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{{Creatures infobox
{{version|0.10.5.1}}{{clr}}
| image   = Moloch.png
{{Infobox Tabs|Moloch|{{Creatures infobox
| image = Moloch.png
| imagewidth = 350px
| imagewidth = 350px
| hp = 1,000 (1,200 boss)
| hp = 1,250
| swimspeed = 2 slow (6.50 fast)
| swimspeed = 2 slow (6.50 fast)
| walkspeed = N/A
| walkspeed = N/A
| armor = Shell (90%, destructible)
| armor = Shell<br>Skirt<br>Tentacles<br>(Values above)
 
| weakpoints = Core : [[File:Affliction Internal Damage.png|20px|All internal damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] (x1.5)
skirt (90%)
| armorval = Shell : [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 100% (Immune) [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] 90%<br>Skirt : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 75%<br>Tentacles : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 50%
 
| sight = 0
tentacles (75%,destructible)
|drops={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}}<br>{{Hyperlink|Brockite|||Minerals#Brockite}}
| weakpoints = Core beneath Shell (x2)
|chance= 100%
| armorval = 75-90%
|drops2={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}} (+1) '''*'''
|chance2=67%
|drops3={{Hyperlink|Moloch Shell Fragment||icon}}'''*'''
|chance3=33%
|behavior=Sound emitters (passive)
Everyone (chase)}}|Moloch Boss|{{Creatures infobox
| name = Moloch Boss
| image = Moloch.png
| imagewidth = 350px
| hp = 1,500
| swimspeed = 2 slow (6.50 fast)
| walkspeed = N/A
| armor = Shell<br>Skirt<br>Tentacles<br>(Values above)
| weakpoints = Core : [[File:Affliction Internal Damage.png|20px|All internal damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] (x1.5)
| armorval = Shell : [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 100% (Immune) [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] 90%<br>Skirt : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 75%<br>Tentacles : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 50%
| sight = 0
|drops={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}}<br>{{Hyperlink|Brockite|||Minerals#Brockite}}
|chance= 100%
|drops2={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}} (+1) '''*'''
|chance2=67%
|drops3={{Hyperlink|Moloch Shell Fragment||icon}}'''*'''
|chance3=33%
|behavior=Sound emitters (passive)
Everyone (chase)}}|Black Moloch|{{Creatures infobox
| name = Black Moloch
| image = Black Moloch.png
| imagewidth = 350px
| hp = 1,500
| swimspeed = 2 slow (6.50 fast)
| walkspeed = N/A
| armor = Shell<br>Skirt<br>Tentacles<br>(Values above)
| weakpoints = Core : [[File:Affliction Internal Damage.png|20px|All internal damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] (x1.5)
| armorval = Shell : [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 100% (Immune) [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] 90%<br>Skirt : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 75%<br>Tentacles : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 50%
| sight = 0
| sight = 0
|drops={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}}<br>{{Hyperlink|Brockite|||Minerals#Brockite}}
|drops={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}}<br>{{Hyperlink|Brockite|||Minerals#Brockite}}
Line 20: Line 53:
|chance3=33%
|chance3=33%
|behavior=Sound emitters (passive)
|behavior=Sound emitters (passive)
Everyone (chase)}}
Everyone (chase)}}}}
{{Version|0.10.5.1}}
The '''Moloch''' is a large jellyfish-like [[:Category:Creatures|creature]] that manifests in ''[[Barotrauma]]''.
The '''Moloch''' is a large jellyfish-like [[:Category:Creatures|creature]] that manifests in ''[[Barotrauma]]''.
==Description==
==Description==
The Moloch's large dark blue shell covers most of its main body, which seems to be mostly made of the creature's brain. On the front, three elongated dark brown tentacles protrude off the shell. Underneath the brain, the "skirt" is made of thinner black tendrils.
The Moloch's large dark blue shell covers most of its main body, which seems to be mostly made of the creature's "ballast sac". On the front, three elongated dark brown tentacles protrude off the shell. Underneath the ballast sac, the "skirt" is made of thinner black tendrils.


Molochs are blind, and rely on using the sensory tendrils which line the ventral side of its body to navigate the ocean. The brain, or core body, can pulsate to provide propulsion. They emit strikingly tuneful notes, stronger and higher in tone when the creature attacks.
Molochs are blind, and rely on using echolocation to navigate the ocean. The ballast sac, or core body, can pulsate to provide propulsion. They emit strikingly tuneful notes, stronger and higher in tone when the creature attacks.


The Moloch's shell serves as both defensive and offensive capabilities. It protects their soft innards and will absorb 90% of incoming damage; it is also immune to '''Bleeding'''. After sustaining enough damage, it will shatter, leaving the core unprotected.
The Moloch's shell serves as both defensive and offensive capabilities. It protects their soft innards and will absorb 90% of incoming damage; it is also immune to '''Bleeding'''. After sustaining enough damage, it will shatter, leaving the core unprotected.


The Moloch will ram into its targets, or whip them with its tentacles.
The Moloch will ram into its targets, or whip them with its tentacles.
== In-game ==
== In-game ==
Molochs are attracted by noise. If attacked in melee by a reckless diver, the Moloch will strike back but won't persist, unless it is actively chasing the submarine. If the submarine and its crew stay silent for a few seconds, the Moloch may lose them and stop pursuit.
Molochs are agitated by noise. If attacked in melee by a reckless diver, the Moloch will strike back but won't persist, unless it is actively chasing the submarine. If the submarine and its crew stay silent for a few seconds, the Moloch may lose them and stop pursuit.


Impact with a Moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and will easily punch holes in it, causing [[Maintenance|floods]].
Impact with a Moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and will easily punch holes in it, causing [[Maintenance|floods]].


Molochs will deliberately attempt to ram the submarine. Despite their persistence to sink the submarine, they tend to be unable to match their speed, which makes fleeing a viable option.
Molochs will deliberately attempt to ram the submarine. Despite their persistence to sink the submarine, they tend to be unable to match their speed, which makes fleeing a viable option.
==Combat strategies==
==Combat strategies==
Coilgun [[Coilgun|Piercing]] and [[Coilgun|Exploding]] Ammunition will damage the core through the shell, and is the best option when attacking from above.
Coilgun [[Coilgun|Piercing]] and [[Coilgun|Exploding]] Ammunition will damage the core through the shell, and is the best option when attacking from above.


Since the shell of a Moloch significantly reduces the efficiency of regular attacks from above, if lacking any pierciong or exploding ammunition it is strongly recommended to shoot them from below for maximum efficiency. A [[Railgun]] will take three to four shots to kill it. If a player manages to shoot it under its shell, it will usually be an instant-kill.
Since the shell of a Moloch significantly reduces the efficiency of regular attacks from above, if lacking any piercing or exploding ammunition it is strongly recommended to shoot them from below for maximum efficiency. A [[Railgun]] will take three to four shots to kill it. If a player manages to shoot it under its shell, it will usually be an instant-kill.
 
Another option is to use stealth and poisons. As long as the Moloch is unaware of the submarine's location one can easily get close to it and apply Cyanide/Radiotoxin with a [[Syringe Gun]]. Cyanide will stun the Moloch and only drain 10% of its hp, so it should still be dealt with the old-fashioned way. Radiotoxin is able to kill a Moloch over time but will not stun it<sup>confirmation needed</sup>. In both cases the Moloch will ignore players.
 
==Variants==
==Variants==
* [[File:Moloch.png|150px]] Moloch "bosses" share the appearance of regular Molochs but have higher vitality and cause more damage to hulls. They are the targets of [[Missions#Moloch|"Killing a Moloch" Missions]] obtained in [[Outposts]].
* [[File:Moloch.png|150px]] Moloch "bosses" are 15% bigger than regular Molochs, have higher vitality, inflict +15% affliction damage, and cause more damage to hulls. They are the targets of [[Missions#Moloch|"Killing a Moloch" Missions]].


* [[File:Black Moloch.png|150px]] Black Molochs, as their name suggests, have a darker shade to their shell and limbs, and are encountered in [[Random Events]]. They inflict less damage to hulls but their ramming attack has a large area-of-effect which stuns and has a light EMP effect.
* [[File:Black Moloch.png|150px]] Black Molochs, as their name suggests, have a darker shade to their shell and limbs, and are encountered in [[Random Events]]. They are 15% bigger than regular Molochs, have higher vitality, inflict +15% affliction damage, but cause less damage to hulls. Their ramming attack has a large area-of-effect with a light EMP effect.


* [[File:MolochBaby.png|50px]] Moloch Babies lack any offensive capabilities, but will emit a very loud noise when hurt, calling for their mother to defend them from a very long range.
* [[File:MolochBaby.png|50px]] Moloch Babies lack any offensive capabilities, but will emit a very loud noise when hurt, calling for their mother to defend them from a very long range.
==Damage Values==


==Damage Values==
<tabber>
{{Damage table
Moloch={{Damage table
| item = Core
| item = Core
| afflictions = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 50<br>{{Hyperlink|Stun||Affliction Stun}} 2.5 sec<br>Explosion (black):<br>range 2000, EMP 1, Stun 2 sec
| afflictions = N/A
| duration = 0.25 sec
| aoeinside = {{Hyperlink|Stun||Affliction Stun}} 5 sec
| aoerange = 8
| cooldown = 12 sec
| cooldown = 12 sec
| structuredamage = 40 (regular)<br>65 (boss)<br>25 (black)
| structuredamage = 40
| targettype = Any
| force = 50
| item2 = Tentacles
| targettype = Submarine
| afflictions2 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 10<br>{{Hyperlink|Stun||Affliction Stun}} 1 sec
 
| duration2 = 0.25 sec
| item2 = Shell
| cooldown2 = 5 sec
| afflictions2 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 50<br>{{Hyperlink|Stun||Affliction Stun}} 3 sec
| structuredamage2 = 5 (regular & black)<br>15 (boss)
| aoeinside2 = N/A
| targettype2 = Any
| aoerange2 = N/A
| cooldown2 = 12 sec
| structuredamage2 = 0
| force2 = 15
| targettype2 = Character
 
| item3 = Tentacles (x3)
| afflictions3 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 10<br>{{Hyperlink|Stun||Affliction Stun}} 1 sec
| aoeinside3 = N/A
| aoerange3 = N/A
| cooldown3 = 5 sec
| structuredamage3 = 5
| force3 = 50
| targettype3 = Character
}}
|-|
Black Moloch={{Damage table
| item = Core
| afflictions = {{Hyperlink|Stun||Affliction Stun}} 2.5 sec
| aoeinside = EMP 0.5<!--TODO check what that means--><br>{{Hyperlink|Stun||Affliction Stun}} 5 sec
| aoerange = EMP: 40m<br>Stun: 8
| cooldown = 15 sec
| structuredamage = 40
| force = 15
| targettype = Submarine
 
| item2 = Shell
| afflictions2 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 58<br>{{Hyperlink|Stun||Affliction Stun}} 3 sec
| aoeinside2 = N/A
| aoerange2 = N/A
| cooldown2 = 12 sec
| structuredamage2 = 0
| force2 = 15
| targettype2 = Character
 
| item3 = Tentacles (x3)
| afflictions3 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 12<br>{{Hyperlink|Stun||Affliction Stun}} 1 sec
| aoeinside3 = N/A
| aoerange3 = N/A
| cooldown3 = 5 sec
| structuredamage3 = 5
| force3 = 50
| targettype3 = Character
}}
}}
|-|
Moloch Boss={{Damage table
| item = Core
| afflictions = {{Hyperlink|Stun||Affliction Stun}} 2.5 sec
| aoeinside = {{Hyperlink|Stun||Affliction Stun}} 5 sec
| aoerange = 8
| cooldown = 12 sec
| structuredamage = 40
| force = 50
| targettype = Submarine


| item2 = Shell
| afflictions2 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 58<br>{{Hyperlink|Stun||Affliction Stun}} 3 sec
| aoeinside2 = N/A
| aoerange2 = N/A
| cooldown2 = 12 sec
| structuredamage2 = 0
| force2 = 15
| targettype2 = Character
| item3 = Tentacles (x3)
| afflictions3 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 12<br>{{Hyperlink|Stun||Affliction Stun}} 1 sec
| aoeinside3 = N/A
| aoerange3 = N/A
| cooldown3 = 5 sec
| structuredamage3 = 5
| force3 = 50
| targettype3 = Character
}}
</tabber>
Defense wise, all Molochs have, on top of the raw damage reduction provided by their armor, some bleeding resistance.<br>
Defense wise, all Molochs have, on top of the raw damage reduction provided by their armor, some bleeding resistance.<br>
[[File:Moloch Shell.png|100px]] Shell: Armor 90%, immune to Bleeding<br>
[[File:Moloch Shell.png|100px]] Shell: Armor 90%, immune to Bleeding<br>
[[File:Moloch Skirt.png|100px]] Skirt: Armor 90%, Bleeding Resistance 80%<br>
[[File:Moloch Skirt.png|100px]] Skirt: Damage and Bleeding Resistance 75%<br>
[[File:Moloch Tentacle.png|100px]] Tentacles: Armor 75%, Bleeding Resistance 50%<br>
[[File:Moloch Tentacle.png|100px]] Tentacles: Damage and Bleeding Resistance 50%<br>
[[File:Moloch Core.png|100px]] Core: Damage and Bleeding x2
[[File:Moloch Core.png|100px]] Core: Damage and Bleeding x1.5


==Trivia==
==Trivia==
Line 80: Line 179:
* Before version 0.3.2.0, Molochs were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the Moloch and strike it with the least efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned.
* Before version 0.3.2.0, Molochs were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the Moloch and strike it with the least efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned.
* Interestingly, the Moloch's code doesn't include direct damage values against structures, instead transferring kinetic energies to yield the same result and create hull breaches.
* Interestingly, the Moloch's code doesn't include direct damage values against structures, instead transferring kinetic energies to yield the same result and create hull breaches.
* Molochs bear a resemblance to the extinct ''Dollocaris'' as it has a similar body plan, and may have been based on them.
* Molochs bear a resemblance to the extinct [https://en.wikipedia.org/wiki/Dollocaris Dollocaris] as it has a similar body plan, and may have been based on them.
*Black Molochs when nearby the sub cause the navigation terminal to display heat as if there are volcanos attacking you
*Black Molochs when nearby the sub cause the navigation terminal to display heat as if there are volcanoes attacking you
*Molochs are sometimes found instead of an [[Artifacts|artifact]] at the end of salvage missions in [[Mission Mode]] or [[Campaign]], as they emit the same kind of infrasonic signals. Killing the misleading creature will still be considered a success.
*Molochs are sometimes found instead of an [[Artifacts|artifact]] at the end of salvage missions in [[Mission Mode]] or [[Campaign]], as they emit the same kind of infrasonic signals. Killing the misleading creature will still be considered a success.
==Audio==
==Audio==
 
===Standard===
<gallery widths="280" heights="150">
MOLOCH idle1.ogg|Moloch Idle 1
MOLOCH idle2.ogg|Moloch Idle 2
MOLOCH idle3.ogg|Moloch Idle 3
MOLOCH idle4.ogg|Moloch Idle 4
</gallery>
 
<gallery widths="280" heights="150">
MOLOCH attack1.ogg|Moloch Attack 1
MOLOCH attack2.ogg|Moloch Attack 2
MOLOCH attack3.ogg|Moloch Attack 3
MOLOCH attack4.ogg|Moloch Attack 4
</gallery>
 
<gallery widths="280" heights="150">
MOLOCH damage1.ogg|Moloch Damage 1
MOLOCH damage2.ogg|Moloch Damage 2
MOLOCH damage3.ogg|Moloch Damage 3
MOLOCH damage4.ogg|Moloch Damage 4
</gallery>
 
<gallery widths="280" heights="150">
<gallery widths="280" heights="150">
MOLOCH death1.ogg|Moloch Death 1
File:MOLOCH idle1.ogg|Idle 1
MOLOCH death2.ogg|Moloch Death 2
File:MOLOCH attack1.ogg|Attack 1
File:MOLOCH damage1.ogg|Damage 1
File:MOLOCH death1.ogg|Death 1
File:MOLOCH moving.ogg|Moving
</gallery>
</gallery>
 
===Baby===
<gallery widths="280" heights="150">
<gallery widths="280" heights="150">
MOLOCH moving.ogg|Moloch Moving
File:BABYMOLOCH idle1.ogg|Idle 1
File:BABYMOLOCH alarm1.ogg|Alarm 1
File:BABYMOLOCH damage1.ogg|Damage 1
File:BABYMOLOCH dead1.ogg|Death 1
</gallery>
</gallery>
 
[[Category:Creatures]]
<gallery widths="280" heights="150">
{{Creatures nav}}
Baby Moloch Alarm 1.ogg|Baby Moloch Alarm
</gallery>
 
{{Universal nav
| show-main = yes
| show-Creatures = yes}}

Revision as of 06:18, 3 July 2021

Data is potentially outdated
Last updated for version 0.10.5.1
Last mentioned in changelog 1.0.20.1
The current game version is 1.2.8.0
Moloch
Stats
Health

1,250

Sight: 0
Hearing: 1
Armor

Shell : Bleeding damages 100% (Immune) All Internal Damages 90%
Skirt : All Internal Damages Bleeding damages 75%
Tentacles : All Internal Damages Bleeding damages 50%

Weakpoints

Core : All internal damages Bleeding damages (x1.5)

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

N/A

Swim speed

2 slow (6.50 fast)

Aggressive?

Sound emitters (passive) Everyone (chase)

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
File:.png Hydroxyapatite
File:.png Brockite
100%% (1/Expression error: Unrecognized punctuation character "%".)
File:.png Hydroxyapatite (+1) *
67%% (1/Expression error: Unrecognized punctuation character "%".)
Moloch Shell Fragment*
33%% (1/Expression error: Unrecognized punctuation character "%".)

Moloch Boss
Stats
Health

1,500

Sight: 0
Hearing: 1
Armor

Shell : Bleeding damages 100% (Immune) All Internal Damages 90%
Skirt : All Internal Damages Bleeding damages 75%
Tentacles : All Internal Damages Bleeding damages 50%

Weakpoints

Core : All internal damages Bleeding damages (x1.5)

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

N/A

Swim speed

2 slow (6.50 fast)

Aggressive?

Sound emitters (passive) Everyone (chase)

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
File:.png Hydroxyapatite
File:.png Brockite
100%% (1/Expression error: Unrecognized punctuation character "%".)
File:.png Hydroxyapatite (+1) *
67%% (1/Expression error: Unrecognized punctuation character "%".)
Moloch Shell Fragment*
33%% (1/Expression error: Unrecognized punctuation character "%".)

Black Moloch
Stats
Health

1,500

Sight: 0
Hearing: 1
Armor

Shell : Bleeding damages 100% (Immune) All Internal Damages 90%
Skirt : All Internal Damages Bleeding damages 75%
Tentacles : All Internal Damages Bleeding damages 50%

Weakpoints

Core : All internal damages Bleeding damages (x1.5)

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

N/A

Swim speed

2 slow (6.50 fast)

Aggressive?

Sound emitters (passive) Everyone (chase)

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
File:.png Hydroxyapatite
File:.png Brockite
100%% (1/Expression error: Unrecognized punctuation character "%".)
File:.png Hydroxyapatite (+1) *
67%% (1/Expression error: Unrecognized punctuation character "%".)
Moloch Shell Fragment*
33%% (1/Expression error: Unrecognized punctuation character "%".)

The Moloch is a large jellyfish-like creature that manifests in Barotrauma.

Description

The Moloch's large dark blue shell covers most of its main body, which seems to be mostly made of the creature's "ballast sac". On the front, three elongated dark brown tentacles protrude off the shell. Underneath the ballast sac, the "skirt" is made of thinner black tendrils.

Molochs are blind, and rely on using echolocation to navigate the ocean. The ballast sac, or core body, can pulsate to provide propulsion. They emit strikingly tuneful notes, stronger and higher in tone when the creature attacks.

The Moloch's shell serves as both defensive and offensive capabilities. It protects their soft innards and will absorb 90% of incoming damage; it is also immune to Bleeding. After sustaining enough damage, it will shatter, leaving the core unprotected.

The Moloch will ram into its targets, or whip them with its tentacles.

In-game

Molochs are agitated by noise. If attacked in melee by a reckless diver, the Moloch will strike back but won't persist, unless it is actively chasing the submarine. If the submarine and its crew stay silent for a few seconds, the Moloch may lose them and stop pursuit.

Impact with a Moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and will easily punch holes in it, causing floods.

Molochs will deliberately attempt to ram the submarine. Despite their persistence to sink the submarine, they tend to be unable to match their speed, which makes fleeing a viable option.

Combat strategies

Coilgun Piercing and Exploding Ammunition will damage the core through the shell, and is the best option when attacking from above.

Since the shell of a Moloch significantly reduces the efficiency of regular attacks from above, if lacking any piercing or exploding ammunition it is strongly recommended to shoot them from below for maximum efficiency. A Railgun will take three to four shots to kill it. If a player manages to shoot it under its shell, it will usually be an instant-kill.

Variants

  • Moloch "bosses" are 15% bigger than regular Molochs, have higher vitality, inflict +15% affliction damage, and cause more damage to hulls. They are the targets of "Killing a Moloch" Missions.
  • Black Molochs, as their name suggests, have a darker shade to their shell and limbs, and are encountered in Random Events. They are 15% bigger than regular Molochs, have higher vitality, inflict +15% affliction damage, but cause less damage to hulls. Their ramming attack has a large area-of-effect with a light EMP effect.
  • Moloch Babies lack any offensive capabilities, but will emit a very loud noise when hurt, calling for their mother to defend them from a very long range.

Damage Values

Item
Target Type
Afflictions on Hit
AOE Inside
Explosion Range
Structure Damage
Kinetic Force
Cooldown
Core
Submarine
N/A
Stun 5 sec
8m
40
50
12 sec
Shell
Character
Bite Wounds 50
Stun 3 sec
N/A
N/Am
0
15
12 sec
Tentacles (x3)
Character
Bite Wounds 10
Stun 1 sec
N/A
N/Am
5
50
5 sec

Item
Target Type
Afflictions on Hit
AOE Inside
Explosion Range
Structure Damage
Kinetic Force
Cooldown
Core
Submarine
Stun 2.5 sec
EMP 0.5
Stun 5 sec
EMP: 40m
Stun: 8m
40
15
15 sec
Shell
Character
Bite Wounds 58
Stun 3 sec
N/A
N/Am
0
15
12 sec
Tentacles (x3)
Character
Bite Wounds 12
Stun 1 sec
N/A
N/Am
5
50
5 sec

Item
Target Type
Afflictions on Hit
AOE Inside
Explosion Range
Structure Damage
Kinetic Force
Cooldown
Core
Submarine
Stun 2.5 sec
Stun 5 sec
8m
40
50
12 sec
Shell
Character
Bite Wounds 58
Stun 3 sec
N/A
N/Am
0
15
12 sec
Tentacles (x3)
Character
Bite Wounds 12
Stun 1 sec
N/A
N/Am
5
50
5 sec

Defense wise, all Molochs have, on top of the raw damage reduction provided by their armor, some bleeding resistance.
Shell: Armor 90%, immune to Bleeding
Error creating thumbnail: File missing Skirt: Damage and Bleeding Resistance 75%
Tentacles: Damage and Bleeding Resistance 50%
Core: Damage and Bleeding x1.5

Trivia

  • The Moloch Boss' internal ID used to be "Molochboss"; in version 0.9.10.0, it was changed to "Moloch_m".
  • Before version 0.3.2.0, Molochs were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the Moloch and strike it with the least efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned.
  • Interestingly, the Moloch's code doesn't include direct damage values against structures, instead transferring kinetic energies to yield the same result and create hull breaches.
  • Molochs bear a resemblance to the extinct Dollocaris as it has a similar body plan, and may have been based on them.
  • Black Molochs when nearby the sub cause the navigation terminal to display heat as if there are volcanoes attacking you
  • Molochs are sometimes found instead of an artifact at the end of salvage missions in Mission Mode or Campaign, as they emit the same kind of infrasonic signals. Killing the misleading creature will still be considered a success.

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