Medical Items

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Data is potentially outdated
Last updated for version 0.15.22.1
The current game version is 1.4.4.1

Medical Items are compounds and substances both helpful and harmful, that the crew can craft at a Medical Fabricator, buy, loot, or deconstruct from certain Plants.

Function

On this page, medical items are grouped into five general categories, all with their own uses, but similar in the way they are crafted and used.

  • Medicines are mostly used to heal wounds and treat crewmates who are injured. These medicines reduce negative Afflictions when applied, and usually recover Vitality or cure some other ailment, such as Oxygen Low or Bleeding.
  • Chemicals, which are mostly used as crafting materials for more advanced medicines, though usually have some effects on their own.
  • Toxins, harmful items that inflict negative effects which are often lethal.
  • Antidotes, specialized items which will cure the effects of Toxins.
  • Stimulants, chemicals that improves a character's physical performance.

Usage

Medical items are usually applied in the Health GUI (Default Key H). The health GUI allows medical items to be applied to a character through one of their limbs. There are three ways medical items can be applied in the GUI:

  • Dragging the item from an inventory to a limb in the Health GUI.
  • Selecting a limb in the GUI with Left Mouse and pressing the number key with the item from your hotbar.
  • Selecting a limb in the GUI with Left Mouse and selecting an option from the "Suitable Treatments" list.

Most medical items can also be used outside of the Health GUI. By equipping the item and then holding the "Aim" keybind (Right Mouse by default) and pressing the "Shoot" keybind (Left Mouse by default), the player's character will swing the item and apply its effects to anything it hits, Creature or human. The item will be applied to whichever limb it hits, though it is difficult to aim when applying medicines this way. The Syringe Gun can also be used if a chemical needs to be injected from a distance. Applying medicines with the syringe gun will have the same effects as if they were applied by hand, though there are a few exceptions (purple values below). There are no items that can be fired from the Syringe Gun that are limb-specific.

List of Medical Items and Chemicals

The values below represent affliction strength reduction, not to be mistaken with a vitality restoration. Reducing an affliction's strength by any given amount using chemicals may not translate into that amount being restored to the character's vitality.

An affliction's strength and its effect on vitality are two interdependent values in Barotrauma, and the latter may be scaled to vitality, which varies per Job.


Medicine

Chemicals used to treat and cure different types of negative Afflictions.

Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

No results

Basic Chemicals

Chemicals mostly used to craft other, more advanced chemicals.

Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

No results

Toxins

Chemicals that have no medical usage, but are instead used to kill Creatures and humans.

Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

No results

Antidotes

Chemicals required to cure Poison Afflictions.

Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

No results

Stimulants

Chemicals used to boost the user's speed, strength, and recovery from Stun.

Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

No results


Trivia

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