Moloch: Difference between revisions

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<noinclude>{{Creatures infobox
{{Creatures infobox
| image  = MolochSteam.png
| image  = Moloch.png
| imagewidth = 200px
| imagewidth = 350px
| hp = 850 (1,000 boss)
| hp = 1,000 (1,200 boss)
| swimspeed = 2
| swimspeed = 2 slow (6.50 fast)
| walkspeed = 0
| walkspeed = N/A
| armor = Shell
| armor = Shell (90%, destructible)
| weakpoints = Underside
 
| armorval = 0.1
skirt (90%)
| sight = 0.5
 
}}
tentacles (75%,destructible)
| weakpoints = Core beneath Shell (x2)
| armorval = 75-90%
| sight = 0
|drops={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}}<br>{{Hyperlink|Brockite|||Minerals#Brockite}}
|chance= 100%
|drops2={{Hyperlink|Hydroxyapatite|||Minerals#Hydroxyapatite}} (+1) '''*'''
|chance2=67%
|drops3={{Hyperlink|Moloch Shell Fragment||icon}}'''*'''
|chance3=33%
|behavior=Sound emitters (passive)
Everyone (chase)}}
{{Version|0.10.5.1}}
The '''Moloch''' is a large jellyfish-like [[:Category:Creatures|creature]] that manifests in ''[[Barotrauma]]''.
The '''Moloch''' is a large jellyfish-like [[:Category:Creatures|creature]] that manifests in ''[[Barotrauma]]''.


==Description==
==Description==
</noinclude>Molochs possess three elongated tentacles, it moves by inflating and deflating it's ineers, although it makes them poor at walking on dry ground. Their shell is primarily pearl blue in color, with an oily sheen<noinclude>,</noinclude> <noinclude>and their legs take on a more whitish blue appearance</noinclude>.<noinclude>
The Moloch's large dark blue shell covers most of its main body, which seems to be mostly made of the creature's "ballast sac". On the front, three elongated dark brown tentacles protrude off the shell. Underneath the ballast sac, the "skirt" is made of thinner black tendrils.


Molochs have poor eyesight, instead using the sensory tendrils which line the ventral side of its head to navigate the ocean. They emit strikingly tuneful notes, stronger higher in tone when the creature attacks. Some of their vocalization extends in the infrasonic range.
Molochs are blind, and rely on using echolocation to navigate the ocean. The ballast sac, or core body, can pulsate to provide propulsion. They emit strikingly tuneful notes, stronger and higher in tone when the creature attacks.


</noinclude>The Moloch's shell acts as both its defensive and offensive capabilities. The shell protects their soft innards and will absorb the majority of damage inflicted to it<noinclude> (1/10th of the damage)</noinclude>.<noinclude> It is also the Moloch's only method of attack, using the shell to ram into its targets.
The Moloch's shell serves as both defensive and offensive capabilities. It protects their soft innards and will absorb 90% of incoming damage; it is also immune to '''Bleeding'''. After sustaining enough damage, it will shatter, leaving the core unprotected.


They are ponderous, but their mass alone allows them to easily inflict heavy damage on a submarine by simply colliding with it.
The Moloch will ram into its targets, or whip them with its tentacles.


== In-game ==
== In-game ==
Impact with a Moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and will easily busts holes in it, causing [[Maintenance|flooding]]. Consequently, the Moloch presents the most danger either when the submarine is sinking or stationary.
Molochs are agitated by noise. If attacked in melee by a reckless diver, the Moloch will strike back but won't persist, unless it is actively chasing the submarine. If the submarine and its crew stay silent for a few seconds, the Moloch may lose them and stop pursuit.


Molochs will not focus on any humans they encounter, and will deliberately attempt to ram the submarine. However, a crew member getting hit by the impact of their shell will still mortally wound them, making it a recommended strategy to keep crew members away from parts of the ship being attacked by Molochs. Despite their persistence to sink the submarine, they tend to be unable to match the speed of it, which makes fleeing a viable option.
Impact with a Moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and will easily punch holes in it, causing [[Maintenance|floods]].


Since the shell of a Moloch significantly reduces the efficiency of attacks from above, it is strongly recommended to shoot them from beneath for maximum efficiency. A [[Railgun]] will take three to four shots to kill it. If a player manages to shoot it under its shell, it will usually be an instant-kill. If not, shooting it again will kill it.
Molochs will deliberately attempt to ram the submarine. Despite their persistence to sink the submarine, they tend to be unable to match their speed, which makes fleeing a viable option.


Molochs cannot be inflicted with [[Status effects#Bleeding|bleeding]].
==Combat strategies==
Coilgun [[Coilgun|Piercing]] and [[Coilgun|Exploding]] Ammunition will damage the core through the shell, and is the best option when attacking from above.


Molochs are sometimes found instead of an [[Artifacts|artifact]] at the end of salvage missions in [[Quest Mode]], as they emit the same kind of infrasonic signals. Killing the misleading creature will still be considered a success.
Since the shell of a Moloch significantly reduces the efficiency of regular attacks from above, if lacking any piercing or exploding ammunition it is strongly recommended to shoot them from below for maximum efficiency. A [[Railgun]] will take three to four shots to kill it. If a player manages to shoot it under its shell, it will usually be an instant-kill.
 
Another option is to use stealth and poisons. As long as the Moloch is unaware of the submarine's location one can easily get close to it and apply Cyanide/Radiotoxin with a [[Syringe Gun]]. Cyanide will stun the Moloch and only drain 10% of its hp, so it should still be dealt with the old-fashioned way. Radiotoxin is able to kill a Moloch over time but will not stun it<sup>confirmation needed</sup>. In both cases the Moloch will ignore players.
 
==Variants==
* [[File:Moloch.png|150px]] Moloch "bosses" share the appearance of regular Molochs but have higher vitality and cause more damage to hulls. They are the targets of [[Missions#Moloch|"Killing a Moloch" Missions]] obtained in [[Outposts]].
 
* [[File:Black Moloch.png|150px]] Black Molochs, as their name suggests, have a darker shade to their shell and limbs, and are encountered in [[Random Events]]. They inflict less damage to hulls but their ramming attack has a large area-of-effect which stuns and has a light EMP effect.
 
* [[File:MolochBaby.png|50px]] Moloch Babies lack any offensive capabilities, but will emit a very loud noise when hurt, calling for their mother to defend them from a very long range.


==Damage Values==
==Damage Values==
{{Damage table
{{Damage table
| item = Head
| item = Core
| attackdamage = 200
| afflictions = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 50<br>{{Hyperlink|Stun||Affliction Stun}} 2.5 sec<br>Explosion (black):<br>range 2000, EMP 1, Stun 2 sec
| stun = 5
| duration = 0.25 sec
| force = 400
| cooldown = 12 sec
| damagetype = Blunt
| structuredamage = 40 (regular)<br>65 (boss)<br>25 (black)
| duration = 0.2 Seconds
| targettype = Any
| cooldown = 15 Seconds
| item2 = Tentacles
| afflictions2 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 10<br>{{Hyperlink|Stun||Affliction Stun}} 1 sec
| duration2 = 0.25 sec
| cooldown2 = 5 sec
| structuredamage2 = 5 (regular & black)<br>15 (boss)
| targettype2 = Any
}}
}}
Defense wise, all Molochs have, on top of the raw damage reduction provided by their armor, some bleeding resistance.<br>
[[File:Moloch Shell.png|100px]] Shell: Armor 90%, immune to Bleeding<br>
[[File:Moloch Skirt.png|100px]] Skirt: Armor 90%, Bleeding Resistance 80%<br>
[[File:Moloch Tentacle.png|100px]] Tentacles: Armor 75%, Bleeding Resistance 50%<br>
[[File:Moloch Core.png|100px]] Core: Damage and Bleeding x2


==Trivia==
==Trivia==
* Before version 0.3.2.0, Molochs were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the Moloch and strike it the least efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned.
* The Moloch Boss' internal ID used to be "Molochboss"; in version 0.9.10.0, it was changed to "Moloch_m".
* Interestingly, the Moloch's code doesn't include direct damage values against structures, instead transferring kinematic energies to yield the same result and create hull breaches.
* Before version 0.3.2.0, Molochs were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the Moloch and strike it with the least efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned.
* Molochs bear a resemblance to the extinct ''Dollocaris'' as it has a similar body plan, and may have been based on them.
* Interestingly, the Moloch's code doesn't include direct damage values against structures, instead transferring kinetic energies to yield the same result and create hull breaches.
* Molochs bear a resemblance to the extinct [https://en.wikipedia.org/wiki/Dollocaris Dollocaris] as it has a similar body plan, and may have been based on them.
*Black Molochs when nearby the sub cause the navigation terminal to display heat as if there are volcanoes attacking you
*Molochs are sometimes found instead of an [[Artifacts|artifact]] at the end of salvage missions in [[Mission Mode]] or [[Campaign]], as they emit the same kind of infrasonic signals. Killing the misleading creature will still be considered a success.


==Audio==
==Audio==
 
===Standard===
<gallery widths="280" heights="150">
MOLOCH idle1.ogg|Moloch Idle 1
MOLOCH idle2.ogg|Moloch Idle 2
MOLOCH idle3.ogg|Moloch Idle 3
MOLOCH idle4.ogg|Moloch Idle 4
</gallery>
 
<gallery widths="280" heights="150">
MOLOCH attack1.ogg|Moloch Attack 1
MOLOCH attack2.ogg|Moloch Attack 2
MOLOCH attack3.ogg|Moloch Attack 3
MOLOCH attack4.ogg|Moloch Attack 4
</gallery>
 
<gallery widths="280" heights="150">
MOLOCH damage1.ogg|Moloch Damage 1
MOLOCH damage2.ogg|Moloch Damage 2
MOLOCH damage3.ogg|Moloch Damage 3
MOLOCH damage4.ogg|Moloch Damage 4
</gallery>
 
<gallery widths="280" heights="150">
<gallery widths="280" heights="150">
MOLOCH death1.ogg|Moloch Death 1
File:MOLOCH idle1.ogg|Idle 1
MOLOCH death2.ogg|Moloch Death 2
File:MOLOCH attack1.ogg|Attack 1
File:MOLOCH damage1.ogg|Damage 1
File:MOLOCH death1.ogg|Death 1
File:MOLOCH moving.ogg|Moving
</gallery>
</gallery>


===Baby===
<gallery widths="280" heights="150">
<gallery widths="280" heights="150">
MOLOCH moving.ogg|Moloch Moving
File:BABYMOLOCH idle1.ogg|Idle 1
File:BABYMOLOCH alarm1.ogg|Alarm 1
File:BABYMOLOCH damage1.ogg|Damage 1
File:BABYMOLOCH dead1.ogg|Death 1
</gallery>
</gallery>


Line 83: Line 105:
| show-main = yes
| show-main = yes
| show-Creatures = yes}}
| show-Creatures = yes}}
</noinclude>

Revision as of 18:57, 9 January 2021


Moloch
Stats
Health

1,000 (1,200 boss)

Sight: 0
Hearing: 1
Armor

75-90%

Weakpoints

Core beneath Shell (x2)

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

N/A

Swim speed

2 slow (6.50 fast)

Aggressive?

Sound emitters (passive) Everyone (chase)

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
File:.png Hydroxyapatite
File:.png Brockite
100%% (1/Expression error: Unrecognized punctuation character "%".)
File:.png Hydroxyapatite (+1) *
67%% (1/Expression error: Unrecognized punctuation character "%".)
Moloch Shell Fragment*
33%% (1/Expression error: Unrecognized punctuation character "%".)


Data is potentially outdated
Last updated for version 0.10.5.1
Last mentioned in changelog 1.0.20.1
The current game version is 1.2.8.0

The Moloch is a large jellyfish-like creature that manifests in Barotrauma.

Description

The Moloch's large dark blue shell covers most of its main body, which seems to be mostly made of the creature's "ballast sac". On the front, three elongated dark brown tentacles protrude off the shell. Underneath the ballast sac, the "skirt" is made of thinner black tendrils.

Molochs are blind, and rely on using echolocation to navigate the ocean. The ballast sac, or core body, can pulsate to provide propulsion. They emit strikingly tuneful notes, stronger and higher in tone when the creature attacks.

The Moloch's shell serves as both defensive and offensive capabilities. It protects their soft innards and will absorb 90% of incoming damage; it is also immune to Bleeding. After sustaining enough damage, it will shatter, leaving the core unprotected.

The Moloch will ram into its targets, or whip them with its tentacles.

In-game

Molochs are agitated by noise. If attacked in melee by a reckless diver, the Moloch will strike back but won't persist, unless it is actively chasing the submarine. If the submarine and its crew stay silent for a few seconds, the Moloch may lose them and stop pursuit.

Impact with a Moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and will easily punch holes in it, causing floods.

Molochs will deliberately attempt to ram the submarine. Despite their persistence to sink the submarine, they tend to be unable to match their speed, which makes fleeing a viable option.

Combat strategies

Coilgun Piercing and Exploding Ammunition will damage the core through the shell, and is the best option when attacking from above.

Since the shell of a Moloch significantly reduces the efficiency of regular attacks from above, if lacking any piercing or exploding ammunition it is strongly recommended to shoot them from below for maximum efficiency. A Railgun will take three to four shots to kill it. If a player manages to shoot it under its shell, it will usually be an instant-kill.

Another option is to use stealth and poisons. As long as the Moloch is unaware of the submarine's location one can easily get close to it and apply Cyanide/Radiotoxin with a Syringe Gun. Cyanide will stun the Moloch and only drain 10% of its hp, so it should still be dealt with the old-fashioned way. Radiotoxin is able to kill a Moloch over time but will not stun itconfirmation needed. In both cases the Moloch will ignore players.

Variants

  • Moloch "bosses" share the appearance of regular Molochs but have higher vitality and cause more damage to hulls. They are the targets of "Killing a Moloch" Missions obtained in Outposts.
  • Black Molochs, as their name suggests, have a darker shade to their shell and limbs, and are encountered in Random Events. They inflict less damage to hulls but their ramming attack has a large area-of-effect which stuns and has a light EMP effect.
  • Moloch Babies lack any offensive capabilities, but will emit a very loud noise when hurt, calling for their mother to defend them from a very long range.

Damage Values

Item
Target Type
Afflictions on Hit
Structure Damage
Attack Duration
Cooldown
Core
Any
Bite Wounds 50
Stun 2.5 sec
Explosion (black):
range 2000, EMP 1, Stun 2 sec
40 (regular)
65 (boss)
25 (black)
0.25 sec
12 sec
Tentacles
Any
Bite Wounds 10
Stun 1 sec
5 (regular & black)
15 (boss)
0.25 sec
5 sec


Defense wise, all Molochs have, on top of the raw damage reduction provided by their armor, some bleeding resistance.
Shell: Armor 90%, immune to Bleeding
Error creating thumbnail: File missing Skirt: Armor 90%, Bleeding Resistance 80%
Tentacles: Armor 75%, Bleeding Resistance 50%
Core: Damage and Bleeding x2

Trivia

  • The Moloch Boss' internal ID used to be "Molochboss"; in version 0.9.10.0, it was changed to "Moloch_m".
  • Before version 0.3.2.0, Molochs were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the Moloch and strike it with the least efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned.
  • Interestingly, the Moloch's code doesn't include direct damage values against structures, instead transferring kinetic energies to yield the same result and create hull breaches.
  • Molochs bear a resemblance to the extinct Dollocaris as it has a similar body plan, and may have been based on them.
  • Black Molochs when nearby the sub cause the navigation terminal to display heat as if there are volcanoes attacking you
  • Molochs are sometimes found instead of an artifact at the end of salvage missions in Mission Mode or Campaign, as they emit the same kind of infrasonic signals. Killing the misleading creature will still be considered a success.

Audio

Standard

Baby

v·d·e·h
Barotrauma
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