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{{Creatures infobox
{{version|0.10.5.1}}{{clr}}
| image   = MolochSteam.png
{{Infobox Tabs|Moloch|{{Creatures infobox
| imagewidth = 200px
| image = Moloch.png
| hp = 1,000 (1,200 boss)
| imagewidth = 350px
| hp = 1,250
| swimspeed = 2 slow (6.50 fast)
| swimspeed = 2 slow (6.50 fast)
| walkspeed = N/A
| walkspeed = N/A
| armor = Shell and skirt (90%); tentacles (75%)
| armor = Shell<br>Skirt<br>Tentacles<br>(Values above)
| weakpoints = Core (x2)
| weakpoints = Core : [[File:Affliction Internal Damage.png|20px|All internal damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] (x1.5)
| armorval = 75-90%
| armorval = Shell : [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 100% (Immune) [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] 90%<br>Skirt : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 75%<br>Tentacles : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 50%
| sight = 0
| sight = 0
|drops=[[Minerals#Hydroxyapatite|Hydroxyapatite]] (x2), [[Minerals#Brockite|Brockite]] (x1)
|drops={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}}<br>{{Hyperlink|Brockite|||Minerals#Brockite}}
|chance= 100%
|drops2={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}} (+1) '''*'''
|chance2=67%
|drops3={{Hyperlink|Moloch Shell Fragment||icon}}'''*'''
|chance3=33%
|behavior=Sound emitters (passive)
Everyone (chase)}}|Moloch Boss|{{Creatures infobox
| name = Moloch Boss
| image = Moloch.png
| imagewidth = 350px
| hp = 1,500
| swimspeed = 2 slow (6.50 fast)
| walkspeed = N/A
| armor = Shell<br>Skirt<br>Tentacles<br>(Values above)
| weakpoints = Core : [[File:Affliction Internal Damage.png|20px|All internal damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] (x1.5)
| armorval = Shell : [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 100% (Immune) [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] 90%<br>Skirt : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 75%<br>Tentacles : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 50%
| sight = 0
|drops={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}}<br>{{Hyperlink|Brockite|||Minerals#Brockite}}
|chance= 100%
|drops2={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}} (+1) '''*'''
|chance2=67%
|drops3={{Hyperlink|Moloch Shell Fragment||icon}}'''*'''
|chance3=33%
|behavior=Sound emitters (passive)
Everyone (chase)}}|Black Moloch|{{Creatures infobox
| name = Black Moloch
| image = Black Moloch.png
| imagewidth = 350px
| hp = 1,500
| swimspeed = 2 slow (6.50 fast)
| walkspeed = N/A
| armor = Shell<br>Skirt<br>Tentacles<br>(Values above)
| weakpoints = Core : [[File:Affliction Internal Damage.png|20px|All internal damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] (x1.5)
| armorval = Shell : [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 100% (Immune) [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] 90%<br>Skirt : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 75%<br>Tentacles : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 50%
| sight = 0
|drops={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}}<br>{{Hyperlink|Brockite|||Minerals#Brockite}}
|chance= 100%
|drops2={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}} (+1) '''*'''
|chance2=67%
|drops3={{Hyperlink|Moloch Shell Fragment||icon}}'''*'''
|chance3=33%
|behavior=Sound emitters (passive)
Everyone (chase)}}}}
The '''Moloch''' is a large jellyfish-like [[:Category:Creatures|creature]] that manifests in ''[[Barotrauma]]''.
==Description==
The Moloch's large dark blue shell covers most of its main body, which seems to be mostly made of the creature's "ballast sac". On the front, three elongated dark brown tentacles protrude off the shell. Underneath the ballast sac, the "skirt" is made of thinner black tendrils.


[[Minerals#Hydroxyapatite|Hydroxyapatite]] (x1), [[Minerals#Brockite|Brockite]] (x1), [[Moloch Shell Fragment]] (x1)|chance=67%
Molochs are blind, and rely on using echolocation to navigate the ocean. The ballast sac, or core body, can pulsate to provide propulsion. They emit strikingly tuneful notes, stronger and higher in tone when the creature attacks.


The Moloch's shell serves as both defensive and offensive capabilities. It protects their soft innards and will absorb 90% of incoming damage; it is also immune to '''Bleeding'''. After sustaining enough damage, it will shatter, leaving the core unprotected.


The Moloch will ram into its targets, or whip them with its tentacles.
== In-game ==
Molochs are agitated by noise. If attacked in melee by a reckless diver, the Moloch will strike back but won't persist, unless it is actively chasing the submarine. If the submarine and its crew stay silent for a few seconds, the Moloch may lose them and stop pursuit.


Impact with a Moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and will easily punch holes in it, causing [[Maintenance|floods]].


33%|behavior=Sound emitters (passive)
Molochs will deliberately attempt to ram the submarine. Despite their persistence to sink the submarine, they tend to be unable to match their speed, which makes fleeing a viable option.
Everyone (chase)}}
==Combat strategies==
The '''Moloch''' is a large jellyfish-like [[:Category:Creatures|creature]] that manifests in ''[[Barotrauma]]''.
Coilgun [[Coilgun|Piercing]] and [[Coilgun|Exploding]] Ammunition will damage the core through the shell, and is the best option when attacking from above.


==Description==
Since the shell of a Moloch significantly reduces the efficiency of regular attacks from above, if lacking any piercing or exploding ammunition it is strongly recommended to shoot them from below for maximum efficiency. A [[Railgun]] will take three to four shots to kill it. If a player manages to shoot it under its shell, it will usually be an instant-kill.
Molochs possess three elongated tentacles, it moves by inflating and deflating its innards, although it makes them poor at walking on dry ground. Their shell is primarily pearl blue in color, with an oily sheen, and their legs take on a more whitish blue appearance.
==Variants==
* [[File:Moloch.png|150px]] Moloch "bosses" are 15% bigger than regular Molochs, have higher vitality, inflict +15% affliction damage, and cause more damage to hulls. They are the targets of [[Missions#Moloch|"Killing a Moloch" Missions]].


Molochs have poor eyesight, instead using the sensory tendrils which line the ventral side of its head to navigate the ocean. They emit strikingly tuneful notes, stronger higher in tone when the creature attacks. Some of their vocalization extends in the infrasonic range.
* [[File:Black Moloch.png|150px]] Black Molochs, as their name suggests, have a darker shade to their shell and limbs, and are encountered in [[Random Events]]. They are 15% bigger than regular Molochs, have higher vitality, inflict +15% affliction damage, but cause less damage to hulls. Their ramming attack has a large area-of-effect with a light EMP effect.


The Moloch's shell acts as both its defensive and offensive capabilities. The shell protects their soft innards and will absorb the majority of damage inflicted to it (1/10th of the damage). It is also the Moloch's only method of attack, using the shell to ram into its targets.
* [[File:MolochBaby.png|50px]] Moloch Babies lack any offensive capabilities, but will emit a very loud noise when hurt, calling for their mother to defend them from a very long range.
==Damage Values==


They are ponderous, but their mass alone allows them to easily inflict heavy damage on a submarine by simply colliding with it.
<tabber>
Moloch={{Damage table
| item = Core
| afflictions = N/A
| aoeinside = {{Hyperlink|Stun||Affliction Stun}} 5 sec
| aoerange = 8
| cooldown = 12 sec
| structuredamage = 40
| force = 50
| targettype = Submarine


== In-game ==
| item2 = Shell
Moloch (as well as many other creatures) has 2 moods worth mentioning: Passive and Chase. While in Passive mode, it will move slowly and will ignore divers that got close to it. If a diver attacks a Moloch with knife, it will strike back with a single but powerful attack and then continue drifting aimlessly. Passive Moloch colliding with stationary sub will not damage it's hull. Once Moloch get triggered by Sonar or engine sounds, it will switch into chasing mood and will chase sub no-matter what unless sub escapes (~100m between sub and Moloch), then it will switch back to Passive mood. Divers that get too close to Chasing Moloch will get attacked.
| afflictions2 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 50<br>{{Hyperlink|Stun||Affliction Stun}} 3 sec
| aoeinside2 = N/A
| aoerange2 = N/A
| cooldown2 = 12 sec
| structuredamage2 = 0
| force2 = 15
| targettype2 = Character


Impact with a Moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and will easily punch holes in it, causing [[Maintenance|flooding]]. Consequently, the Moloch presents the most danger either when the submarine is sinking or stationary.
| item3 = Tentacles (x3)
| afflictions3 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 10<br>{{Hyperlink|Stun||Affliction Stun}} 1 sec
| aoeinside3 = N/A
| aoerange3 = N/A
| cooldown3 = 5 sec
| structuredamage3 = 5
| force3 = 50
| targettype3 = Character
}}
|-|
Black Moloch={{Damage table
| item = Core
| afflictions = {{Hyperlink|Stun||Affliction Stun}} 2.5 sec
| aoeinside = EMP 0.5<!--TODO check what that means--><br>{{Hyperlink|Stun||Affliction Stun}} 5 sec
| aoerange = EMP: 40m<br>Stun: 8
| cooldown = 15 sec
| structuredamage = 40
| force = 15
| targettype = Submarine


Molochs will not focus on any humans they encounter, and will deliberately attempt to ram the submarine. However, a crew member getting hit by the impact of their shell will still mortally wound them, making it a recommended strategy to keep crew members away from parts of the ship being attacked by Molochs. Despite their persistence to sink the submarine, they tend to be unable to match the speed of it, which makes fleeing a viable option.
| item2 = Shell
| afflictions2 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 58<br>{{Hyperlink|Stun||Affliction Stun}} 3 sec
| aoeinside2 = N/A
| aoerange2 = N/A
| cooldown2 = 12 sec
| structuredamage2 = 0
| force2 = 15
| targettype2 = Character


Since the shell of a Moloch significantly reduces the efficiency of attacks from above, it is strongly recommended to shoot them from beneath for maximum efficiency. A [[Railgun]] will take three to four shots to kill it. If a player manages to shoot it under its shell, it will usually be an instant-kill. If not, shooting it again will kill it.
| item3 = Tentacles (x3)
| afflictions3 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 12<br>{{Hyperlink|Stun||Affliction Stun}} 1 sec
| aoeinside3 = N/A
| aoerange3 = N/A
| cooldown3 = 5 sec
| structuredamage3 = 5
| force3 = 50
| targettype3 = Character
}}
|-|
Moloch Boss={{Damage table
| item = Core
| afflictions = {{Hyperlink|Stun||Affliction Stun}} 2.5 sec
| aoeinside = {{Hyperlink|Stun||Affliction Stun}} 5 sec
| aoerange = 8
| cooldown = 12 sec
| structuredamage = 40
| force = 50
| targettype = Submarine


Another option is to kill Moloch using stealth and poisons. As long as Moloch is unaware of sub location you can easily get close to it and apply Cyanide/Radiotoxin. Keep in mind that Cyanide will stun Moloch and burn only 10% of it's hp, so you'll have to finish Moloch using weapons. It will take a while to stun Moloch. On other hand Radiotoxin is able to kill Moloch but will not stun it. In both cases Moloch will ignore players.
| item2 = Shell
| afflictions2 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 58<br>{{Hyperlink|Stun||Affliction Stun}} 3 sec
| aoeinside2 = N/A
| aoerange2 = N/A
| cooldown2 = 12 sec
| structuredamage2 = 0
| force2 = 15
| targettype2 = Character


Molochs are sometimes found instead of an [[Artifacts|artifact]] at the end of salvage missions in [[Mission Mode]] or [[Campaign]], as they emit the same kind of infrasonic signals. Killing the misleading creature will still be considered a success.
| item3 = Tentacles (x3)
 
| afflictions3 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 12<br>{{Hyperlink|Stun||Affliction Stun}} 1 sec
Moloch Pupa emit a very loud noise when threatened, usually summoning the mother moloch to defend her young
| aoeinside3 = N/A
 
| aoerange3 = N/A
==Damage Values==
| cooldown3 = 5 sec
{{Damage table
| structuredamage3 = 5
| item = Core
| force3 = 50
| attackdamage = 50
| targettype3 = Character
| damagetype = Bite
}}
| duration = 0.25 Seconds
</tabber>
| cooldown = 12 Seconds
Defense wise, all Molochs have, on top of the raw damage reduction provided by their armor, some bleeding resistance.<br>
|stundamage=2.5|structuredamage=40 (65 boss)|targettype=Any}}
[[File:Moloch Shell.png|100px]] Shell: Armor 90%, immune to Bleeding<br>
[[File:Moloch Skirt.png|100px]] Skirt: Damage and Bleeding Resistance 75%<br>
[[File:Moloch Tentacle.png|100px]] Tentacles: Damage and Bleeding Resistance 50%<br>
[[File:Moloch Core.png|100px]] Core: Damage and Bleeding x1.5


==Trivia==
==Trivia==
* The Moloch Boss' internal ID used to be "Molochboss"; in version 0.9.10.0, it was changed to "Moloch_m".
* Before version 0.3.2.0, Molochs were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the Moloch and strike it with the least efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned.
* Before version 0.3.2.0, Molochs were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the Moloch and strike it with the least efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned.
* Interestingly, the Moloch's code doesn't include direct damage values against structures, instead transferring kinetic energies to yield the same result and create hull breaches.
* Interestingly, the Moloch's code doesn't include direct damage values against structures, instead transferring kinetic energies to yield the same result and create hull breaches.
* Molochs bear a resemblance to the extinct ''Dollocaris'' as it has a similar body plan, and may have been based on them.
* Molochs bear a resemblance to the extinct [https://en.wikipedia.org/wiki/Dollocaris Dollocaris] as it has a similar body plan, and may have been based on them.
*Black Molochs when nearby the sub cause the navigation terminal to display heat as if there are volcanos attacking you
*Black Molochs when nearby the sub cause the navigation terminal to display heat as if there are volcanoes attacking you
 
*Molochs are sometimes found instead of an [[Artifacts|artifact]] at the end of salvage missions in [[Mission Mode]] or [[Campaign]], as they emit the same kind of infrasonic signals. Killing the misleading creature will still be considered a success.
==Audio==
==Audio==
 
===Standard===
<gallery widths="280" heights="150">
MOLOCH idle1.ogg|Moloch Idle 1
MOLOCH idle2.ogg|Moloch Idle 2
MOLOCH idle3.ogg|Moloch Idle 3
MOLOCH idle4.ogg|Moloch Idle 4
</gallery>
 
<gallery widths="280" heights="150">
MOLOCH attack1.ogg|Moloch Attack 1
MOLOCH attack2.ogg|Moloch Attack 2
MOLOCH attack3.ogg|Moloch Attack 3
MOLOCH attack4.ogg|Moloch Attack 4
</gallery>
 
<gallery widths="280" heights="150">
MOLOCH damage1.ogg|Moloch Damage 1
MOLOCH damage2.ogg|Moloch Damage 2
MOLOCH damage3.ogg|Moloch Damage 3
MOLOCH damage4.ogg|Moloch Damage 4
</gallery>
 
<gallery widths="280" heights="150">
<gallery widths="280" heights="150">
MOLOCH death1.ogg|Moloch Death 1
File:MOLOCH idle1.ogg|Idle 1
MOLOCH death2.ogg|Moloch Death 2
File:MOLOCH attack1.ogg|Attack 1
File:MOLOCH damage1.ogg|Damage 1
File:MOLOCH death1.ogg|Death 1
File:MOLOCH moving.ogg|Moving
</gallery>
</gallery>
 
===Baby===
<gallery widths="280" heights="150">
<gallery widths="280" heights="150">
MOLOCH moving.ogg|Moloch Moving
File:BABYMOLOCH idle1.ogg|Idle 1
File:BABYMOLOCH alarm1.ogg|Alarm 1
File:BABYMOLOCH damage1.ogg|Damage 1
File:BABYMOLOCH dead1.ogg|Death 1
</gallery>
</gallery>
 
[[Category:Creatures]]
{{Universal nav
{{Creatures nav}}
| show-main = yes
| show-Creatures = yes}}

Revision as of 06:18, 3 July 2021

Data is potentially outdated
Last updated for version 0.10.5.1
Last mentioned in changelog 1.0.20.1
The current game version is 1.2.8.0
Moloch
Stats
Health

1,250

Sight: 0
Hearing: 1
Armor

Shell : Bleeding damages 100% (Immune) All Internal Damages 90%
Skirt : All Internal Damages Bleeding damages 75%
Tentacles : All Internal Damages Bleeding damages 50%

Weakpoints

Core : All internal damages Bleeding damages (x1.5)

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

N/A

Swim speed

2 slow (6.50 fast)

Aggressive?

Sound emitters (passive) Everyone (chase)

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
File:.png Hydroxyapatite
File:.png Brockite
100%% (1/Expression error: Unrecognized punctuation character "%".)
File:.png Hydroxyapatite (+1) *
67%% (1/Expression error: Unrecognized punctuation character "%".)
Moloch Shell Fragment*
33%% (1/Expression error: Unrecognized punctuation character "%".)

Moloch Boss
Stats
Health

1,500

Sight: 0
Hearing: 1
Armor

Shell : Bleeding damages 100% (Immune) All Internal Damages 90%
Skirt : All Internal Damages Bleeding damages 75%
Tentacles : All Internal Damages Bleeding damages 50%

Weakpoints

Core : All internal damages Bleeding damages (x1.5)

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

N/A

Swim speed

2 slow (6.50 fast)

Aggressive?

Sound emitters (passive) Everyone (chase)

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
File:.png Hydroxyapatite
File:.png Brockite
100%% (1/Expression error: Unrecognized punctuation character "%".)
File:.png Hydroxyapatite (+1) *
67%% (1/Expression error: Unrecognized punctuation character "%".)
Moloch Shell Fragment*
33%% (1/Expression error: Unrecognized punctuation character "%".)

Black Moloch
Stats
Health

1,500

Sight: 0
Hearing: 1
Armor

Shell : Bleeding damages 100% (Immune) All Internal Damages 90%
Skirt : All Internal Damages Bleeding damages 75%
Tentacles : All Internal Damages Bleeding damages 50%

Weakpoints

Core : All internal damages Bleeding damages (x1.5)

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

N/A

Swim speed

2 slow (6.50 fast)

Aggressive?

Sound emitters (passive) Everyone (chase)

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
File:.png Hydroxyapatite
File:.png Brockite
100%% (1/Expression error: Unrecognized punctuation character "%".)
File:.png Hydroxyapatite (+1) *
67%% (1/Expression error: Unrecognized punctuation character "%".)
Moloch Shell Fragment*
33%% (1/Expression error: Unrecognized punctuation character "%".)

The Moloch is a large jellyfish-like creature that manifests in Barotrauma.

Description

The Moloch's large dark blue shell covers most of its main body, which seems to be mostly made of the creature's "ballast sac". On the front, three elongated dark brown tentacles protrude off the shell. Underneath the ballast sac, the "skirt" is made of thinner black tendrils.

Molochs are blind, and rely on using echolocation to navigate the ocean. The ballast sac, or core body, can pulsate to provide propulsion. They emit strikingly tuneful notes, stronger and higher in tone when the creature attacks.

The Moloch's shell serves as both defensive and offensive capabilities. It protects their soft innards and will absorb 90% of incoming damage; it is also immune to Bleeding. After sustaining enough damage, it will shatter, leaving the core unprotected.

The Moloch will ram into its targets, or whip them with its tentacles.

In-game

Molochs are agitated by noise. If attacked in melee by a reckless diver, the Moloch will strike back but won't persist, unless it is actively chasing the submarine. If the submarine and its crew stay silent for a few seconds, the Moloch may lose them and stop pursuit.

Impact with a Moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and will easily punch holes in it, causing floods.

Molochs will deliberately attempt to ram the submarine. Despite their persistence to sink the submarine, they tend to be unable to match their speed, which makes fleeing a viable option.

Combat strategies

Coilgun Piercing and Exploding Ammunition will damage the core through the shell, and is the best option when attacking from above.

Since the shell of a Moloch significantly reduces the efficiency of regular attacks from above, if lacking any piercing or exploding ammunition it is strongly recommended to shoot them from below for maximum efficiency. A Railgun will take three to four shots to kill it. If a player manages to shoot it under its shell, it will usually be an instant-kill.

Variants

  • Moloch "bosses" are 15% bigger than regular Molochs, have higher vitality, inflict +15% affliction damage, and cause more damage to hulls. They are the targets of "Killing a Moloch" Missions.
  • Black Molochs, as their name suggests, have a darker shade to their shell and limbs, and are encountered in Random Events. They are 15% bigger than regular Molochs, have higher vitality, inflict +15% affliction damage, but cause less damage to hulls. Their ramming attack has a large area-of-effect with a light EMP effect.
  • Moloch Babies lack any offensive capabilities, but will emit a very loud noise when hurt, calling for their mother to defend them from a very long range.

Damage Values

Item
Target Type
Afflictions on Hit
AOE Inside
Explosion Range
Structure Damage
Kinetic Force
Cooldown
Core
Submarine
N/A
Stun 5 sec
8m
40
50
12 sec
Shell
Character
Bite Wounds 50
Stun 3 sec
N/A
N/Am
0
15
12 sec
Tentacles (x3)
Character
Bite Wounds 10
Stun 1 sec
N/A
N/Am
5
50
5 sec

Item
Target Type
Afflictions on Hit
AOE Inside
Explosion Range
Structure Damage
Kinetic Force
Cooldown
Core
Submarine
Stun 2.5 sec
EMP 0.5
Stun 5 sec
EMP: 40m
Stun: 8m
40
15
15 sec
Shell
Character
Bite Wounds 58
Stun 3 sec
N/A
N/Am
0
15
12 sec
Tentacles (x3)
Character
Bite Wounds 12
Stun 1 sec
N/A
N/Am
5
50
5 sec

Item
Target Type
Afflictions on Hit
AOE Inside
Explosion Range
Structure Damage
Kinetic Force
Cooldown
Core
Submarine
Stun 2.5 sec
Stun 5 sec
8m
40
50
12 sec
Shell
Character
Bite Wounds 58
Stun 3 sec
N/A
N/Am
0
15
12 sec
Tentacles (x3)
Character
Bite Wounds 12
Stun 1 sec
N/A
N/Am
5
50
5 sec

Defense wise, all Molochs have, on top of the raw damage reduction provided by their armor, some bleeding resistance.
Shell: Armor 90%, immune to Bleeding
Error creating thumbnail: File missing Skirt: Damage and Bleeding Resistance 75%
Tentacles: Damage and Bleeding Resistance 50%
Core: Damage and Bleeding x1.5

Trivia

  • The Moloch Boss' internal ID used to be "Molochboss"; in version 0.9.10.0, it was changed to "Moloch_m".
  • Before version 0.3.2.0, Molochs were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the Moloch and strike it with the least efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned.
  • Interestingly, the Moloch's code doesn't include direct damage values against structures, instead transferring kinetic energies to yield the same result and create hull breaches.
  • Molochs bear a resemblance to the extinct Dollocaris as it has a similar body plan, and may have been based on them.
  • Black Molochs when nearby the sub cause the navigation terminal to display heat as if there are volcanoes attacking you
  • Molochs are sometimes found instead of an artifact at the end of salvage missions in Mission Mode or Campaign, as they emit the same kind of infrasonic signals. Killing the misleading creature will still be considered a success.

Audio

Standard

Baby

v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian