important to note that if all other options have been exhausted, a player can quickly kill a Mudraptor using Raptor Bane Extract; a refined plant extract which is lethal to Mudraptors. It can be fired from a Syringe Gun, which allows the player to maintain a safe distance. If none of the above strategies are viable for the current situation, Mudraptors can be killed using melee weapons such as the Crowbar or Boarding Axe, however this method is incredibly dangerous and not recommended in the early game. Onboard flooded submarines, Mudraptors can sustain near 100% stun uptime, resulting in unprepared or isolated humans being stunlocked to death.

Attacks

Attack Target type Afflictions on hitContextStructure DamageItem DamageDurationCooldownKinetic Force
Jaw Any
 Bite Wounds (10)*
 Bleeding (10)* (75% chance)
 Stun (0.2)*
Inside 18 12 0.2s 1 30
Head Armor Any
 Bite Wounds (60)*
 Stun (3)*
Ground 60 40 0.3s 6 20
Water Attack Any
 Bite Wounds (30)*
 Bleeding (20)* (50% chance)
 Stun (0.5)*
Outside 60 40 0.3s 3 20
Right Foot Character
 Bite Wounds (10)*
 Bleeding (5)* (50% chance)
 Stun (1)*
Ground 0 0 1s 5 10

Defense

 

Limb Burn Bleeding Damage (all)Min
Severance Damage
Severance Chance
Modifier
Head x 1.5 x 1.5 x 1.5 16 
Armor

(Head, Chest, Appendages, Tail, Back, Legs)

x 0.25 x 0 x 0.1 0.8 100%


Variants

Trivia

  • The Mudraptor is the Steam Release replacement for the legacy Mantis.
  • Mudraptors are prone to getting stuck inside the Submarine, as they sometimes will breach into rooms without valid paths.
  • Mudraptors tend to gather in ruts and narrow spaces in submarines' hulls, causing significant collective damage to exterior walls in a small area.
  • The name Mudraptor was chosen by the community, its early instances were named as Manta.

Media

v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian