Mudraptor: Difference between revisions
Wheatley1001 (talk | contribs) mNo edit summary |
No edit summary Tag: visualeditor |
||
Line 65: | Line 65: | ||
| chance3 = 6% | | chance3 = 6% | ||
}} | }} | ||
{{Creatures infobox | {{Creatures infobox | ||
| name = Mudraptor Hatchling | | name = Mudraptor Hatchling | ||
Line 80: | Line 79: | ||
}} | }} | ||
The '''Mudraptor''' is a [[:Category:Creatures|creature]] from ''[[Barotrauma]]'' resembling a grotesque mix between a dinosaur and a shrimp. They are the second most common creatures in the ocean, after [[Crawler|Crawlers]]. | The '''Mudraptor''' is a [[:Category:Creatures|creature]] from ''[[Barotrauma]]'' resembling a grotesque mix between a dinosaur and a shrimp. They are the second most common creatures in the ocean, after [[Crawler|Crawlers]]. | ||
==Description== | ==Description== | ||
''Mudraptors'' are medium but agile creatures, and are one of the few creatures capable of entering the Submarine. ''Mudraptors'' possess two strong legs which allow them to walk in a bipedal posture, and an extremely sharp beak capable of breaching the [[Submarine]] hulls and kill [[Human|Humans]] by [[Afflictions#Bleeding|Bleeding]] them to death. They have teal skin, covered by many grey shells and tiny, almost vestigial hand-like appendages. | ''Mudraptors'' are medium but agile creatures, and are one of the few creatures capable of entering the Submarine. ''Mudraptors'' possess two strong legs which allow them to walk in a bipedal posture, and an extremely sharp beak capable of breaching the [[Submarine]] hulls and kill [[Human|Humans]] by [[Afflictions#Bleeding|Bleeding]] them to death. They have teal skin, covered by many grey shells and tiny, almost vestigial hand-like appendages. | ||
''Mudraptors'' commonly appear in small groups of 1-3 individuals (upper/lower limit depending on the local difficulty), and will tend to stick together, breaching the Submarine and wreaking havoc together. | ''Mudraptors'' commonly appear in small groups of 1-3 individuals (upper/lower limit depending on the local difficulty), and will tend to stick together, breaching the Submarine and wreaking havoc together. | ||
==In-game== | ==In-game== | ||
Due to their sharp beak, ''Mudraptors'' are extremely efficient at piercing Hulls and [[Doors]], flooding the Submarine, and their size allows them to easily fit inside and run around the ship. Should they find a way in | Due to their sharp beak, ''Mudraptors'' are extremely efficient at piercing Hulls and [[Doors]], flooding the Submarine, and their size allows them to easily fit inside and run around the ship. Should they find a way in, they will peck to death each and every [[Human]] on board. | ||
''Mudraptors'' are comparatively weaker than most other [[Creatures]], however they are the most powerful creature capable of breaching into the submarine, totaling at 120 HP (Slightly more than a Human). Their Armor will also protect fully protect them from [[Afflictions#Bleeding|Bleeding]], and halve the effect of [[Afflictions#Internal Damage|Internal Damage]]. | ''Mudraptors'' are comparatively weaker than most other [[Creatures]], however they are the most powerful creature capable of breaching into the submarine, totaling at 120 HP (Slightly more than a Human). Their Armor will also protect fully protect them from [[Afflictions#Bleeding|Bleeding]], and halve the effect of [[Afflictions#Internal Damage|Internal Damage]]. If one intends to fight a mudraptor, it is recommended to shoot their unprotected areas, like their legs and underside (which are easy targets, as they are naturally exposed when they are walking) as damage done there is 100% more effective. However, the best course of action is shooting them before they have a chance to breach into the Submarine, as a [[Railgun]] will make short work of ''Mudraptors'', whether they are armored or not. | ||
''Mudraptors'' in the environment are hard to avoid, as nothing but a [[Depth Charge|Decoy]] will distract them from attacking, furthermore, they are aggressive towards light sources. | ''Mudraptors'' in the environment are hard to avoid, as nothing but a [[Depth Charge|Decoy]] will distract them from attacking, furthermore, they are aggressive towards light sources. | ||
Line 97: | Line 94: | ||
Mudraptor Hatchlings have half the vitality and deal 25% less damage (affliction strength). Despite having no visible armor yet, they share their elders' armor values (as of 0.12.0.2). | Mudraptor Hatchlings have half the vitality and deal 25% less damage (affliction strength). Despite having no visible armor yet, they share their elders' armor values (as of 0.12.0.2). | ||
==Attacks== | ==Attacks== | ||
{{Damage table | {{Damage table | ||
Line 132: | Line 128: | ||
| targettype4 = Any | | targettype4 = Any | ||
}} | }} | ||
==Defense== | ==Defense== | ||
{{Damage multipliers|hideimage=yes}} | {{Damage multipliers|hideimage=yes}} | ||
== Trivia == | == Trivia == | ||
* The Mudraptor is the Steam Release replacement for the legacy [[Mantis]]. | * The Mudraptor is the Steam Release replacement for the legacy [[Mantis]]. | ||
Line 141: | Line 135: | ||
* Mudraptors tend to gather in ruts and narrow spaces in submarines' hulls, causing significant collective damage to exterior walls in a small area. | * Mudraptors tend to gather in ruts and narrow spaces in submarines' hulls, causing significant collective damage to exterior walls in a small area. | ||
* The name Mudraptor was chosen by the community, its early instances were named as ''Manta.'' | * The name Mudraptor was chosen by the community, its early instances were named as ''Manta.'' | ||
==Changelog== | ==Changelog== | ||
*{{v|0.16.6.0}} Added the [[Mudraptor Veteran]] variant. | *{{v|0.16.6.0}} Added the [[Mudraptor Veteran]] variant. | ||
*{{v|0.12.0.2}} Added the Hatchling variant. | *{{v|0.12.0.2}} Added the Hatchling variant. | ||
==Media== | ==Media== | ||
<gallery widths="280px" heights="200px"> | <gallery widths="280px" heights="200px"> | ||
Line 160: | Line 152: | ||
File:MUDRAPTOR death1.ogg|Death 1 | File:MUDRAPTOR death1.ogg|Death 1 | ||
</gallery> | </gallery> | ||
{{Creatures nav}} | {{Creatures nav}} | ||
[[Category:Creatures]] | [[Category:Creatures]] |
Revision as of 01:08, 23 May 2022
Data is potentially outdated | |
Last updated for version 0.16.7.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.2.8.0 Cleanup Notes: Rewrite ingame section, add new screens in gallery, detailed armor definition, update mudraptor shell image. |
- See also: Mudraptor Veteran
Mudraptor | ||
---|---|---|
Stats | ||
Health
120 |
Sight: 0.8 | |
Hearing: 1 | ||
Armor
90% |
Weakpoints
Body beneath armor (x2) | |
Immunities
N/A |
Vulnerabilities
N/A | |
Behavior | ||
Walk speed
1.8 walk - 8 run |
Swim speed
2.5 slow - 6.5 fast | |
Aggressive?
Always |
Can Enter Submarine?
Yes | |
Drops only 1 of the items marked with an asterisk * may drop at a time | ||
Items | Chance | |
Hydroxyapatite | 100%% (1/Expression error: Unrecognized punctuation character "%".) | |
Mudraptor Shell * |
6%% (1/Expression error: Unrecognized punctuation character "%".) | |
Mudraptor Egg * |
6%% (1/Expression error: Unrecognized punctuation character "%".) |
Mudraptor Hatchling | ||
---|---|---|
Stats | ||
Health
60 |
Sight: 0.8 | |
Hearing: 1 | ||
Armor
90% |
Weakpoints
Body beneath armor (x2) | |
Immunities
N/A |
Vulnerabilities
N/A | |
Behavior | ||
Walk speed
1.8 walk - 5 run |
Swim speed
2.5 slow - 5 fast | |
Aggressive?
Always |
Can Enter Submarine?
Yes | |
Drops only 1 of the items marked with an asterisk * may drop at a time | ||
Items | Chance | |
N/A | N/A |
The Mudraptor is a creature from Barotrauma resembling a grotesque mix between a dinosaur and a shrimp. They are the second most common creatures in the ocean, after Crawlers.
Description
Mudraptors are medium but agile creatures, and are one of the few creatures capable of entering the Submarine. Mudraptors possess two strong legs which allow them to walk in a bipedal posture, and an extremely sharp beak capable of breaching the Submarine hulls and kill Humans by Bleeding them to death. They have teal skin, covered by many grey shells and tiny, almost vestigial hand-like appendages.
Mudraptors commonly appear in small groups of 1-3 individuals (upper/lower limit depending on the local difficulty), and will tend to stick together, breaching the Submarine and wreaking havoc together.
In-game
Due to their sharp beak, Mudraptors are extremely efficient at piercing Hulls and Doors, flooding the Submarine, and their size allows them to easily fit inside and run around the ship. Should they find a way in, they will peck to death each and every Human on board.
Mudraptors are comparatively weaker than most other Creatures, however they are the most powerful creature capable of breaching into the submarine, totaling at 120 HP (Slightly more than a Human). Their Armor will also protect fully protect them from Bleeding, and halve the effect of Internal Damage. If one intends to fight a mudraptor, it is recommended to shoot their unprotected areas, like their legs and underside (which are easy targets, as they are naturally exposed when they are walking) as damage done there is 100% more effective. However, the best course of action is shooting them before they have a chance to breach into the Submarine, as a Railgun will make short work of Mudraptors, whether they are armored or not.
Mudraptors in the environment are hard to avoid, as nothing but a Decoy will distract them from attacking, furthermore, they are aggressive towards light sources.
Killing a Mudraptor allows the Crew to always extract one unit of Hydroxyapatite from its carcass, and roughly 6.25% of the time, they will yield an intact Mudraptor Shell. Hydroxiapatite is a mineral which can be deconstructed into Calcium and two units of Phosphorus.
Mudraptor Hatchlings have half the vitality and deal 25% less damage (affliction strength). Despite having no visible armor yet, they share their elders' armor values (as of 0.12.0.2).
Attacks
Item |
Target Type |
Context |
Afflictions on Hit |
Structure Damage |
Attack Duration |
Cooldown |
---|---|---|---|---|---|---|
Head |
Any |
Ground |
Bite Wounds 60 Stun 3 sec |
60 |
0.3 sec |
6 sec |
Jaw |
Any |
Any |
Bite Wounds 10 Bleeding 10 (75% chance) Stun 0.2 sec |
18 |
0.2 sec |
1 sec |
Water Attack |
Any |
Water |
Bite Wounds 30 Bleeding 20 (50% chance) Stun 0.5 sec |
60 |
0.3 sec |
3 sec |
Right Foot |
Any |
Ground |
Bite Wounds 10 Bleeding 5 Stun 1 sec |
0 |
1 sec |
5 sec |
Defense
Limb | Burn | Bleeding | Damage (all) | Min Severance Damage | Severance Chance Modifier |
---|---|---|---|---|---|
Head | x 1.5 | x 1.5 | x 1.5 | 16 | |
Armor
(Head, Chest, Appendages, Tail, Back, Legs) |
x 0.25 | x 0 | x 0.1 | 0.8 | 100% |
Trivia
- The Mudraptor is the Steam Release replacement for the legacy Mantis.
- Mudraptors are prone to getting stuck inside the Submarine, as they sometimes will breach into rooms without valid paths.
- Mudraptors tend to gather in ruts and narrow spaces in submarines' hulls, causing significant collective damage to exterior walls in a small area.
- The name Mudraptor was chosen by the community, its early instances were named as Manta.
Changelog
- 0.16.6.0 (Rising Tide) Added the Mudraptor Veteran variant.
- 0.12.0.2 (Cave Update) Added the Hatchling variant.
Media
-
A Mudraptor attacking a submarine.
-
A Mudraptor attacking a crew member.
-
A Mudraptor breaking down a door.
-
Attack 1
-
Damage 1
-
Idle 1
-
Death 1
Creatures | ||
---|---|---|
Pets | Cthulhu • Defense Bot • Huskified Storage Container • Orange Boy • Peanut • Petraptor • Psilotoad | |
Small | Crawler • Crawler Hatchling • Fractal Guardian (Steam Cannon Fractal Guardian • EMP Fractal Guardian) • Hammerhead Spawn • Human • Husk • Husked Crawler • Husked Human • Leucocyte • Moloch Baby • Mudraptor (Mudraptor Unarmored) • Mudraptor Hatchling • Mudraptor Veteran • Swarm Feeder • Terminal Cells • Tiger Thresher • Tiger Thresher Hatchling | |
Large | Black Moloch • Bone Thresher Crawler Broodmother • Giant Spineling • Golden Hammerhead • Hammerhead (Moping Jack) • Hammerhead Matriarch • Moloch • Spineling • Watcher | |
Abyssal | Charybdis • Endworm • Latcher | |
Ending |
|