Moloch | ||
---|---|---|
Stats | ||
Health
1,250 |
Sight: 0 | |
Hearing: 1 | ||
Armor | Weakpoints | |
Immunities
N/A |
Vulnerabilities
N/A | |
Behavior | ||
Walk speed
N/A |
Swim speed
2 slow (6.50 fast) | |
Aggressive?
Sound emitters (passive) Everyone (chase) |
Can Enter Submarine?
No | |
Drops only 1 of the items marked with an asterisk * may drop at a time | ||
Items | Chance | |
File:.png Hydroxyapatite File:.png Brockite |
100%% (1/Expression error: Unrecognized punctuation character "%".) | |
File:.png Hydroxyapatite (+1) * |
67%% (1/Expression error: Unrecognized punctuation character "%".) | |
Moloch Shell Fragment* |
33%% (1/Expression error: Unrecognized punctuation character "%".) |
Moloch: Difference between revisions
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{{Creatures infobox | {{version|0.10.5.1}}{{clr}} | ||
| image | {{Infobox Tabs|Moloch|{{Creatures infobox | ||
| imagewidth = | | image = Moloch.png | ||
| hp = 1, | | imagewidth = 350px | ||
| hp = 1,250 | |||
| swimspeed = 2 slow (6.50 fast) | | swimspeed = 2 slow (6.50 fast) | ||
| walkspeed = N/A | | walkspeed = N/A | ||
| armor = Shell | | armor = Shell<br>Skirt<br>Tentacles<br>(Values above) | ||
| weakpoints = Core ( | | weakpoints = Core : [[File:Affliction Internal Damage.png|20px|All internal damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] (x1.5) | ||
| armorval = 75 | | armorval = Shell : [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 100% (Immune) [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] 90%<br>Skirt : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 75%<br>Tentacles : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 50% | ||
| sight = 0 | | sight = 0 | ||
|drops= | |drops={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}}<br>{{Hyperlink|Brockite|||Minerals#Brockite}} | ||
|chance= 100% | |||
|drops2={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}} (+1) '''*''' | |||
|chance2=67% | |||
|drops3={{Hyperlink|Moloch Shell Fragment||icon}}'''*''' | |||
|chance3=33% | |||
|behavior=Sound emitters (passive) | |||
Everyone (chase)}}|Moloch Boss|{{Creatures infobox | |||
| name = Moloch Boss | |||
| image = Moloch.png | |||
| imagewidth = 350px | |||
| hp = 1,500 | |||
| swimspeed = 2 slow (6.50 fast) | |||
| walkspeed = N/A | |||
| armor = Shell<br>Skirt<br>Tentacles<br>(Values above) | |||
| weakpoints = Core : [[File:Affliction Internal Damage.png|20px|All internal damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] (x1.5) | |||
| armorval = Shell : [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 100% (Immune) [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] 90%<br>Skirt : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 75%<br>Tentacles : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 50% | |||
| sight = 0 | |||
|drops={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}}<br>{{Hyperlink|Brockite|||Minerals#Brockite}} | |||
|chance= 100% | |||
|drops2={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}} (+1) '''*''' | |||
|chance2=67% | |||
|drops3={{Hyperlink|Moloch Shell Fragment||icon}}'''*''' | |||
|chance3=33% | |||
|behavior=Sound emitters (passive) | |||
Everyone (chase)}}|Black Moloch|{{Creatures infobox | |||
| name = Black Moloch | |||
| image = Black Moloch.png | |||
| imagewidth = 350px | |||
| hp = 1,500 | |||
| swimspeed = 2 slow (6.50 fast) | |||
| walkspeed = N/A | |||
| armor = Shell<br>Skirt<br>Tentacles<br>(Values above) | |||
| weakpoints = Core : [[File:Affliction Internal Damage.png|20px|All internal damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] (x1.5) | |||
| armorval = Shell : [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 100% (Immune) [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] 90%<br>Skirt : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 75%<br>Tentacles : [[File:Affliction Internal Damage.png|20px|All Internal Damages|link=Internal Damage]] [[File:Affliction Bleeding.png|20px|Bleeding damages|link=Bleeding]] 50% | |||
| sight = 0 | |||
|drops={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}}<br>{{Hyperlink|Brockite|||Minerals#Brockite}} | |||
|chance= 100% | |||
|drops2={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}} (+1) '''*''' | |||
|chance2=67% | |||
|drops3={{Hyperlink|Moloch Shell Fragment||icon}}'''*''' | |||
|chance3=33% | |||
|behavior=Sound emitters (passive) | |||
Everyone (chase)}}}} | |||
The '''Moloch''' is a large jellyfish-like [[:Category:Creatures|creature]] that manifests in ''[[Barotrauma]]''. | |||
==Description== | |||
The Moloch's large dark blue shell covers most of its main body, which seems to be mostly made of the creature's "ballast sac". On the front, three elongated dark brown tentacles protrude off the shell. Underneath the ballast sac, the "skirt" is made of thinner black tendrils. | |||
Molochs are blind, and rely on using echolocation to navigate the ocean. The ballast sac, or core body, can pulsate to provide propulsion. They emit strikingly tuneful notes, stronger and higher in tone when the creature attacks. | |||
The Moloch's shell serves as both defensive and offensive capabilities. It protects their soft innards and will absorb 90% of incoming damage; it is also immune to '''Bleeding'''. After sustaining enough damage, it will shatter, leaving the core unprotected. | |||
The Moloch will ram into its targets, or whip them with its tentacles. | |||
== In-game == | |||
Molochs are agitated by noise. If attacked in melee by a reckless diver, the Moloch will strike back but won't persist, unless it is actively chasing the submarine. If the submarine and its crew stay silent for a few seconds, the Moloch may lose them and stop pursuit. | |||
Impact with a Moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and will easily punch holes in it, causing [[Maintenance|floods]]. | |||
Molochs will deliberately attempt to ram the submarine. Despite their persistence to sink the submarine, they tend to be unable to match their speed, which makes fleeing a viable option. | |||
==Combat strategies== | |||
Coilgun [[Coilgun|Piercing]] and [[Coilgun|Exploding]] Ammunition will damage the core through the shell, and is the best option when attacking from above. | |||
== | Since the shell of a Moloch significantly reduces the efficiency of regular attacks from above, if lacking any piercing or exploding ammunition it is strongly recommended to shoot them from below for maximum efficiency. A [[Railgun]] will take three to four shots to kill it. If a player manages to shoot it under its shell, it will usually be an instant-kill. | ||
Molochs | ==Variants== | ||
* [[File:Moloch.png|150px]] Moloch "bosses" are 15% bigger than regular Molochs, have higher vitality, inflict +15% affliction damage, and cause more damage to hulls. They are the targets of [[Missions#Moloch|"Killing a Moloch" Missions]]. | |||
Molochs have | * [[File:Black Moloch.png|150px]] Black Molochs, as their name suggests, have a darker shade to their shell and limbs, and are encountered in [[Random Events]]. They are 15% bigger than regular Molochs, have higher vitality, inflict +15% affliction damage, but cause less damage to hulls. Their ramming attack has a large area-of-effect with a light EMP effect. | ||
* [[File:MolochBaby.png|50px]] Moloch Babies lack any offensive capabilities, but will emit a very loud noise when hurt, calling for their mother to defend them from a very long range. | |||
==Damage Values== | |||
<tabber> | |||
Moloch={{Damage table | |||
| item = Core | |||
| afflictions = N/A | |||
| aoeinside = {{Hyperlink|Stun||Affliction Stun}} 5 sec | |||
| aoerange = 8 | |||
| cooldown = 12 sec | |||
| structuredamage = 40 | |||
| force = 50 | |||
| targettype = Submarine | |||
== | | item2 = Shell | ||
| afflictions2 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 50<br>{{Hyperlink|Stun||Affliction Stun}} 3 sec | |||
| aoeinside2 = N/A | |||
| aoerange2 = N/A | |||
| cooldown2 = 12 sec | |||
| structuredamage2 = 0 | |||
| force2 = 15 | |||
| targettype2 = Character | |||
| item3 = Tentacles (x3) | |||
| afflictions3 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 10<br>{{Hyperlink|Stun||Affliction Stun}} 1 sec | |||
| aoeinside3 = N/A | |||
| aoerange3 = N/A | |||
| cooldown3 = 5 sec | |||
| structuredamage3 = 5 | |||
| force3 = 50 | |||
| targettype3 = Character | |||
}} | |||
|-| | |||
Black Moloch={{Damage table | |||
| item = Core | |||
| afflictions = {{Hyperlink|Stun||Affliction Stun}} 2.5 sec | |||
| aoeinside = EMP 0.5<!--TODO check what that means--><br>{{Hyperlink|Stun||Affliction Stun}} 5 sec | |||
| aoerange = EMP: 40m<br>Stun: 8 | |||
| cooldown = 15 sec | |||
| structuredamage = 40 | |||
| force = 15 | |||
| targettype = Submarine | |||
| item2 = Shell | |||
| afflictions2 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 58<br>{{Hyperlink|Stun||Affliction Stun}} 3 sec | |||
| aoeinside2 = N/A | |||
| aoerange2 = N/A | |||
| cooldown2 = 12 sec | |||
| structuredamage2 = 0 | |||
| force2 = 15 | |||
| targettype2 = Character | |||
| item3 = Tentacles (x3) | |||
| afflictions3 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 12<br>{{Hyperlink|Stun||Affliction Stun}} 1 sec | |||
| aoeinside3 = N/A | |||
| aoerange3 = N/A | |||
| cooldown3 = 5 sec | |||
| structuredamage3 = 5 | |||
| force3 = 50 | |||
| targettype3 = Character | |||
}} | |||
|-| | |||
Moloch Boss={{Damage table | |||
| item = Core | |||
| afflictions = {{Hyperlink|Stun||Affliction Stun}} 2.5 sec | |||
| aoeinside = {{Hyperlink|Stun||Affliction Stun}} 5 sec | |||
| aoerange = 8 | |||
| cooldown = 12 sec | |||
| structuredamage = 40 | |||
| force = 50 | |||
| targettype = Submarine | |||
| item2 = Shell | |||
| afflictions2 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 58<br>{{Hyperlink|Stun||Affliction Stun}} 3 sec | |||
| aoeinside2 = N/A | |||
| aoerange2 = N/A | |||
| cooldown2 = 12 sec | |||
| structuredamage2 = 0 | |||
| force2 = 15 | |||
| targettype2 = Character | |||
| item3 = Tentacles (x3) | |||
| afflictions3 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 12<br>{{Hyperlink|Stun||Affliction Stun}} 1 sec | |||
| aoeinside3 = N/A | |||
| aoerange3 = N/A | |||
= | | cooldown3 = 5 sec | ||
{{ | | structuredamage3 = 5 | ||
| | | force3 = 50 | ||
| | | targettype3 = Character | ||
| | }} | ||
| | </tabber> | ||
| | Defense wise, all Molochs have, on top of the raw damage reduction provided by their armor, some bleeding resistance.<br> | ||
| | [[File:Moloch Shell.png|100px]] Shell: Armor 90%, immune to Bleeding<br> | ||
| | [[File:Moloch Skirt.png|100px]] Skirt: Damage and Bleeding Resistance 75%<br> | ||
[[File:Moloch Tentacle.png|100px]] Tentacles: Damage and Bleeding Resistance 50%<br> | |||
[[File:Moloch Core.png|100px]] Core: Damage and Bleeding x1.5 | |||
==Trivia== | ==Trivia== | ||
* The Moloch Boss' internal ID used to be "Molochboss"; in version 0.9.10.0, it was changed to "Moloch_m". | |||
* Before version 0.3.2.0, Molochs were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the Moloch and strike it with the least efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned. | * Before version 0.3.2.0, Molochs were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the Moloch and strike it with the least efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned. | ||
* Interestingly, the Moloch's code doesn't include direct damage values against structures, instead transferring kinetic energies to yield the same result and create hull breaches. | * Interestingly, the Moloch's code doesn't include direct damage values against structures, instead transferring kinetic energies to yield the same result and create hull breaches. | ||
* Molochs bear a resemblance to the extinct | * Molochs bear a resemblance to the extinct [https://en.wikipedia.org/wiki/Dollocaris Dollocaris] as it has a similar body plan, and may have been based on them. | ||
*Black Molochs when nearby the sub cause the navigation terminal to display heat as if there are | *Black Molochs when nearby the sub cause the navigation terminal to display heat as if there are volcanoes attacking you | ||
*Molochs are sometimes found instead of an [[Artifacts|artifact]] at the end of salvage missions in [[Mission Mode]] or [[Campaign]], as they emit the same kind of infrasonic signals. Killing the misleading creature will still be considered a success. | |||
==Audio== | ==Audio== | ||
===Standard=== | |||
<gallery widths="280" heights="150"> | <gallery widths="280" heights="150"> | ||
MOLOCH idle1.ogg| | File:MOLOCH idle1.ogg|Idle 1 | ||
MOLOCH | File:MOLOCH attack1.ogg|Attack 1 | ||
MOLOCH | File:MOLOCH damage1.ogg|Damage 1 | ||
MOLOCH | File:MOLOCH death1.ogg|Death 1 | ||
File:MOLOCH moving.ogg|Moving | |||
</gallery> | </gallery> | ||
===Baby=== | |||
<gallery widths="280" heights="150"> | <gallery widths="280" heights="150"> | ||
File:BABYMOLOCH idle1.ogg|Idle 1 | |||
File:BABYMOLOCH alarm1.ogg|Alarm 1 | |||
File:BABYMOLOCH damage1.ogg|Damage 1 | |||
File:BABYMOLOCH dead1.ogg|Death 1 | |||
</gallery> | </gallery> | ||
[[Category:Creatures]] | |||
{{Creatures nav}} | |||
{{ | |||
Revision as of 06:18, 3 July 2021
Data is potentially outdated | |
Last updated for version 0.10.5.1 Last mentioned in changelog 1.0.20.1 The current game version is 1.3.0.4 |
Moloch Boss | ||
---|---|---|
Stats | ||
Health
1,500 |
Sight: 0 | |
Hearing: 1 | ||
Armor | Weakpoints | |
Immunities
N/A |
Vulnerabilities
N/A | |
Behavior | ||
Walk speed
N/A |
Swim speed
2 slow (6.50 fast) | |
Aggressive?
Sound emitters (passive) Everyone (chase) |
Can Enter Submarine?
No | |
Drops only 1 of the items marked with an asterisk * may drop at a time | ||
Items | Chance | |
File:.png Hydroxyapatite File:.png Brockite |
100%% (1/Expression error: Unrecognized punctuation character "%".) | |
File:.png Hydroxyapatite (+1) * |
67%% (1/Expression error: Unrecognized punctuation character "%".) | |
Moloch Shell Fragment* |
33%% (1/Expression error: Unrecognized punctuation character "%".) |
Black Moloch | ||
---|---|---|
Stats | ||
Health
1,500 |
Sight: 0 | |
Hearing: 1 | ||
Armor | Weakpoints | |
Immunities
N/A |
Vulnerabilities
N/A | |
Behavior | ||
Walk speed
N/A |
Swim speed
2 slow (6.50 fast) | |
Aggressive?
Sound emitters (passive) Everyone (chase) |
Can Enter Submarine?
No | |
Drops only 1 of the items marked with an asterisk * may drop at a time | ||
Items | Chance | |
File:.png Hydroxyapatite File:.png Brockite |
100%% (1/Expression error: Unrecognized punctuation character "%".) | |
File:.png Hydroxyapatite (+1) * |
67%% (1/Expression error: Unrecognized punctuation character "%".) | |
Moloch Shell Fragment* |
33%% (1/Expression error: Unrecognized punctuation character "%".) |
The Moloch is a large jellyfish-like creature that manifests in Barotrauma.
Description
The Moloch's large dark blue shell covers most of its main body, which seems to be mostly made of the creature's "ballast sac". On the front, three elongated dark brown tentacles protrude off the shell. Underneath the ballast sac, the "skirt" is made of thinner black tendrils.
Molochs are blind, and rely on using echolocation to navigate the ocean. The ballast sac, or core body, can pulsate to provide propulsion. They emit strikingly tuneful notes, stronger and higher in tone when the creature attacks.
The Moloch's shell serves as both defensive and offensive capabilities. It protects their soft innards and will absorb 90% of incoming damage; it is also immune to Bleeding. After sustaining enough damage, it will shatter, leaving the core unprotected.
The Moloch will ram into its targets, or whip them with its tentacles.
In-game
Molochs are agitated by noise. If attacked in melee by a reckless diver, the Moloch will strike back but won't persist, unless it is actively chasing the submarine. If the submarine and its crew stay silent for a few seconds, the Moloch may lose them and stop pursuit.
Impact with a Moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and will easily punch holes in it, causing floods.
Molochs will deliberately attempt to ram the submarine. Despite their persistence to sink the submarine, they tend to be unable to match their speed, which makes fleeing a viable option.
Combat strategies
Coilgun Piercing and Exploding Ammunition will damage the core through the shell, and is the best option when attacking from above.
Since the shell of a Moloch significantly reduces the efficiency of regular attacks from above, if lacking any piercing or exploding ammunition it is strongly recommended to shoot them from below for maximum efficiency. A Railgun will take three to four shots to kill it. If a player manages to shoot it under its shell, it will usually be an instant-kill.
Variants
- Moloch "bosses" are 15% bigger than regular Molochs, have higher vitality, inflict +15% affliction damage, and cause more damage to hulls. They are the targets of "Killing a Moloch" Missions.
- Black Molochs, as their name suggests, have a darker shade to their shell and limbs, and are encountered in Random Events. They are 15% bigger than regular Molochs, have higher vitality, inflict +15% affliction damage, but cause less damage to hulls. Their ramming attack has a large area-of-effect with a light EMP effect.
- Moloch Babies lack any offensive capabilities, but will emit a very loud noise when hurt, calling for their mother to defend them from a very long range.
Damage Values
Item |
Target Type |
Afflictions on Hit |
AOE Inside |
Explosion Range |
Structure Damage |
Kinetic Force |
Cooldown |
---|---|---|---|---|---|---|---|
Core |
Submarine |
N/A |
Stun 5 sec |
8m |
40 |
50 |
12 sec |
Shell |
Character |
Bite Wounds 50 Stun 3 sec |
N/A |
N/Am |
0 |
15 |
12 sec |
Tentacles (x3) |
Character |
Bite Wounds 10 Stun 1 sec |
N/A |
N/Am |
5 |
50 |
5 sec |
Item |
Target Type |
Afflictions on Hit |
AOE Inside |
Explosion Range |
Structure Damage |
Kinetic Force |
Cooldown |
---|---|---|---|---|---|---|---|
Core |
Submarine |
Stun 2.5 sec |
EMP 0.5 Stun 5 sec |
EMP: 40m Stun: 8m |
40 |
15 |
15 sec |
Shell |
Character |
Bite Wounds 58 Stun 3 sec |
N/A |
N/Am |
0 |
15 |
12 sec |
Tentacles (x3) |
Character |
Bite Wounds 12 Stun 1 sec |
N/A |
N/Am |
5 |
50 |
5 sec |
Item |
Target Type |
Afflictions on Hit |
AOE Inside |
Explosion Range |
Structure Damage |
Kinetic Force |
Cooldown |
---|---|---|---|---|---|---|---|
Core |
Submarine |
Stun 2.5 sec |
Stun 5 sec |
8m |
40 |
50 |
12 sec |
Shell |
Character |
Bite Wounds 58 Stun 3 sec |
N/A |
N/Am |
0 |
15 |
12 sec |
Tentacles (x3) |
Character |
Bite Wounds 12 Stun 1 sec |
N/A |
N/Am |
5 |
50 |
5 sec |
Defense wise, all Molochs have, on top of the raw damage reduction provided by their armor, some bleeding resistance.
Shell: Armor 90%, immune to Bleeding
Error creating thumbnail: File missing Skirt: Damage and Bleeding Resistance 75%
Tentacles: Damage and Bleeding Resistance 50%
Core: Damage and Bleeding x1.5
Trivia
- The Moloch Boss' internal ID used to be "Molochboss"; in version 0.9.10.0, it was changed to "Moloch_m".
- Before version 0.3.2.0, Molochs were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the Moloch and strike it with the least efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned.
- Interestingly, the Moloch's code doesn't include direct damage values against structures, instead transferring kinetic energies to yield the same result and create hull breaches.
- Molochs bear a resemblance to the extinct Dollocaris as it has a similar body plan, and may have been based on them.
- Black Molochs when nearby the sub cause the navigation terminal to display heat as if there are volcanoes attacking you
- Molochs are sometimes found instead of an artifact at the end of salvage missions in Mission Mode or Campaign, as they emit the same kind of infrasonic signals. Killing the misleading creature will still be considered a success.
Audio
Standard
-
Idle 1
-
Attack 1
-
Damage 1
-
Death 1
-
Moving
Baby
-
Idle 1
-
Alarm 1
-
Damage 1
-
Death 1
Creatures | ||
---|---|---|
Pets | Cthulhu • Defense Bot • Huskified Storage Container • Orange Boy • Peanut • Petraptor • Psilotoad | |
Small | Crawler • Crawler Hatchling • Fractal Guardian (Steam Cannon Fractal Guardian • EMP Fractal Guardian) • Hammerhead Spawn • Human • Husk • Husked Crawler • Husked Human • Leucocyte • Moloch Baby • Mudraptor (Mudraptor Unarmored) • Mudraptor Hatchling • Mudraptor Veteran • Swarm Feeder • Terminal Cells • Tiger Thresher • Tiger Thresher Hatchling | |
Large | Black Moloch • Bone Thresher Crawler Broodmother • Giant Spineling • Golden Hammerhead • Hammerhead (Moping Jack) • Hammerhead Matriarch • Moloch • Spineling • Watcher | |
Abyssal | Charybdis • Endworm • Latcher | |
Ending |
|